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authorDerek Sollenberger <djsollen@google.com>2011-05-16 13:07:43 -0400
committerDerek Sollenberger <djsollen@google.com>2011-05-17 07:52:26 -0400
commit35e2e62b55598210f6999fc2ea26ff8f41446ffe (patch)
tree4fca2ca7d02d58e56d9b146b770ecb1e8da8d8af /gpu/src/GrContext.cpp
parentf173507281c41ccde5f0ef849cd720639d7e25d0 (diff)
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Skia Merge (revision 1327)
Change-Id: I46f41274d07a3d7bac4728f8841c7f5e89dc9181
Diffstat (limited to 'gpu/src/GrContext.cpp')
-rw-r--r--gpu/src/GrContext.cpp726
1 files changed, 664 insertions, 62 deletions
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index 8017f73..8cb932b 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -15,7 +15,7 @@
*/
#include "GrContext.h"
-#include "GrTypes.h"
+#include "GrGpu.h"
#include "GrTextureCache.h"
#include "GrTextStrike.h"
#include "GrMemory.h"
@@ -26,6 +26,8 @@
#include "GrBufferAllocPool.h"
#include "GrPathRenderer.h"
+#define ENABLE_OFFSCREEN_AA 0
+
#define DEFER_TEXT_RENDERING 1
#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
@@ -41,8 +43,8 @@ static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 0;
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 0;
-GrContext* GrContext::Create(GrGpu::Engine engine,
- GrGpu::Platform3DContext context3D) {
+GrContext* GrContext::Create(GrEngine engine,
+ GrPlatform3DContext context3D) {
GrContext* ctx = NULL;
GrGpu* fGpu = GrGpu::Create(engine, context3D);
if (NULL != fGpu) {
@@ -53,34 +55,43 @@ GrContext* GrContext::Create(GrGpu::Engine engine,
}
GrContext* GrContext::CreateGLShaderContext() {
- return GrContext::Create(GrGpu::kOpenGL_Shaders_Engine, NULL);
+ return GrContext::Create(kOpenGL_Shaders_GrEngine, NULL);
}
GrContext::~GrContext() {
this->flush();
- fGpu->unref();
delete fTextureCache;
delete fFontCache;
delete fDrawBuffer;
delete fDrawBufferVBAllocPool;
delete fDrawBufferIBAllocPool;
GrSafeUnref(fCustomPathRenderer);
+ GrSafeUnref(fAAFillRectIndexBuffer);
+ GrSafeUnref(fAAStrokeRectIndexBuffer);
+ fGpu->unref();
}
void GrContext::contextLost() {
+ // abandon first to so destructors
+ // don't try to free the resources in the API.
+ fGpu->abandonResources();
+
delete fDrawBuffer;
fDrawBuffer = NULL;
+
delete fDrawBufferVBAllocPool;
fDrawBufferVBAllocPool = NULL;
+
delete fDrawBufferIBAllocPool;
fDrawBufferIBAllocPool = NULL;
+ GrSafeSetNull(fAAFillRectIndexBuffer);
+ GrSafeSetNull(fAAStrokeRectIndexBuffer);
+
fTextureCache->removeAll();
fFontCache->freeAll();
fGpu->markContextDirty();
- fGpu->abandonResources();
-
this->setupDrawBuffer();
}
@@ -94,9 +105,45 @@ void GrContext::freeGpuResources() {
fFontCache->freeAll();
}
+////////////////////////////////////////////////////////////////////////////////
+
+enum {
+ kNPOTBit = 0x1,
+ kFilterBit = 0x2,
+ kKeylessBit = 0x4,
+};
+
+bool GrContext::finalizeTextureKey(GrTextureKey* key,
+ const GrSamplerState& sampler,
+ bool keyless) const {
+ uint32_t bits = 0;
+ uint16_t width = key->width();
+ uint16_t height = key->height();
+
+ if (!fGpu->npotTextureTileSupport()) {
+ bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
+
+ bool tiled = (sampler.getWrapX() != GrSamplerState::kClamp_WrapMode) ||
+ (sampler.getWrapY() != GrSamplerState::kClamp_WrapMode);
+
+ if (tiled && !isPow2) {
+ bits |= kNPOTBit;
+ if (GrSamplerState::kNearest_Filter != sampler.getFilter()) {
+ bits |= kFilterBit;
+ }
+ }
+ }
+
+ if (keyless) {
+ bits |= kKeylessBit;
