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authorThe Android Open Source Project <initial-contribution@android.com>2009-01-09 17:51:21 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-01-09 17:51:21 -0800
commit03202c9c3dfbf8c4feb0a1ee9b3680817e633f58 (patch)
tree1d0ba7cbf3e77c239527697ac455312b216c434e /src/core/SkDraw.cpp
parent37df15a82319228ae28fe5d99c010b288aad7091 (diff)
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auto import from //branches/cupcake/...@125939
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-rw-r--r--src/core/SkDraw.cpp2348
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diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
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+/* libs/graphics/sgl/SkDraw.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkDraw.h"
+#include "SkBlitter.h"
+#include "SkBounder.h"
+#include "SkCanvas.h"
+#include "SkColorPriv.h"
+#include "SkDevice.h"
+#include "SkMaskFilter.h"
+#include "SkPaint.h"
+#include "SkPathEffect.h"
+#include "SkRasterizer.h"
+#include "SkScan.h"
+#include "SkShader.h"
+#include "SkStroke.h"
+#include "SkTemplatesPriv.h"
+#include "SkUtils.h"
+
+#include "SkAutoKern.h"
+#include "SkBitmapProcShader.h"
+#include "SkDrawProcs.h"
+
+//#define TRACE_BITMAP_DRAWS
+
+class SkAutoRestoreBounder : SkNoncopyable {
+public:
+ // note: initializing fBounder is done only to fix a warning
+ SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {}
+ ~SkAutoRestoreBounder() {
+ if (fDraw) {
+ fDraw->fBounder = fBounder;
+ }
+ }
+
+ void clearBounder(const SkDraw* draw) {
+ fDraw = const_cast<SkDraw*>(draw);
+ fBounder = draw->fBounder;
+ fDraw->fBounder = NULL;
+ }
+
+private:
+ SkDraw* fDraw;
+ SkBounder* fBounder;
+};
+
+static SkPoint* rect_points(SkRect& r, int index) {
+ SkASSERT((unsigned)index < 2);
+ return &((SkPoint*)(void*)&r)[index];
+}
+
+/** Helper for allocating small blitters on the stack.
+*/
+
+#define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2)
+
+class SkAutoBlitterChoose {
+public:
+ SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
+ const SkPaint& paint) {
+ fBlitter = SkBlitter::Choose(device, matrix, paint,
+ fStorage, sizeof(fStorage));
+ }
+ ~SkAutoBlitterChoose();
+
+ SkBlitter* operator->() { return fBlitter; }
+ SkBlitter* get() const { return fBlitter; }
+
+private:
+ SkBlitter* fBlitter;
+ uint32_t fStorage[kBlitterStorageLongCount];
+};
+
+SkAutoBlitterChoose::~SkAutoBlitterChoose() {
+ if ((void*)fBlitter == (void*)fStorage) {
+ fBlitter->~SkBlitter();
+ } else {
+ SkDELETE(fBlitter);
+ }
+}
+
+class SkAutoBitmapShaderInstall {
+public:
+ SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint)
+ : fPaint((SkPaint*)paint) {
+ fPrevShader = paint->getShader();
+ fPrevShader->safeRef();
+ fPaint->setShader(SkShader::CreateBitmapShader( src,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
+ fStorage, sizeof(fStorage)));
+ }
+ ~SkAutoBitmapShaderInstall() {
+ SkShader* shader = fPaint->getShader();
+
+ fPaint->setShader(fPrevShader);
+ fPrevShader->safeUnref();
+
+ if ((void*)shader == (void*)fStorage) {
+ shader->~SkShader();
+ } else {
+ SkDELETE(shader);
+ }
+ }
+private:
+ SkPaint* fPaint;
+ SkShader* fPrevShader;
+ uint32_t fStorage[kBlitterStorageLongCount];
+};
+
+class SkAutoPaintStyleRestore {
+public:
+ SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style)
+ : fPaint((SkPaint&)paint) {
+ fStyle = paint.getStyle(); // record the old
+ fPaint.setStyle(style); // change it to the specified style
+ }
+ ~SkAutoPaintStyleRestore() {
+ fPaint.setStyle(fStyle); // restore the old
+ }
+private:
+ SkPaint& fPaint;
+ SkPaint::Style fStyle;
+
+ // illegal
+ SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&);
+ SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&);
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkDraw::SkDraw(const SkDraw& src) {
+ memcpy(this, &src, sizeof(*this));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
+
+static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
+ bzero(pixels, bytes);
+}
+
+static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
+
+static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
+ sk_memset32((uint32_t*)pixels, data, bytes >> 2);
+}
+
+static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
+ sk_memset16((uint16_t*)pixels, data, bytes >> 1);
+}
+
+static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
+ memset(pixels, data, bytes);
+}
+
+static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
+ const SkPaint& paint,
+ uint32_t* data) {
+ // todo: we can apply colorfilter up front if no shader, so we wouldn't
+ // need to abort this fastpath
+ if (paint.getShader() || paint.getColorFilter()) {
+ return NULL;
+ }
+
+ SkPorterDuff::Mode mode;
+ if (!SkPorterDuff::IsMode(paint.getXfermode(), &mode)) {
+ return NULL;
+ }
+
+ SkColor color = paint.getColor();
+
+ // collaps modes based on color...
+ if (SkPorterDuff::kSrcOver_Mode == mode) {
+ unsigned alpha = SkColorGetA(color);
+ if (0 == alpha) {
+ mode = SkPorterDuff::kDst_Mode;
+ } else if (0xFF == alpha) {
+ mode = SkPorterDuff::kSrc_Mode;
+ }
+ }
+
+ switch (mode) {
+ case SkPorterDuff::kClear_Mode:
+// SkDebugf("--- D_Clear_BitmapXferProc\n");
+ return D_Clear_BitmapXferProc; // ignore data
+ case SkPorterDuff::kDst_Mode:
+// SkDebugf("--- D_Dst_BitmapXferProc\n");
+ return D_Dst_BitmapXferProc; // ignore data
+ case SkPorterDuff::kSrc_Mode: {
+ /*
+ should I worry about dithering for the lower depths?
+ */
+ SkPMColor pmc = SkPreMultiplyColor(color);
+ switch (bitmap.config()) {
+ case SkBitmap::kARGB_8888_Config:
+ if (data) {
+ *data = pmc;
+ }
+// SkDebugf("--- D32_Src_BitmapXferProc\n");
+ return D32_Src_BitmapXferProc;
+ case SkBitmap::kARGB_4444_Config:
+ if (data) {
+ *data = SkPixel32ToPixel4444(pmc);
+ }
+// SkDebugf("--- D16_Src_BitmapXferProc\n");
+ return D16_Src_BitmapXferProc;
+ case SkBitmap::kRGB_565_Config:
+ if (data) {
+ *data = SkPixel32ToPixel16(pmc);
+ }
+// SkDebugf("--- D16_Src_BitmapXferProc\n");
+ return D16_Src_BitmapXferProc;
+ case SkBitmap::kA8_Config:
+ if (data) {
+ *data = SkGetPackedA32(pmc);
+ }
+// SkDebugf("--- DA8_Src_BitmapXferProc\n");
+ return DA8_Src_BitmapXferProc;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ return NULL;
+}
+
+static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
+ BitmapXferProc proc, uint32_t procData) {
+ int shiftPerPixel;
+ switch (bitmap.config()) {
+ case SkBitmap::kARGB_8888_Config:
+ shiftPerPixel = 2;
+ break;
+ case SkBitmap::kARGB_4444_Config:
+ case SkBitmap::kRGB_565_Config:
+ shiftPerPixel = 1;
+ break;
+ case SkBitmap::kA8_Config:
+ shiftPerPixel = 0;
+ break;
+ default:
+ SkASSERT(!"Can't use xferproc on this config");
+ return;
+ }
+
+ uint8_t* pixels = (uint8_t*)bitmap.getPixels();
+ SkASSERT(pixels);
+ const size_t rowBytes = bitmap.rowBytes();
+ const int widthBytes = rect.width() << shiftPerPixel;
+
+ // skip down to the first scanline and X position
+ pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
+ for (int scans = rect.height() - 1; scans >= 0; --scans) {
+ proc(pixels, widthBytes, procData);
+ pixels += rowBytes;
+ }
+}
+
+void SkDraw::drawPaint(const SkPaint& paint) const {
+ SkDEBUGCODE(this->validate();)
+
+ if (fClip->isEmpty()) {
+ return;
+ }
+
+ SkIRect devRect;
+ devRect.set(0, 0, fBitmap->width(), fBitmap->height());
+ if (fBounder && !fBounder->doIRect(devRect)) {
+ return;
+ }
+
+ /* If we don't have a shader (i.e. we're just a solid color) we may
+ be faster to operate directly on the device bitmap, rather than invoking
+ a blitter. Esp. true for xfermodes, which require a colorshader to be
+ present, which is just redundant work. Since we're drawing everywhere
+ in the clip, we don't have to worry about antialiasing.
