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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/glue/plugins/pepper_graphics_3d.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "base/singleton.h"
#include "base/thread_local.h"
#include "third_party/ppapi/c/dev/ppb_graphics_3d_dev.h"
#include "webkit/glue/plugins/pepper_plugin_instance.h"
namespace pepper {
namespace {
struct CurrentContextTag {};
typedef Singleton<base::ThreadLocalPointer<Graphics3D>,
DefaultSingletonTraits<base::ThreadLocalPointer<Graphics3D> >,
CurrentContextTag> CurrentContextKey;
// Size of the transfer buffer.
enum { kTransferBufferSize = 512 * 1024 };
bool IsGraphics3D(PP_Resource resource) {
return !!Resource::GetAs<Graphics3D>(resource);
}
bool GetConfigs(int32_t* configs, int32_t config_size, int32_t* num_config) {
// TODO(neb): Implement me!
return false;
}
bool ChooseConfig(const int32_t* attrib_list, int32_t* configs,
int32_t config_size, int32_t* num_config) {
// TODO(neb): Implement me!
return false;
}
bool GetConfigAttrib(int32_t config, int32_t attribute, int32_t* value) {
// TODO(neb): Implement me!
return false;
}
const char* QueryString(int32_t name) {
switch (name) {
case EGL_CLIENT_APIS:
return "OpenGL_ES";
case EGL_EXTENSIONS:
return "";
case EGL_VENDOR:
return "Google";
case EGL_VERSION:
return "1.0 Google";
default:
return NULL;
}
}
PP_Resource CreateContext(PP_Instance instance_id, int32_t config,
int32_t share_context,
const int32_t* attrib_list) {
DCHECK_EQ(0, share_context);
PluginInstance* instance = PluginInstance::FromPPInstance(instance_id);
if (!instance) {
return 0;
}
scoped_refptr<Graphics3D> context(new Graphics3D(instance->module()));
if (!context->Init(instance_id, config, attrib_list)) {
return 0;
}
return context->GetReference();
}
void* GetProcAddress(const char* name) {
// TODO(neb): Implement me!
return NULL;
}
bool MakeCurrent(PP_Resource graphics3d) {
if (!graphics3d) {
Graphics3D::ResetCurrent();
return true;
} else {
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d));
return context.get() && context->MakeCurrent();
}
}
PP_Resource GetCurrentContext() {
Graphics3D* currentContext = Graphics3D::GetCurrent();
return currentContext ? currentContext->GetReference() : 0;
}
bool SwapBuffers(PP_Resource graphics3d) {
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d));
return context && context->SwapBuffers();
}
uint32_t GetError() {
// TODO(neb): Figure out error checking.
return PP_GRAPHICS_3D_ERROR_SUCCESS;
}
const PPB_Graphics3D_Dev ppb_graphics3d = {
&IsGraphics3D,
&GetConfigs,
&ChooseConfig,
&GetConfigAttrib,
&QueryString,
&CreateContext,
&GetProcAddress,
&MakeCurrent,
&GetCurrentContext,
&SwapBuffers,
&GetError
};
} // namespace
Graphics3D::Graphics3D(PluginModule* module)
: Resource(module),
command_buffer_(NULL),
transfer_buffer_id_(0),
method_factory3d_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
}
const PPB_Graphics3D_Dev* Graphics3D::GetInterface() {
return &ppb_graphics3d;
}
Graphics3D* Graphics3D::GetCurrent() {
return CurrentContextKey::get()->Get();
}
void Graphics3D::ResetCurrent() {
CurrentContextKey::get()->Set(NULL);
}
Graphics3D::~Graphics3D() {
Destroy();
}
bool Graphics3D::Init(PP_Instance instance_id, int32_t config,
const int32_t* attrib_list) {
PluginInstance* instance = PluginInstance::FromPPInstance(instance_id);
if (!instance) {
return false;
}
// Create and initialize the objects required to issue GLES2 calls.
platform_context_.reset(instance->delegate()->CreateContext3D());
if (!platform_context_.get())
return false;
if (!platform_context_->Init(instance->position(),
instance->clip())) {
platform_context_.reset();
return false;
}
command_buffer_ = platform_context_->GetCommandBuffer();
gles2_helper_.reset(new gpu::gles2::GLES2CmdHelper(command_buffer_));
gpu::Buffer buffer = command_buffer_->GetRingBuffer();
if (gles2_helper_->Initialize(buffer.size)) {
transfer_buffer_id_ =
command_buffer_->CreateTransferBuffer(kTransferBufferSize);
gpu::Buffer transfer_buffer =
command_buffer_->GetTransferBuffer(transfer_buffer_id_);
if (transfer_buffer.ptr) {
gles2_implementation_.reset(new gpu::gles2::GLES2Implementation(
gles2_helper_.get(),
transfer_buffer.size,
transfer_buffer.ptr,
transfer_buffer_id_,
false));
platform_context_->SetNotifyRepaintTask(
method_factory3d_.NewRunnableMethod(&Graphics3D::HandleRepaint,
instance_id));
return true;
}
}
// Tear everything down if initialization failed.
Destroy();
return false;
}
bool Graphics3D::MakeCurrent() {
if (!command_buffer_)
return false;
CurrentContextKey::get()->Set(this);
// Don't request latest error status from service. Just use the locally
// cached information from the last flush.
// TODO(apatrick): I'm not sure if this should actually change the
// current context if it fails. For now it gets changed even if it fails
// becuase making GL calls with a NULL context crashes.
// TODO(neb): Figure out error checking.
// if (command_buffer_->GetCachedError() != gpu::error::kNoError)
// return false;
return true;
}
bool Graphics3D::SwapBuffers() {
if (!command_buffer_)
return false;
// Don't request latest error status from service. Just use the locally cached
// information from the last flush.
// TODO(neb): Figure out error checking.
// if (command_buffer_->GetCachedError() != gpu::error::kNoError)
// return false;
gles2_implementation_->SwapBuffers();
return true;
}
void Graphics3D::Destroy() {
if (GetCurrent() == this) {
ResetCurrent();
}
method_factory3d_.RevokeAll();
gles2_implementation_.reset();
if (command_buffer_ && transfer_buffer_id_ != 0) {
command_buffer_->DestroyTransferBuffer(transfer_buffer_id_);
transfer_buffer_id_ = 0;
}
gles2_helper_.reset();
// Platform context owns the command buffer.
platform_context_.reset();
command_buffer_ = NULL;
}
void Graphics3D::HandleRepaint(PP_Instance instance_id) {
PluginInstance* instance = PluginInstance::FromPPInstance(instance_id);
if (instance) {
instance->Graphics3DContextLost();
if (platform_context_.get()) {
platform_context_->SetNotifyRepaintTask(
method_factory3d_.NewRunnableMethod(&Graphics3D::HandleRepaint,
instance_id));
}
}
}
} // namespace pepper
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