1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/glue/plugins/pepper_device_context_2d.h"
#include <iterator>
#include "base/logging.h"
#include "base/message_loop.h"
#include "base/task.h"
#include "gfx/blit.h"
#include "gfx/point.h"
#include "gfx/rect.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/ppapi/c/pp_errors.h"
#include "third_party/ppapi/c/pp_module.h"
#include "third_party/ppapi/c/pp_rect.h"
#include "third_party/ppapi/c/pp_resource.h"
#include "third_party/ppapi/c/ppb_device_context_2d.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "webkit/glue/plugins/pepper_image_data.h"
#include "webkit/glue/plugins/pepper_plugin_instance.h"
#include "webkit/glue/plugins/pepper_plugin_module.h"
#if defined(OS_MACOSX)
#include "base/mac_util.h"
#include "base/scoped_cftyperef.h"
#endif
namespace pepper {
namespace {
// Converts a rect inside an image of the given dimensions. The rect may be
// NULL to indicate it should be the entire image. If the rect is outside of
// the image, this will do nothing and return false.
bool ValidateAndConvertRect(const PP_Rect* rect,
int image_width, int image_height,
gfx::Rect* dest) {
if (!rect) {
// Use the entire image area.
*dest = gfx::Rect(0, 0, image_width, image_height);
} else {
// Validate the passed-in area.
if (rect->point.x < 0 || rect->point.y < 0 ||
rect->size.width <= 0 || rect->size.height <= 0)
return false;
// Check the max bounds, being careful of overflow.
if (static_cast<int64>(rect->point.x) +
static_cast<int64>(rect->size.width) >
static_cast<int64>(image_width))
return false;
if (static_cast<int64>(rect->point.y) +
static_cast<int64>(rect->size.height) >
static_cast<int64>(image_height))
return false;
*dest = gfx::Rect(rect->point.x, rect->point.y,
rect->size.width, rect->size.height);
}
return true;
}
PP_Resource Create(PP_Module module_id,
const PP_Size* size,
bool is_always_opaque) {
PluginModule* module = PluginModule::FromPPModule(module_id);
if (!module)
return NULL;
scoped_refptr<DeviceContext2D> context(new DeviceContext2D(module));
if (!context->Init(size->width, size->height, is_always_opaque))
return NULL;
return context->GetReference();
}
bool IsDeviceContext2D(PP_Resource resource) {
return !!Resource::GetAs<DeviceContext2D>(resource);
}
bool Describe(PP_Resource device_context,
PP_Size* size,
bool* is_always_opaque) {
scoped_refptr<DeviceContext2D> context(
Resource::GetAs<DeviceContext2D>(device_context));
if (!context)
return false;
return context->Describe(size, is_always_opaque);
}
bool PaintImageData(PP_Resource device_context,
PP_Resource image,
const PP_Point* top_left,
const PP_Rect* src_rect) {
scoped_refptr<DeviceContext2D> context(
Resource::GetAs<DeviceContext2D>(device_context));
if (!context)
return false;
return context->PaintImageData(image, top_left, src_rect);
}
bool Scroll(PP_Resource device_context,
const PP_Rect* clip_rect,
const PP_Point* amount) {
scoped_refptr<DeviceContext2D> context(
Resource::GetAs<DeviceContext2D>(device_context));
if (!context)
return false;
return context->Scroll(clip_rect, amount);
}
bool ReplaceContents(PP_Resource device_context, PP_Resource image) {
scoped_refptr<DeviceContext2D> context(
Resource::GetAs<DeviceContext2D>(device_context));
if (!context)
return false;
return context->ReplaceContents(image);
}
int32_t Flush(PP_Resource device_context,
PP_CompletionCallback callback) {
scoped_refptr<DeviceContext2D> context(
Resource::GetAs<DeviceContext2D>(device_context));
if (!context)
return PP_ERROR_BADRESOURCE;
return context->Flush(callback);
}
const PPB_DeviceContext2D ppb_devicecontext2d = {
&Create,
&IsDeviceContext2D,
&Describe,
&PaintImageData,
&Scroll,
&ReplaceContents,
&Flush
};
} // namespace
struct DeviceContext2D::QueuedOperation {
enum Type {
PAINT,
SCROLL,
REPLACE
};
QueuedOperation(Type t)
: type(t),
paint_x(0),
paint_y(0),
scroll_dx(0),
scroll_dy(0) {
}
Type type;
// Valid when type == PAINT.
scoped_refptr<ImageData> paint_image;
int paint_x, paint_y;
gfx::Rect paint_src_rect;
// Valid when type == SCROLL.