+ */
+ uint32_t procData = 0; // to avoid the warning
+ BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
+ if (proc) {
+ if (D_Dst_BitmapXferProc == proc) { // nothing to do
+ return;
+ }
+
+ SkRegion::Iterator iter(*fClip);
+ while (!iter.done()) {
+ CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
+ iter.next();
+ }
+ } else {
+ // normal case: use a blitter
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+ SkScan::FillIRect(devRect, fClip, blitter.get());
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+struct PtProcRec {
+ SkCanvas::PointMode fMode;
+ const SkPaint* fPaint;
+ const SkRegion* fClip;
+
+ // computed values
+ SkFixed fRadius;
+
+ typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
+ SkBlitter*);
+
+ bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
+ const SkRegion* clip);
+ Proc chooseProc(SkBlitter* blitter);
+};
+
+static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ SkASSERT(rec.fClip->isRect());
+ const SkIRect& r = rec.fClip->getBounds();
+
+ for (int i = 0; i < count; i++) {
+ int x = SkScalarFloor(devPts[i].fX);
+ int y = SkScalarFloor(devPts[i].fY);
+ if (r.contains(x, y)) {
+ blitter->blitH(x, y, 1);
+ }
+ }
+}
+
+static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
+ const SkPoint devPts[], int count,
+ SkBlitter* blitter) {
+ SkASSERT(rec.fClip->isRect());
+ const SkIRect& r = rec.fClip->getBounds();
+ uint32_t value;
+ const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
+ SkASSERT(bitmap);
+
+ uint16_t* addr = bitmap->getAddr16(0, 0);
+ int rb = bitmap->rowBytes();
+
+ for (int i = 0; i < count; i++) {
+ int x = SkScalarFloor(devPts[i].fX);
+ int y = SkScalarFloor(devPts[i].fY);
+ if (r.contains(x, y)) {
+// *bitmap->getAddr16(x, y) = SkToU16(value);
+ ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
+ }
+ }
+}
+
+static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ for (int i = 0; i < count; i++) {
+ int x = SkScalarFloor(devPts[i].fX);
+ int y = SkScalarFloor(devPts[i].fY);
+ if (rec.fClip->contains(x, y)) {
+ blitter->blitH(x, y, 1);
+ }
+ }
+}
+
+static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ for (int i = 0; i < count; i += 2) {
+ SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
+ }
+}
+
+static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ for (int i = 0; i < count - 1; i++) {
+ SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
+ }
+}
+
+// aa versions
+
+static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ for (int i = 0; i < count; i += 2) {
+ SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
+ }
+}
+
+static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ for (int i = 0; i < count - 1; i++) {
+ SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
+ }
+}
+
+// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
+
+static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ const SkFixed radius = rec.fRadius;
+ for (int i = 0; i < count; i++) {
+ SkFixed x = SkScalarToFixed(devPts[i].fX);
+ SkFixed y = SkScalarToFixed(devPts[i].fY);
+
+ SkXRect r;
+ r.fLeft = x - radius;
+ r.fTop = y - radius;
+ r.fRight = x + radius;
+ r.fBottom = y + radius;
+
+ SkScan::FillXRect(r, rec.fClip, blitter);
+ }
+}
+
+static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
+ int count, SkBlitter* blitter) {
+ const SkFixed radius = rec.fRadius;
+ for (int i = 0; i < count; i++) {
+ SkFixed x = SkScalarToFixed(devPts[i].fX);
+ SkFixed y = SkScalarToFixed(devPts[i].fY);
+
+ SkXRect r;
+ r.fLeft = x - radius;
+ r.fTop = y - radius;
+ r.fRight = x + radius;
+ r.fBottom = y + radius;
+
+ SkScan::AntiFillXRect(r, rec.fClip, blitter);
+ }
+}
+
+bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
+ const SkMatrix* matrix, const SkRegion* clip) {
+ if (paint.getPathEffect()) {
+ return false;
+ }
+ SkScalar width = paint.getStrokeWidth();
+ if (0 == width) {
+ fMode = mode;
+ fPaint = &paint;
+ fClip = clip;
+ fRadius = SK_Fixed1 >> 1;
+ return true;
+ }
+ if (matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
+ SkScalar sx = matrix->get(SkMatrix::kMScaleX);
+ SkScalar sy = matrix->get(SkMatrix::kMScaleY);
+ if (SkScalarNearlyZero(sx - sy)) {
+ if (sx < 0) {
+ sx = -sx;
+ }
+
+ fMode = mode;
+ fPaint = &paint;
+ fClip = clip;
+ fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
+ return true;
+ }
+ }
+ return false;
+}
+
+PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) {
+ Proc proc;
+
+ // for our arrays
+ SkASSERT(0 == SkCanvas::kPoints_PointMode);
+ SkASSERT(1 == SkCanvas::kLines_PointMode);
+ SkASSERT(2 == SkCanvas::kPolygon_PointMode);
+ SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
+
+ // first check for hairlines
+ if (0 == fPaint->getStrokeWidth()) {
+ if (fPaint->isAntiAlias()) {
+ static const Proc gAAProcs[] = {
+ aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
+ };
+ proc = gAAProcs[fMode];
+ } else {
+ if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
+ uint32_t value;
+ const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
+ if (bm && bm->config() == SkBitmap::kRGB_565_Config) {
+ proc = bw_pt_rect_16_hair_proc;
+ } else {
+ proc = bw_pt_rect_hair_proc;
+ }
+ } else {
+ static Proc gBWProcs[] = {
+ bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
+ };
+ proc = gBWProcs[fMode];
+ }
+ }
+ } else {
+ SkASSERT(SkCanvas::kPoints_PointMode == fMode);
+ if (fPaint->isAntiAlias()) {
+ proc = aa_square_proc;
+ } else {
+ proc = bw_square_proc;
+ }
+ }
+ return proc;
+}
+
+static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
+ size_t count, const SkPoint pts[],
+ const SkPaint& paint, const SkMatrix& matrix) {
+ SkIRect ibounds;
+ SkRect bounds;
+ SkScalar inset = paint.getStrokeWidth();
+
+ bounds.set(pts, count);
+ bounds.inset(-inset, -inset);
+ matrix.mapRect(&bounds);
+
+ bounds.roundOut(&ibounds);
+ return bounder->doIRect(ibounds);
+}
+
+// each of these costs 8-bytes of stack space, so don't make it too large
+// must be even for lines/polygon to work
+#define MAX_DEV_PTS 32
+
+void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
+ const SkPoint pts[], const SkPaint& paint) const {
+ // if we're in lines mode, force count to be even
+ if (SkCanvas::kLines_PointMode == mode) {
+ count &= ~(size_t)1;
+ }
+
+ if ((long)count <= 0) {
+ return;
+ }
+
+ SkAutoRestoreBounder arb;
+
+ if (fBounder) {
+ if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
+ return;
+ }
+ // clear the bounder for the rest of this function, so we don't call it
+ // again later if we happen to call ourselves for drawRect, drawPath,
+ // etc.
+ arb.clearBounder(this);
+ }
+
+ SkASSERT(pts != NULL);
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ PtProcRec rec;
+ if (rec.init(mode, paint, fMatrix, fClip)) {
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+
+ SkPoint devPts[MAX_DEV_PTS];
+ const SkMatrix* matrix = fMatrix;
+ SkBlitter* bltr = blitter.get();
+ PtProcRec::Proc proc = rec.chooseProc(bltr);
+ // we have to back up subsequent passes if we're in polygon mode
+ const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
+
+ do {
+ size_t n = count;
+ if (n > MAX_DEV_PTS) {
+ n = MAX_DEV_PTS;
+ }
+ matrix->mapPoints(devPts, pts, n);
+ proc(rec, devPts, n, bltr);
+ pts += n - backup;
+ SkASSERT(count >= n);
+ count -= n;
+ if (count > 0) {
+ count += backup;
+ }
+ } while (count != 0);
+ } else {
+ switch (mode) {
+ case SkCanvas::kPoints_PointMode: {
+ // temporarily mark the paint as filling.
+ SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
+
+ SkScalar width = paint.getStrokeWidth();
+ SkScalar radius = SkScalarHalf(width);
+
+ if (paint.getStrokeCap() == SkPaint::kRound_Cap) {
+ SkPath path;
+ SkMatrix preMatrix;
+
+ path.addCircle(0, 0, radius);
+ for (size_t i = 0; i < count; i++) {
+ preMatrix.setTranslate(pts[i].fX, pts[i].fY);
+ // pass true for the last point, since we can modify
+ // then path then
+ this->drawPath(path, paint, &preMatrix, (count-1) == i);
+ }
+ } else {
+ SkRect r;
+
+ for (size_t i = 0; i < count; i++) {
+ r.fLeft = pts[i].fX - radius;
+ r.fTop = pts[i].fY - radius;
+ r.fRight = r.fLeft + width;
+ r.fBottom = r.fTop + width;
+ this->drawRect(r, paint);
+ }
+ }
+ break;
+ }
+ case SkCanvas::kLines_PointMode:
+ case SkCanvas::kPolygon_PointMode: {
+ count -= 1;
+ SkPath path;
+ SkPaint p(paint);
+ p.setStyle(SkPaint::kStroke_Style);
+ size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
+ for (size_t i = 0; i < count; i += inc) {
+ path.moveTo(pts[i]);
+ path.lineTo(pts[i+1]);
+ this->drawPath(path, p, NULL, true);
+ path.rewind();
+ }
+ break;
+ }
+ }
+ }
+}
+
+static inline SkPoint* as_lefttop(SkRect* r) {
+ return (SkPoint*)(void*)r;
+}
+
+static inline SkPoint* as_rightbottom(SkRect* r) {
+ return ((SkPoint*)(void*)r) + 1;
+}
+
+void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ // complex enough to draw as a path
+ if (paint.getPathEffect() || paint.getMaskFilter() ||
+ paint.getRasterizer() || !fMatrix->rectStaysRect() ||
+ (paint.getStyle() != SkPaint::kFill_Style &&
+ SkScalarHalf(paint.getStrokeWidth()) > 0)) {
+ SkPath tmp;
+ tmp.addRect(rect);
+ tmp.setFillType(SkPath::kWinding_FillType);
+ this->drawPath(tmp, paint);
+ return;
+ }
+
+ const SkMatrix& matrix = *fMatrix;
+ SkRect devRect;
+
+ // transform rect into devRect
+ {
+ matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0));
+ matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1));
+ devRect.sort();
+ }
+
+ if (fBounder && !fBounder->doRect(devRect, paint)) {
+ return;
+ }
+
+ // look for the quick exit, before we build a blitter
+ {
+ SkIRect ir;
+ devRect.roundOut(&ir);
+ if (fClip->quickReject(ir))
+ return;
+ }
+
+ SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint);
+ SkBlitter* blitter = blitterStorage.get();
+ const SkRegion* clip = fClip;
+
+ if (paint.getStyle() == SkPaint::kFill_Style) {
+ if (paint.isAntiAlias()) {
+ SkScan::AntiFillRect(devRect, clip, blitter);
+ } else {
+ SkScan::FillRect(devRect, clip, blitter);
+ }
+ } else {
+ if (paint.isAntiAlias()) {
+ SkScan::AntiHairRect(devRect, clip, blitter);
+ } else {
+ SkScan::HairRect(devRect, clip, blitter);
+ }
+ }
+}
+
+void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
+ if (srcM.fBounds.isEmpty()) {
+ return;
+ }
+
+ SkMask dstM;
+ const SkMask* mask = &srcM;
+
+ dstM.fImage = NULL;
+ SkAutoMaskImage ami(&dstM, false);
+
+ if (paint.getMaskFilter() &&
+ paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
+ mask = &dstM;
+ }
+
+ if (fBounder && !fBounder->doIRect(mask->fBounds)) {
+ return;
+ }
+
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+
+ blitter->blitMaskRegion(*mask, *fClip);
+}
+
+class SkAutoPaintRestoreColorStrokeWidth {
+public:
+ SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) {
+ fPaint = (SkPaint*)&paint;
+ fColor = paint.getColor();
+ fWidth = paint.getStrokeWidth();
+ }
+ ~SkAutoPaintRestoreColorStrokeWidth() {
+ fPaint->setColor(fColor);
+ fPaint->setStrokeWidth(fWidth);
+ }
+
+private:
+ SkPaint* fPaint;
+ SkColor fColor;
+ SkScalar fWidth;
+};
+
+void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint,
+ const SkMatrix* prePathMatrix, bool pathIsMutable) const {
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ SkPath* pathPtr = (SkPath*)&origSrcPath;
+ bool doFill = true;
+ SkPath tmpPath;
+ SkMatrix tmpMatrix;
+ const SkMatrix* matrix = fMatrix;
+
+ if (prePathMatrix) {
+ if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style ||
+ paint.getRasterizer()) {
+ SkPath* result = pathPtr;
+
+ if (!pathIsMutable) {
+ result = &tmpPath;
+ pathIsMutable = true;
+ }
+ pathPtr->transform(*prePathMatrix, result);
+ pathPtr = result;
+ } else {
+ if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
+ // overflow
+ return;
+ }
+ matrix = &tmpMatrix;
+ }
+ }
+ // at this point we're done with prePathMatrix
+ SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
+
+ /*
+ If the device thickness < 1.0, then make it a hairline, and
+ modulate alpha if the thickness is even smaller (e.g. thickness == 0.5
+ should modulate the alpha by 1/2)
+ */
+
+ SkAutoPaintRestoreColorStrokeWidth aprc(paint);
+
+ if (paint.getStyle() == SkPaint::kStroke_Style &&
+ paint.getXfermode() == NULL &&
+ (matrix->getType() & SkMatrix::kPerspective_Mask) == 0) {
+ SkScalar width = paint.getStrokeWidth();
+ if (width > 0) {
+ width = matrix->mapRadius(paint.getStrokeWidth());
+ if (width < SK_Scalar1) {
+ int scale = (int)SkScalarMul(width, 256);
+ int alpha = paint.getAlpha() * scale >> 8;
+
+ // pretend to be a hairline, with a modulated alpha
+ ((SkPaint*)&paint)->setAlpha(alpha);
+ ((SkPaint*)&paint)->setStrokeWidth(0);
+
+// SkDebugf("------ convert to hairline %d\n", scale);
+ }
+ }
+ }
+
+ if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
+ doFill = paint.getFillPath(*pathPtr, &tmpPath);
+ pathPtr = &tmpPath;
+ }
+
+ if (paint.getRasterizer()) {
+ SkMask mask;
+ if (paint.getRasterizer()->rasterize(*pathPtr, *matrix,
+ &fClip->getBounds(), paint.getMaskFilter(), &mask,
+ SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
+ this->drawDevMask(mask, paint);
+ SkMask::FreeImage(mask.fImage);
+ }
+ return;
+ }
+
+ // avoid possibly allocating a new path in transform if we can
+ SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
+
+ // transform the path into device space
+ pathPtr->transform(*matrix, devPathPtr);
+
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+
+ // how does filterPath() know to fill or hairline the path??? <mrr>
+ if (paint.getMaskFilter() &&
+ paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip,
+ fBounder, blitter.get())) {
+ return; // filterPath() called the blitter, so we're done
+ }
+
+ if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) {
+ return;
+ }
+
+ if (doFill) {
+ if (paint.isAntiAlias()) {
+ SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get());