+ }
+ key->finalize(bits);
+ return 0 != bits;
+}
+
GrTextureEntry* GrContext::findAndLockTexture(GrTextureKey* key,
const GrSamplerState& sampler) {
- finalizeTextureKey(key, sampler);
+ finalizeTextureKey(key, sampler, false);
return fTextureCache->findAndLock(*key);
}
@@ -129,7 +176,7 @@ static void stretchImage(void* dst,
GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
const GrSamplerState& sampler,
- const GrGpu::TextureDesc& desc,
+ const GrTextureDesc& desc,
void* srcData, size_t rowBytes) {
GrAssert(key->width() == desc.fWidth);
GrAssert(key->height() == desc.fHeight);
@@ -139,7 +186,7 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
#endif
GrTextureEntry* entry = NULL;
- bool special = finalizeTextureKey(key, sampler);
+ bool special = finalizeTextureKey(key, sampler, false);
if (special) {
GrTextureEntry* clampEntry;
GrTextureKey clampKey(*key);
@@ -154,9 +201,10 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
return NULL;
}
}
- GrGpu::TextureDesc rtDesc = desc;
- rtDesc.fFlags |= GrGpu::kRenderTarget_TextureFlag |
- GrGpu::kNoStencil_TextureFlag;
+ GrTextureDesc rtDesc = desc;
+ rtDesc.fFlags = rtDesc.fFlags |
+ kRenderTarget_GrTextureFlagBit |
+ kNoStencil_GrTextureFlagBit;
rtDesc.fWidth = GrNextPow2(GrMax<int>(desc.fWidth,
fGpu->minRenderTargetWidth()));
rtDesc.fHeight = GrNextPow2(GrMax<int>(desc.fHeight,
@@ -175,9 +223,18 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
fGpu->disableState(GrDrawTarget::kDither_StateBit |
GrDrawTarget::kClip_StateBit |
GrDrawTarget::kAntialias_StateBit);
+ GrSamplerState::Filter filter;
+ // if filtering is not desired then we want to ensure all
+ // texels in the resampled image are copies of texels from
+ // the original.
+ if (GrSamplerState::kNearest_Filter == sampler.getFilter()) {
+ filter = GrSamplerState::kNearest_Filter;
+ } else {
+ filter = GrSamplerState::kBilinear_Filter;
+ }
GrSamplerState stretchSampler(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kClamp_WrapMode,
- sampler.isFilter());
+ filter);
fGpu->setSamplerState(0, stretchSampler);
static const GrVertexLayout layout =
@@ -202,7 +259,7 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
// not. Either implement filtered stretch blit on CPU or just create
// one when FBO case fails.
- rtDesc.fFlags = 0;
+ rtDesc.fFlags = kNone_GrTextureFlags;
// no longer need to clamp at min RT size.
rtDesc.fWidth = GrNextPow2(desc.fWidth);
rtDesc.fHeight = GrNextPow2(desc.fHeight);
@@ -234,19 +291,37 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
return entry;
}
-void GrContext::unlockTexture(GrTextureEntry* entry) {
- fTextureCache->unlock(entry);
-}
-
-void GrContext::detachCachedTexture(GrTextureEntry* entry) {
- fTextureCache->detach(entry);
+GrTextureEntry* GrContext::lockKeylessTexture(const GrTextureDesc& desc) {
+ uint32_t p0 = desc.fFormat;
+ uint32_t p1 = (desc.fAALevel << 16) | desc.fFlags;
+ GrTextureKey key(p0, p1, desc.fWidth, desc.fHeight);
+ this->finalizeTextureKey(&key, GrSamplerState::ClampNoFilter(), true);
+
+ GrTextureEntry* entry = fTextureCache->findAndLock(key);
+ if (NULL == entry) {
+ GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
+ if (NULL != texture) {
+ entry = fTextureCache->createAndLock(key, texture);
+ }
+ }
+ // If the caller gives us the same desc/sampler twice we don't want
+ // to return the same texture the second time (unless it was previously
+ // released). So we detach the entry from the cache and reattach at release.
