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authorMike Reed <reed@google.com>2009-07-03 08:28:19 -0400
committerMike Reed <reed@google.com>2009-07-07 09:34:12 -0400
commitfadb93e0b43c7451032c46f3c58a1effa9d681b3 (patch)
tree837ed95a6ef63f2a8ef018021f7fd36c90db1f2c /src/effects/SkGradientShader.cpp
parenta8c52de60de1d2471206b3c81e9243e2c76f2edb (diff)
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fix null-shape crash in pictures
fix gradient interpolation w/ alpha (do it in nonpremul space) optimize index->16bit sprite blit
Diffstat (limited to 'src/effects/SkGradientShader.cpp')
-rw-r--r--src/effects/SkGradientShader.cpp67
1 files changed, 31 insertions, 36 deletions
diff --git a/src/effects/SkGradientShader.cpp b/src/effects/SkGradientShader.cpp
index e1a92ba..635e0e5 100644
--- a/src/effects/SkGradientShader.cpp
+++ b/src/effects/SkGradientShader.cpp
@@ -106,7 +106,6 @@ protected:
SkMatrix fPtsToUnit; // set by subclass
SkMatrix fDstToIndex;
SkMatrix::MapXYProc fDstToIndexProc;
- SkPMColor* fARGB32;
TileMode fTileMode;
TileProc fTileProc;
int fColorCount;
@@ -136,7 +135,7 @@ private:
enum {
kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
- kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec))
+ kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
};
SkColor fStorage[(kStorageSize + 3) >> 2];
SkColor* fOrigColors;
@@ -200,7 +199,7 @@ Gradient_Shader::Gradient_Shader(const SkColor colors[], const SkScalar pos[],
}
if (fColorCount > kColorStorageCount) {
- size_t size = sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec);
+ size_t size = sizeof(SkColor) + sizeof(Rec);
fOrigColors = reinterpret_cast<SkColor*>(
sk_malloc_throw(size * fColorCount));
}
@@ -221,10 +220,7 @@ Gradient_Shader::Gradient_Shader(const SkColor colors[], const SkScalar pos[],
}
}
- // our premul colors point to the 2nd half of the array
- // these are assigned each time in setContext
- fARGB32 = fOrigColors + fColorCount;
- fRecs = (Rec*)(fARGB32 + fColorCount);
+ fRecs = (Rec*)(fOrigColors + fColorCount);
if (fColorCount > 2) {
Rec* recs = fRecs;
recs->fPos = 0;
@@ -297,11 +293,10 @@ Gradient_Shader::Gradient_Shader(SkFlattenableReadBuffer& buffer) :
fOrigColors = fStorage;
}
buffer.read(fOrigColors, colorCount * sizeof(SkColor));
- fARGB32 = fOrigColors + colorCount;
fTileMode = (TileMode)buffer.readU8();
fTileProc = gTileProcs[fTileMode];
- fRecs = (Rec*)(fARGB32 + colorCount);
+ fRecs = (Rec*)(fOrigColors + colorCount);
if (colorCount > 2) {
Rec* recs = fRecs;
recs[0].fPos = 0;
@@ -363,15 +358,12 @@ bool Gradient_Shader::setContext(const SkBitmap& device,
unsigned paintAlpha = this->getPaintAlpha();
unsigned colorAlpha = 0xFF;
+ // FIXME: record colorAlpha in constructor, since this is not affected
+ // by setContext()
for (int i = 0; i < fColorCount; i++) {
SkColor src = fOrigColors[i];
unsigned sa = SkColorGetA(src);
colorAlpha &= sa;
-
- // now modulate it by the paint for our resulting ARGB32 array
- sa = SkMulDiv255Round(sa, paintAlpha);
- fARGB32[i] = SkPreMultiplyARGB(sa, SkColorGetR(src), SkColorGetG(src),
- SkColorGetB(src));
}
fFlags = this->INHERITED::getFlags();
@@ -466,19 +458,24 @@ static void build_16bit_cache(uint16_t cache[], SkColor c0, SkColor c1,