+ } else {
+ SkScan::FillPath(*devPathPtr, *fClip, blitter.get());
+ }
+ } else { // hairline
+ if (paint.isAntiAlias()) {
+ SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get());
+ } else {
+ SkScan::HairPath(*devPathPtr, fClip, blitter.get());
+ }
+ }
+}
+
+static inline bool just_translate(const SkMatrix& m) {
+ return (m.getType() & ~SkMatrix::kTranslate_Mask) == 0;
+}
+
+void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
+ const SkPaint& paint) const {
+ SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config);
+
+ if (just_translate(*fMatrix)) {
+ int ix = SkScalarRound(fMatrix->getTranslateX());
+ int iy = SkScalarRound(fMatrix->getTranslateY());
+
+ SkMask mask;
+ mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
+ mask.fFormat = SkMask::kA8_Format;
+ mask.fRowBytes = bitmap.rowBytes();
+ mask.fImage = bitmap.getAddr8(0, 0);
+
+ this->drawDevMask(mask, paint);
+ } else { // need to xform the bitmap first
+ SkRect r;
+ SkMask mask;
+
+ r.set(0, 0,
+ SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
+ fMatrix->mapRect(&r);
+ r.round(&mask.fBounds);
+
+ // set the mask's bounds to the transformed bitmap-bounds,
+ // clipped to the actual device
+ {
+ SkIRect devBounds;
+ devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
+ // need intersect(l, t, r, b) on irect
+ if (!mask.fBounds.intersect(devBounds)) {
+ return;
+ }
+ }
+ mask.fFormat = SkMask::kA8_Format;
+ mask.fRowBytes = SkAlign4(mask.fBounds.width());
+
+ // allocate (and clear) our temp buffer to hold the transformed bitmap
+ size_t size = mask.computeImageSize();
+ SkAutoMalloc storage(size);
+ mask.fImage = (uint8_t*)storage.get();
+ memset(mask.fImage, 0, size);
+
+ // now draw our bitmap(src) into mask(dst), transformed by the matrix
+ {
+ SkBitmap device;
+ device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
+ mask.fBounds.height(), mask.fRowBytes);
+ device.setPixels(mask.fImage);
+
+ SkCanvas c(device);
+ // need the unclipped top/left for the translate
+ c.translate(-SkIntToScalar(mask.fBounds.fLeft),
+ -SkIntToScalar(mask.fBounds.fTop));
+ c.concat(*fMatrix);
+ c.drawBitmap(bitmap, 0, 0, NULL);
+ }
+ this->drawDevMask(mask, paint);
+ }
+}
+
+static bool clipped_out(const SkMatrix& m, const SkRegion& c,
+ const SkRect& srcR) {
+ SkRect dstR;
+ SkIRect devIR;
+
+ m.mapRect(&dstR, srcR);
+ dstR.roundOut(&devIR);
+ return c.quickReject(devIR);
+}
+
+static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip,
+ int width, int height) {
+ SkRect r;
+ r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
+ return clipped_out(matrix, clip, r);
+}
+
+void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
+ const SkPaint& paint) const {
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (fClip->isEmpty() ||
+ bitmap.width() == 0 || bitmap.height() == 0 ||
+ bitmap.getConfig() == SkBitmap::kNo_Config ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ // run away on too-big bitmaps for now (exceed 16.16)
+ if (bitmap.width() > 32767 || bitmap.height() > 32767) {
+ return;
+ }
+
+ SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
+
+ SkMatrix matrix;
+ if (!matrix.setConcat(*fMatrix, prematrix)) {
+ return;
+ }
+
+ // do I need to call the bounder first???
+ if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) {
+ return;
+ }
+
+ // only lock the pixels if we passed the clip test
+ SkAutoLockPixels alp(bitmap);
+ // after the lock, check if we are valid
+ if (!bitmap.readyToDraw()) {
+ return;
+ }
+
+ if (bitmap.getConfig() != SkBitmap::kA8_Config && just_translate(matrix)) {
+ int ix = SkScalarRound(matrix.getTranslateX());
+ int iy = SkScalarRound(matrix.getTranslateY());
+ uint32_t storage[kBlitterStorageLongCount];
+ SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
+ ix, iy, storage, sizeof(storage));
+ if (blitter) {
+ SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
+
+ SkIRect ir;
+ ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
+
+ if (fBounder && !fBounder->doIRect(ir)) {
+ return;
+ }
+
+ SkRegion::Cliperator iter(*fClip, ir);
+ const SkIRect& cr = iter.rect();
+
+ for (; !iter.done(); iter.next()) {
+ SkASSERT(!cr.isEmpty());
+ blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
+ }
+ return;
+ }
+#if 0
+ SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n",
+ bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(),
+ paint.getXfermode(), paint.getAlpha(), paint.getColorFilter());
+#endif
+ }
+
+ // now make a temp draw on the stack, and use it
+ //
+ SkDraw draw(*this);
+ draw.fMatrix = &matrix;
+
+ if (bitmap.getConfig() == SkBitmap::kA8_Config) {
+ draw.drawBitmapAsMask(bitmap, paint);
+ } else {
+ SkAutoBitmapShaderInstall install(bitmap, &paint);
+
+ SkRect r;
+ r.set(0, 0, SkIntToScalar(bitmap.width()),
+ SkIntToScalar(bitmap.height()));
+ // is this ok if paint has a rasterizer?
+ draw.drawRect(r, paint);
+ }
+}
+
+void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
+ const SkPaint& paint) const {
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (fClip->isEmpty() ||
+ bitmap.width() == 0 || bitmap.height() == 0 ||
+ bitmap.getConfig() == SkBitmap::kNo_Config ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ SkIRect bounds;
+ bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
+
+ if (fClip->quickReject(bounds)) {
+ return; // nothing to draw
+ }
+
+ SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
+
+ if (NULL == paint.getColorFilter()) {
+ uint32_t storage[kBlitterStorageLongCount];
+ SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
+ x, y, storage, sizeof(storage));
+
+ if (blitter) {
+ SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
+
+ if (fBounder && !fBounder->doIRect(bounds)) {
+ return;
+ }
+
+ SkRegion::Cliperator iter(*fClip, bounds);
+ const SkIRect& cr = iter.rect();
+
+ for (; !iter.done(); iter.next()) {
+ SkASSERT(!cr.isEmpty());
+ blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
+ }
+ return;
+ }
+ }
+
+ SkAutoBitmapShaderInstall install(bitmap, &paint);
+
+ SkMatrix matrix;
+ SkRect r;
+
+ // get a scalar version of our rect
+ r.set(bounds);
+
+ // tell the shader our offset
+ matrix.setTranslate(r.fLeft, r.fTop);
+ paint.getShader()->setLocalMatrix(matrix);
+
+ SkDraw draw(*this);
+ matrix.reset();
+ draw.fMatrix = &matrix;
+ // call ourself with a rect
+ // is this OK if paint has a rasterizer?
