diff options
author | Derek Sollenberger <djsollen@google.com> | 2012-03-06 09:06:43 -0500 |
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committer | Derek Sollenberger <derek@android.com> | 2012-03-06 09:44:47 -0500 |
commit | 4f1dae40e24d57d647db01443b8bf2410514b8b5 (patch) | |
tree | 594df3f3fc6c1d90a76691a75763ae1beacfdf98 /include/gpu/gl/GrGLInterface.h | |
parent | 1cab2921ab279367f8206cdadc9259d12e603548 (diff) | |
download | external_skia-4f1dae40e24d57d647db01443b8bf2410514b8b5.zip external_skia-4f1dae40e24d57d647db01443b8bf2410514b8b5.tar.gz external_skia-4f1dae40e24d57d647db01443b8bf2410514b8b5.tar.bz2 |
Skia Merge (revision 3312)
This CL also includes changes made to Android's copy of
Skia in their J release branch.
Change-Id: Ib2baecf48004951a3ad4a1574cdc38790c814cbc
Diffstat (limited to 'include/gpu/gl/GrGLInterface.h')
-rw-r--r-- | include/gpu/gl/GrGLInterface.h | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h new file mode 100644 index 0000000..968afab --- /dev/null +++ b/include/gpu/gl/GrGLInterface.h @@ -0,0 +1,429 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + + +#ifndef GrGLInterface_DEFINED +#define GrGLInterface_DEFINED + +#include "GrGLConfig.h" +#include "GrRefCnt.h" + +#if !defined(GR_GL_FUNCTION_TYPE) + #define GR_GL_FUNCTION_TYPE +#endif + +//////////////////////////////////////////////////////////////////////////////// + +/** + * Classifies GL contexts (currently as Desktop vs. ES2). This is a bitfield. + * A GrGLInterface (defined below) may support multiple bindings. + */ +enum GrGLBinding { + kNone_GrGLBinding = 0x0, + + kDesktop_GrGLBinding = 0x01, + kES2_GrGLBinding = 0x02, + + // for iteration of GrGLBindings + kFirstGrGLBinding = kDesktop_GrGLBinding, + kLastGrGLBinding = kES2_GrGLBinding +}; + +//////////////////////////////////////////////////////////////////////////////// + +/** + * Helpers for glGetString() + */ + +typedef uint32_t GrGLVersion; +typedef uint32_t GrGLSLVersion; + +#define GR_GL_VER(major, minor) ((static_cast<int>(major) << 16) | \ + static_cast<int>(minor)) +#define GR_GLSL_VER(major, minor) ((static_cast<int>(major) << 16) | \ + static_cast<int>(minor)) + +// these variants assume caller already has a string from glGetString() +GrGLVersion GrGLGetVersionFromString(const char* versionString); +GrGLBinding GrGLGetBindingInUseFromString(const char* versionString); +GrGLSLVersion GrGLGetGLSLVersionFromString(const char* versionString); +bool GrGLHasExtensionFromString(const char* ext, const char* extensionString); + +// these variants call glGetString() +bool GrGLHasExtension(const GrGLInterface*, const char* ext); +GrGLBinding GrGLGetBindingInUse(const GrGLInterface*); +GrGLVersion GrGLGetVersion(const GrGLInterface*); +GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface*); + +//////////////////////////////////////////////////////////////////////////////// + +/** + * Rather than depend on platform-specific GL headers and libraries, we require + * the client to provide a struct of GL function pointers. This struct can be + * specified per-GrContext as a parameter to GrContext::Create. If NULL is + * passed to Create then the "default" GL interface is used. If the default is + * also NULL GrContext creation will fail. + * + * The default interface is returned by GrGLDefaultInterface. This function's + * implementation is platform-specifc. Several have been provided, along with an + * implementation that simply returns NULL. It is implementation-specific + * whether the same GrGLInterface is returned or whether a new one is created + * at each call. Some platforms may not be able to use a single GrGLInterface + * because extension function ptrs vary across contexts. Note that GrGLInterface + * is ref-counted. So if the same object is returned by multiple calls to + * GrGLDefaultInterface, each should bump the ref count. + * + * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a + * callback function that will be called prior to each GL function call. See + * comments in GrGLConfig.h + */ + +struct GrGLInterface; + +const GrGLInterface* GrGLDefaultInterface(); + +/** + * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, + * GLX on linux, AGL on Mac). On platforms that have context-specific function + * pointers for GL extensions (e.g. windows) the returned interface is only + * valid for the context that was current at creation. + */ +const GrGLInterface* GrGLCreateNativeInterface(); + +/** + * Creates a GrGLInterface for an OSMesa context. + */ +const GrGLInterface* GrGLCreateMesaInterface(); + +/** + * Creates a null GrGLInterface that doesn't draw anything. Used for measuring + * CPU overhead. + */ +const GrGLInterface* GrGLCreateNullInterface(); + +typedef unsigned int GrGLenum; +typedef unsigned char GrGLboolean; +typedef unsigned int GrGLbitfield; +typedef signed char GrGLbyte; +typedef char GrGLchar; +typedef short GrGLshort; +typedef int GrGLint; +typedef int GrGLsizei; +typedef int64_t GrGLint64; +typedef unsigned char GrGLubyte; +typedef unsigned short GrGLushort; +typedef unsigned int GrGLuint; +typedef uint64_t GrGLuint64; +typedef float GrGLfloat; +typedef float GrGLclampf; +typedef double GrGLdouble; +typedef double GrGLclampd; +typedef void GrGLvoid; +typedef long GrGLintptr; +typedef long GrGLsizeiptr; + +extern "C" { + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); + typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void); + typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBufferProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEndQueryProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFinishProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFlushProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); + typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); + typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); + typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadBufferProc)(GrGLenum src); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint v0); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + + // FBO Extension Functions + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); + typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + + // Multisampling Extension Functions + // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + // desktop: ext_fbo_blit, arb_fbo, gl 3.0 + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); + // apple's es extension + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)(); + + // Buffer mapping (extension in ES). + typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access); + typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target); + + // Dual source blending + typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); +} // extern "C" + +#if GR_GL_PER_GL_FUNC_CALLBACK +typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); +typedef intptr_t GrGLInterfaceCallbackData; +#endif + + +enum GrGLCapability { + kProbe_GrGLCapability = -1 +}; + +/* + * The following interface exports the OpenGL entry points used by the system. + * Use of OpenGL calls is disallowed. All calls should be invoked through + * the global instance of this struct, defined above. + * + * IMPORTANT NOTE: The OpenGL entry points exposed here include both core GL + * functions, and extensions. The system assumes that the address of the + * extension pointer will be valid across contexts. + */ +struct GR_API GrGLInterface : public GrRefCnt { + + GrGLInterface(); + + // Validates that the GrGLInterface supports a binding. This means that + // the GrGLinterface advertises the binding in fBindingsExported and all + // the necessary function pointers have been initialized. + bool validate(GrGLBinding binding) const; + + // Indicator variable specifying the type of GL implementation + // exported: GLES{1|2} or Desktop. + GrGLBinding fBindingsExported; + + GrGLActiveTextureProc fActiveTexture; + GrGLAttachShaderProc fAttachShader; + GrGLBeginQueryProc fBeginQuery; + GrGLBindAttribLocationProc fBindAttribLocation; + GrGLBindBufferProc fBindBuffer; + GrGLBindFragDataLocationProc fBindFragDataLocation; + GrGLBindTextureProc fBindTexture; + GrGLBlendColorProc fBlendColor; + GrGLBlendFuncProc fBlendFunc; + GrGLBufferDataProc fBufferData; + GrGLBufferSubDataProc fBufferSubData; + GrGLClearProc fClear; + GrGLClearColorProc fClearColor; + GrGLClearStencilProc fClearStencil; + GrGLColorMaskProc fColorMask; + GrGLColorPointerProc fColorPointer; + GrGLCompileShaderProc fCompileShader; + GrGLCompressedTexImage2DProc fCompressedTexImage2D; + GrGLCreateProgramProc fCreateProgram; + GrGLCreateShaderProc fCreateShader; + GrGLCullFaceProc