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authorLucas Crowthers <lucasc@codeaurora.org>2012-12-03 17:21:30 -0500
committerSteve Kondik <shade@chemlab.org>2013-03-04 15:46:32 -0800
commit705eb622415dc3db0d1740ff29aa0fbf4e8aafa5 (patch)
treeb2c036b96b9eb54bc9d35aa46e0cbf893afe86f0
parent425325c48d72df437bd734ba0820403204fa79ae (diff)
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Skia: Introduce caching of unscaled Bitmaps.
This allows skia to choose whether to use the prescaled bitmap or the unscaled bitmap depending on which would be optimal in the current situation. This commit also introduces two functions necessary for properly resizing Rects when using the non-pre-scaled bitmaps. CRs-fixed: 451681 Change-Id: I36779d8a680a3ced7c28da492e879de02c7e87a5
-rw-r--r--include/core/SkBitmap.h16
-rw-r--r--include/core/SkCanvas.h5
-rw-r--r--src/core/SkBitmap.cpp21
-rw-r--r--src/core/SkCanvas.cpp67
4 files changed, 109 insertions, 0 deletions
diff --git a/include/core/SkBitmap.h b/include/core/SkBitmap.h
index 2d5fc41..e125924 100644
--- a/include/core/SkBitmap.h
+++ b/include/core/SkBitmap.h
@@ -551,6 +551,17 @@ public:
void flatten(SkFlattenableWriteBuffer&) const;
void unflatten(SkFlattenableReadBuffer&);
+ /** Get the unscaled version of this SkBitmap (may be null; in fact it usually will be)
+ */
+ SkBitmap* unscaledBitmap() const { return fUnscaledBitmap; }
+
+ /** Assign an unscaled bitmap so we can do some transforms with it
+ * TODO do some basic error-checking (make sure URIs match?)
+ */
+ SkBitmap* setUnscaledBitmap(SkBitmap* unscaledBitmap) { return fUnscaledBitmap = unscaledBitmap; }
+
+ void freeUnscaledBitmap();
+
SkDEBUGCODE(void validate() const;)
class Allocator : public SkRefCnt {
@@ -611,6 +622,11 @@ private:
// pixels (e.g. as a gpu texture)
mutable int fRawPixelGenerationID;
+ // Holds shadow copy of this bitmap in cases where it was pre-upscaled, and
+ // we want to retain the original for possible performance improvements in
+ // later transformations
+ mutable SkBitmap* fUnscaledBitmap;
+
enum Flags {
kImageIsOpaque_Flag = 0x01,
kImageIsVolatile_Flag = 0x02,
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
index 1b9f055..97d6800 100644
--- a/include/core/SkCanvas.h
+++ b/include/core/SkCanvas.h
@@ -894,6 +894,9 @@ public:
void setExternalMatrix(const SkMatrix* = NULL);
+ virtual void drawBitmapScalarRect(const SkBitmap& bitmap, const SkRect* src,
+ const SkRect& dst, const SkPaint* paint = NULL);
+
///////////////////////////////////////////////////////////////////////////
/** After calling saveLayer(), there can be any number of devices that make
@@ -983,6 +986,8 @@ private:
const SkPaint* paint);
void internalDrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint);
+ void internalDrawBitmapScalarRect(const SkBitmap& bitmap, const SkRect* src,
+ const SkRect& dst, const SkPaint* paint);
void internalDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint);
void internalDrawPaint(const SkPaint& paint);
diff --git a/src/core/SkBitmap.cpp b/src/core/SkBitmap.cpp
index 0b98513..84bb9b2 100644
--- a/src/core/SkBitmap.cpp
+++ b/src/core/SkBitmap.cpp
@@ -116,6 +116,7 @@ SkBitmap& SkBitmap::operator=(const SkBitmap& src) {
} else { // we have a pixelref, so pixels/ctable reflect it
// ignore the values from the memcpy
fPixels = NULL;
+ fUnscaledBitmap = NULL;
fColorTable = NULL;
// Note that what to for genID is somewhat arbitrary. We have no
// way to track changes to raw pixels across multiple SkBitmaps.