+ if (NULL != entry) {
+ fTextureCache->detach(entry);
+ }
+ return entry;
}
-void GrContext::reattachAndUnlockCachedTexture(GrTextureEntry* entry) {
- fTextureCache->reattachAndUnlock(entry);
+void GrContext::unlockTexture(GrTextureEntry* entry) {
+ if (kKeylessBit & entry->key().getPrivateBits()) {
+ fTextureCache->reattachAndUnlock(entry);
+ } else {
+ fTextureCache->unlock(entry);
+ }
}
-GrTexture* GrContext::createUncachedTexture(const GrGpu::TextureDesc& desc,
+GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& desc,
void* srcData,
size_t rowBytes) {
return fGpu->createTexture(desc, srcData, rowBytes);
@@ -285,6 +360,25 @@ GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc)
return fGpu->createPlatformSurface(desc);
}
+GrRenderTarget* GrContext::createPlatformRenderTarget(intptr_t platformRenderTarget,
+ int stencilBits,
+ bool isMultisampled,
+ int width, int height) {
+#if GR_DEBUG
+ GrPrintf("Using deprecated createPlatformRenderTarget API.");
+#endif
+ return fGpu->createPlatformRenderTarget(platformRenderTarget,
+ stencilBits, isMultisampled,
+ width, height);
+}
+
+GrRenderTarget* GrContext::createRenderTargetFrom3DApiState() {
+#if GR_DEBUG
+ GrPrintf("Using deprecated createRenderTargetFrom3DApiState API.");
+#endif
+ return fGpu->createRenderTargetFrom3DApiState();
+}
+
///////////////////////////////////////////////////////////////////////////////
bool GrContext::supportsIndex8PixelConfig(const GrSamplerState& sampler,
@@ -312,6 +406,8 @@ bool GrContext::supportsIndex8PixelConfig(const GrSamplerState& sampler,
////////////////////////////////////////////////////////////////////////////////
+const GrClip& GrContext::getClip() const { return fGpu->getClip(); }
+
void GrContext::setClip(const GrClip& clip) {
fGpu->setClip(clip);
fGpu->enableState(GrDrawTarget::kClip_StateBit);
@@ -325,8 +421,9 @@ void GrContext::setClip(const GrIRect& rect) {
////////////////////////////////////////////////////////////////////////////////
-void GrContext::eraseColor(GrColor color) {
- fGpu->eraseColor(color);
+void GrContext::clear(const GrIRect* rect, const GrColor color) {
+ this->flush();
+ fGpu->clear(rect, color);
}
void GrContext::drawPaint(const GrPaint& paint) {
@@ -345,14 +442,212 @@ void GrContext::drawPaint(const GrPaint& paint) {
this->drawRect(paint, r);
}
+////////////////////////////////////////////////////////////////////////////////
+
+bool GrContext::doOffscreenAA(GrDrawTarget* target,
+ const GrPaint& paint,
+ bool isLines) const {
+#if !ENABLE_OFFSCREEN_AA
+ return false;
+#else
+ if (!paint.fAntiAlias) {
+ return false;
+ }
+ if (isLines && fGpu->supportsAALines()) {
+ return false;
+ }
+ if (target->getRenderTarget()->isMultisampled()) {
+ return false;
+ }
+ // we have to be sure that the blend equation is expressible
+ // as simple src / dst coeffecients when the source
+ // is already modulated by the coverage fraction.
+ // We could use dual-source blending to get the correct per-pixel
+ // dst coeffecient for the remaining cases.
+ if (kISC_BlendCoeff != paint.fDstBlendCoeff &&
+ kOne_BlendCoeff != paint.fDstBlendCoeff &&
+ kISA_BlendCoeff != paint.fDstBlendCoeff) {
+ return false;
+ }
+ return true;
+#endif
+}
+
+bool GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
+ bool requireStencil,
+ const GrIRect& boundRect,
+ OffscreenRecord* record) {
+ GrAssert(ENABLE_OFFSCREEN_AA);
+
+ GrAssert(NULL == record->fEntry0);
+ GrAssert(NULL == record->fEntry1);
+
+ int boundW = boundRect.width();
+ int boundH = boundRect.height();
+ int size = GrMax(64, (int)GrNextPow2(GrMax(boundW, boundH)));
+
+ GrTextureDesc desc;
+ if (requireStencil) {
+ desc.fFlags = kRenderTarget_GrTextureFlagBit;
+ } else {
+ desc.fFlags = kRenderTarget_GrTextureFlagBit |
+ kNoStencil_GrTextureFlagBit;
+ }
+
+ desc.fFormat = kRGBA_8888_GrPixelConfig;
+
+ int scale;
+ // Using MSAA seems to be slower for some yet unknown reason.
+ if (false && fGpu->supportsFullsceneAA()) {
+ record->fDownsample = OffscreenRecord::kFSAA_Downsample;
+ scale = GR_Scalar1;
+ desc.fAALevel = kMed_GrAALevel;
+ } else {
+ record->fDownsample = (fGpu->supports4x4DownsampleFilter()) ?
