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authorChris Forbes <chrisf@ijw.co.nz>2014-09-07 18:19:15 +1200
committerMarek Olšák <marek.olsak@amd.com>2015-07-23 00:59:28 +0200
commit0e94f350eeecd84cd5f15b10837b285bc9120684 (patch)
treeab4e8964a0fa667eaa51e3dcb1b1ef2e80b8028d /src/glsl/link_varyings.cpp
parent567f1b2ee89bf05f0600e9e79847140555f0a035 (diff)
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glsl: push vertex count determination down one level
We have the prog here, so we don't need the caller to work this out for us. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index f7c219e..532204e 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1356,9 +1356,6 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* each of these objects that matches one of the outputs of the
* producer.
*
- * \param gs_input_vertices: if \c consumer is a geometry shader, this is the
- * number of input vertices it accepts. Otherwise zero.
- *
* When num_tfeedback_decls is nonzero, it is permissible for the consumer to
* be NULL. In this case, varying locations are assigned solely based on the
* requirements of transform feedback.
@@ -1369,8 +1366,7 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls,
- unsigned gs_input_vertices)
+ tfeedback_decl *tfeedback_decls)
{
varying_matches matches(ctx->Const.DisableVaryingPacking,
consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
@@ -1384,6 +1380,10 @@ assign_varying_locations(struct gl_context *ctx,
NULL,
};
+ unsigned consumer_vertices = 0;
+ if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
+ consumer_vertices = prog->Geom.VerticesIn;
+
/* Operate in a total of four passes.
*
* 1. Sort inputs / outputs into a canonical order. This is necessary so
@@ -1523,7 +1523,7 @@ assign_varying_locations(struct gl_context *ctx,
}
if (consumer) {
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
- gs_input_vertices, consumer);
+ consumer_vertices, consumer);
}
}