@@ -137,6 +138,7 @@ void SkBitmap::swap(SkBitmap& other) {
SkTSwap(fPixelLockCount, other.fPixelLockCount);
SkTSwap(fMipMap, other.fMipMap);
SkTSwap(fPixels, other.fPixels);
+ SkTSwap(fUnscaledBitmap, other.fUnscaledBitmap);
SkTSwap(fRawPixelGenerationID, other.fRawPixelGenerationID);
SkTSwap(fRowBytes, other.fRowBytes);
SkTSwap(fWidth, other.fWidth);
@@ -291,10 +293,18 @@ void SkBitmap::updatePixelsFromRef() const {
p = (char*)p + fPixelRefOffset;
}
fPixels = p;
+ if (NULL != fUnscaledBitmap) {
+ delete fUnscaledBitmap;
+ fUnscaledBitmap = NULL;
+ }
SkRefCnt_SafeAssign(fColorTable, fPixelRef->colorTable());
} else {
SkASSERT(0 == fPixelLockCount);
fPixels = NULL;
+ if (NULL != fUnscaledBitmap) {
+ delete fUnscaledBitmap;
+ fUnscaledBitmap = NULL;
+ }
if (fColorTable) {
fColorTable->unref();
fColorTable = NULL;
@@ -377,6 +387,8 @@ void SkBitmap::freePixels() {
fColorTable = NULL;
}
+ freeUnscaledBitmap();
+
if (NULL != fPixelRef) {
if (fPixelLockCount > 0) {
fPixelRef->unlockPixels();
@@ -389,6 +401,13 @@ void SkBitmap::freePixels() {
fPixels = NULL;
}
+void SkBitmap::freeUnscaledBitmap() {
+ if (NULL != fUnscaledBitmap) {
+ delete fUnscaledBitmap;
+ fUnscaledBitmap = NULL;
+ }
+}
+
void SkBitmap::freeMipMap() {
if (fMipMap) {
fMipMap->unref();
@@ -888,6 +907,7 @@ bool SkBitmap::copyTo(SkBitmap* dst, Config dstConfig, Allocator* alloc) const {
// did we get lucky and we can just return tmpSrc?
if (tmpSrc.config() == dstConfig && NULL == alloc) {
dst->swap(tmpSrc);
+ dst->fUnscaledBitmap = NULL;
return true;
}
@@ -950,6 +970,7 @@ bool SkBitmap::copyTo(SkBitmap* dst, Config dstConfig, Allocator* alloc) const {
tmpDst.setIsOpaque(src->isOpaque());
dst->swap(tmpDst);
+ dst->fUnscaledBitmap = NULL;
return true;
}
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 0e26728..7ee6b94 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -1490,12 +1490,79 @@ void SkCanvas::internalDrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src
this->internalDrawBitmap(*bitmapPtr, src, matrix, paint);
}
+// this one is non-virtual, so it can be called safely by other canvas apis
+void SkCanvas::internalDrawBitmapScalarRect(const SkBitmap& bitmap, const SkRect* src,
+ const SkRect& dst, const SkPaint* paint) {
+ SkIRect srcRounded, *srcRoundedPtr = NULL;
+
+ if (bitmap.width() == 0 || bitmap.height() == 0 || dst.isEmpty()) {
+ return;
+ }
+
+ if (NULL != src) {
+ srcRoundedPtr = &srcRounded;
+ src->roundOut(srcRoundedPtr);
+ }
+
+ // do this now, to avoid the cost of calling extract for RLE bitmaps
+ if (NULL == paint || paint->canComputeFastBounds()) {
+ SkRect storage;
+ const SkRect* bounds = &dst;
+ if (paint) {
+ bounds = &paint->computeFastBounds(dst, &storage);
+ }
+ if (this->quickReject(*bounds, paint2EdgeType(paint))) {
+ return;
+ }
+ }
+
+ const SkBitmap* bitmapPtr = &bitmap;
+
+ SkMatrix matrix;
+ SkRect tmpSrc;
+ if (src) {
+ tmpSrc = *src;
+ // if the extract process clipped off the top or left of the
+ // original, we adjust for that here to get the position right.
+ if (tmpSrc.fLeft > 0) {
+ tmpSrc.fRight -= tmpSrc.fLeft;
+ tmpSrc.fLeft = 0;
+ }
+ if (tmpSrc.fTop > 0) {
+ tmpSrc.fBottom -= tmpSrc.fTop;
+ tmpSrc.fTop = 0;
+ }
+ } else {
+ tmpSrc.set(0, 0, SkIntToScalar(bitmap.width()),
+ SkIntToScalar(bitmap.height()));
+ }
+ matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
+
+ // ensure that src is "valid" before we pass it to our internal routines
+ // and to SkDevice. i.e. sure it is contained inside the original bitmap.
+ SkIRect tmpISrc;
+ if (srcRoundedPtr) {
+ tmpISrc.set(0, 0, bitmap.width(), bitmap.height());
+ if (!tmpISrc.intersect(*srcRoundedPtr)) {
+ return;
+ }
+ srcRoundedPtr = &tmpISrc;
+ }
+ this->internalDrawBitmap(*bitmapPtr, srcRoundedPtr, matrix, paint);
+}
+
void SkCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
SkDEBUGCODE(bitmap.validate();)
this->internalDrawBitmapRect(bitmap, src, dst, paint);
}
+void SkCanvas::drawBitmapScalarRect(const SkBitmap& bitmap, const SkRect* src,
+ const SkRect& dst, const SkPaint* paint) {
+ SkDEBUGCODE(bitmap.validate();)
+ this->internalDrawBitmapScalarRect(bitmap, src, dst, paint);
+}
+
void SkCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) {
SkDEBUGCODE(bitmap.validate();)