+ OffscreenRecord::k4x4SinglePass_Downsample :
+ OffscreenRecord::k4x4TwoPass_Downsample;
+ scale = 4;
+ desc.fAALevel = kNone_GrAALevel;
+ }
+
+ desc.fWidth = scale * size;
+ desc.fHeight = scale * size;
+
+ record->fEntry0 = this->lockKeylessTexture(desc);
+
+ if (NULL == record->fEntry0) {
+ return false;
+ }
+
+ if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
+ desc.fWidth /= 2;
+ desc.fHeight /= 2;
+ record->fEntry1 = this->lockKeylessTexture(desc);
+ if (NULL == record->fEntry1) {
+ this->unlockTexture(record->fEntry0);
+ record->fEntry0 = NULL;
+ return false;
+ }
+ }
+
+ GrRenderTarget* offRT0 = record->fEntry0->texture()->asRenderTarget();
+ GrAssert(NULL != offRT0);
+
+ target->saveCurrentDrawState(&record->fSavedState);
+
+ GrPaint tempPaint;
+ tempPaint.reset();
+ SetPaint(tempPaint, target);
+ target->setRenderTarget(offRT0);
+
+ GrMatrix transM;
+ transM.setTranslate(-boundRect.fLeft, -boundRect.fTop);
+ target->postConcatViewMatrix(transM);
+ GrMatrix scaleM;
+ scaleM.setScale(scale * GR_Scalar1, scale * GR_Scalar1);
+ target->postConcatViewMatrix(scaleM);
+
+ // clip gets applied in second pass
+ target->disableState(GrDrawTarget::kClip_StateBit);
+
+ GrIRect clear = SkIRect::MakeWH(scale * boundW, scale * boundH);
+ target->clear(&clear, 0x0);
+
+ return true;
+}
+
+void GrContext::offscreenAAPass2(GrDrawTarget* target,
+ const GrPaint& paint,
+ const GrIRect& boundRect,
+ OffscreenRecord* record) {
+
+ GrAssert(NULL != record->fEntry0);
+
+ GrSamplerState::Filter filter;
+ if (OffscreenRecord::k4x4SinglePass_Downsample == record->fDownsample) {
+ filter = GrSamplerState::k4x4Downsample_Filter;
+ } else {
+ filter = GrSamplerState::kBilinear_Filter;
+ }
+
+ GrMatrix sampleM;
+ GrSamplerState sampler(GrSamplerState::kClamp_WrapMode,
+ GrSamplerState::kClamp_WrapMode, filter);
+
+ GrTexture* src = record->fEntry0->texture();
+ int scale;
+
+ if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
+ GrAssert(NULL != record->fEntry1);
+ scale = 2;
+ GrRenderTarget* dst = record->fEntry1->texture()->asRenderTarget();
+
+ // Do 2x2 downsample from first to second
+ target->setTexture(kOffscreenStage, src);
+ target->setRenderTarget(dst);
+ target->setViewMatrix(GrMatrix::I());
+ sampleM.setScale(scale * GR_Scalar1 / src->width(),
+ scale * GR_Scalar1 / src->height());
+ sampler.setMatrix(sampleM);
+ target->setSamplerState(kOffscreenStage, sampler);
+ GrRect rect = SkRect::MakeWH(scale * boundRect.width(),
+ scale * boundRect.height());
+ target->drawSimpleRect(rect, NULL, 1 << kOffscreenStage);
+
+ src = record->fEntry1->texture();
+ } else if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) {
+ scale = 1;
+ GrIRect rect = SkIRect::MakeWH(boundRect.width(), boundRect.height());
+ src->asRenderTarget()->overrideResolveRect(rect);
+ } else {
+ GrAssert(OffscreenRecord::k4x4SinglePass_Downsample ==
+ record->fDownsample);
+ scale = 4;
+ }
+
+ // setup for draw back to main RT
+ target->restoreDrawState(record->fSavedState);
+ if (NULL != paint.getTexture()) {
+ GrMatrix invVM;
+ if (target->getViewInverse(&invVM)) {
+ target->preConcatSamplerMatrix(0, invVM);
+ }
+ }
+ target->setViewMatrix(GrMatrix::I());
+
+ target->setTexture(kOffscreenStage, src);
+ sampleM.setScale(scale * GR_Scalar1 / src->width(),
+ scale * GR_Scalar1 / src->height());
+ sampler.setMatrix(sampleM);
+ sampleM.setTranslate(-boundRect.fLeft, -boundRect.fTop);
+ sampler.preConcatMatrix(sampleM);
+ target->setSamplerState(kOffscreenStage, sampler);
+
+ GrRect dstRect;
+ int stages = (1 << kOffscreenStage) | (NULL == paint.getTexture() ? 0 : 1);
+ dstRect.set(boundRect);
+ target->drawSimpleRect(dstRect, NULL, stages);
+
+ this->unlockTexture(record->fEntry0);
+ record->fEntry0 = NULL;
+ if (NULL != record->fEntry1) {
+ this->unlockTexture(record->fEntry1);
+ record->fEntry1 = NULL;
+ }
+ target->restoreDrawState(record->fSavedState);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
/* create a triangle strip that strokes the specified triangle. There are 8
unique vertices, but we repreat the last 2 to close up. Alternatively we
could use an indices array, and then only send 8 verts, but not sure that
would be faster.