+ draw.drawRect(r, paint);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "SkScalerContext.h"
+#include "SkGlyphCache.h"
+#include "SkUtils.h"
+
+static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
+ const char text[], size_t byteLength, SkVector* stopVector) {
+ SkFixed x = 0, y = 0;
+ const char* stop = text + byteLength;
+
+ SkAutoKern autokern;
+
+ while (text < stop) {
+ // don't need x, y here, since all subpixel variants will have the
+ // same advance
+ const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
+
+ x += autokern.adjust(glyph) + glyph.fAdvanceX;
+ y += glyph.fAdvanceY;
+ }
+ stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
+
+ SkASSERT(text == stop);
+}
+
+void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
+ SkScalar x, SkScalar y,
+ const SkPaint& paint) const {
+ SkDEBUGCODE(this->validate();)
+
+ SkTextToPathIter iter(text, byteLength, paint, true, true);
+
+ SkMatrix matrix;
+ matrix.setScale(iter.getPathScale(), iter.getPathScale());
+ matrix.postTranslate(x, y);
+
+ const SkPath* iterPath;
+ SkScalar xpos, prevXPos = 0;
+
+ while ((iterPath = iter.next(&xpos)) != NULL) {
+ matrix.postTranslate(xpos - prevXPos, 0);
+ this->drawPath(*iterPath, iter.getPaint(), &matrix, false);
+ prevXPos = xpos;
+ }
+}
+
+#define kStdStrikeThru_Offset (-SK_Scalar1 * 6 / 21)
+#define kStdUnderline_Offset (SK_Scalar1 / 9)
+#define kStdUnderline_Thickness (SK_Scalar1 / 18)
+
+static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint,
+ const SkRect& r, SkScalar textSize) {
+ if (paint.getStyle() == SkPaint::kFill_Style) {
+ draw->drawRect(r, paint);
+ } else {
+ SkPaint p(paint);
+ p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
+ draw->drawRect(r, p);
+ }
+}
+
+static void handle_aftertext(const SkDraw* draw, const SkPaint& paint,
+ SkScalar width, const SkPoint& start) {
+ uint32_t flags = paint.getFlags();
+
+ if (flags & (SkPaint::kUnderlineText_Flag |
+ SkPaint::kStrikeThruText_Flag)) {
+ SkScalar textSize = paint.getTextSize();
+ SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness);
+ SkRect r;
+
+ r.fLeft = start.fX;
+ r.fRight = start.fX + width;
+
+ if (flags & SkPaint::kUnderlineText_Flag) {
+ SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset,
+ start.fY);
+ r.fTop = offset;
+ r.fBottom = offset + height;
+ draw_paint_rect(draw, paint, r, textSize);
+ }
+ if (flags & SkPaint::kStrikeThruText_Flag) {
+ SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset,
+ start.fY);
+ r.fTop = offset;
+ r.fBottom = offset + height;
+ draw_paint_rect(draw, paint, r, textSize);
+ }
+ }
+}
+
+// disable warning : local variable used without having been initialized
+#if defined _WIN32 && _MSC_VER >= 1300
+#pragma warning ( push )
+#pragma warning ( disable : 4701 )
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+
+static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
+ const SkGlyph& glyph, int left, int top) {
+ SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
+ SkASSERT(state.fClip->isRect());
+ SkASSERT(NULL == state.fBounder);
+ SkASSERT(state.fClipBounds == state.fClip->getBounds());
+
+ left += glyph.fLeft;
+ top += glyph.fTop;
+
+ int right = left + glyph.fWidth;
+ int bottom = top + glyph.fHeight;
+
+ SkMask mask;
+ SkIRect storage;
+ SkIRect* bounds = &mask.fBounds;
+
+ mask.fBounds.set(left, top, right, bottom);
+
+ // this extra test is worth it, assuming that most of the time it succeeds
+ // since we can avoid writing to storage
+ if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
+ if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
+ return;
+ bounds = &storage;
+ }
+
+ uint8_t* aa = (uint8_t*)glyph.fImage;
+ if (NULL == aa) {
+ aa = (uint8_t*)state.fCache->findImage(glyph);
+ if (NULL == aa) {
+ return; // can't rasterize glyph
+ }
+ }
+
+ mask.fRowBytes = glyph.rowBytes();
+ mask.fFormat = glyph.fMaskFormat;
+ mask.fImage = aa;
+ state.fBlitter->blitMask(mask, *bounds);
+}
+
+static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
+ const SkGlyph& glyph, int left, int top) {
+ SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
+ SkASSERT(!state.fClip->isRect());
+ SkASSERT(NULL == state.fBounder);
+
+ SkMask mask;
+
+ left += glyph.fLeft;
+ top += glyph.fTop;
+
+ mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
+ SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
+
+ if (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ const uint8_t* aa = (const uint8_t*)glyph.fImage;
+ if (NULL == aa) {
+ aa = (uint8_t*)state.fCache->findImage(glyph);
+ if (NULL == aa) {
+ return;
+ }
+ }
+
+ mask.fRowBytes = glyph.rowBytes();
+ mask.fFormat = glyph.fMaskFormat;
+ mask.fImage = (uint8_t*)aa;
+ do {
+ state.fBlitter->blitMask(mask, cr);
+ clipper.next();
+ } while (!clipper.done());
+ }
+}
+
+static void D1G_Bounder(const SkDraw1Glyph& state,
+ const SkGlyph& glyph, int left, int top) {
+ SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
+
+ SkMask mask;
+
+ left += glyph.fLeft;
+ top += glyph.fTop;
+
+ mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
+ SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
+
+ if (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ const uint8_t* aa = (const uint8_t*)glyph.fImage;
+ if (NULL == aa) {
+ aa = (uint8_t*)state.fCache->findImage(glyph);
+ if (NULL == aa) {
+ return;
+ }
+ }
+
+ if (state.fBounder->doIRect(cr)) {
+ mask.fRowBytes = glyph.rowBytes();
+ mask.fFormat = glyph.fMaskFormat;
+ mask.fImage = (uint8_t*)aa;
+ do {
+ state.fBlitter->blitMask(mask, cr);
+ clipper.next();
+ } while (!clipper.done());
+ }
+ }
+}
+
+SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
+ SkGlyphCache* cache) {
+ fDraw = draw;
+ fBounder = draw->fBounder;
+ fClip = draw->fClip;
+ fClipBounds = fClip->getBounds();
+ fBlitter = blitter;
+ fCache = cache;
+
+ if (draw->fProcs && draw->fProcs->fD1GProc) {
+ return draw->fProcs->fD1GProc;
+ }
+
+ if (NULL == fBounder) {
+ if (fClip->isRect()) {
+ return D1G_NoBounder_RectClip;
+ } else {
+ return D1G_NoBounder_RgnClip;
+ }
+ } else {
+ return D1G_Bounder;
+ }
+}
+
+enum RoundBaseline {
+ kDont_Round_Baseline,
+ kRound_X_Baseline,
+ kRound_Y_Baseline
+};
+
+static RoundBaseline computeRoundBaseline(const SkMatrix& mat) {
+ if (mat[1] == 0 && mat[3] == 0) {
+ // we're 0 or 180 degrees, round the y coordinate of the baseline
+ return kRound_Y_Baseline;
+ } else if (mat[0] == 0 && mat[4] == 0) {
+ // we're 90 or 270 degrees, round the x coordinate of the baseline
+ return kRound_X_Baseline;
+ } else {
+ return kDont_Round_Baseline;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkDraw::drawText(const char text[], size_t byteLength,
+ SkScalar x, SkScalar y, const SkPaint& paint) const {
+ SkASSERT(byteLength == 0 || text != NULL);
+
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (text == NULL || byteLength == 0 ||
+ fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ SkScalar underlineWidth = 0;
+ SkPoint underlineStart;
+
+ underlineStart.set(0, 0); // to avoid warning
+ if (paint.getFlags() & (SkPaint::kUnderlineText_Flag |
+ SkPaint::kStrikeThruText_Flag)) {
+ underlineWidth = paint.measureText(text, byteLength);
+
+ SkScalar offsetX = 0;
+ if (paint.getTextAlign() == SkPaint::kCenter_Align) {
+ offsetX = SkScalarHalf(underlineWidth);
+ } else if (paint.getTextAlign() == SkPaint::kRight_Align) {
+ offsetX = underlineWidth;
+ }
+ underlineStart.set(x - offsetX, y);
+ }
+
+ if (/*paint.isLinearText() ||*/
+ (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
+ this->drawText_asPaths(text, byteLength, x, y, paint);
+ handle_aftertext(this, paint, underlineWidth, underlineStart);
+ return;
+ }
+
+ SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
+
+ SkAutoGlyphCache autoCache(paint, fMatrix);
+ SkGlyphCache* cache = autoCache.getCache();
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+
+ // transform our starting point
+ {
+ SkPoint loc;
+ fMatrix->mapXY(x, y, &loc);
+ x = loc.fX;
+ y = loc.fY;
+ }
+
+ // need to measure first
+ if (paint.getTextAlign() != SkPaint::kLeft_Align) {
+ SkVector stop;
+
+ measure_text(cache, glyphCacheProc, text, byteLength, &stop);
+
+ SkScalar stopX = stop.fX;
+ SkScalar stopY = stop.fY;
+
+ if (paint.getTextAlign() == SkPaint::kCenter_Align) {
+ stopX = SkScalarHalf(stopX);
+ stopY = SkScalarHalf(stopY);
+ }
+ x -= stopX;
+ y -= stopY;
+ }
+
+ SkFixed fx = SkScalarToFixed(x);
+ SkFixed fy = SkScalarToFixed(y);
+ const char* stop = text + byteLength;
+
+ if (paint.isSubpixelText()) {
+ RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
+ if (kRound_Y_Baseline == roundBaseline) {
+ fy = (fy + 0x8000) & ~0xFFFF;
+ } else if (kRound_X_Baseline == roundBaseline) {
+ fx = (fx + 0x8000) & ~0xFFFF;
+ }
+ } else {
+ // apply the bias here, so we don't have to add 1/2 in the loop
+ fx += SK_Fixed1/2;
+ fy += SK_Fixed1/2;
+ }
+
+ SkAutoKern autokern;
+ SkDraw1Glyph d1g;
+ SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache);
+
+ while (text < stop) {
+ const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy);
+
+ fx += autokern.adjust(glyph);
+
+ if (glyph.fWidth) {
+ proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
+ }
+ fx += glyph.fAdvanceX;
+ fy += glyph.fAdvanceY;
+ }
+
+ if (underlineWidth) {
+ autoCache.release(); // release this now to free up the RAM
+ handle_aftertext(this, paint, underlineWidth, underlineStart);
+ }
+}
+
+// last parameter is interpreted as SkFixed [x, y]
+// return the fixed position, which may be rounded or not by the caller
+// e.g. subpixel doesn't round
+typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
+
+static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph,
+ SkIPoint* dst) {
+ dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
+}
+
+static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph,
+ SkIPoint* dst) {
+ dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
+ SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
+}
+
+static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph,
+ SkIPoint* dst) {
+ dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
+ SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
+}
+
+static AlignProc pick_align_proc(SkPaint::Align align) {
+ static const AlignProc gProcs[] = {
+ leftAlignProc, centerAlignProc, rightAlignProc
+ };
+
+ SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
+
+ return gProcs[align];
+}
+
+class TextMapState {
+public:
+ mutable SkPoint fLoc;
+
+ TextMapState(const SkMatrix& matrix, SkScalar y)
+ : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
+
+ typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
+
+ Proc pickProc(int scalarsPerPosition);
+
+private:
+ const SkMatrix& fMatrix;
+ SkMatrix::MapXYProc fProc;
+ SkScalar fY; // ignored by MapXYProc
+ // these are only used by Only... procs
+ SkScalar fScaleX, fTransX, fTransformedY;
+
+ static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
+ state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
+ }
+
+ static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
+ state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
+ }
+
+ static void MapOnlyScaleXProc(const TextMapState& state,
+ const SkScalar pos[]) {
+ state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
+ state.fTransformedY);
+ }
+
+ static void MapOnlyTransXProc(const TextMapState& state,
+ const SkScalar pos[]) {
+ state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
+ }
+};
+
+TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
+ SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
+
+ if (1 == scalarsPerPosition) {
+ unsigned mtype = fMatrix.getType();
+ if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
+ return MapXProc;
+ } else {
+ fScaleX = fMatrix.getScaleX();
+ fTransX = fMatrix.getTranslateX();
+ fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
+ fMatrix.getTranslateY();
+ return (mtype & SkMatrix::kScale_Mask) ?