} while (--count != 0);
}
-static void build_32bit_cache(SkPMColor cache[], SkPMColor c0, SkPMColor c1,
- int count) {
+static void build_32bit_cache(SkPMColor cache[], SkColor c0, SkColor c1,
+ int count, U8CPU paintAlpha) {
SkASSERT(count > 1);
- SkFixed a = SkGetPackedA32(c0);
- SkFixed r = SkGetPackedR32(c0);
- SkFixed g = SkGetPackedG32(c0);
- SkFixed b = SkGetPackedB32(c0);
+ // need to apply paintAlpha to our two endpoints
+ SkFixed a = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
+ SkFixed da;
+ {
+ int tmp = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
+ da = SkIntToFixed(tmp - a) / (count - 1);
+ }
- SkFixed da = SkIntToFixed(SkGetPackedA32(c1) - a) / (count - 1);
- SkFixed dr = SkIntToFixed(SkGetPackedR32(c1) - r) / (count - 1);
- SkFixed dg = SkIntToFixed(SkGetPackedG32(c1) - g) / (count - 1);
- SkFixed db = SkIntToFixed(SkGetPackedB32(c1) - b) / (count - 1);
+ SkFixed r = SkColorGetR(c0);
+ SkFixed g = SkColorGetG(c0);
+ SkFixed b = SkColorGetB(c0);
+ SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
+ SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
+ SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
a = SkIntToFixed(a) + 0x8000;
r = SkIntToFixed(r) + 0x8000;
@@ -486,7 +483,7 @@ static void build_32bit_cache(SkPMColor cache[], SkPMColor c0, SkPMColor c1,
b = SkIntToFixed(b) + 0x8000;
do {
- *cache++ = SkPackARGB32(a >> 16, r >> 16, g >> 16, b >> 16);
+ *cache++ = SkPreMultiplyARGB(a >> 16, r >> 16, g >> 16, b >> 16);
a += da;
r += dr;
g += dg;
@@ -559,7 +556,8 @@ const SkPMColor* Gradient_Shader::getCache32() {
fCache32 = fCache32Storage;
if (fColorCount == 2) {
- build_32bit_cache(fCache32, fARGB32[0], fARGB32[1], kCache32Count);
+ build_32bit_cache(fCache32, fOrigColors[0], fOrigColors[1],
+ kCache32Count, fCacheAlpha);
} else {
Rec* rec = fRecs;
int prevIndex = 0;
@@ -568,7 +566,9 @@ const SkPMColor* Gradient_Shader::getCache32() {
SkASSERT(nextIndex < kCache32Count);
if (nextIndex > prevIndex)
- build_32bit_cache(fCache32 + prevIndex, fARGB32[i-1], fARGB32[i], nextIndex - prevIndex + 1);
+ build_32bit_cache(fCache32 + prevIndex, fOrigColors[i-1],
+ fOrigColors[i],
+ nextIndex - prevIndex + 1, fCacheAlpha);
prevIndex = nextIndex;
}
SkASSERT(prevIndex == kCache32Count - 1);
@@ -1563,14 +1563,8 @@ SkShader* SkGradientShader::CreateLinear( const SkPoint pts[2],
}
EXPAND_1_COLOR(colorCount);
- SkScalar posStorage[2];
- if (colorCount == 2 && pos == NULL) {
- posStorage[0] = SK_Scalar1/4;
- posStorage[1] = 3*SK_Scalar1/4;
- pos = posStorage;
- }
-
- return SkNEW_ARGS(Linear_Gradient, (pts, colors, pos, colorCount, mode, mapper));
+ return SkNEW_ARGS(Linear_Gradient,
+ (pts, colors, pos, colorCount, mode, mapper));
}
SkShader* SkGradientShader::CreateRadial( const SkPoint& center, SkScalar radius,
@@ -1582,7 +1576,8 @@ SkShader* SkGradientShader::CreateRadial( const SkPoint& center, SkScalar radi
}
EXPAND_1_COLOR(colorCount);
- return SkNEW_ARGS(Radial_Gradient, (center, radius, colors, pos, colorCount, mode, mapper));
+ return SkNEW_ARGS(Radial_Gradient,
+ (center, radius, colors, pos, colorCount, mode, mapper));
}
SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,