*/
-static void setStrokeRectStrip(GrPoint verts[10], const GrRect& rect,
+static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
GrScalar width) {
const GrScalar rad = GrScalarHalf(width);
+ rect.sort();
verts[0].set(rect.fLeft + rad, rect.fTop + rad);
verts[1].set(rect.fLeft - rad, rect.fTop - rad);
@@ -366,6 +661,243 @@ static void setStrokeRectStrip(GrPoint verts[10], const GrRect& rect,
verts[9] = verts[1];
}
+static GrColor getColorForMesh(const GrPaint& paint) {
+ if (NULL == paint.getTexture()) {
+ return paint.fColor;
+ } else {
+ unsigned a = GrColorUnpackA(paint.fColor);
+ return GrColorPackRGBA(a, a, a, a);
+ }
+}
+
+static void setInsetFan(GrPoint* pts, size_t stride,
+ const GrRect& r, GrScalar dx, GrScalar dy) {
+ pts->setRectFan(r.fLeft + dx, r.fTop + dy, r.fRight - dx, r.fBottom - dy, stride);
+}
+
+static const uint16_t gFillAARectIdx[] = {
+ 0, 1, 5, 5, 4, 0,
+ 1, 2, 6, 6, 5, 1,
+ 2, 3, 7, 7, 6, 2,
+ 3, 0, 4, 4, 7, 3,
+ 4, 5, 6, 6, 7, 4,
+};
+
+int GrContext::aaFillRectIndexCount() const {
+ return GR_ARRAY_COUNT(gFillAARectIdx);
+}
+
+GrIndexBuffer* GrContext::aaFillRectIndexBuffer() {
+ if (NULL == fAAFillRectIndexBuffer) {
+ fAAFillRectIndexBuffer = fGpu->createIndexBuffer(sizeof(gFillAARectIdx),
+ false);
+ GrAssert(NULL != fAAFillRectIndexBuffer);
+#if GR_DEBUG
+ bool updated =
+#endif
+ fAAFillRectIndexBuffer->updateData(gFillAARectIdx,
+ sizeof(gFillAARectIdx));
+ GR_DEBUGASSERT(updated);
+ }
+ return fAAFillRectIndexBuffer;
+}
+
+static const uint16_t gStrokeAARectIdx[] = {
+ 0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
+ 1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
+ 2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
+ 3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0,
+
+ 0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4,
+ 1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4,
+ 2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4,
+ 3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4,
+
+ 0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8,
+ 1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8,
+ 2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8,
+ 3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
+};
+
+int GrContext::aaStrokeRectIndexCount() const {
+ return GR_ARRAY_COUNT(gStrokeAARectIdx);
+}
+
+GrIndexBuffer* GrContext::aaStrokeRectIndexBuffer() {
+ if (NULL == fAAStrokeRectIndexBuffer) {
+ fAAStrokeRectIndexBuffer = fGpu->createIndexBuffer(sizeof(gStrokeAARectIdx),
+ false);
+ GrAssert(NULL != fAAStrokeRectIndexBuffer);
+#if GR_DEBUG
+ bool updated =
+#endif
+ fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
+ sizeof(gStrokeAARectIdx));
+ GR_DEBUGASSERT(updated);
+ }
+ return fAAStrokeRectIndexBuffer;
+}
+
+void GrContext::fillAARect(GrDrawTarget* target,
+ const GrPaint& paint,
+ const GrRect& devRect) {
+
+ GrVertexLayout layout = GrDrawTarget::kColor_VertexLayoutBit;
+ if (NULL != paint.getTexture()) {
+ layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
+ }
+
+ size_t vsize = GrDrawTarget::VertexSize(layout);
+
+ GrDrawTarget::AutoReleaseGeometry geo(target, layout, 8, 0);
+
+ intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
+
+ GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
+ GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
