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Diffstat (limited to 'gpu/src/GrGpuGL.cpp')
-rw-r--r-- | gpu/src/GrGpuGL.cpp | 2076 |
1 files changed, 0 insertions, 2076 deletions
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp deleted file mode 100644 index ff2d406..0000000 --- a/gpu/src/GrGpuGL.cpp +++ /dev/null @@ -1,2076 +0,0 @@ -/* - Copyright 2011 Google Inc. - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - */ - -#include "GrGpuGL.h" -#include "GrMemory.h" -#include "GrTypes.h" - -static const GrGLuint GR_MAX_GLUINT = ~0; -static const GrGLint GR_INVAL_GLINT = ~0; - -// we use a spare texture unit to avoid -// mucking with the state of any of the stages. -static const int SPARE_TEX_UNIT = GrGpuGL::kNumStages; - -#define SKIP_CACHE_CHECK true - -static const GrGLenum gXfermodeCoeff2Blend[] = { - GR_GL_ZERO, - GR_GL_ONE, - GR_GL_SRC_COLOR, - GR_GL_ONE_MINUS_SRC_COLOR, - GR_GL_DST_COLOR, - GR_GL_ONE_MINUS_DST_COLOR, - GR_GL_SRC_ALPHA, - GR_GL_ONE_MINUS_SRC_ALPHA, - GR_GL_DST_ALPHA, - GR_GL_ONE_MINUS_DST_ALPHA, - GR_GL_CONSTANT_COLOR, - GR_GL_ONE_MINUS_CONSTANT_COLOR, - GR_GL_CONSTANT_ALPHA, - GR_GL_ONE_MINUS_CONSTANT_ALPHA, - - // extended blend coeffs - GR_GL_SRC1_COLOR, - GR_GL_ONE_MINUS_SRC1_COLOR, - GR_GL_SRC1_ALPHA, - GR_GL_ONE_MINUS_SRC1_ALPHA, -}; - -bool GrGpuGL::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { - static const bool gCoeffReferencesBlendConst[] = { - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - true, - true, - true, - true, - - // extended blend coeffs - false, - false, - false, - false, - }; - return gCoeffReferencesBlendConst[coeff]; - GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gCoeffReferencesBlendConst)); - - GR_STATIC_ASSERT(0 == kZero_BlendCoeff); - GR_STATIC_ASSERT(1 == kOne_BlendCoeff); - GR_STATIC_ASSERT(2 == kSC_BlendCoeff); - GR_STATIC_ASSERT(3 == kISC_BlendCoeff); - GR_STATIC_ASSERT(4 == kDC_BlendCoeff); - GR_STATIC_ASSERT(5 == kIDC_BlendCoeff); - GR_STATIC_ASSERT(6 == kSA_BlendCoeff); - GR_STATIC_ASSERT(7 == kISA_BlendCoeff); - GR_STATIC_ASSERT(8 == kDA_BlendCoeff); - GR_STATIC_ASSERT(9 == kIDA_BlendCoeff); - GR_STATIC_ASSERT(10 == kConstC_BlendCoeff); - GR_STATIC_ASSERT(11 == kIConstC_BlendCoeff); - GR_STATIC_ASSERT(12 == kConstA_BlendCoeff); - GR_STATIC_ASSERT(13 == kIConstA_BlendCoeff); - - GR_STATIC_ASSERT(14 == kS2C_BlendCoeff); - GR_STATIC_ASSERT(15 == kIS2C_BlendCoeff); - GR_STATIC_ASSERT(16 == kS2A_BlendCoeff); - GR_STATIC_ASSERT(17 == kIS2A_BlendCoeff); - - // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope - GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gXfermodeCoeff2Blend)); -} - -/////////////////////////////////////////////////////////////////////////////// - -void GrGpuGL::AdjustTextureMatrix(const GrGLTexture* texture, - GrSamplerState::SampleMode mode, - GrMatrix* matrix) { - GrAssert(NULL != texture); - GrAssert(NULL != matrix); - if (GR_Scalar1 != texture->contentScaleX() || - GR_Scalar1 != texture->contentScaleY()) { - if (GrSamplerState::kRadial_SampleMode == mode) { - GrMatrix scale; - scale.setScale(texture->contentScaleX(), texture->contentScaleX()); - matrix->postConcat(scale); - } else if (GrSamplerState::kNormal_SampleMode == mode) { - GrMatrix scale; - scale.setScale(texture->contentScaleX(), texture->contentScaleY()); - matrix->postConcat(scale); - } else { - GrPrintf("We haven't handled NPOT adjustment for other sample modes!"); - } - } - GrGLTexture::Orientation orientation = texture->orientation(); - if (GrGLTexture::kBottomUp_Orientation == orientation) { - GrMatrix invY; - invY.setAll(GR_Scalar1, 0, 0, - 0, -GR_Scalar1, GR_Scalar1, - 0, 0, GrMatrix::I()[8]); - matrix->postConcat(invY); - } else { - GrAssert(GrGLTexture::kTopDown_Orientation == orientation); - } -} - -bool GrGpuGL::TextureMatrixIsIdentity(const GrGLTexture* texture, - const GrSamplerState& sampler) { - GrAssert(NULL != texture); - if (!sampler.getMatrix().isIdentity()) { - return false; - } - if (GR_Scalar1 != texture->contentScaleX() || - GR_Scalar1 != texture->contentScaleY()) { - return false; - } - GrGLTexture::Orientation orientation = texture->orientation(); - if (GrGLTexture::kBottomUp_Orientation == orientation) { - return false; - } else { - GrAssert(GrGLTexture::kTopDown_Orientation == orientation); - } - return true; -} - -/////////////////////////////////////////////////////////////////////////////// - -static bool gPrintStartupSpew; - -static bool fbo_test(int w, int h) { - - GrGLint savedFBO; - GrGLint savedTexUnit; - GR_GL_GetIntegerv(GR_GL_ACTIVE_TEXTURE, &savedTexUnit); - GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &savedFBO); - - GR_GL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); - - GrGLuint testFBO; - GR_GL(GenFramebuffers(1, &testFBO)); - GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); - GrGLuint testRTTex; - GR_GL(GenTextures(1, &testRTTex)); - GR_GL(BindTexture(GR_GL_TEXTURE_2D, testRTTex)); - // some implementations require texture to be mip-map complete before - // FBO with level 0 bound as color attachment will be framebuffer complete. - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); - GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h, - 0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, NULL)); - GR_GL(BindTexture(GR_GL_TEXTURE_2D, 0)); - GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, - GR_GL_TEXTURE_2D, testRTTex, 0)); - GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); - GR_GL(DeleteFramebuffers(1, &testFBO)); - GR_GL(DeleteTextures(1, &testRTTex)); - - GR_GL(ActiveTexture(savedTexUnit)); - GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, savedFBO)); - - return status == GR_GL_FRAMEBUFFER_COMPLETE; -} - -GrGpuGL::GrGpuGL() { - - if (gPrintStartupSpew) { - GrPrintf("------------------------- create GrGpuGL %p --------------\n", - this); - GrPrintf("------ VENDOR %s\n", - GrGLGetGLInterface()->fGetString(GR_GL_VENDOR)); - GrPrintf("------ RENDERER %s\n", - GrGLGetGLInterface()->fGetString(GR_GL_RENDERER)); - GrPrintf("------ VERSION %s\n", - GrGLGetGLInterface()->fGetString(GR_GL_VERSION)); - GrPrintf("------ EXTENSIONS\n %s \n", - GrGLGetGLInterface()->fGetString(GR_GL_EXTENSIONS)); - } - - GrGLClearErr(); - - resetDirtyFlags(); - - GrGLint maxTextureUnits; - // check FS and fixed-function texture unit limits - // we only use textures in the fragment stage currently. - // checks are > to make sure we have a spare unit. - if (GR_GL_SUPPORT_DESKTOP || GR_GL_SUPPORT_ES2) { - GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - GrAssert(maxTextureUnits > kNumStages); - } - if (GR_GL_SUPPORT_DESKTOP || GR_GL_SUPPORT_ES1) { - GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_UNITS, &maxTextureUnits); - GrAssert(maxTextureUnits > kNumStages); - } - if (GR_GL_SUPPORT_ES2) { - GR_GL_GetIntegerv(GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, - &fMaxFragmentUniformVectors); - } else if (GR_GL_SUPPORT_DESKTOP) { - GrGLint max; - GR_GL_GetIntegerv(GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); - fMaxFragmentUniformVectors = max / 4; - } else { - fMaxFragmentUniformVectors = 16; - } - - //////////////////////////////////////////////////////////////////////////// - // Check for supported features. - - int major, minor; - gl_version(&major, &minor); - - GrGLint numFormats; - GR_GL_GetIntegerv(GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); - GrAutoSTMalloc<10, GrGLint> formats(numFormats); - GR_GL_GetIntegerv(GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); - for (int i = 0; i < numFormats; ++i) { - if (formats[i] == GR_GL_PALETTE8_RGBA8) { - f8bitPaletteSupport = true; - break; - } - } - - if (gPrintStartupSpew) { - GrPrintf("Palette8 support: %s\n", (f8bitPaletteSupport ? "YES" : "NO")); - } - - GR_STATIC_ASSERT(0 == kNone_GrAALevel); - GR_STATIC_ASSERT(1 == kLow_GrAALevel); - GR_STATIC_ASSERT(2 == kMed_GrAALevel); - GR_STATIC_ASSERT(3 == kHigh_GrAALevel); - - memset(fAASamples, 0, sizeof(fAASamples)); - fMSFBOType = kNone_MSFBO; - if (GR_GL_SUPPORT_ES) { - if (has_gl_extension("GL_CHROMIUM_framebuffer_multisample")) { - // chrome's extension is equivalent to the EXT msaa - // and fbo_blit extensions. - fMSFBOType = kDesktopEXT_MSFBO; - } else if (has_gl_extension("GL_APPLE_framebuffer_multisample")) { - fMSFBOType = kAppleES_MSFBO; - } - } else { - GrAssert(GR_GL_SUPPORT_DESKTOP); - if ((major >= 3) || has_gl_extension("GL_ARB_framebuffer_object")) { - fMSFBOType = kDesktopARB_MSFBO; - } else if (has_gl_extension("GL_EXT_framebuffer_multisample") && - has_gl_extension("GL_EXT_framebuffer_blit")) { - fMSFBOType = kDesktopEXT_MSFBO; - } - } - if (gPrintStartupSpew) { - switch (fMSFBOType) { - case kNone_MSFBO: - GrPrintf("MSAA Support: NONE\n"); - break; - case kDesktopARB_MSFBO: - GrPrintf("MSAA Support: DESKTOP ARB.