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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/glue/plugins/pepper_graphics_3d.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "base/singleton.h"
#include "base/thread_local.h"
#include "ppapi/c/dev/ppb_graphics_3d_dev.h"
#include "webkit/glue/plugins/pepper_common.h"
#include "webkit/glue/plugins/pepper_plugin_instance.h"
namespace pepper {
namespace {
struct CurrentContextTag {};
typedef Singleton<base::ThreadLocalPointer<Graphics3D>,
DefaultSingletonTraits<base::ThreadLocalPointer<Graphics3D> >,
CurrentContextTag> CurrentContextKey;
// Size of the transfer buffer.
enum { kTransferBufferSize = 512 * 1024 };
PP_Bool IsGraphics3D(PP_Resource resource) {
return BoolToPPBool(!!Resource::GetAs<Graphics3D>(resource));
}
PP_Bool GetConfigs(int32_t* configs, int32_t config_size, int32_t* num_config) {
// TODO(neb): Implement me!
return PP_FALSE;
}
PP_Bool ChooseConfig(const int32_t* attrib_list, int32_t* configs,
int32_t config_size, int32_t* num_config) {
// TODO(neb): Implement me!
return PP_FALSE;
}
PP_Bool GetConfigAttrib(int32_t config, int32_t attribute, int32_t* value) {
// TODO(neb): Implement me!
return PP_FALSE;
}
const char* QueryString(int32_t name) {
switch (name) {
case EGL_CLIENT_APIS:
return "OpenGL_ES";
case EGL_EXTENSIONS:
return "";
case EGL_VENDOR:
return "Google";
case EGL_VERSION:
return "1.0 Google";
default:
return NULL;
}
}
PP_Resource CreateContext(PP_Instance instance_id, int32_t config,
int32_t share_context,
const int32_t* attrib_list) {
DCHECK_EQ(0, share_context);
PluginInstance* instance = ResourceTracker::Get()->GetInstance(instance_id);
if (!instance) {
return 0;
}
scoped_refptr<Graphics3D> context(new Graphics3D(instance->module()));
if (!context->Init(instance_id, config, attrib_list)) {
return 0;
}
return context->GetReference();
}
void* GetProcAddress(const char* name) {
// TODO(neb): Implement me!
return NULL;
}
PP_Bool MakeCurrent(PP_Resource graphics3d) {
if (!graphics3d) {
Graphics3D::ResetCurrent();
return PP_TRUE;
} else {
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d));
return BoolToPPBool(context.get() && context->MakeCurrent());
}
}
PP_Resource GetCurrentContext() {
Graphics3D* current_context = Graphics3D::GetCurrent();
return current_context ? current_context->GetReference() : 0;
}
PP_Bool SwapBuffers(PP_Resource graphics3d) {
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d));
return BoolToPPBool(context && context->SwapBuffers());
}
uint32_t GetError() {
// Technically, this should return the last error that occurred on the current
// thread, rather than an error associated with a particular context.
// TODO(apatrick): Fix this.
Graphics3D* current_context = Graphics3D::GetCurrent();
if (!current_context)
return 0;
return current_context->GetError();
}
const PPB_Graphics3D_Dev ppb_graphics3d = {
&IsGraphics3D,
&GetConfigs,
&ChooseConfig,
&GetConfigAttrib,
&QueryString,
&CreateContext,
&GetProcAddress,
&MakeCurrent,
&GetCurrentContext,
&SwapBuffers,
&GetError
};
} // namespace
Graphics3D::Graphics3D(PluginModule* module)
: Resource(module),
bound_instance_(NULL) {
}
const PPB_Graphics3D_Dev* Graphics3D::GetInterface() {
return &ppb_graphics3d;
}
Graphics3D* Graphics3D::GetCurrent() {
return CurrentContextKey::get()->Get();
}
void Graphics3D::ResetCurrent() {
CurrentContextKey::get()->Set(NULL);
}
Graphics3D::~Graphics3D() {
Destroy();
}
bool Graphics3D::Init(PP_Instance instance_id, int32_t config,
const int32_t* attrib_list) {
PluginInstance* instance = ResourceTracker::Get()->GetInstance(instance_id);
if (!instance) {
return false;
}
// Create and initialize the objects required to issue GLES2 calls.
platform_context_.reset(instance->delegate()->CreateContext3D());
if (!platform_context_.get()) {
Destroy();
return false;
}
if (!platform_context_->Init()) {
Destroy();
return false;
}
gles2_implementation_ = platform_context_->GetGLES2Implementation();
DCHECK(gles2_implementation_);
return true;
}
bool Graphics3D::BindToInstance(PluginInstance* new_instance) {
if (bound_instance_ == new_instance)
return true; // Rebinding the same device, nothing to do.
if (bound_instance_ && new_instance)
return false; // Can't change a bound device.
if (new_instance) {
// Resize the backing texture to the size of the instance when it is bound.
platform_context_->ResizeBackingTexture(new_instance->position().size());
// This is a temporary hack. The SwapBuffers is issued to force the resize
// to take place before any subsequent rendering. This might lead to a
// partially rendered frame being displayed. It is also not thread safe
// since the SwapBuffers is written to the command buffer and that command
// buffer might be written to by another thread.
// TODO(apatrick): Figure out the semantics of binding and resizing.
platform_context_->SwapBuffers();
}
bound_instance_ = new_instance;
return true;
}
bool Graphics3D::MakeCurrent() {
if (!platform_context_.get())
return false;
CurrentContextKey::get()->Set(this);
// TODO(apatrick): Return false on context lost.
return true;
}
bool Graphics3D::SwapBuffers() {
if (!platform_context_.get())
return false;
return platform_context_->SwapBuffers();
}
unsigned Graphics3D::GetError() {
if (!platform_context_.get())
return 0;
return platform_context_->GetError();
}
void Graphics3D::ResizeBackingTexture(const gfx::Size& size) {
if (!platform_context_.get())
return;
platform_context_->ResizeBackingTexture(size);
}
void Graphics3D::SetSwapBuffersCallback(Callback0::Type* callback) {
if (!platform_context_.get())
return;
platform_context_->SetSwapBuffersCallback(callback);
}
unsigned Graphics3D::GetBackingTextureId() {
if (!platform_context_.get())
return 0;
return platform_context_->GetBackingTextureId();
}
void Graphics3D::Destroy() {
if (GetCurrent() == this) {
ResetCurrent();
}
gles2_implementation_ = NULL;
platform_context_.reset();
}
} // namespace pepper
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