+
+ setInsetFan(fan0Pos, vsize, devRect, -GR_ScalarHalf, -GR_ScalarHalf);
+ setInsetFan(fan1Pos, vsize, devRect, GR_ScalarHalf, GR_ScalarHalf);
+
+ verts += sizeof(GrPoint);
+ for (int i = 0; i < 4; ++i) {
+ *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
+ }
+
+ GrColor innerColor = getColorForMesh(paint);
+ verts += 4 * vsize;
+ for (int i = 0; i < 4; ++i) {
+ *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
+ }
+
+ target->setIndexSourceToBuffer(this->aaFillRectIndexBuffer());
+
+ target->drawIndexed(kTriangles_PrimitiveType, 0,
+ 0, 8, this->aaFillRectIndexCount());
+}
+
+void GrContext::strokeAARect(GrDrawTarget* target, const GrPaint& paint,
+ const GrRect& devRect, const GrVec& devStrokeSize) {
+ const GrScalar& dx = devStrokeSize.fX;
+ const GrScalar& dy = devStrokeSize.fY;
+ const GrScalar rx = GrMul(dx, GR_ScalarHalf);
+ const GrScalar ry = GrMul(dy, GR_ScalarHalf);
+
+ GrVertexLayout layout = GrDrawTarget::kColor_VertexLayoutBit;
+
+ if (NULL != paint.getTexture()) {
+ layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
+ }
+
+ GrScalar spare;
+ {
+ GrScalar w = devRect.width() - dx;
+ GrScalar h = devRect.height() - dy;
+ spare = GrMin(w, h);
+ }
+
+ if (spare <= 0) {
+ GrRect r(devRect);
+ r.inset(-rx, -ry);
+ fillAARect(target, paint, r);
+ return;
+ }
+
+ size_t vsize = GrDrawTarget::VertexSize(layout);
+
+ GrDrawTarget::AutoReleaseGeometry geo(target, layout, 16, 0);
+
+ intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
+
+ GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
+ GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
+ GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize);
+ GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize);
+
+ setInsetFan(fan0Pos, vsize, devRect, -rx - GR_ScalarHalf, -ry - GR_ScalarHalf);
+ setInsetFan(fan1Pos, vsize, devRect, -rx + GR_ScalarHalf, -ry + GR_ScalarHalf);
+ setInsetFan(fan2Pos, vsize, devRect, rx - GR_ScalarHalf, ry - GR_ScalarHalf);
+ setInsetFan(fan3Pos, vsize, devRect, rx + GR_ScalarHalf, ry + GR_ScalarHalf);
+
+ verts += sizeof(GrPoint);
+ for (int i = 0; i < 4; ++i) {
+ *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
+ }
+
+ GrColor innerColor = getColorForMesh(paint);
+ verts += 4 * vsize;
+ for (int i = 0; i < 8; ++i) {
+ *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
+ }
+
+ verts += 8 * vsize;
+ for (int i = 0; i < 8; ++i) {
+ *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
+ }
+
+ target->setIndexSourceToBuffer(aaStrokeRectIndexBuffer());
+ target->drawIndexed(kTriangles_PrimitiveType,
+ 0, 0, 16, aaStrokeRectIndexCount());
+}
+
+/**
+ * Returns true if the rects edges are integer-aligned.
+ */
+static bool isIRect(const GrRect& r) {
+ return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) &&
+ GrScalarIsInt(r.fRight) && GrScalarIsInt(r.fBottom);
+}
+
+static bool apply_aa_to_rect(GrDrawTarget* target,
+ GrGpu* gpu,
+ const GrPaint& paint,
+ const GrRect& rect,
+ GrScalar width,
+ const GrMatrix* matrix,
+ GrMatrix* combinedMatrix,
+ GrRect* devRect) {
+ // we use a simple alpha ramp to do aa on axis-aligned rects
+ // do AA with alpha ramp if the caller requested AA, the rect
+ // will be axis-aligned,the render target is not
+ // multisampled, and the rect won't land on integer coords.
