index
:
external_mesa3d.git
replicant-6.0
replicant-6.0-old
Mesa for Android
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
/
link_varyings.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1888
/
+0
*
glsl: always compute proper varying type, irrespective of varying packing
Ilia Mirkin
2016-01-22
1
-8
/
+5
*
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
2016-01-15
1
-3
/
+5
*
glsl: replace unreachable code path with assert
Timothy Arceri
2016-01-11
1
-5
/
+4
*
Revert "glsl: replace unreachable code path with assert"
Timothy Arceri
2016-01-11
1
-4
/
+5
*
glsl: replace unreachable code path with assert
Timothy Arceri
2016-01-11
1
-5
/
+4
*
glsl: Ensure 64bits shift is used.
Jose Fonseca
2016-01-08
1
-3
/
+3
*
glsl: don't try adding built-ins to explicit locations bitmask
Timothy Arceri
2016-01-07
1
-1
/
+3
*
glsl: fix overlapping of varying locations for arrays and structs
Timothy Arceri
2016-01-07
1
-12
/
+67
*
glsl: create helper to remove outer vertex index array used by some stages
Timothy Arceri
2016-01-07
1
-10
/
+26
*
glsl: remove unused varyings before packing them
Timothy Arceri
2016-01-07
1
-0
/
+45
*
glsl: don't change the varying type in validation code
Timothy Arceri
2016-01-06
1
-5
/
+0
*
glsl: move lowering after matching validation
Timothy Arceri
2016-01-06
1
-11
/
+11
*
glsl: Fix varying struct locations when varying packing is disabled.
Kenneth Graunke
2015-12-30
1
-13
/
+2
*
glsl: fix transform feedback for 64-bit outupts.
Dave Airlie
2015-12-19
1
-2
/
+5
*
glsl: fix count_attribute_slots to allow for different 64-bit handling
Dave Airlie
2015-12-19
1
-2
/
+4
*
glsl: don't sort varying in separate shader mode
Gregory Hainaut
2015-12-01
1
-6
/
+32
*
glsl: optimise inputs/outputs with explicit locations
Timothy Arceri
2015-12-01
1
-2
/
+4
*
glsl: avoid linker and user varying location to overlap
Gregory Hainaut
2015-11-20
1
-3
/
+43
*
glsl: fix component size calculation for tessellation and geom shaders
Timothy Arceri
2015-09-28
1
-1
/
+1
*
glsl: calculate component size for arrays of arrays when varying packing disa...
Timothy Arceri
2015-09-26
1
-3
/
+10
*
mesa: save which transform feedback buffer is associated with which stream
Marek Olšák
2015-08-06
1
-0
/
+1
*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
1
-7
/
+16
*
glsl: fix locations of 2-dimensional varyings without varying packing (v2)
Marek Olšák
2015-07-23
1
-9
/
+28
*
glsl: don't demote tess control shader outputs
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: disable varying packing between tessellation shaders
Marek Olšák
2015-07-23
1
-8
/
+21
*
glsl: push vertex count determination down one level
Chris Forbes
2015-07-23
1
-6
/
+6
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-9
/
+42
*
glsl: allow linking of tessellation shaders.
Chris Forbes
2015-07-23
1
-2
/
+8
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
1
-1
/
+14
*
glsl: remove cross validation of interpolation qualifier with GLSL 4.40
Tapani Pälli
2015-06-24
1
-1
/
+11
*
glsl: Specify the shader stage in linker errors due to too many in/outputs.
Jose Fonseca
2015-06-23
1
-4
/
+8
*
glsl: remove element_type() helper
Timothy Arceri
2015-05-22
1
-1
/
+1
*
glsl: relax input->output validation for SSO programs
Tapani Pälli
2015-04-07
1
-1
/
+1
*
glsl: fail when a shader's input var has not an equivalent out var in previous
Samuel Iglesias Gonsalvez
2015-03-30
1
-0
/
+13
*
glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
Samuel Iglesias Gonsalvez
2014-12-09
1
-1
/
+1
*
linker: Wrap access of producer_var with a NULL check
Ian Romanick
2014-12-03
1
-3
/
+5
*
glsl: do not emit error for non written varyings on OpenGL ES
Tapani Pälli
2014-10-07
1
-2
/
+16
*
glsl: add missing null check in tfeedback_decl::init()
Juha-Pekka Heikkila
2014-09-23
1
-0
/
+5
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-1
/
+1
*
glsl: Use the without_array predicate to simplify some code
Ian Romanick
2014-08-04
1
-4
/
+2
*
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
2014-07-01
1
-20
/
+18
*
glsl: Only geometry shader outputs can be associated with non-zero streams.
Iago Toral Quiroga
2014-06-30
1
-0
/
+5
*
glsl: Two varyings can't write to the same buffer from different streams.
Iago Toral Quiroga
2014-06-30
1
-0
/
+17
*
glsl: Fail to link if inter-stage input/outputs are not assigned to stream 0
Iago Toral Quiroga
2014-06-30
1
-0
/
+8
*
glsl: Assign GLSL StreamIds to transform feedback outputs.
Iago Toral Quiroga
2014-06-30
1
-3
/
+9
*
mesa: add StreamId information to transform feedback outputs.
Iago Toral Quiroga
2014-06-30
1
-0
/
+1
*
glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Brian Paul
2014-05-28
1
-2
/
+1
*
glsl: Rename linker's is_varying_var
Chris Forbes
2014-05-10
1
-3
/
+3
*
linker: Fix consumer_inputs_with_locations indexing
Ian Romanick
2014-05-07
1
-4
/
+4
[next]