+ MapOnlyScaleXProc : MapOnlyTransXProc;
+ }
+ } else {
+ return MapXYProc;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void SkDraw::drawPosText(const char text[], size_t byteLength,
+ const SkScalar pos[], SkScalar constY,
+ int scalarsPerPosition, const SkPaint& paint) const {
+ SkASSERT(byteLength == 0 || text != NULL);
+ SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
+
+ SkDEBUGCODE(this->validate();)
+
+ // nothing to draw
+ if (text == NULL || byteLength == 0 ||
+ fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ if (/*paint.isLinearText() ||*/
+ (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
+ // TODO !!!!
+// this->drawText_asPaths(text, byteLength, x, y, paint);
+ return;
+ }
+
+ SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
+ SkAutoGlyphCache autoCache(paint, fMatrix);
+ SkGlyphCache* cache = autoCache.getCache();
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
+
+ const char* stop = text + byteLength;
+ AlignProc alignProc = pick_align_proc(paint.getTextAlign());
+ SkDraw1Glyph d1g;
+ SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache);
+ TextMapState tms(*fMatrix, constY);
+ TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
+
+ if (paint.isSubpixelText()) {
+ // maybe we should skip the rounding if linearText is set
+ RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
+
+ if (SkPaint::kLeft_Align == paint.getTextAlign()) {
+ while (text < stop) {
+ tmsProc(tms, pos);
+
+ SkFixed fx = SkScalarToFixed(tms.fLoc.fX);
+ SkFixed fy = SkScalarToFixed(tms.fLoc.fY);
+
+ if (kRound_Y_Baseline == roundBaseline) {
+ fy = (fy + 0x8000) & ~0xFFFF;
+ } else if (kRound_X_Baseline == roundBaseline) {
+ fx = (fx + 0x8000) & ~0xFFFF;
+ }
+
+ const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy);
+
+ if (glyph.fWidth) {
+ proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
+ }
+ pos += scalarsPerPosition;
+ }
+ } else {
+ while (text < stop) {
+ const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0);
+
+ if (glyph->fWidth) {
+ SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;)
+ SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;)
+
+ SkFixed fx, fy;
+ tmsProc(tms, pos);
+
+ {
+ SkIPoint fixedLoc;
+ alignProc(tms.fLoc, *glyph, &fixedLoc);
+ fx = fixedLoc.fX;
+ fy = fixedLoc.fY;
+
+ if (kRound_Y_Baseline == roundBaseline) {
+ fy = (fy + 0x8000) & ~0xFFFF;
+ } else if (kRound_X_Baseline == roundBaseline) {
+ fx = (fx + 0x8000) & ~0xFFFF;
+ }
+ }
+
+ // have to call again, now that we've been "aligned"
+ glyph = &glyphCacheProc(cache, &text, fx, fy);
+ // the assumption is that the advance hasn't changed
+ SkASSERT(prevAdvX == glyph->fAdvanceX);
+ SkASSERT(prevAdvY == glyph->fAdvanceY);
+
+ proc(d1g, *glyph, SkFixedFloor(fx), SkFixedFloor(fy));
+ }
+ pos += scalarsPerPosition;
+ }
+ }
+ } else { // not subpixel
+ while (text < stop) {
+ // the last 2 parameters are ignored
+ const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
+
+ if (glyph.fWidth) {
+ tmsProc(tms, pos);
+
+ SkIPoint fixedLoc;
+ alignProc(tms.fLoc, glyph, &fixedLoc);
+
+ proc(d1g, glyph,
+ SkFixedRound(fixedLoc.fX), SkFixedRound(fixedLoc.fY));
+ }
+ pos += scalarsPerPosition;
+ }
+ }
+}
+
+#if defined _WIN32 && _MSC_VER >= 1300
+#pragma warning ( pop )
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "SkPathMeasure.h"
+
+static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
+ SkPathMeasure& meas, const SkMatrix& matrix) {
+ SkMatrix::MapXYProc proc = matrix.getMapXYProc();
+
+ for (int i = 0; i < count; i++) {
+ SkPoint pos;
+ SkVector tangent;
+
+ proc(matrix, src[i].fX, src[i].fY, &pos);
+ SkScalar sx = pos.fX;
+ SkScalar sy = pos.fY;
+
+ meas.getPosTan(sx, &pos, &tangent);
+
+ /* This is the old way (that explains our approach but is way too slow
+ SkMatrix matrix;
+ SkPoint pt;
+
+ pt.set(sx, sy);
+ matrix.setSinCos(tangent.fY, tangent.fX);
+ matrix.preTranslate(-sx, 0);
+ matrix.postTranslate(pos.fX, pos.fY);
+ matrix.mapPoints(&dst[i], &pt, 1);
+ */
+ dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
+ pos.fY + SkScalarMul(tangent.fX, sy));
+ }
+}
+
+/* TODO
+
+ Need differentially more subdivisions when the follow-path is curvy. Not sure how to
+ determine that, but we need it. I guess a cheap answer is let the caller tell us,
+ but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
+*/
+static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
+ const SkMatrix& matrix) {
+ SkPath::Iter iter(src, false);
+ SkPoint srcP[4], dstP[3];
+ SkPath::Verb verb;
+
+ while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
+ switch (verb) {
+ case SkPath::kMove_Verb:
+ morphpoints(dstP, srcP, 1, meas, matrix);
+ dst->moveTo(dstP[0]);
+ break;
+ case SkPath::kLine_Verb:
+ // turn lines into quads to look bendy
+ srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
+ srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
+ morphpoints(dstP, srcP, 2, meas, matrix);
+ dst->quadTo(dstP[0], dstP[1]);
+ break;
+ case SkPath::kQuad_Verb:
+ morphpoints(dstP, &srcP[1], 2, meas, matrix);
+ dst->quadTo(dstP[0], dstP[1]);
+ break;
+ case SkPath::kCubic_Verb:
+ morphpoints(dstP, &srcP[1], 3, meas, matrix);
+ dst->cubicTo(dstP[0], dstP[1], dstP[2]);
+ break;
+ case SkPath::kClose_Verb:
+ dst->close();
+ break;
+ default:
+ SkASSERT(!"unknown verb");
+ break;
+ }
+ }
+}
+
+void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
+ const SkPath& follow, const SkMatrix* matrix,
+ const SkPaint& paint) const {
+ SkASSERT(byteLength == 0 || text != NULL);
+
+ // nothing to draw
+ if (text == NULL || byteLength == 0 ||
+ fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ SkTextToPathIter iter(text, byteLength, paint, true, true);
+ SkPathMeasure meas(follow, false);
+ SkScalar hOffset = 0;
+
+ // need to measure first
+ if (paint.getTextAlign() != SkPaint::kLeft_Align) {
+ SkScalar pathLen = meas.getLength();
+ if (paint.getTextAlign() == SkPaint::kCenter_Align) {
+ pathLen = SkScalarHalf(pathLen);
+ }
+ hOffset += pathLen;
+ }
+
+ const SkPath* iterPath;
+ SkScalar xpos;
+ SkMatrix scaledMatrix;
+ SkScalar scale = iter.getPathScale();
+
+ scaledMatrix.setScale(scale, scale);
+
+ while ((iterPath = iter.next(&xpos)) != NULL) {
+ SkPath tmp;
+ SkMatrix m(scaledMatrix);
+
+ m.postTranslate(xpos + hOffset, 0);
+ if (matrix) {
+ m.postConcat(*matrix);
+ }
+ morphpath(&tmp, *iterPath, meas, m);
+ this->drawPath(tmp, iter.getPaint());
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+struct VertState {