gfx::Rect scroll_clip_rect;
int scroll_dx, scroll_dy;
// Valid when type == REPLACE.
scoped_refptr<ImageData> replace_image;
};
DeviceContext2D::DeviceContext2D(PluginModule* module)
: Resource(module),
bound_instance_(NULL),
flushed_any_data_(false),
offscreen_flush_pending_(false) {
}
DeviceContext2D::~DeviceContext2D() {
}
// static
const PPB_DeviceContext2D* DeviceContext2D::GetInterface() {
return &ppb_devicecontext2d;
}
bool DeviceContext2D::Init(int width, int height, bool is_always_opaque) {
// The underlying ImageData will validate the dimensions.
image_data_ = new ImageData(module());
if (!image_data_->Init(PP_IMAGEDATAFORMAT_BGRA_PREMUL, width, height, true) ||
!image_data_->Map()) {
image_data_ = NULL;
return false;
}
return true;
}
bool DeviceContext2D::Describe(PP_Size* size, bool* is_always_opaque) {
size->width = image_data_->width();
size->height = image_data_->height();
*is_always_opaque = false; // TODO(brettw) implement this.
return true;
}
bool DeviceContext2D::PaintImageData(PP_Resource image,
const PP_Point* top_left,
const PP_Rect* src_rect) {
if (!top_left)
return false;
scoped_refptr<ImageData> image_resource(Resource::GetAs<ImageData>(image));
if (!image_resource)
return false;
QueuedOperation operation(QueuedOperation::PAINT);
operation.paint_image = image_resource;
if (!ValidateAndConvertRect(src_rect, image_resource->width(),
image_resource->height(),
&operation.paint_src_rect))
return false;
// Validate the bitmap position using the previously-validated rect, there
// should be no painted area outside of the image.
int64 x64 = static_cast<int64>(top_left->x);
int64 y64 = static_cast<int64>(top_left->y);
if (x64 + static_cast<int64>(operation.paint_src_rect.x()) < 0 ||
x64 + static_cast<int64>(operation.paint_src_rect.right()) >
image_data_->width())
return false;
if (y64 + static_cast<int64>(operation.paint_src_rect.y()) < 0 ||
y64 + static_cast<int64>(operation.paint_src_rect.bottom()) >
image_data_->height())
return false;
operation.paint_x = top_left->x;
operation.paint_y = top_left->y;
queued_operations_.push_back(operation);
return true;
}
bool DeviceContext2D::Scroll(const PP_Rect* clip_rect,
const PP_Point* amount) {
QueuedOperation operation(QueuedOperation::SCROLL);
if (!ValidateAndConvertRect(clip_rect,
image_data_->width(),
image_data_->height(),
&operation.scroll_clip_rect))
return false;
// If we're being asked to scroll by more than the clip rect size, just
// ignore this scroll command and say it worked.
int32 dx = amount->x;
int32 dy = amount->y;
if (dx <= -image_data_->width() || dx >= image_data_->width() ||
dx <= -image_data_->height() || dy >= image_data_->height())
return true;
operation.scroll_dx = dx;
operation.scroll_dy = dy;
queued_operations_.push_back(operation);
return false;
}
bool DeviceContext2D::ReplaceContents(PP_Resource image) {
scoped_refptr<ImageData> image_resource(Resource::GetAs<ImageData>(image));
if (!image_resource)
return false;
if (image_resource->format() != PP_IMAGEDATAFORMAT_BGRA_PREMUL)
return false;
if (image_resource->width() != image_data_->width() ||
image_resource->height() != image_data_->height())
return false;
QueuedOperation operation(QueuedOperation::REPLACE);
operation.replace_image = image_resource;
queued_operations_.push_back(operation);
return true;
}
int32_t DeviceContext2D::Flush(const PP_CompletionCallback& callback) {
// Don't allow more than one pending flush at a time.
if (HasPendingFlush())
return PP_ERROR_INPROGRESS;
// TODO(brettw) check that the current thread is not the main one and
// implement blocking flushes in this case.
if (!callback.func)
return PP_ERROR_BADARGUMENT;
gfx::Rect changed_rect;
for (size_t i = 0; i < queued_operations_.size(); i++) {
QueuedOperation& operation = queued_operations_[i];
gfx::Rect op_rect;
switch (operation.type) {
case QueuedOperation::PAINT:
ExecutePaintImageData(operation.paint_image,
operation.paint_x, operation.paint_y,
operation.paint_src_rect,
&op_rect);
break;
case QueuedOperation::SCROLL:
ExecuteScroll(operation.scroll_clip_rect,
operation.scroll_dx, operation.scroll_dy,
&op_rect);
break;
case QueuedOperation::REPLACE:
ExecuteReplaceContents(operation.replace_image, &op_rect);
break;
}
changed_rect = changed_rect.Union(op_rect);
}
queued_operations_.clear();
flushed_any_data_ = true;
// We need the rect to be in terms of the current clip rect of the plugin
// since that's what will actually be painted. If we issue an invalidate
// for a clipped-out region, WebKit will do nothing and we won't get any
// ViewInitiatedPaint/ViewFlushedPaint calls, leaving our callback stranded.