+
+ if (!paint.fAntiAlias) {
+ return false;
+ }
+
+ if (target->getRenderTarget()->isMultisampled()) {
+ return false;
+ }
+
+ if (0 == width && gpu->supportsAALines()) {
+ return false;
+ }
+
+ if (!target->getViewMatrix().preservesAxisAlignment()) {
+ return false;
+ }
+
+ if (NULL != matrix &&
+ !matrix->preservesAxisAlignment()) {
+ return false;
+ }
+
+ *combinedMatrix = target->getViewMatrix();
+ if (NULL != matrix) {
+ combinedMatrix->preConcat(*matrix);
+ GrAssert(combinedMatrix->preservesAxisAlignment());
+ }
+
+ combinedMatrix->mapRect(devRect, rect);
+ devRect->sort();
+
+ if (width < 0) {
+ return !isIRect(*devRect);
+ } else {
+ return true;
+ }
+}
+
void GrContext::drawRect(const GrPaint& paint,
const GrRect& rect,
GrScalar width,
@@ -375,13 +907,43 @@ void GrContext::drawRect(const GrPaint& paint,
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
+ GrRect devRect = rect;
+ GrMatrix combinedMatrix;
+ bool doAA = apply_aa_to_rect(target, fGpu, paint, rect, width, matrix,
+ &combinedMatrix, &devRect);
+
+ if (doAA) {
+ GrDrawTarget::AutoViewMatrixRestore avm(target);
+ if (textured) {
+ GrMatrix inv;
+ if (combinedMatrix.invert(&inv)) {
+ target->preConcatSamplerMatrix(0, inv);
+ }
+ }
+ target->setViewMatrix(GrMatrix::I());
+ if (width >= 0) {
+ GrVec strokeSize;;
+ if (width > 0) {
+ strokeSize.set(width, width);
+ combinedMatrix.mapVectors(&strokeSize, 1);
+ strokeSize.setAbs(strokeSize);
+ } else {
+ strokeSize.set(GR_Scalar1, GR_Scalar1);
+ }
+ strokeAARect(target, paint, devRect, strokeSize);
+ } else {
+ fillAARect(target, paint, devRect);
+ }
+ return;
+ }
+
if (width >= 0) {
// TODO: consider making static vertex buffers for these cases.
// Hairline could be done by just adding closing vertex to
// unitSquareVertexBuffer()
- GrVertexLayout layout = (textured) ?
- GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
- 0;
+ GrVertexLayout layout = textured ?
+ GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
+ 0;
static const int worstCaseVertCount = 10;
GrDrawTarget::AutoReleaseGeometry geo(target, layout, worstCaseVertCount, 0);
@@ -412,7 +974,9 @@ void GrContext::drawRect(const GrPaint& paint,
if (NULL != matrix) {
avmr.set(target);
target->preConcatViewMatrix(*matrix);
- target->preConcatSamplerMatrix(0, *matrix);
+ if (textured) {
+ target->preConcatSamplerMatrix(0, *matrix);
+ }
}
target->drawNonIndexed(primType, 0, vertCount);
@@ -425,9 +989,9 @@ void GrContext::drawRect(const GrPaint& paint,
fGpu->getUnitSquareVertexBuffer());
GrDrawTarget::AutoViewMatrixRestore avmr(target);
GrMatrix m;
- m.setAll(rect.width(), 0, rect.fLeft,
- 0, rect.height(), rect.fTop,
- 0, 0, GrMatrix::I()[8]);
+ m.setAll(rect.width(), 0, rect.fLeft,
+ 0, rect.height(), rect.fTop,
+ 0, 0, GrMatrix::I()[8]);
if (NULL != matrix) {
m.postConcat(*matrix);
@@ -531,6 +1095,10 @@ void GrContext::drawVertices(const GrPaint& paint,
vertexSize += sizeof(GrColor);
}
+ bool doAA = false;
+ OffscreenRecord record;
+ GrIRect bounds;
+
if (sizeof(GrPoint) != vertexSize) {
if (!geo.set(target, layout, vertexCount, 0)) {
GrPrintf("Failed to get space for vertices!");
@@ -555,33 +1123,84 @@ void GrContext::drawVertices(const GrPaint& paint,
curVertex = (void*)((intptr_t)curVertex + vsize);
}
} else {
+ // we don't do offscreen AA when we have per-vertex tex coords or colors
+ if (this->doOffscreenAA(target, paint, GrIsPrimTypeLines(primitiveType))) {
+ GrRect b;
+ b.setBounds(positions, vertexCount);
+ target->getViewMatrix().mapRect(&b);
+ b.roundOut(&bounds);
+
+ if (this->setupOffscreenAAPass1(target, false, bounds, &record)) {
+ doAA = true;
+ }
+ }
target->setVertexSourceToArray(layout, positions, vertexCount);
}
if (NULL != indices) {
target->setIndexSourceToArray(indices, indexCount);
+ }
+
+ if (NULL != indices) {
target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