+ int f0, f1, f2;
+
+ VertState(int vCount, const uint16_t indices[], int indexCount)
+ : fIndices(indices) {
+ fCurrIndex = 0;
+ if (indices) {
+ fCount = indexCount;
+ } else {
+ fCount = vCount;
+ }
+ }
+
+ typedef bool (*Proc)(VertState*);
+ Proc chooseProc(SkCanvas::VertexMode mode);
+
+private:
+ int fCount;
+ int fCurrIndex;
+ const uint16_t* fIndices;
+
+ static bool Triangles(VertState*);
+ static bool TrianglesX(VertState*);
+ static bool TriangleStrip(VertState*);
+ static bool TriangleStripX(VertState*);
+ static bool TriangleFan(VertState*);
+ static bool TriangleFanX(VertState*);
+};
+
+bool VertState::Triangles(VertState* state) {
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f0 = index + 0;
+ state->f1 = index + 1;
+ state->f2 = index + 2;
+ state->fCurrIndex = index + 3;
+ return true;
+}
+
+bool VertState::TrianglesX(VertState* state) {
+ const uint16_t* indices = state->fIndices;
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f0 = indices[index + 0];
+ state->f1 = indices[index + 1];
+ state->f2 = indices[index + 2];
+ state->fCurrIndex = index + 3;
+ return true;
+}
+
+bool VertState::TriangleStrip(VertState* state) {
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f2 = index + 2;
+ if (index & 1) {
+ state->f0 = index + 1;
+ state->f1 = index + 0;
+ } else {
+ state->f0 = index + 0;
+ state->f1 = index + 1;
+ }
+ state->fCurrIndex = index + 1;
+ return true;
+}
+
+bool VertState::TriangleStripX(VertState* state) {
+ const uint16_t* indices = state->fIndices;
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f2 = indices[index + 2];
+ if (index & 1) {
+ state->f0 = indices[index + 1];
+ state->f1 = indices[index + 0];
+ } else {
+ state->f0 = indices[index + 0];
+ state->f1 = indices[index + 1];
+ }
+ state->fCurrIndex = index + 1;
+ return true;
+}
+
+bool VertState::TriangleFan(VertState* state) {
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f0 = 0;
+ state->f1 = index + 1;
+ state->f2 = index + 2;
+ state->fCurrIndex = index + 1;
+ return true;
+}
+
+bool VertState::TriangleFanX(VertState* state) {
+ const uint16_t* indices = state->fIndices;
+ int index = state->fCurrIndex;
+ if (index + 3 > state->fCount) {
+ return false;
+ }
+ state->f0 = indices[0];
+ state->f1 = indices[index + 1];
+ state->f2 = indices[index + 2];
+ state->fCurrIndex = index + 1;
+ return true;
+}
+
+VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
+ switch (mode) {
+ case SkCanvas::kTriangles_VertexMode:
+ return fIndices ? TrianglesX : Triangles;
+ case SkCanvas::kTriangleStrip_VertexMode:
+ return fIndices ? TriangleStripX : TriangleStrip;
+ case SkCanvas::kTriangleFan_VertexMode:
+ return fIndices ? TriangleFanX : TriangleFan;
+ default:
+ return NULL;
+ }
+}
+
+typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*,
+ SkBlitter*);
+
+static HairProc ChooseHairProc(bool doAntiAlias) {
+ return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
+}
+
+static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
+ const SkPoint texs[], SkMatrix* matrix) {
+ SkPoint src[3], dst[3];
+
+ src[0] = texs[state.f0];
+ src[1] = texs[state.f1];
+ src[2] = texs[state.f2];
+ dst[0] = verts[state.f0];
+ dst[1] = verts[state.f1];
+ dst[2] = verts[state.f2];
+ return matrix->setPolyToPoly(src, dst, 3);
+}
+
+class SkTriColorShader : public SkShader {
+public:
+ SkTriColorShader() {}
+
+ bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
+
+ virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
+
+protected:
+ SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {}
+
+ virtual Factory getFactory() { return CreateProc; }
+
+private:
+ SkMatrix fDstToUnit;
+ SkPMColor fColors[3];
+
+ static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
+ return SkNEW_ARGS(SkTriColorShader, (buffer));
+ }
+ typedef SkShader INHERITED;
+};
+
+bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
+ int index0, int index1, int index2) {
+
+ fColors[0] = SkPreMultiplyColor(colors[index0]);
+ fColors[1] = SkPreMultiplyColor(colors[index1]);
+ fColors[2] = SkPreMultiplyColor(colors[index2]);
+
+ SkMatrix m, im;
+ m.reset();
+ m.set(0, pts[index1].fX - pts[index0].fX);
+ m.set(1, pts[index2].fX - pts[index0].fX);
+ m.set(2, pts[index0].fX);
+ m.set(3, pts[index1].fY - pts[index0].fY);
+ m.set(4, pts[index2].fY - pts[index0].fY);
+ m.set(5, pts[index0].fY);
+ if (!m.invert(&im)) {
+ return false;
+ }
+ return fDstToUnit.setConcat(im, this->getTotalInverse());
+}
+
+#include "SkColorPriv.h"
+#include "SkPorterDuff.h"
+#include "SkComposeShader.h"
+#include "SkXfermode.h"
+
+static int ScalarTo256(SkScalar v) {
+ int scale = SkScalarToFixed(v) >> 8;
+ if (scale < 0) {
+ scale = 0;
+ }
+ if (scale > 255) {
+ scale = 255;
+ }
+ return SkAlpha255To256(scale);
+}
+
+void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
+ SkPoint src;
+
+ for (int i = 0; i < count; i++) {
+ fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
+ x += 1;
+
+ int scale1 = ScalarTo256(src.fX);
+ int scale2 = ScalarTo256(src.fY);
+ int scale0 = 256 - scale1 - scale2;
+ if (scale0 < 0) {
+ if (scale1 > scale2) {
+ scale2 = 256 - scale1;
+ } else {
+ scale1 = 256 - scale2;
+ }
+ scale0 = 0;
+ }
+
+ dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
+ SkAlphaMulQ(fColors[1], scale1) +
+ SkAlphaMulQ(fColors[2], scale2);
+ }
+}
+
+void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
+ const SkPoint vertices[], const SkPoint textures[],
+ const SkColor colors[], SkXfermode* xmode,
+ const uint16_t indices[], int indexCount,
+ const SkPaint& paint) const {
+ SkASSERT(0 == count || NULL != vertices);
+
+ // abort early if there is nothing to draw
+ if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() ||
+ (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
+ return;
+ }
+
+ // transform out vertices into device coordinates
+ SkAutoSTMalloc<16, SkPoint> storage(count);
+ SkPoint* devVerts = storage.get();
+ fMatrix->mapPoints(devVerts, vertices, count);
+
+ if (fBounder) {
+ SkRect bounds;
+ bounds.set(devVerts, count);
+ if (!fBounder->doRect(bounds, paint)) {
+ return;
+ }
+ }
+
+ /*
+ We can draw the vertices in 1 of 4 ways:
+
+ - solid color (no shader/texture[], no colors[])
+ - just colors (no shader/texture[], has colors[])
+ - just texture (has shader/texture[], no colors[])
+ - colors * texture (has shader/texture[], has colors[])
+
+ Thus for texture drawing, we need both texture[] and a shader.