fCullFace; + GrGLDeleteBuffersProc fDeleteBuffers; + GrGLDeleteProgramProc fDeleteProgram; + GrGLDeleteQueriesProc fDeleteQueries; + GrGLDeleteShaderProc fDeleteShader; + GrGLDeleteTexturesProc fDeleteTextures; + GrGLDepthMaskProc fDepthMask; + GrGLDisableProc fDisable; + GrGLDisableVertexAttribArrayProc fDisableVertexAttribArray; + GrGLDrawArraysProc fDrawArrays; + GrGLDrawBufferProc fDrawBuffer; + GrGLDrawBuffersProc fDrawBuffers; + GrGLDrawElementsProc fDrawElements; + GrGLEnableProc fEnable; + GrGLEnableVertexAttribArrayProc fEnableVertexAttribArray; + GrGLEndQueryProc fEndQuery; + GrGLFinishProc fFinish; + GrGLFlushProc fFlush; + GrGLFrontFaceProc fFrontFace; + GrGLGenBuffersProc fGenBuffers; + GrGLGenQueriesProc fGenQueries; + GrGLGenTexturesProc fGenTextures; + GrGLGetBufferParameterivProc fGetBufferParameteriv; + GrGLGetErrorProc fGetError; + GrGLGetIntegervProc fGetIntegerv; + GrGLGetQueryObjecti64vProc fGetQueryObjecti64v; + GrGLGetQueryObjectivProc fGetQueryObjectiv; + GrGLGetQueryObjectui64vProc fGetQueryObjectui64v; + GrGLGetQueryObjectuivProc fGetQueryObjectuiv; + GrGLGetQueryivProc fGetQueryiv; + GrGLGetProgramInfoLogProc fGetProgramInfoLog; + GrGLGetProgramivProc fGetProgramiv; + GrGLGetShaderInfoLogProc fGetShaderInfoLog; + GrGLGetShaderivProc fGetShaderiv; + GrGLGetStringProc fGetString; + GrGLGetTexLevelParameterivProc fGetTexLevelParameteriv; + GrGLGetUniformLocationProc fGetUniformLocation; + GrGLLineWidthProc fLineWidth; + GrGLLinkProgramProc fLinkProgram; + GrGLPixelStoreiProc fPixelStorei; + GrGLQueryCounterProc fQueryCounter; + GrGLReadBufferProc fReadBuffer; + GrGLReadPixelsProc fReadPixels; + GrGLScissorProc fScissor; + GrGLShaderSourceProc fShaderSource; + GrGLStencilFuncProc fStencilFunc; + GrGLStencilFuncSeparateProc fStencilFuncSeparate; + GrGLStencilMaskProc fStencilMask; + GrGLStencilMaskSeparateProc fStencilMaskSeparate; + GrGLStencilOpProc fStencilOp; + GrGLStencilOpSeparateProc fStencilOpSeparate; + GrGLTexImage2DProc fTexImage2D; + GrGLTexParameteriProc fTexParameteri; + GrGLTexSubImage2DProc fTexSubImage2D; + GrGLTexStorage2DProc fTexStorage2D; + GrGLUniform1fProc fUniform1f; + GrGLUniform1iProc fUniform1i; + GrGLUniform1fvProc fUniform1fv; + GrGLUniform1ivProc fUniform1iv; + GrGLUniform2fProc fUniform2f; + GrGLUniform2iProc fUniform2i; + GrGLUniform2fvProc fUniform2fv; + GrGLUniform2ivProc fUniform2iv; + GrGLUniform3fProc fUniform3f; + GrGLUniform3iProc fUniform3i; + GrGLUniform3fvProc fUniform3fv; + GrGLUniform3ivProc fUniform3iv; + GrGLUniform4fProc fUniform4f; + GrGLUniform4iProc fUniform4i; + GrGLUniform4fvProc fUniform4fv; + GrGLUniform4ivProc fUniform4iv; + GrGLUniformMatrix2fvProc fUniformMatrix2fv; + GrGLUniformMatrix3fvProc fUniformMatrix3fv; + GrGLUniformMatrix4fvProc fUniformMatrix4fv; + GrGLUseProgramProc fUseProgram; + GrGLVertexAttrib4fvProc fVertexAttrib4fv; + GrGLVertexAttribPointerProc fVertexAttribPointer; + GrGLViewportProc fViewport; + + // FBO Extension Functions + GrGLBindFramebufferProc fBindFramebuffer; + GrGLBindRenderbufferProc fBindRenderbuffer; + GrGLCheckFramebufferStatusProc fCheckFramebufferStatus; + GrGLDeleteFramebuffersProc fDeleteFramebuffers; + GrGLDeleteRenderbuffersProc fDeleteRenderbuffers; + GrGLFramebufferRenderbufferProc fFramebufferRenderbuffer; + GrGLFramebufferTexture2DProc fFramebufferTexture2D; + GrGLGenFramebuffersProc fGenFramebuffers; + GrGLGenRenderbuffersProc fGenRenderbuffers; + GrGLGetFramebufferAttachmentParameterivProc fGetFramebufferAttachmentParameteriv; + GrGLGetRenderbufferParameterivProc fGetRenderbufferParameteriv; + GrGLRenderbufferStorageProc fRenderbufferStorage; + + // Multisampling Extension Functions + // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension + GrGLRenderbufferStorageMultisampleProc fRenderbufferStorageMultisample; + // desktop: ext_fbo_blit, arb_fbo, gl 3.0 + GrGLBlitFramebufferProc fBlitFramebuffer; + // apple's es extension + GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer; + + // Buffer mapping (extension in ES). + GrGLMapBufferProc fMapBuffer; + GrGLUnmapBufferProc fUnmapBuffer; + + // Dual Source Blending + GrGLBindFragDataLocationIndexedProc fBindFragDataLocationIndexed; + + // Per-GL func callback +#if GR_GL_PER_GL_FUNC_CALLBACK + GrGLInterfaceCallbackProc fCallback; + GrGLInterfaceCallbackData fCallbackData; +#endif + +}; + +#endif |