gfx::Rect visible_changed_rect;
if (bound_instance_ && !changed_rect.IsEmpty())
visible_changed_rect = bound_instance_->clip().Intersect(changed_rect);
if (bound_instance_ && !visible_changed_rect.IsEmpty()) {
unpainted_flush_callback_.Set(callback);
bound_instance_->InvalidateRect(visible_changed_rect);
} else {
// There's nothing visible to invalidate so just schedule the callback to
// execute in the next round of the message loop.
ScheduleOffscreenCallback(FlushCallbackData(callback));
}
return PP_ERROR_WOULDBLOCK;
}
bool DeviceContext2D::ReadImageData(PP_Resource image,
const PP_Point* top_left) {
// Get and validate the image object to paint into.
scoped_refptr<ImageData> image_resource(Resource::GetAs<ImageData>(image));
if (!image_resource)
return false;
if (image_resource->format() != PP_IMAGEDATAFORMAT_BGRA_PREMUL)
return false; // Must be in the right format.
// Validate the bitmap position.
int x = top_left->x;
if (x < 0 ||
static_cast<int64>(x) + static_cast<int64>(image_resource->width()) >
image_data_->width())
return false;
int y = top_left->y;
if (y < 0 ||
static_cast<int64>(y) + static_cast<int64>(image_resource->height()) >
image_data_->height())
return false;
ImageDataAutoMapper auto_mapper(image_resource);
if (!auto_mapper.is_valid())
return false;
skia::PlatformCanvas* dest_canvas = image_resource->mapped_canvas();
SkIRect src_irect = { x, y,
x + image_resource->width(),
y + image_resource->height() };
SkRect dest_rect = { SkIntToScalar(0),
SkIntToScalar(0),
SkIntToScalar(image_resource->width()),
SkIntToScalar(image_resource->height()) };
// We want to replace the contents of the bitmap rather than blend.
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
dest_canvas->drawBitmapRect(*image_data_->GetMappedBitmap(),
&src_irect, dest_rect, &paint);
return true;
}
bool DeviceContext2D::BindToInstance(PluginInstance* new_instance) {
if (bound_instance_ == new_instance)
return true; // Rebinding the same device, nothing to do.
if (bound_instance_ && new_instance)
return false; // Can't change a bound device.
if (!new_instance) {
// When the device is detached, we'll not get any more paint callbacks so
// we need to clear the list, but we still want to issue any pending
// callbacks to the plugin.
if (!unpainted_flush_callback_.is_null()) {
ScheduleOffscreenCallback(unpainted_flush_callback_);
unpainted_flush_callback_.Clear();
}
if (!painted_flush_callback_.is_null()) {
ScheduleOffscreenCallback(painted_flush_callback_);
painted_flush_callback_.Clear();
}
} else if (flushed_any_data_) {
// Only schedule a paint if this backing store has had any data flushed to
// it. This is an optimization. A "normal" plugin will first allocated a
// backing store, bind it, and then execute their normal painting and
// update loop. If binding a device always invalidated, it would mean we
// would get one paint for the bind, and one for the first time the plugin
// actually painted something. By not bothering to schedule an invalidate
// when an empty device is initially bound, we can save an extra paint for
// many plugins during the critical page initialization phase.
new_instance->InvalidateRect(gfx::Rect());
}
bound_instance_ = new_instance;
return true;
}
void DeviceContext2D::Paint(WebKit::WebCanvas* canvas,
const gfx::Rect& plugin_rect,
const gfx::Rect& paint_rect) {
// We're guaranteed to have a mapped canvas since we mapped it in Init().