\n"); - break; - case kDesktopEXT_MSFBO: - GrPrintf("MSAA Support: DESKTOP EXT.\n"); - break; - case kAppleES_MSFBO: - GrPrintf("MSAA Support: APPLE ES.\n"); - break; - } - } - - if (kNone_MSFBO != fMSFBOType) { - GrGLint maxSamples; - GR_GL_GetIntegerv(GR_GL_MAX_SAMPLES, &maxSamples); - if (maxSamples > 1 ) { - fAASamples[kNone_GrAALevel] = 0; - fAASamples[kLow_GrAALevel] = GrMax(2, - GrFixedFloorToInt((GR_FixedHalf) * - maxSamples)); - fAASamples[kMed_GrAALevel] = GrMax(2, - GrFixedFloorToInt(((GR_Fixed1*3)/4) * - maxSamples)); - fAASamples[kHigh_GrAALevel] = maxSamples; - } - if (gPrintStartupSpew) { - GrPrintf("\tMax Samples: %d\n", maxSamples); - } - } - fFSAASupport = fAASamples[kHigh_GrAALevel] > 0; - - if (GR_GL_SUPPORT_DESKTOP) { - fHasStencilWrap = (major >= 2 || (major == 1 && minor >= 4)) || - has_gl_extension("GL_EXT_stencil_wrap"); - } else { - fHasStencilWrap = (major >= 2) || has_gl_extension("GL_OES_stencil_wrap"); - } - if (gPrintStartupSpew) { - GrPrintf("Stencil Wrap: %s\n", (fHasStencilWrap ? "YES" : "NO")); - } - - if (GR_GL_SUPPORT_DESKTOP) { - // we could also look for GL_ATI_separate_stencil extension or - // GL_EXT_stencil_two_side but they use different function signatures - // than GL2.0+ (and than each other). - fTwoSidedStencilSupport = (major >= 2); - // supported on GL 1.4 and higher or by extension - fStencilWrapOpsSupport = (major > 1) || - ((1 == major) && (minor >= 4)) || - has_gl_extension("GL_EXT_stencil_wrap"); - } else { - // ES 2 has two sided stencil but 1.1 doesn't. There doesn't seem to be - // an ES1 extension. - fTwoSidedStencilSupport = (major >= 2); - // stencil wrap support is in ES2, ES1 requires extension. - fStencilWrapOpsSupport = (major > 1) || - has_gl_extension("GL_OES_stencil_wrap"); - } - if (gPrintStartupSpew) { - GrPrintf("Stencil Caps: TwoSide: %s, Wrap: %s\n", - (fTwoSidedStencilSupport ? "YES" : "NO"), - (fStencilWrapOpsSupport ? "YES" : "NO")); - } - - if (GR_GL_SUPPORT_DESKTOP) { - fRGBA8Renderbuffer = true; - } else { - fRGBA8Renderbuffer = has_gl_extension("GL_OES_rgb8_rgba8"); - } - if (gPrintStartupSpew) { - GrPrintf("RGBA Renderbuffer: %s\n", (fRGBA8Renderbuffer ? "YES" : "NO")); - } - - - if (GR_GL_SUPPORT_ES) { - if (GR_GL_32BPP_COLOR_FORMAT == GR_GL_BGRA) { - GrAssert(has_gl_extension("GL_EXT_texture_format_BGRA8888")); - } - } - - if (GR_GL_SUPPORT_DESKTOP) { - fBufferLockSupport = true; // we require VBO support and the desktop VBO - // extension includes glMapBuffer. - } else { - fBufferLockSupport = has_gl_extension("GL_OES_mapbuffer"); - } - - if (gPrintStartupSpew) { - GrPrintf("Map Buffer: %s\n", (fBufferLockSupport ? "YES" : "NO")); - } - - if (GR_GL_SUPPORT_DESKTOP) { - if (major >= 2 || has_gl_extension("GL_ARB_texture_non_power_of_two")) { - fNPOTTextureTileSupport = true; - fNPOTTextureSupport = true; - } else { - fNPOTTextureTileSupport = false; - fNPOTTextureSupport = false; - } - } else { - if (major >= 2) { - fNPOTTextureSupport = true; - fNPOTTextureTileSupport = has_gl_extension("GL_OES_texture_npot"); - } else { - fNPOTTextureSupport = - has_gl_extension("GL_APPLE_texture_2D_limited_npot"); - fNPOTTextureTileSupport = false; - } - } - - fAALineSupport = GR_GL_SUPPORT_DESKTOP; - - //////////////////////////////////////////////////////////////////////////// - // Experiments to determine limitations that can't be queried. TODO: Make - // these a preprocess that generate some compile time constants. - - // sanity check to make sure we can at least create an FBO from a POT texture - - bool simpleFBOSuccess = fbo_test(128, 128); - if (gPrintStartupSpew) { - if (!simpleFBOSuccess) { - GrPrintf("FBO Sanity Test: FAILED\n"); - } else { - GrPrintf("FBO Sanity Test: PASSED\n"); - } - } - GrAssert(simpleFBOSuccess); - - /* Experimentation has found that some GLs that support NPOT textures - do not support FBOs with a NPOT texture. They report "unsupported" FBO - status. I don't know how to explicitly query for this. Do an - experiment. Note they may support NPOT with a renderbuffer but not a - texture. Presumably, the implementation bloats the renderbuffer - internally to the next POT. - */ - bool fNPOTRenderTargetSupport = false; - if (fNPOTTextureSupport) { - fNPOTRenderTargetSupport = fbo_test(200, 200); - } - - if (gPrintStartupSpew) { - if (fNPOTTextureSupport) { - GrPrintf("NPOT textures supported\n"); - if (fNPOTTextureTileSupport) { - GrPrintf("NPOT texture tiling supported\n"); - } else { - GrPrintf("NPOT texture tiling NOT supported\n"); - } - if (fNPOTRenderTargetSupport) { - GrPrintf("NPOT render targets supported\n"); - } else { - GrPrintf("NPOT render targets NOT supported\n"); - } - } else { - GrPrintf("NPOT textures NOT supported\n"); - } - } - - GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension); - - /* The iPhone 4 has a restriction that for an FBO with texture color - attachment with height <= 8 then the width must be <= height. Here - we look for such a limitation. - */ - fMinRenderTargetHeight = GR_INVAL_GLINT; - GrGLint maxRenderSize; - GR_GL_GetIntegerv(GR_GL_MAX_RENDERBUFFER_SIZE, &maxRenderSize); - // fbo_test creates FBOs with texture bound to the color attachment - maxRenderSize = GrMin(maxRenderSize, fMaxTextureDimension); - - if (gPrintStartupSpew) { - GrPrintf("Small height FBO texture experiments\n"); - } - - for (GrGLuint i = 1; i <= 256; fNPOTRenderTargetSupport ? ++i : i *= 2) { - GrGLuint w = maxRenderSize; - GrGLuint h = i; - if (fbo_test(w, h)) { - if (gPrintStartupSpew) { - GrPrintf("\t[%d, %d]: PASSED\n", w, h); - } - fMinRenderTargetHeight = i; - break; - } else { - if (gPrintStartupSpew) { - GrPrintf("\t[%d, %d]: FAILED\n", w, h); - } - } - } - GrAssert(GR_INVAL_GLINT != fMinRenderTargetHeight); - - if (gPrintStartupSpew) { - GrPrintf("Small width FBO texture experiments\n"); - } - fMinRenderTargetWidth = GR_MAX_GLUINT; - for (GrGLuint i = 1; i <= 256; fNPOTRenderTargetSupport ? i *= 2 : ++i) { - GrGLuint w = i; - GrGLuint h = maxRenderSize; - if (fbo_test(w, h)) { - if (gPrintStartupSpew) { - GrPrintf("\t[%d, %d]: PASSED\n", w, h); - } - fMinRenderTargetWidth = i; - break; - } else { - if (gPrintStartupSpew) { - GrPrintf("\t[%d, %d]: FAILED\n", w, h); - } - } - } - GrAssert(GR_INVAL_GLINT != fMinRenderTargetWidth); -} - -GrGpuGL::~GrGpuGL() { -} - -void GrGpuGL::resetContext() { - // We detect cases when blending is effectively off - fHWBlendDisabled = false; - GR_GL(Enable(GR_GL_BLEND)); - - // we don't use the zb at all - GR_GL(Disable(GR_GL_DEPTH_TEST)); - GR_GL(DepthMask(GR_GL_FALSE)); - - GR_GL(Disable(GR_GL_CULL_FACE)); - GR_GL(FrontFace(GR_GL_CCW)); - fHWDrawState.fDrawFace = kBoth_DrawFace; - - GR_GL(Disable(GR_GL_DITHER)); - if (GR_GL_SUPPORT_DESKTOP) { - GR_GL(Disable(GR_GL_LINE_SMOOTH)); - GR_GL(Disable(GR_GL_POINT_SMOOTH)); - GR_GL(Disable(GR_GL_MULTISAMPLE)); - fHWAAState.fMSAAEnabled = false; - fHWAAState.fSmoothLineEnabled = false; - } - - GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); - fHWDrawState.fFlagBits = 0; - - // we only ever use lines in hairline mode - GR_GL(LineWidth(1)); - - // invalid - fActiveTextureUnitIdx = -1; - - // illegal values - fHWDrawState.fSrcBlend = (GrBlendCoeff)-1; - fHWDrawState.fDstBlend = (GrBlendCoeff)-1; - - fHWDrawState.fBlendConstant = 0x00000000; - GR_GL(BlendColor(0,0,0,0)); - - fHWDrawState.fColor = GrColor_ILLEGAL; - - fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix(); - - for (int s = 0; s < kNumStages; ++s) { - fHWDrawState.fTextures[s] = NULL; - fHWDrawState.fSamplerStates[s].setRadial2Params(-GR_ScalarMax, - -GR_ScalarMax, - true); - - fHWDrawState.fSamplerStates[s].setMatrix(GrMatrix::InvalidMatrix()); - } - - fHWBounds.fScissorRect.invalidate(); - fHWBounds.fScissorEnabled = false; - GR_GL(Disable(GR_GL_SCISSOR_TEST)); - fHWBounds.fViewportRect.invalidate(); - - fHWDrawState.fStencilSettings.invalidate(); - fHWStencilClip = false; - fClipState.fClipIsDirty = true; - - fHWGeometryState.fIndexBuffer = NULL; - fHWGeometryState.fVertexBuffer = NULL; - - fHWGeometryState.fArrayPtrsDirty = true; - - GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); - fHWDrawState.fRenderTarget = NULL; -} - -GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) { - - bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType || - kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType; - bool isRenderTarget = kRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType || - kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType; - - GrGLRenderTarget::GLRenderTargetIDs rtIDs; - if (isRenderTarget) { - rtIDs.fRTFBOID = desc.fPlatformRenderTarget; - if (kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) { - if (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) { - rtIDs.fTexFBOID = desc.fPlatformResolveDestination; - } else { - GrAssert(!isTexture); // this should have been filtered by GrContext - rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; - } - } else { - rtIDs.fTexFBOID = desc.fPlatformRenderTarget; - } - // we don't know what the RB ids are without glGets and we don't care - // since we aren't responsible for deleting them. - rtIDs.fStencilRenderbufferID = 0; - rtIDs.fMSColorRenderbufferID = 0; - - rtIDs.fOwnIDs = false; - } else { - rtIDs.reset(); - } - - if (isTexture) { - GrGLTexture::GLTextureDesc texDesc; - GrGLenum dontCare; - if (!canBeTexture(desc.fConfig, &dontCare, - &texDesc.fUploadFormat, - &texDesc.fUploadType)) { - return NULL; - } - - GrGLTexture::TexParams params; - - texDesc.fAllocWidth = texDesc.fContentWidth = desc.fWidth; - texDesc.fAllocHeight = texDesc.fContentHeight = desc.fHeight; - - texDesc.fFormat = texDesc.fFormat; - texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; - texDesc.fStencilBits = desc.fStencilBits; - texDesc.fTextureID = desc.fPlatformTexture; - texDesc.fUploadByteCount = GrBytesPerPixel(desc.fConfig); - texDesc.fOwnsID = false; - - params.invalidate(); // rather than do glGets. - - return new GrGLTexture(this, texDesc, rtIDs, params); - } else { - GrGLIRect viewport; - viewport.fLeft = 0; - viewport.fBottom = 0; - viewport.fWidth = desc.fWidth; - viewport.fHeight = desc.fHeight; - - return new GrGLRenderTarget(this, rtIDs, NULL, desc.fStencilBits, - kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags, - viewport, NULL); - } -} - -GrRenderTarget* GrGpuGL::onCreateRenderTargetFrom3DApiState() { - - GrGLRenderTarget::GLRenderTargetIDs rtIDs; - - GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, (GrGLint*)&rtIDs.fRTFBOID); - rtIDs.fTexFBOID = rtIDs.fRTFBOID; - rtIDs.fMSColorRenderbufferID = 0; - rtIDs.fStencilRenderbufferID = 0; - - GrGLIRect viewport; - viewport.setFromGLViewport(); - GrGLuint stencilBits; - GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&stencilBits); - - GrGLint samples; - GR_GL_GetIntegerv(GR_GL_SAMPLES, &samples); - - rtIDs.fOwnIDs = false; - - return new GrGLRenderTarget(this, rtIDs, NULL, stencilBits, - (samples > 0), viewport, NULL); -} - -/////////////////////////////////////////////////////////////////////////////// - -static const GrGLuint UNKNOWN_BITS = ~0; - -struct StencilFormat { - GrGLenum fEnum; - GrGLuint fBits; - bool fPacked; -}; - -const StencilFormat* GrGLStencilFormats() { - // defines stencil formats from more to less preferred - static const StencilFormat desktopStencilFormats[] = { - {GR_GL_STENCIL_INDEX8, 8, false}, - {GR_GL_STENCIL_INDEX16, 16, false}, - {GR_GL_DEPTH24_STENCIL8, 8, true }, - {GR_GL_STENCIL_INDEX4, 4, false}, - {GR_GL_STENCIL_INDEX, UNKNOWN_BITS, false}, - {GR_GL_DEPTH_STENCIL, UNKNOWN_BITS, true }, - {0, 0, false} - }; - - static const StencilFormat esStencilFormats[] = { - {GR_GL_STENCIL_INDEX8, 8, false}, - {GR_GL_DEPTH24_STENCIL8, 8, true }, - {GR_GL_STENCIL_INDEX4, 4, false}, - {0, 0, false} - }; - - if (GR_GL_SUPPORT_DESKTOP) { - return desktopStencilFormats; - } else { - return esStencilFormats; - } -} - -// good to set a break-point here to know when createTexture fails -static GrTexture* return_null_texture() { -// GrAssert(!"null texture"); - return NULL; -} - -#if GR_DEBUG -static size_t as_size_t(int x) { - return x; -} -#endif - -GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, - const void* srcData, - size_t rowBytes) { - -#if GR_COLLECT_STATS - ++fStats.fTextureCreateCnt; -#endif - - this->setSpareTextureUnit(); - - static const GrGLTexture::TexParams DEFAULT_PARAMS = { - GR_GL_NEAREST, - GR_GL_CLAMP_TO_EDGE, - GR_GL_CLAMP_TO_EDGE - }; - - GrGLTexture::GLTextureDesc glDesc; - GrGLenum internalFormat; - - glDesc.fContentWidth = desc.fWidth; - glDesc.fContentHeight = desc.fHeight; - glDesc.fAllocWidth = desc.fWidth; - glDesc.fAllocHeight = desc.fHeight; - glDesc.fStencilBits = 0; - glDesc.fFormat = desc.fFormat; - glDesc.fOwnsID = true; - - bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit); - if (!canBeTexture(desc.fFormat, - &internalFormat, - &glDesc.fUploadFormat, - &glDesc.fUploadType)) { - return return_null_texture(); - } - - GrAssert(as_size_t(desc.fAALevel) < GR_ARRAY_COUNT(fAASamples)); - GrGLint samples = fAASamples[desc.fAALevel]; - if (kNone_MSFBO == fMSFBOType && desc.fAALevel != kNone_GrAALevel) { - GrPrintf("AA RT requested but not supported on this platform."); - } - - GR_GL(GenTextures(1, &glDesc.fTextureID)); - if (!glDesc.fTextureID) { - return return_null_texture(); - } - - glDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat); - - // in case we need a temporary, trimmed copy of the src pixels - GrAutoSMalloc<128 * 128> trimStorage; - - /* - * check if our srcData has extra bytes past each row. If so, we need - * to trim those off here, since GL doesn't let us pass the rowBytes as - * a parameter to glTexImage2D - */ - if (GR_GL_SUPPORT_DESKTOP) { - if (srcData) { - GR_GL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, - rowBytes / glDesc.fUploadByteCount)); - } - } else { - size_t trimRowBytes = desc.fWidth * glDesc.fUploadByteCount; - if (srcData && (trimRowBytes < rowBytes)) { - // copy the data into our new storage, skipping the trailing bytes - size_t trimSize = desc.fHeight * trimRowBytes; - const char* src = (const char*)srcData; - char* dst = (char*)trimStorage.realloc(trimSize); - for (uint32_t y = 0; y < desc.fHeight; y++) { - memcpy(dst, src, trimRowBytes); - src += rowBytes; - dst += trimRowBytes; - } - // now point srcData to our trimmed version - srcData = trimStorage.get(); - } - } - - if (renderTarget) { - if (!this->npotRenderTargetSupport()) { - glDesc.fAllocWidth = GrNextPow2(desc.fWidth); - glDesc.fAllocHeight = GrNextPow2(desc.fHeight); - } - - glDesc.fAllocWidth = GrMax<int>(fMinRenderTargetWidth, - glDesc.fAllocWidth); - glDesc.fAllocHeight = GrMax<int>(fMinRenderTargetHeight, - glDesc.fAllocHeight); - } else if (!this->npotTextureSupport()) { - glDesc.fAllocWidth = GrNextPow2(desc.fWidth); - glDesc.fAllocHeight = GrNextPow2(desc.fHeight); - } - - GR_GL(BindTexture(GR_GL_TEXTURE_2D, glDesc.fTextureID)); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_MAG_FILTER, - DEFAULT_PARAMS.fFilter)); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_MIN_FILTER, - DEFAULT_PARAMS.fFilter)); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_WRAP_S, - DEFAULT_PARAMS.fWrapS)); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_WRAP_T, - DEFAULT_PARAMS.fWrapT)); - - GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, glDesc.fUploadByteCount)); - if (kIndex_8_GrPixelConfig == desc.fFormat && - supports8BitPalette()) { - // ES only supports CompressedTexImage2D, not CompressedTexSubimage2D - GrAssert(desc.fWidth == glDesc.fAllocWidth); - GrAssert(desc.fHeight == glDesc.fAllocHeight); - GrGLsizei imageSize = glDesc.fAllocWidth * glDesc.fAllocHeight + - kGrColorTableSize; - GR_GL(CompressedTexImage2D(GR_GL_TEXTURE_2D, 0, glDesc.fUploadFormat, - glDesc.fAllocWidth, glDesc.fAllocHeight, - 0, imageSize, srcData)); - GrGLRestoreResetRowLength(); - } else { - if (NULL != srcData && (glDesc.fAllocWidth != desc.fWidth || - glDesc.fAllocHeight != desc.fHeight)) { - GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, - glDesc.fAllocWidth, glDesc.fAllocHeight, - 0, glDesc.fUploadFormat, glDesc.fUploadType, NULL)); - GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, 0, desc.fWidth, - desc.fHeight, glDesc.fUploadFormat, - glDesc.fUploadType, srcData)); - GrGLRestoreResetRowLength(); - - uint32_t extraW = glDesc.fAllocWidth - desc.fWidth; - uint32_t extraH = glDesc.fAllocHeight - desc.fHeight; - uint32_t maxTexels = extraW * extraH; - maxTexels = GrMax(extraW * desc.fHeight, maxTexels); - maxTexels = GrMax(desc.fWidth * extraH, maxTexels); - - GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels); - - uint32_t rowSize = desc.fWidth * glDesc.fUploadByteCount; - if (extraH) { - uint8_t* lastRowStart = (uint8_t*) srcData + - (desc.fHeight - 1) * rowSize; - uint8_t* extraRowStart = (uint8_t*)texels.get(); - - for (uint32_t i = 0; i < extraH; ++i) { - memcpy(extraRowStart, lastRowStart, rowSize); - extraRowStart += rowSize; - } - GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, desc.fHeight, desc.fWidth, - extraH, glDesc.fUploadFormat, glDesc.fUploadType, - texels.get())); - } - if (extraW) { - uint8_t* edgeTexel = (uint8_t*)srcData + rowSize - glDesc.fUploadByteCount; - uint8_t* extraTexel = (uint8_t*)texels.get(); - for (uint32_t j = 0; j < desc.fHeight; ++j) { - for (uint32_t i = 0; i < extraW; ++i) { - memcpy(extraTexel, edgeTexel, glDesc.fUploadByteCount); - extraTexel += glDesc.fUploadByteCount; - } - edgeTexel += rowSize; - } - GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, 0, extraW, - desc.fHeight, glDesc.fUploadFormat, - glDesc.fUploadType, texels.get())); - } - if (extraW && extraH) { - uint8_t* cornerTexel = (uint8_t*)srcData + desc.fHeight * rowSize - - glDesc.fUploadByteCount; - uint8_t* extraTexel = (uint8_t*)texels.get(); - for (uint32_t i = 0; i < extraW*extraH; ++i) { - memcpy(extraTexel, cornerTexel, glDesc.fUploadByteCount); - extraTexel += glDesc.fUploadByteCount; - } - GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, desc.fHeight, - extraW, extraH, glDesc.fUploadFormat, - glDesc.fUploadType, texels.get())); - } - - } else { - GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, glDesc.fAllocWidth, - glDesc.fAllocHeight, 0, glDesc.fUploadFormat, - glDesc.fUploadType, srcData)); - GrGLRestoreResetRowLength(); - } - } - - glDesc.fOrientation = GrGLTexture::kTopDown_Orientation; - - GrGLRenderTarget::GLRenderTargetIDs rtIDs; - rtIDs.fStencilRenderbufferID = 0; - rtIDs.fMSColorRenderbufferID = 0; - rtIDs.fRTFBOID = 0; - rtIDs.fTexFBOID = 0; - rtIDs.fOwnIDs = true; - GrGLenum msColorRenderbufferFormat = -1; - - if (renderTarget) { -#if GR_COLLECT_STATS - ++fStats.fRenderTargetCreateCnt; -#endif - bool failed = true; - GrGLenum status; - GrGLint err; - - // If need have both RT flag and srcData we have - // to invert the data before uploading because FBO - // will be rendered bottom up - GrAssert(NULL == srcData); - glDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; - - GR_GL(GenFramebuffers(1, &rtIDs.fTexFBOID)); - GrAssert(rtIDs.fTexFBOID); - - // If we are using multisampling and we will create two FBOS We render - // to one and then resolve to the texture bound to the other. - if (samples > 1 && kNone_MSFBO != fMSFBOType) { - GR_GL(GenFramebuffers(1, &rtIDs.fRTFBOID)); - GrAssert(0 != rtIDs.fRTFBOID); - GR_GL(GenRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); - GrAssert(0 != rtIDs.fMSColorRenderbufferID); - if (!fboInternalFormat(desc.fFormat, &msColorRenderbufferFormat)) { - GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); - GR_GL(DeleteTextures(1, &glDesc.fTextureID)); - GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID)); - GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID)); - return return_null_texture(); - } - } else { - rtIDs.fRTFBOID = rtIDs.fTexFBOID; - } - if (!(kNoStencil_GrTextureFlagBit & desc.fFlags)) { - GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID)); - GrAssert(0 != rtIDs.fStencilRenderbufferID); - } - - // someone suggested that some systems might require - // unbinding the texture before we call FramebufferTexture2D - // (seems unlikely) - GR_GL(BindTexture(GR_GL_TEXTURE_2D, 0)); - - err = ~GR_GL_NO_ERROR; - - const StencilFormat* stencilFormats = GrGLStencilFormats(); - for (int i = 0; 0 != stencilFormats[i].fEnum; ++i) { - if (rtIDs.fStencilRenderbufferID) { - GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER, - rtIDs.fStencilRenderbufferID)); - if (samples > 1) { - GR_GL_NO_ERR(RenderbufferStorageMultisample( - GR_GL_RENDERBUFFER, - samples, - stencilFormats[i].fEnum, - glDesc.fAllocWidth, - glDesc.fAllocHeight)); - } else { - GR_GL_NO_ERR(RenderbufferStorage(GR_GL_RENDERBUFFER, - stencilFormats[i].fEnum, - glDesc.fAllocWidth, - glDesc.fAllocHeight)); - } - err = GrGLGetGLInterface()->fGetError(); - if (err != GR_GL_NO_ERROR) { - continue; - } - } - if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { - GrAssert(samples > 1); - GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER, - rtIDs.fMSColorRenderbufferID)); - GR_GL_NO_ERR(RenderbufferStorageMultisample( - GR_GL_RENDERBUFFER, - samples, - msColorRenderbufferFormat, - glDesc.fAllocWidth, - glDesc.fAllocHeight)); - err = GrGLGetGLInterface()->fGetError(); - if (err != GR_GL_NO_ERROR) { - continue; - } - } - GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fTexFBOID)); - -#if GR_COLLECT_STATS - ++fStats.fRenderTargetChngCnt; -#endif - GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, - GR_GL_COLOR_ATTACHMENT0, - GR_GL_TEXTURE_2D, - glDesc.fTextureID, 0)); - if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { - GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { - GrPrintf("-- glCheckFramebufferStatus %x %d %d\n", - status, desc.fWidth, desc.fHeight); - continue; - } - GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fRTFBOID)); - #if GR_COLLECT_STATS - ++fStats.fRenderTargetChngCnt; - #endif - GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, - GR_GL_COLOR_ATTACHMENT0, - GR_GL_RENDERBUFFER, - rtIDs.fMSColorRenderbufferID)); - - } - if (rtIDs.fStencilRenderbufferID) { - // bind the stencil to rt fbo if present, othewise the tex fbo - GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, - GR_GL_STENCIL_ATTACHMENT, - GR_GL_RENDERBUFFER, - rtIDs.fStencilRenderbufferID)); - // if it is a packed format bind to depth also, otherwise - // we may get an unsupported fbo completeness result - if (stencilFormats[i].fPacked) { - GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, - GR_GL_DEPTH_ATTACHMENT, - GR_GL_RENDERBUFFER, - rtIDs.fStencilRenderbufferID)); - } - } - status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); - - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { - GrPrintf("-- glCheckFramebufferStatus %x %d %d\n", - status, desc.fWidth, desc.fHeight); - // undo the depth bind - if (rtIDs.fStencilRenderbufferID && - stencilFormats[i].fPacked) { - GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, - GR_GL_DEPTH_ATTACHMENT, - GR_GL_RENDERBUFFER, - 0)); - } - continue; - } - // we're successful! - failed = false; - if (rtIDs.fStencilRenderbufferID) { - if (UNKNOWN_BITS == stencilFormats[i].fBits) { - GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&glDesc.fStencilBits); - } else { - glDesc.fStencilBits = stencilFormats[i].fBits; - } - } - break; - } - if (failed) { - if (rtIDs.fStencilRenderbufferID) { - GR_GL(DeleteRenderbuffers(1, &rtIDs.fStencilRenderbufferID)); - } - if (rtIDs.fMSColorRenderbufferID) { - GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); - } - if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { - GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID)); - } - if (rtIDs.fTexFBOID) { - GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID)); - } - GR_GL(DeleteTextures(1, &glDesc.fTextureID)); - return return_null_texture(); - } - } -#ifdef TRACE_TEXTURE_CREATION - GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n", - tex->fTextureID, width, height, tex->fUploadByteCount); -#endif - GrGLTexture* tex = new GrGLTexture(this, glDesc, rtIDs, DEFAULT_PARAMS); - - if (0 != rtIDs.fTexFBOID) { - GrRenderTarget* rt = tex->asRenderTarget(); - // We've messed with FBO state but may not have set the correct viewport - // so just dirty the rendertarget state to force a resend. - fHWDrawState.fRenderTarget = NULL; - - // clear the new stencil buffer if we have one - if (!(desc.fFlags & kNoStencil_GrTextureFlagBit)) { - GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget; - fCurrDrawState.fRenderTarget = rt; - this->clearStencil(0, ~0); - fCurrDrawState.fRenderTarget = rtSave; - } - } - return tex; -} - -GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) { - GrGLuint id; - GR_GL(GenBuffers(1, &id)); - if (id) { - GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, id)); - fHWGeometryState.fArrayPtrsDirty = true; - GrGLClearErr(); - // make sure driver can allocate memory for this buffer - GR_GL_NO_ERR(BufferData(GR_GL_ARRAY_BUFFER, size, NULL, - dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); - if (GrGLGetGLInterface()->fGetError() != GR_GL_NO_ERROR) { - GR_GL(DeleteBuffers(1, &id)); - // deleting bound buffer does implicit bind to 0 - fHWGeometryState.fVertexBuffer = NULL; - return NULL; - } - GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, id, - size, dynamic); - fHWGeometryState.fVertexBuffer = vertexBuffer; - return vertexBuffer; - } - return NULL; -} - -GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) { - GrGLuint id; - GR_GL(GenBuffers(1, &id)); - if (id) { - GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id)); - GrGLClearErr(); - // make sure driver can allocate memory for this buffer - GR_GL_NO_ERR(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size, NULL, - dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); - if (GrGLGetGLInterface()->fGetError() != GR_GL_NO_ERROR) { - GR_GL(DeleteBuffers(1, &id)); - // deleting bound buffer does implicit bind to 0 - fHWGeometryState.fIndexBuffer = NULL; - return NULL; - } - GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, id, - size, dynamic); - fHWGeometryState.fIndexBuffer = indexBuffer; - return indexBuffer; - } - return NULL; -} - -void GrGpuGL::flushScissor(const GrIRect* rect) { - GrAssert(NULL != fCurrDrawState.fRenderTarget); - const GrGLIRect& vp = - ((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->getViewport(); - - GrGLIRect scissor; - if (NULL != rect) { - scissor.setRelativeTo(vp, rect->fLeft, rect->fTop, - rect->width(), rect->height()); - if (scissor.contains(vp)) { - rect = NULL; - } - } - - if (NULL != rect) { - if (fHWBounds.fScissorRect != scissor) { - scissor.pushToGLScissor(); - fHWBounds.fScissorRect = scissor; - } - if (!fHWBounds.fScissorEnabled) { - GR_GL(Enable(GR_GL_SCISSOR_TEST)); - fHWBounds.fScissorEnabled = true; - } - } else { - if (fHWBounds.fScissorEnabled) { - GR_GL(Disable(GR_GL_SCISSOR_TEST)); - fHWBounds.fScissorEnabled = false; - } - } -} - -void GrGpuGL::onClear(const GrIRect* rect, GrColor color) { - if (NULL == fCurrDrawState.fRenderTarget) { - return; - } - GrIRect r; - if (NULL != rect) { - // flushScissor expects rect to be clipped to the target. - r = *rect; - GrIRect rtRect = SkIRect::MakeWH(fCurrDrawState.fRenderTarget->width(), - fCurrDrawState.fRenderTarget->height()); - if (r.intersect(rtRect)) { - rect = &r; - } else { - return; - } - } - this->flushRenderTarget(rect); - this->flushScissor(rect); - GR_GL(ColorMask(GR_GL_TRUE,GR_GL_TRUE,GR_GL_TRUE,GR_GL_TRUE)); - fHWDrawState.fFlagBits &= ~kNoColorWrites_StateBit; - GR_GL(ClearColor(GrColorUnpackR(color)/255.f, - GrColorUnpackG(color)/255.f, - GrColorUnpackB(color)/255.f, - GrColorUnpackA(color)/255.f)); - GR_GL(Clear(GR_GL_COLOR_BUFFER_BIT)); -} - -void GrGpuGL::clearStencil(uint32_t value, uint32_t mask) { - if (NULL == fCurrDrawState.fRenderTarget) { - return; - } - - this->flushRenderTarget(&GrIRect::EmptyIRect()); - - if (fHWBounds.fScissorEnabled) { - GR_GL(Disable(GR_GL_SCISSOR_TEST)); - fHWBounds.fScissorEnabled = false; - } - GR_GL(StencilMask(mask)); - GR_GL(ClearStencil(value)); - GR_GL(Clear(GR_GL_STENCIL_BUFFER_BIT)); - fHWDrawState.fStencilSettings.invalidate(); -} - -void GrGpuGL::clearStencilClip(const GrIRect& rect) { - GrAssert(NULL != fCurrDrawState.fRenderTarget); -#if 0 - GrGLint stencilBitCount = fCurrDrawState.fRenderTarget->stencilBits(); - GrAssert(stencilBitCount > 0); - GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); -#else - // we could just clear the clip bit but when we go through - // angle a partial stencil mask will cause clears to be - // turned into draws. Our contract on GrDrawTarget says that - // changing the clip between stencil passes may or may not - // zero the client's clip bits. So we just clear the whole thing. - static const GrGLint clipStencilMask = ~0; -#endif - this->flushRenderTarget(&GrIRect::EmptyIRect()); - flushScissor(&rect); - GR_GL(StencilMask(clipStencilMask)); - GR_GL(ClearStencil(0)); - GR_GL(Clear(GR_GL_STENCIL_BUFFER_BIT)); - fHWDrawState.fStencilSettings.invalidate(); -} - -void GrGpuGL::onForceRenderTargetFlush() { - this->flushRenderTarget(&GrIRect::EmptyIRect()); -} - -bool GrGpuGL::onReadPixels(GrRenderTarget* target, - int left, int top, int width, int height, - GrPixelConfig config, void* buffer) { - GrGLenum internalFormat; // we don't use this for glReadPixels - GrGLenum format; - GrGLenum type; - if (!this->canBeTexture(config, &internalFormat, &format, &type)) { - return false; - } - GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); - GrAutoTPtrValueRestore<GrRenderTarget*> autoTargetRestore; - switch (tgt->getResolveType()) { - case GrGLRenderTarget::kCantResolve_ResolveType: - return false; - case GrGLRenderTarget::kAutoResolves_ResolveType: - autoTargetRestore.save(&fCurrDrawState.fRenderTarget); - fCurrDrawState.fRenderTarget = target; - this->flushRenderTarget(&GrIRect::EmptyIRect()); - break; - case GrGLRenderTarget::kCanResolve_ResolveType: - this->resolveRenderTarget(tgt); - // we don't track the state of the READ FBO ID. - GR_GL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, tgt->textureFBOID())); - break; - default: - GrCrash("Unknown resolve type"); - } - - const GrGLIRect& glvp = tgt->getViewport(); - - // the read rect is viewport-relative - GrGLIRect readRect; - readRect.setRelativeTo(glvp, left, top, width, height); - GR_GL(ReadPixels(readRect.fLeft, readRect.fBottom, - readRect.fWidth, readRect.fHeight, - format, type, buffer)); - - // now reverse the order of the rows, since GL's are bottom-to-top, but our - // API presents top-to-bottom - { - size_t stride = width * GrBytesPerPixel(config); - GrAutoMalloc rowStorage(stride); - void* tmp = rowStorage.get(); - - const int halfY = height >> 1; - char* top = reinterpret_cast<char*>(buffer); - char* bottom = top + (height - 1) * stride; - for (int y = 0; y < halfY; y++) { - memcpy(tmp, top, stride); - memcpy(top, bottom, stride); - memcpy(bottom, tmp, stride); - top += stride; - bottom -= stride; - } - } - return true; -} - -void GrGpuGL::flushRenderTarget(const GrIRect* bound) { - - GrAssert(NULL != fCurrDrawState.fRenderTarget); - - GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget; - if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) { - GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); - #if GR_COLLECT_STATS - ++fStats.fRenderTargetChngCnt; - #endif - #if GR_DEBUG - GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { - GrPrintf("-- glCheckFramebufferStatus %x\n", status); - } - #endif - fDirtyFlags.fRenderTargetChanged = true; - fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget; - const GrGLIRect& vp = rt->getViewport(); - if (fHWBounds.fViewportRect != vp) { - vp.pushToGLViewport(); - fHWBounds.fViewportRect = vp; - } - } - if (NULL == bound || !bound->isEmpty()) { - rt->flagAsNeedingResolve(bound); - } -} - -GrGLenum gPrimitiveType2GLMode[] = { - GR_GL_TRIANGLES, - GR_GL_TRIANGLE_STRIP, - GR_GL_TRIANGLE_FAN, - GR_GL_POINTS, - GR_GL_LINES, - GR_GL_LINE_STRIP -}; - -#define SWAP_PER_DRAW 0 - -#if SWAP_PER_DRAW - #if GR_MAC_BUILD - #include <AGL/agl.h> - #elif GR_WIN32_BUILD - void SwapBuf() { - DWORD procID = GetCurrentProcessId(); - HWND hwnd = GetTopWindow(GetDesktopWindow()); - while(hwnd) { - DWORD wndProcID = 0; - GetWindowThreadProcessId(hwnd, &wndProcID); - if(wndProcID == procID) { - SwapBuffers(GetDC(hwnd)); - } - hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); - } - } - #endif -#endif - -void GrGpuGL::onDrawIndexed(GrPrimitiveType type, - uint32_t startVertex, - uint32_t startIndex, - uint32_t vertexCount, - uint32_t indexCount) { - GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); - - GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * startIndex); - - GrAssert(NULL != fHWGeometryState.fIndexBuffer); - GrAssert(NULL != fHWGeometryState.fVertexBuffer); - - // our setupGeometry better have adjusted this to zero since - // DrawElements always draws from the begining of the arrays for idx 0. - GrAssert(0 == startVertex); - - GR_GL(DrawElements(gPrimitiveType2GLMode[type], indexCount, - GR_GL_UNSIGNED_SHORT, indices)); -#if SWAP_PER_DRAW - glFlush(); - #if GR_MAC_BUILD - aglSwapBuffers(aglGetCurrentContext()); - int set_a_break_pt_here = 9; - aglSwapBuffers(aglGetCurrentContext()); - #elif GR_WIN32_BUILD - SwapBuf(); - int set_a_break_pt_here = 9; - SwapBuf(); - #endif -#endif -} - -void GrGpuGL::onDrawNonIndexed(GrPrimitiveType type, - uint32_t startVertex, - uint32_t vertexCount) { - GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); - - GrAssert(NULL != fHWGeometryState.fVertexBuffer); - - // our setupGeometry better have adjusted this to zero. - // DrawElements doesn't take an offset so we always adjus the startVertex. - GrAssert(0 == startVertex); - - // pass 0 for parameter first. We have to adjust gl*Pointer() to - // account for startVertex in the DrawElements case. So we always - // rely on setupGeometry to have accounted for startVertex. - GR_GL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount)); -#if SWAP_PER_DRAW - glFlush(); - #if GR_MAC_BUILD - aglSwapBuffers(aglGetCurrentContext()); - int set_a_break_pt_here = 9; - aglSwapBuffers(aglGetCurrentContext()); - #elif GR_WIN32_BUILD - SwapBuf(); - int set_a_break_pt_here = 9; - SwapBuf(); - #endif -#endif -} - -void GrGpuGL::resolveRenderTarget(GrGLRenderTarget* rt) { - - if (rt->needsResolve()) { - GrAssert(kNone_MSFBO != fMSFBOType); - GrAssert(rt->textureFBOID() != rt->renderFBOID()); - GR_GL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, - rt->renderFBOID())); - GR_GL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, - rt->textureFBOID())); - #if GR_COLLECT_STATS - ++fStats.fRenderTargetChngCnt; - #endif - // make sure we go through flushRenderTarget() since we've modified - // the bound DRAW FBO ID. - fHWDrawState.fRenderTarget = NULL; - const GrGLIRect& vp = rt->getViewport(); - const GrIRect dirtyRect = rt->getResolveRect(); - GrGLIRect r; - r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, - dirtyRect.width(), dirtyRect.height()); - - if (kAppleES_MSFBO == fMSFBOType) { - // Apple's extension uses the scissor as the blit bounds. - GR_GL(Enable(GR_GL_SCISSOR_TEST)); - GR_GL(Scissor(r.fLeft, r.fBottom, - r.fWidth, r.fHeight)); - GR_GL(ResolveMultisampleFramebuffer()); - fHWBounds.fScissorRect.invalidate(); - fHWBounds.fScissorEnabled = true; - } else { - if (kDesktopARB_MSFBO != fMSFBOType) { - // this respects the scissor during the blit, so disable it. - GrAssert(kDesktopEXT_MSFBO == fMSFBOType); - flushScissor(NULL); - } - int right = r.fLeft + r.fWidth; - int top = r.fBottom + r.fHeight; - GR_GL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, - r.fLeft, r.fBottom, right, top, - GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); - } - rt->flagAsResolved(); - } -} - -static const GrGLenum grToGLStencilFunc[] = { - GR_GL_ALWAYS, // kAlways_StencilFunc - GR_GL_NEVER, // kNever_StencilFunc - GR_GL_GREATER, // kGreater_StencilFunc - GR_GL_GEQUAL, // kGEqual_StencilFunc - GR_GL_LESS, // kLess_StencilFunc - GR_GL_LEQUAL, // kLEqual_StencilFunc, - GR_GL_EQUAL, // kEqual_StencilFunc, - GR_GL_NOTEQUAL, // kNotEqual_StencilFunc, -}; -GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilFunc) == kBasicStencilFuncCount); -GR_STATIC_ASSERT(0 == kAlways_StencilFunc); -GR_STATIC_ASSERT(1 == kNever_StencilFunc); -GR_STATIC_ASSERT(2 == kGreater_StencilFunc); -GR_STATIC_ASSERT(3 == kGEqual_StencilFunc); -GR_STATIC_ASSERT(4 == kLess_StencilFunc); -GR_STATIC_ASSERT(5 == kLEqual_StencilFunc); -GR_STATIC_ASSERT(6 == kEqual_StencilFunc); -GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc); - -static const GrGLenum grToGLStencilOp[] = { - GR_GL_KEEP, // kKeep_StencilOp - GR_GL_REPLACE, // kReplace_StencilOp - GR_GL_INCR_WRAP, // kIncWrap_StencilOp - GR_GL_INCR, // kIncClamp_StencilOp - GR_GL_DECR_WRAP, // kDecWrap_StencilOp - GR_GL_DECR, // kDecClamp_StencilOp - GR_GL_ZERO, // kZero_StencilOp - GR_GL_INVERT, // kInvert_StencilOp -}; -GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilOp) == kStencilOpCount); -GR_STATIC_ASSERT(0 == kKeep_StencilOp); -GR_STATIC_ASSERT(1 == kReplace_StencilOp); -GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); -GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); -GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); -GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); -GR_STATIC_ASSERT(6 == kZero_StencilOp); -GR_STATIC_ASSERT(7 == kInvert_StencilOp); - -void GrGpuGL::flushStencil() { - const GrStencilSettings* settings = &fCurrDrawState.fStencilSettings; - - // use stencil for clipping if clipping is enabled and the clip - // has been written into the stencil. - bool stencilClip = fClipState.fClipInStencil && - (kClip_StateBit & fCurrDrawState.fFlagBits); - bool stencilChange = fHWStencilClip != stencilClip || - fHWDrawState.fStencilSettings != *settings || - ((fHWDrawState.fFlagBits & kModifyStencilClip_StateBit) != - (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit)); - - if (stencilChange) { - - // we can't simultaneously perform stencil-clipping and modify the stencil clip - GrAssert(!stencilClip || !(fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit)); - - if (settings->isDisabled()) { - if (stencilClip) { - settings = &gClipStencilSettings; - } - } - - if (settings->isDisabled()) { - GR_GL(Disable(GR_GL_STENCIL_TEST)); - } else { - GR_GL(Enable(GR_GL_STENCIL_TEST)); - #if GR_DEBUG - if (!fStencilWrapOpsSupport) { - GrAssert(settings->fFrontPassOp != kIncWrap_StencilOp); - GrAssert(settings->fFrontPassOp != kDecWrap_StencilOp); - GrAssert(settings->fFrontFailOp != kIncWrap_StencilOp); - GrAssert(settings->fBackFailOp != kDecWrap_StencilOp); - GrAssert(settings->fBackPassOp != kIncWrap_StencilOp); - GrAssert(settings->fBackPassOp != kDecWrap_StencilOp); - GrAssert(settings->fBackFailOp != kIncWrap_StencilOp); - GrAssert(settings->fFrontFailOp != kDecWrap_StencilOp); - } - #endif - int stencilBits = fCurrDrawState.fRenderTarget->stencilBits(); - GrAssert(stencilBits || - (GrStencilSettings::gDisabled == - fCurrDrawState.fStencilSettings)); - GrGLuint clipStencilMask = 1 << (stencilBits - 1); - GrGLuint userStencilMask = clipStencilMask - 1; - - unsigned int frontRef = settings->fFrontFuncRef; - unsigned int frontMask = settings->fFrontFuncMask; - unsigned int frontWriteMask = settings->fFrontWriteMask; - GrGLenum frontFunc; - - if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) { - - GrAssert(settings->fFrontFunc < kBasicStencilFuncCount); - frontFunc = grToGLStencilFunc[settings->fFrontFunc]; - } else { - frontFunc = grToGLStencilFunc[ConvertStencilFunc(stencilClip, settings->fFrontFunc)]; - - ConvertStencilFuncAndMask(settings->fFrontFunc, - stencilClip, - clipStencilMask, - userStencilMask, - &frontRef, - &frontMask); - frontWriteMask &= userStencilMask; - } - GrAssert(settings->fFrontFailOp >= 0 && - (unsigned) settings->fFrontFailOp < GR_ARRAY_COUNT(grToGLStencilOp)); - GrAssert(settings->fFrontPassOp >= 0 && - (unsigned) settings->fFrontPassOp < GR_ARRAY_COUNT(grToGLStencilOp)); - GrAssert(settings->fBackFailOp >= 0 && - (unsigned) settings->fBackFailOp < GR_ARRAY_COUNT(grToGLStencilOp)); - GrAssert(settings->fBackPassOp >= 0 && - (unsigned) settings->fBackPassOp < GR_ARRAY_COUNT(grToGLStencilOp)); - if (fTwoSidedStencilSupport) { - GrGLenum backFunc; - - unsigned int backRef = settings->fBackFuncRef; - unsigned int backMask = settings->fBackFuncMask; - unsigned int backWriteMask = settings->fBackWriteMask; - - - if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) { - GrAssert(settings->fBackFunc < kBasicStencilFuncCount); - backFunc = grToGLStencilFunc[settings->fBackFunc]; - } else { - backFunc = grToGLStencilFunc[ConvertStencilFunc(stencilClip, settings->fBackFunc)]; - ConvertStencilFuncAndMask(settings->fBackFunc, - stencilClip, - clipStencilMask, - userStencilMask, - &backRef, - &backMask); - backWriteMask &= userStencilMask; - } - - GR_GL(StencilFuncSeparate(GR_GL_FRONT, frontFunc, frontRef, frontMask)); - GR_GL(StencilMaskSeparate(GR_GL_FRONT, frontWriteMask)); - GR_GL(StencilFuncSeparate(GR_GL_BACK, backFunc, backRef, backMask)); - GR_GL(StencilMaskSeparate(GR_GL_BACK, backWriteMask)); - GR_GL(StencilOpSeparate(GR_GL_FRONT, grToGLStencilOp[settings->fFrontFailOp], - grToGLStencilOp[settings->fFrontPassOp], - grToGLStencilOp[settings->fFrontPassOp])); - - GR_GL(StencilOpSeparate(GR_GL_BACK, grToGLStencilOp[settings->fBackFailOp], - grToGLStencilOp[settings->fBackPassOp], - grToGLStencilOp[settings->fBackPassOp])); - } else { - GR_GL(StencilFunc(frontFunc, frontRef, frontMask)); - GR_GL(StencilMask(frontWriteMask)); - GR_GL(StencilOp(grToGLStencilOp[settings->fFrontFailOp], - grToGLStencilOp[settings->fFrontPassOp], - grToGLStencilOp[settings->fFrontPassOp])); - } - } - fHWDrawState.fStencilSettings = fCurrDrawState.fStencilSettings; - fHWStencilClip = stencilClip; - } -} - -bool GrGpuGL::useSmoothLines() { - // there is a conflict between using smooth lines and our use of - // premultiplied alpha. Smooth lines tweak the incoming alpha value - // but not in a premul-alpha way. So we only use them when our alpha - // is 0xff. - - // TODO: write a smarter line frag shader. - - return (kAntialias_StateBit & fCurrDrawState.fFlagBits) && - canDisableBlend(); -} - -void GrGpuGL::flushAAState(GrPrimitiveType type) { - if (GR_GL_SUPPORT_DESKTOP) { - // ES doesn't support toggling GL_MULTISAMPLE and doesn't have - // smooth lines. - - // we prefer smooth lines over multisampled lines - // msaa should be disabled if drawing smooth lines. - if (GrIsPrimTypeLines(type)) { - bool smooth = useSmoothLines(); - if (!fHWAAState.fSmoothLineEnabled && smooth) { - GR_GL(Enable(GR_GL_LINE_SMOOTH)); - fHWAAState.fSmoothLineEnabled = true; - } else if (fHWAAState.fSmoothLineEnabled && !smooth) { - GR_GL(Disable(GR_GL_LINE_SMOOTH)); - fHWAAState.fSmoothLineEnabled = false; - } - if (fCurrDrawState.fRenderTarget->isMultisampled() && - fHWAAState.fMSAAEnabled) { - GR_GL(Disable(GR_GL_MULTISAMPLE)); - fHWAAState.fMSAAEnabled = false; - } - } else if (fCurrDrawState.fRenderTarget->isMultisampled() && - !!(kAntialias_StateBit & fCurrDrawState.fFlagBits) != - fHWAAState.fMSAAEnabled) { - if (fHWAAState.fMSAAEnabled) { - GR_GL(Disable(GR_GL_MULTISAMPLE)); - fHWAAState.fMSAAEnabled = false; - } else { - GR_GL(Enable(GR_GL_MULTISAMPLE)); - fHWAAState.fMSAAEnabled = true; - } - } - } -} - -void GrGpuGL::flushBlend(GrPrimitiveType type, - GrBlendCoeff srcCoeff, - GrBlendCoeff dstCoeff) { - if (GrIsPrimTypeLines(type) && useSmoothLines()) { - if (fHWBlendDisabled) { - GR_GL(Enable(GR_GL_BLEND)); - fHWBlendDisabled = false; - } - if (kSA_BlendCoeff != fHWDrawState.fSrcBlend || - kISA_BlendCoeff != fHWDrawState.fDstBlend) { - GR_GL(BlendFunc(gXfermodeCoeff2Blend[kSA_BlendCoeff], - gXfermodeCoeff2Blend[kISA_BlendCoeff])); - fHWDrawState.fSrcBlend = kSA_BlendCoeff; - fHWDrawState.fDstBlend = kISA_BlendCoeff; - } - } else { - bool blendOff = canDisableBlend(); - if (fHWBlendDisabled != blendOff) { - if (blendOff) { - GR_GL(Disable(GR_GL_BLEND)); - } else { - GR_GL(Enable(GR_GL_BLEND)); - } - fHWBlendDisabled = blendOff; - } - if (!blendOff) { - if (fHWDrawState.fSrcBlend != srcCoeff || - fHWDrawState.fDstBlend != dstCoeff) { - GR_GL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], - gXfermodeCoeff2Blend[dstCoeff])); - fHWDrawState.fSrcBlend = srcCoeff; - fHWDrawState.fDstBlend = dstCoeff; - } - if ((BlendCoeffReferencesConstant(srcCoeff) || - BlendCoeffReferencesConstant(dstCoeff)) && - fHWDrawState.fBlendConstant != fCurrDrawState.fBlendConstant) { - - float c[] = { - GrColorUnpackR(fCurrDrawState.fBlendConstant) / 255.f, - GrColorUnpackG(fCurrDrawState.fBlendConstant) / 255.f, - GrColorUnpackB(fCurrDrawState.fBlendConstant) / 255.f, - GrColorUnpackA(fCurrDrawState.fBlendConstant) / 255.f - }; - GR_GL(BlendColor(c[0], c[1], c[2], c[3])); - fHWDrawState.fBlendConstant = fCurrDrawState.fBlendConstant; - } - } - } -} - -bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) { - - // GrGpu::setupClipAndFlushState should have already checked this - // and bailed if not true. - GrAssert(NULL != fCurrDrawState.fRenderTarget); - - for (int s = 0; s < kNumStages; ++s) { - // bind texture and set sampler state - if (this->isStageEnabled(s)) { - GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s]; - - // true for now, but maybe not with GrEffect. - GrAssert(NULL != nextTexture); - // if we created a rt/tex and rendered to it without using a - // texture and now we're texuring from the rt it will still be - // the last bound texture, but it needs resolving. So keep this - // out of the "last != next" check. - GrGLRenderTarget* texRT = - static_cast<GrGLRenderTarget*>(nextTexture->asRenderTarget()); - if (NULL != texRT) { - resolveRenderTarget(texRT); - } - - if (fHWDrawState.fTextures[s] != nextTexture) { - setTextureUnit(s); - GR_GL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID())); - #if GR_COLLECT_STATS - ++fStats.fTextureChngCnt; - #endif - //GrPrintf("---- bindtexture %d\n", nextTexture->textureID()); - fHWDrawState.fTextures[s] = nextTexture; - } - - const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s]; - const GrGLTexture::TexParams& oldTexParams = - nextTexture->getTexParams(); - GrGLTexture::TexParams newTexParams; - - if (GrSamplerState::kNearest_Filter == sampler.getFilter()) { - newTexParams.fFilter = GR_GL_NEAREST; - } else { - newTexParams.fFilter = GR_GL_LINEAR; - } - - newTexParams.fWrapS = - GrGLTexture::WrapMode2GLWrap()[sampler.getWrapX()]; - newTexParams.fWrapT = - GrGLTexture::WrapMode2GLWrap()[sampler.getWrapY()]; - - if (newTexParams.fFilter != oldTexParams.fFilter) { - setTextureUnit(s); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_MAG_FILTER, - newTexParams.fFilter)); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_MIN_FILTER, - newTexParams.fFilter)); - } - if (newTexParams.fWrapS != oldTexParams.fWrapS) { - setTextureUnit(s); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_WRAP_S, - newTexParams.fWrapS)); - } - if (newTexParams.fWrapT != oldTexParams.fWrapT) { - setTextureUnit(s); - GR_GL(TexParameteri(GR_GL_TEXTURE_2D, - GR_GL_TEXTURE_WRAP_T, - newTexParams.fWrapT)); - } - nextTexture->setTexParams(newTexParams); - - // The texture matrix has to compensate for texture width/height - // and NPOT-embedded-in-POT - fDirtyFlags.fTextureChangedMask |= (1 << s); - } - } - - GrIRect* rect = NULL; - GrIRect clipBounds; - if ((fCurrDrawState.fFlagBits & kClip_StateBit) && - fClip.hasConservativeBounds()) { - fClip.getConservativeBounds().roundOut(&clipBounds); - rect = &clipBounds; - } - this->flushRenderTarget(rect); - this->flushAAState(type); - - if ((fCurrDrawState.fFlagBits & kDither_StateBit) != - (fHWDrawState.fFlagBits & kDither_StateBit)) { - if (fCurrDrawState.fFlagBits & kDither_StateBit) { - GR_GL(Enable(GR_GL_DITHER)); - } else { - GR_GL(Disable(GR_GL_DITHER)); - } - } - - if ((fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) != - (fHWDrawState.fFlagBits & kNoColorWrites_StateBit)) { - GrGLenum mask; - if (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) { - mask = GR_GL_FALSE; - } else { - mask = GR_GL_TRUE; - } - GR_GL(ColorMask(mask, mask, mask, mask)); - } - - if (fHWDrawState.fDrawFace != fCurrDrawState.fDrawFace) { - switch (fCurrDrawState.fDrawFace) { - case kCCW_DrawFace: - GR_GL(Enable(GR_GL_CULL_FACE)); - GR_GL(CullFace(GR_GL_BACK)); - break; - case kCW_DrawFace: - GR_GL(Enable(GR_GL_CULL_FACE)); - GR_GL(CullFace(GR_GL_FRONT)); - break; - case kBoth_DrawFace: - GR_GL(Disable(GR_GL_CULL_FACE)); - break; - default: - GrCrash("Unknown draw face."); - } - fHWDrawState.fDrawFace = fCurrDrawState.fDrawFace; - } - -#if GR_DEBUG - // check for circular rendering - for (int s = 0; s < kNumStages; ++s) { - GrAssert(!this->isStageEnabled(s) || - NULL == fCurrDrawState.fRenderTarget || - NULL == fCurrDrawState.fTextures[s] || - fCurrDrawState.fTextures[s]->asRenderTarget() != - fCurrDrawState.fRenderTarget); - } -#endif - - flushStencil(); - - // flushStencil may look at the private state bits, so keep it before this. - fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits; - return true; -} - -void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) { - if (fHWGeometryState.fVertexBuffer != buffer) { - fHWGeometryState.fArrayPtrsDirty = true; - fHWGeometryState.fVertexBuffer = buffer; - } -} - -void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) { - if (fHWGeometryState.fVertexBuffer == buffer) { - // deleting bound buffer does implied bind to 0 - fHWGeometryState.fVertexBuffer = NULL; - fHWGeometryState.fArrayPtrsDirty = true; - } -} - -void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) { - fGeometrySrc.fIndexBuffer = buffer; -} - -void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) { - if (fHWGeometryState.fIndexBuffer == buffer) { - // deleting bound buffer does implied bind to 0 - fHWGeometryState.fIndexBuffer = NULL; - } -} - -void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) { - GrAssert(NULL != renderTarget); - if (fCurrDrawState.fRenderTarget == renderTarget) { - fCurrDrawState.fRenderTarget = NULL; - } - if (fHWDrawState.fRenderTarget == renderTarget) { - fHWDrawState.fRenderTarget = NULL; - } -} - -void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) { - for (int s = 0; s < kNumStages; ++s) { - if (fCurrDrawState.fTextures[s] == texture) { - fCurrDrawState.fTextures[s] = NULL; - } - if (fHWDrawState.fTextures[s] == texture) { - // deleting bound texture does implied bind to 0 - fHWDrawState.fTextures[s] = NULL; - } - } -} - -bool GrGpuGL::canBeTexture(GrPixelConfig config, - GrGLenum* internalFormat, - GrGLenum* format, - GrGLenum* type) { - switch (config) { - case kRGBA_8888_GrPixelConfig: - case kRGBX_8888_GrPixelConfig: // todo: can we tell it our X? - *format = GR_GL_32BPP_COLOR_FORMAT; - if (GR_GL_SUPPORT_ES) { - // according to GL_EXT_texture_format_BGRA8888 the *internal* - // format for a BGRA is BGRA not RGBA (as on desktop) - *internalFormat = GR_GL_32BPP_COLOR_FORMAT; - } else { - *internalFormat = GR_GL_RGBA; - } - *type = GR_GL_UNSIGNED_BYTE; - break; - case kRGB_565_GrPixelConfig: - *format = GR_GL_RGB; - *internalFormat = GR_GL_RGB; - *type = GR_GL_UNSIGNED_SHORT_5_6_5; - break; - case kRGBA_4444_GrPixelConfig: - *format = GR_GL_RGBA; - *internalFormat = GR_GL_RGBA; - *type = GR_GL_UNSIGNED_SHORT_4_4_4_4; - break; - case kIndex_8_GrPixelConfig: - if (this->supports8BitPalette()) { - *format = GR_GL_PALETTE8_RGBA8; - *internalFormat = GR_GL_PALETTE8_RGBA8; - *type = GR_GL_UNSIGNED_BYTE; // unused I think - } else { - return false; - } - break; - case kAlpha_8_GrPixelConfig: - *format = GR_GL_ALPHA; - *internalFormat = GR_GL_ALPHA; - *type = GR_GL_UNSIGNED_BYTE; - break; - default: - return false; - } - return true; -} - -void GrGpuGL::setTextureUnit(int unit) { - GrAssert(unit >= 0 && unit < kNumStages); - if (fActiveTextureUnitIdx != unit) { - GR_GL(ActiveTexture(GR_GL_TEXTURE0 + unit)); - fActiveTextureUnitIdx = unit; - } -} - -void GrGpuGL::setSpareTextureUnit() { - if (fActiveTextureUnitIdx != (GR_GL_TEXTURE0 + SPARE_TEX_UNIT)) { - GR_GL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); - fActiveTextureUnitIdx = SPARE_TEX_UNIT; - } -} - -/* On ES the internalFormat and format must match for TexImage and we use - GL_RGB, GL_RGBA for color formats. We also generally like having the driver - decide the internalFormat. However, on ES internalFormat for - RenderBufferStorage* has to be a specific format (not a base format like - GL_RGBA). - */ -bool GrGpuGL::fboInternalFormat(GrPixelConfig config, GrGLenum* format) { - switch (config) { - case kRGBA_8888_GrPixelConfig: - case kRGBX_8888_GrPixelConfig: - if (fRGBA8Renderbuffer) { - *format = GR_GL_RGBA8; - return true; - } else { - return false; - } - case kRGB_565_GrPixelConfig: - GrAssert(GR_GL_SUPPORT_ES); // ES2 supports 565. ES1 supports it - // with FBO extension desktop GL has - // no such internal format - *format = GR_GL_RGB565; - return true; - case kRGBA_4444_GrPixelConfig: - *format = GR_GL_RGBA4; - return true; - default: - return false; - } -} - -void GrGpuGL::resetDirtyFlags() { - Gr_bzero(&fDirtyFlags, sizeof(fDirtyFlags)); -} - -void GrGpuGL::setBuffers(bool indexed, - int* extraVertexOffset, - int* extraIndexOffset) { - - GrAssert(NULL != extraVertexOffset); - - GrGLVertexBuffer* vbuf; - switch (fGeometrySrc.fVertexSrc) { - case kBuffer_GeometrySrcType: - *extraVertexOffset = 0; - vbuf = (GrGLVertexBuffer*) fGeometrySrc.fVertexBuffer; - break; - case kArray_GeometrySrcType: - case kReserved_GeometrySrcType: - finalizeReservedVertices(); - *extraVertexOffset = fCurrPoolStartVertex; - vbuf = (GrGLVertexBuffer*) fCurrPoolVertexBuffer; - break; - default: - vbuf = NULL; // suppress warning - GrCrash("Unknown geometry src type!"); - } - - GrAssert(NULL != vbuf); - GrAssert(!vbuf->isLocked()); - if (fHWGeometryState.fVertexBuffer != vbuf) { - GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, vbuf->bufferID())); - fHWGeometryState.fArrayPtrsDirty = true; - fHWGeometryState.fVertexBuffer = vbuf; - } - - if (indexed) { - GrAssert(NULL != extraIndexOffset); - - GrGLIndexBuffer* ibuf; - switch (fGeometrySrc.fIndexSrc) { - case kBuffer_GeometrySrcType: - *extraIndexOffset = 0; - ibuf = (GrGLIndexBuffer*)fGeometrySrc.fIndexBuffer; - break; - case kArray_GeometrySrcType: - case kReserved_GeometrySrcType: - finalizeReservedIndices(); - *extraIndexOffset = fCurrPoolStartIndex; - ibuf = (GrGLIndexBuffer*) fCurrPoolIndexBuffer; - break; - default: - ibuf = NULL; // suppress warning - GrCrash("Unknown geometry src type!"); - } - - GrAssert(NULL != ibuf); - GrAssert(!ibuf->isLocked()); - if (fHWGeometryState.fIndexBuffer != ibuf) { - GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibuf->bufferID())); - fHWGeometryState.fIndexBuffer = ibuf; - } - } -} - -int GrGpuGL::getMaxEdges() const { - // FIXME: This is a pessimistic estimate based on how many other things - // want to add uniforms. This should be centralized somewhere. - return GR_CT_MIN(fMaxFragmentUniformVectors - 8, kMaxEdges); -} |