+ */
+
+ SkTriColorShader triShader; // must be above declaration of p
+ SkPaint p(paint);
+
+ SkShader* shader = p.getShader();
+ if (NULL == shader) {
+ // if we have no shader, we ignore the texture coordinates
+ textures = NULL;
+ } else if (NULL == textures) {
+ // if we don't have texture coordinates, ignore the shader
+ p.setShader(NULL);
+ shader = NULL;
+ }
+
+ // setup the custom shader (if needed)
+ if (NULL != colors) {
+ if (NULL == textures) {
+ // just colors (no texture)
+ p.setShader(&triShader);
+ } else {
+ // colors * texture
+ SkASSERT(shader);
+ bool releaseMode = false;
+ if (NULL == xmode) {
+ xmode = SkPorterDuff::CreateXfermode(
+ SkPorterDuff::kMultiply_Mode);
+ releaseMode = true;
+ }
+ SkShader* compose = SkNEW_ARGS(SkComposeShader,
+ (&triShader, shader, xmode));
+ p.setShader(compose)->unref();
+ if (releaseMode) {
+ xmode->unref();
+ }
+ }
+ }
+
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
+ // setup our state and function pointer for iterating triangles
+ VertState state(count, indices, indexCount);
+ VertState::Proc vertProc = state.chooseProc(vmode);
+
+ if (NULL != textures || NULL != colors) {
+ SkMatrix localM, tempM;
+ bool hasLocalM = shader && shader->getLocalMatrix(&localM);
+
+ if (NULL != colors) {
+ if (!triShader.setContext(*fBitmap, p, *fMatrix)) {
+ colors = NULL;
+ }
+ }
+
+ while (vertProc(&state)) {
+ if (NULL != textures) {
+ if (texture_to_matrix(state, vertices, textures, &tempM)) {
+ if (hasLocalM) {
+ tempM.postConcat(localM);
+ }
+ shader->setLocalMatrix(tempM);
+ // need to recal setContext since we changed the local matrix
+ if (!shader->setContext(*fBitmap, p, *fMatrix)) {
+ continue;
+ }
+ }
+ }
+ if (NULL != colors) {
+ if (!triShader.setup(vertices, colors,
+ state.f0, state.f1, state.f2)) {
+ continue;
+ }
+ }
+ SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1],
+ devVerts[state.f2], fClip, blitter.get());
+ }
+ // now restore the shader's original local matrix
+ if (NULL != shader) {
+ if (hasLocalM) {
+ shader->setLocalMatrix(localM);
+ } else {
+ shader->resetLocalMatrix();
+ }
+ }
+ } else {
+ // no colors[] and no texture
+ HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
+ while (vertProc(&state)) {
+ hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get());
+ hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get());
+ hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get());
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef SK_DEBUG
+
+void SkDraw::validate() const {
+ SkASSERT(fBitmap != NULL);
+ SkASSERT(fMatrix != NULL);
+ SkASSERT(fClip != NULL);
+
+ const SkIRect& cr = fClip->getBounds();
+ SkIRect br;
+
+ br.set(0, 0, fBitmap->width(), fBitmap->height());
+ SkASSERT(cr.isEmpty() || br.contains(cr));
+}
+
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+bool SkBounder::doIRect(const SkIRect& r) {
+ SkIRect rr;
+ return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
+}
+
+bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
+ const SkPaint& paint) {
+ SkIRect r;
+ SkScalar v0, v1;
+
+ v0 = pt0.fX;
+ v1 = pt1.fX;
+ if (v0 > v1) {
+ SkTSwap<SkScalar>(v0, v1);
+ }
+ r.fLeft = SkScalarFloor(v0);
+ r.fRight = SkScalarCeil(v1);
+
+ v0 = pt0.fY;
+ v1 = pt1.fY;
+ if (v0 > v1) {
+ SkTSwap<SkScalar>(v0, v1);
+ }
+ r.fTop = SkScalarFloor(v0);
+ r.fBottom = SkScalarCeil(v1);
+
+ if (paint.isAntiAlias()) {
+ r.inset(-1, -1);
+ }
+ return this->doIRect(r);
+}
+
+bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
+ SkIRect r;
+
+ if (paint.getStyle() == SkPaint::kFill_Style) {
+ rect.round(&r);
+ } else {
+ int rad = -1;
+ rect.roundOut(&r);
+ if (paint.isAntiAlias()) {
+ rad = -2;
+ }
+ r.inset(rad, rad);
+ }
+ return this->doIRect(r);
+}
+
+bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
+ SkRect bounds;
+ SkIRect r;
+
+ path.computeBounds(&bounds, SkPath::kFast_BoundsType);
+
+ if (doFill) {
+ bounds.round(&r);
+ } else { // hairline
+ bounds.roundOut(&r);
+ }
+
+ if (paint.isAntiAlias()) {
+ r.inset(-1, -1);
+ }
+ return this->doIRect(r);
+}
+
+void SkBounder::commit() {
+ // override in subclass
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "SkPath.h"
+#include "SkDraw.h"
+#include "SkRegion.h"
+#include "SkBlitter.h"
+
+static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
+ SkMaskFilter* filter, const SkMatrix* filterMatrix,
+ SkIRect* bounds) {
+ if (devPath.isEmpty()) {
+ return false;
+ }
+
+ SkIPoint margin;
+ margin.set(0, 0);
+
+ // init our bounds from the path
+ {
+ SkRect pathBounds;
+ devPath.computeBounds(&pathBounds, SkPath::kExact_BoundsType);
+ pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
+ pathBounds.roundOut(bounds);
+ }
+
+ if (filter) {
+ SkASSERT(filterMatrix);
+
+ SkMask srcM, dstM;
+
+ srcM.fBounds = *bounds;
+ srcM.fFormat = SkMask::kA8_Format;
+ srcM.fImage = NULL;
+ if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
+ return false;
+ }
+ *bounds = dstM.fBounds;
+ }
+
+ if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) {
+ return false;
+ }
+
+ // (possibly) trim the srcM bounds to reflect the clip
+ // (plus whatever slop the filter needs)
+ if (clipBounds && !clipBounds->contains(*bounds)) {
+ SkIRect tmp = *bounds;
+ (void)tmp.intersect(*clipBounds);
+ tmp.inset(-margin.fX, -margin.fY);
+ (void)bounds->intersect(tmp);
+ }
+
+ return true;
+}
+
+static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
+ SkBitmap bm;
+ SkDraw draw;
+ SkRegion clipRgn;
+ SkMatrix matrix;
+ SkPaint paint;
+
+ bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
+ bm.setPixels(mask.fImage);
+
+ clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height());
+ matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
+ -SkIntToScalar(mask.fBounds.fTop));
+
+ draw.fBitmap = &bm;
+ draw.fClip = &clipRgn;
+ draw.fMatrix = &matrix;
+ draw.fBounder = NULL;
+ paint.setAntiAlias(true);
+ draw.drawPath(devPath, paint);
+}
+
+bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
+ SkMaskFilter* filter, const SkMatrix* filterMatrix,
+ SkMask* mask, SkMask::CreateMode mode) {
+ if (SkMask::kJustRenderImage_CreateMode != mode) {
+ if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
+ return false;
+ }
+
+ if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
+ mask->fFormat = SkMask::kA8_Format;
+ mask->fRowBytes = mask->fBounds.width();
+ mask->fImage = SkMask::AllocImage(mask->computeImageSize());
+ memset(mask->fImage, 0, mask->computeImageSize());
+ }
+
+ if (SkMask::kJustComputeBounds_CreateMode != mode) {
+ draw_into_mask(*mask, devPath);
+ }
+
+ return true;
+}