const SkBitmap& backing_bitmap = *image_data_->GetMappedBitmap();
#if defined(OS_MACOSX)
SkAutoLockPixels lock(backing_bitmap);
scoped_cftyperef<CGDataProviderRef> data_provider(
CGDataProviderCreateWithData(
NULL, backing_bitmap.getAddr32(0, 0),
backing_bitmap.rowBytes() * backing_bitmap.height(), NULL));
scoped_cftyperef<CGImageRef> image(
CGImageCreate(
backing_bitmap.width(), backing_bitmap.height(),
8, 32, backing_bitmap.rowBytes(),
mac_util::GetSystemColorSpace(),
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host,
data_provider, NULL, false, kCGRenderingIntentDefault));
// Flip the transform
CGContextSaveGState(canvas);
float window_height = static_cast<float>(CGBitmapContextGetHeight(canvas));
CGContextTranslateCTM(canvas, 0, window_height);
CGContextScaleCTM(canvas, 1.0, -1.0);
CGRect bounds;
bounds.origin.x = plugin_rect.origin().x();
bounds.origin.y = window_height - plugin_rect.origin().y() -
backing_bitmap.height();
bounds.size.width = backing_bitmap.width();
bounds.size.height = backing_bitmap.height();
CGContextDrawImage(canvas, bounds, image);
CGContextRestoreGState(canvas);
#else
gfx::Point origin(plugin_rect.origin().x(), plugin_rect.origin().y());
canvas->drawBitmap(backing_bitmap,
SkIntToScalar(plugin_rect.origin().x()),
SkIntToScalar(plugin_rect.origin().y()));
#endif
}
void DeviceContext2D::ViewInitiatedPaint() {
// Move any "unpainted" callback to the painted state. See
// |unpainted_flush_callback_| in the header for more.
if (!unpainted_flush_callback_.is_null()) {
DCHECK(painted_flush_callback_.is_null());
std::swap(painted_flush_callback_, unpainted_flush_callback_);
}
}
void DeviceContext2D::ViewFlushedPaint() {
// Notify any "painted" callback. See |unpainted_flush_callback_| in the
// header for more.
if (!painted_flush_callback_.is_null()) {
// We must clear this variable before issuing the callback. It will be
// common for the plugin to issue another invalidate in response to a flush
// callback, and we don't want to think that a callback is already pending.
FlushCallbackData callback;
std::swap(callback, painted_flush_callback_);
callback.Execute(PP_OK);
}
}
void DeviceContext2D::ExecutePaintImageData(ImageData* image,
int x, int y,
const gfx::Rect& src_rect,
gfx::Rect* invalidated_rect) {
// Ensure the source image is mapped to read from it.
ImageDataAutoMapper auto_mapper(image);
if (!auto_mapper.is_valid())
return;
// Portion within the source image to cut out.
SkIRect src_irect = { src_rect.x(), src_rect.y(),
src_rect.right(), src_rect.bottom() };
// Location within the backing store to copy to.
*invalidated_rect = src_rect;
invalidated_rect->Offset(x, y);
SkRect dest_rect = { SkIntToScalar(invalidated_rect->x()),
SkIntToScalar(invalidated_rect->y()),
SkIntToScalar(invalidated_rect->right()),
SkIntToScalar(invalidated_rect->bottom()) };
// We're guaranteed to have a mapped canvas since we mapped it in Init().
skia::PlatformCanvas* backing_canvas = image_data_->mapped_canvas();
// We want to replace the contents of the bitmap rather than blend.
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
backing_canvas->drawBitmapRect(*image->GetMappedBitmap(),
&src_irect, dest_rect, &paint);
}
void DeviceContext2D::ExecuteScroll(const gfx::Rect& clip, int dx, int dy,
gfx::Rect* invalidated_rect) {
gfx::ScrollCanvas(image_data_->mapped_canvas(),
clip, gfx::Point(dx, dy));
*invalidated_rect = clip;
}
void DeviceContext2D::ExecuteReplaceContents(ImageData* image,
gfx::Rect* invalidated_rect) {
image_data_->Swap(image);
*invalidated_rect = gfx::Rect(0, 0,
image_data_->width(), image_data_->height());
}
void DeviceContext2D::ScheduleOffscreenCallback(
const FlushCallbackData& callback) {
DCHECK(!HasPendingFlush());
offscreen_flush_pending_ = true;
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this,
&DeviceContext2D::ExecuteOffscreenCallback,
callback));
}
void DeviceContext2D::ExecuteOffscreenCallback(FlushCallbackData data) {
DCHECK(offscreen_flush_pending_);
// We must clear this flag before issuing the callback. It will be
// common for the plugin to issue another invalidate in response to a flush
// callback, and we don't want to think that a callback is already pending.
offscreen_flush_pending_ = false;
data.Execute(PP_OK);
}
bool DeviceContext2D::HasPendingFlush() const {
return !unpainted_flush_callback_.is_null() ||
!painted_flush_callback_.is_null() ||
offscreen_flush_pending_;
}
} // namespace pepper
|