} else {
target->drawNonIndexed(primitiveType, 0, vertexCount);
}
+
+ if (doAA) {
+ this->offscreenAAPass2(target, paint, bounds, &record);
+ }
}
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
void GrContext::drawPath(const GrPaint& paint,
GrPathIter* path,
GrPathFill fill,
const GrPoint* translate) {
-
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
+ GrPathRenderer* pr = this->getPathRenderer(target, path, fill);
+
+ if (!IsFillInverted(fill) && // will be relaxed soon
+ !pr->supportsAA(target, path, fill) &&
+ this->doOffscreenAA(target, paint, kHairLine_PathFill == fill)) {
+
+ OffscreenRecord record;
+ bool needsStencil = pr->requiresStencilPass(target, path, fill);
+
+ // compute bounds as intersection of rt size, clip, and path
+ GrIRect bound = SkIRect::MakeWH(target->getRenderTarget()->width(),
+ target->getRenderTarget()->height());
+ if (target->getClip().hasConservativeBounds()) {
+ GrIRect clipIBounds;
+ target->getClip().getConservativeBounds().roundOut(&clipIBounds);
+ if (!bound.intersect(clipIBounds)) {
+ return;
+ }
+ }
+ GrRect pathBounds;
+ if (path->getConservativeBounds(&pathBounds)) {
+ GrIRect pathIBounds;
+ target->getViewMatrix().mapRect(&pathBounds, pathBounds);
+ pathBounds.roundOut(&pathIBounds);
+ if (!bound.intersect(pathIBounds)) {
+ return;
+ }
+ }
+ if (this->setupOffscreenAAPass1(target, needsStencil, bound, &record)) {
+ pr->drawPath(target, 0, path, fill, translate);
+ this->offscreenAAPass2(target, paint, bound, &record);
+ return;
+ }
+ }
GrDrawTarget::StageBitfield enabledStages = 0;
if (NULL != paint.getTexture()) {
enabledStages |= 1;
}
- GrPathRenderer* pr = getPathRenderer(target, path, fill);
+
pr->drawPath(target, enabledStages, path, fill, translate);
}
@@ -659,8 +1278,8 @@ void GrContext::writePixels(int left, int top, int width, int height,
// TODO: when underlying api has a direct way to do this we should use it
// (e.g. glDrawPixels on desktop GL).
- const GrGpu::TextureDesc desc = {
- 0, GrGpu::kNone_AALevel, width, height, config
+ const GrTextureDesc desc = {
+ kNone_GrTextureFlags, kNone_GrAALevel, width, height, config
};
GrTexture* texture = fGpu->createTexture(desc, buffer, stride);
if (NULL == texture) {
@@ -716,6 +1335,7 @@ void GrContext::SetPaint(const GrPaint& paint, GrDrawTarget* target) {
target->disableState(GrDrawTarget::kAntialias_StateBit);
}
target->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
+ target->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
}
GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
@@ -787,7 +1407,7 @@ void GrContext::resetStats() {
fGpu->resetStats();
}
-const GrGpu::Stats& GrContext::getStats() const {
+const GrGpuStats& GrContext::getStats() const {
return fGpu->getStats();
}
@@ -816,6 +1436,9 @@ GrContext::GrContext(GrGpu* gpu) :
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
+ fAAFillRectIndexBuffer = NULL;
+ fAAStrokeRectIndexBuffer = NULL;
+
this->setupDrawBuffer();
}
@@ -844,28 +1467,6 @@ void GrContext::setupDrawBuffer() {
#endif
}
-bool GrContext::finalizeTextureKey(GrTextureKey* key,
- const GrSamplerState& sampler) const {
- uint32_t bits = 0;
- uint16_t width = key->width();
- uint16_t height = key->height();
-
-
- if (!fGpu->npotTextureTileSupport()) {
- bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
-
- bool tiled = (sampler.getWrapX() != GrSamplerState::kClamp_WrapMode) ||
- (sampler.getWrapY() != GrSamplerState::kClamp_WrapMode);
-
- if (tiled && !isPow2) {
- bits |= 1;
- bits |= sampler.isFilter() ? 2 : 0;
- }
- }
- key->finalize(bits);
- return 0 != bits;
-}
-
GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
GrDrawTarget* target;
#if DEFER_TEXT_RENDERING
@@ -892,3 +1493,4 @@ GrPathRenderer* GrContext::getPathRenderer(const GrDrawTarget* target,
return &fDefaultPathRenderer;
}
}
+