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-rw-r--r--gpu/src/GrGpuGL.cpp2076
1 files changed, 0 insertions, 2076 deletions
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
deleted file mode 100644
index ff2d406..0000000
--- a/gpu/src/GrGpuGL.cpp
+++ /dev/null
@@ -1,2076 +0,0 @@
-/*
- Copyright 2011 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-#include "GrGpuGL.h"
-#include "GrMemory.h"
-#include "GrTypes.h"
-
-static const GrGLuint GR_MAX_GLUINT = ~0;
-static const GrGLint GR_INVAL_GLINT = ~0;
-
-// we use a spare texture unit to avoid
-// mucking with the state of any of the stages.
-static const int SPARE_TEX_UNIT = GrGpuGL::kNumStages;
-
-#define SKIP_CACHE_CHECK true
-
-static const GrGLenum gXfermodeCoeff2Blend[] = {
- GR_GL_ZERO,
- GR_GL_ONE,
- GR_GL_SRC_COLOR,
- GR_GL_ONE_MINUS_SRC_COLOR,
- GR_GL_DST_COLOR,
- GR_GL_ONE_MINUS_DST_COLOR,
- GR_GL_SRC_ALPHA,
- GR_GL_ONE_MINUS_SRC_ALPHA,
- GR_GL_DST_ALPHA,
- GR_GL_ONE_MINUS_DST_ALPHA,
- GR_GL_CONSTANT_COLOR,
- GR_GL_ONE_MINUS_CONSTANT_COLOR,
- GR_GL_CONSTANT_ALPHA,
- GR_GL_ONE_MINUS_CONSTANT_ALPHA,
-
- // extended blend coeffs
- GR_GL_SRC1_COLOR,
- GR_GL_ONE_MINUS_SRC1_COLOR,
- GR_GL_SRC1_ALPHA,
- GR_GL_ONE_MINUS_SRC1_ALPHA,
-};
-
-bool GrGpuGL::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
- static const bool gCoeffReferencesBlendConst[] = {
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- true,
- true,
- true,
- true,
-
- // extended blend coeffs
- false,
- false,
- false,
- false,
- };
- return gCoeffReferencesBlendConst[coeff];
- GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gCoeffReferencesBlendConst));
-
- GR_STATIC_ASSERT(0 == kZero_BlendCoeff);
- GR_STATIC_ASSERT(1 == kOne_BlendCoeff);
- GR_STATIC_ASSERT(2 == kSC_BlendCoeff);
- GR_STATIC_ASSERT(3 == kISC_BlendCoeff);
- GR_STATIC_ASSERT(4 == kDC_BlendCoeff);
- GR_STATIC_ASSERT(5 == kIDC_BlendCoeff);
- GR_STATIC_ASSERT(6 == kSA_BlendCoeff);
- GR_STATIC_ASSERT(7 == kISA_BlendCoeff);
- GR_STATIC_ASSERT(8 == kDA_BlendCoeff);
- GR_STATIC_ASSERT(9 == kIDA_BlendCoeff);
- GR_STATIC_ASSERT(10 == kConstC_BlendCoeff);
- GR_STATIC_ASSERT(11 == kIConstC_BlendCoeff);
- GR_STATIC_ASSERT(12 == kConstA_BlendCoeff);
- GR_STATIC_ASSERT(13 == kIConstA_BlendCoeff);
-
- GR_STATIC_ASSERT(14 == kS2C_BlendCoeff);
- GR_STATIC_ASSERT(15 == kIS2C_BlendCoeff);
- GR_STATIC_ASSERT(16 == kS2A_BlendCoeff);
- GR_STATIC_ASSERT(17 == kIS2A_BlendCoeff);
-
- // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
- GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gXfermodeCoeff2Blend));
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-void GrGpuGL::AdjustTextureMatrix(const GrGLTexture* texture,
- GrSamplerState::SampleMode mode,
- GrMatrix* matrix) {
- GrAssert(NULL != texture);
- GrAssert(NULL != matrix);
- if (GR_Scalar1 != texture->contentScaleX() ||
- GR_Scalar1 != texture->contentScaleY()) {
- if (GrSamplerState::kRadial_SampleMode == mode) {
- GrMatrix scale;
- scale.setScale(texture->contentScaleX(), texture->contentScaleX());
- matrix->postConcat(scale);
- } else if (GrSamplerState::kNormal_SampleMode == mode) {
- GrMatrix scale;
- scale.setScale(texture->contentScaleX(), texture->contentScaleY());
- matrix->postConcat(scale);
- } else {
- GrPrintf("We haven't handled NPOT adjustment for other sample modes!");
- }
- }
- GrGLTexture::Orientation orientation = texture->orientation();
- if (GrGLTexture::kBottomUp_Orientation == orientation) {
- GrMatrix invY;
- invY.setAll(GR_Scalar1, 0, 0,
- 0, -GR_Scalar1, GR_Scalar1,
- 0, 0, GrMatrix::I()[8]);
- matrix->postConcat(invY);
- } else {
- GrAssert(GrGLTexture::kTopDown_Orientation == orientation);
- }
-}
-
-bool GrGpuGL::TextureMatrixIsIdentity(const GrGLTexture* texture,
- const GrSamplerState& sampler) {
- GrAssert(NULL != texture);
- if (!sampler.getMatrix().isIdentity()) {
- return false;
- }
- if (GR_Scalar1 != texture->contentScaleX() ||
- GR_Scalar1 != texture->contentScaleY()) {
- return false;
- }
- GrGLTexture::Orientation orientation = texture->orientation();
- if (GrGLTexture::kBottomUp_Orientation == orientation) {
- return false;
- } else {
- GrAssert(GrGLTexture::kTopDown_Orientation == orientation);
- }
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-static bool gPrintStartupSpew;
-
-static bool fbo_test(int w, int h) {
-
- GrGLint savedFBO;
- GrGLint savedTexUnit;
- GR_GL_GetIntegerv(GR_GL_ACTIVE_TEXTURE, &savedTexUnit);
- GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &savedFBO);
-
- GR_GL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
-
- GrGLuint testFBO;
- GR_GL(GenFramebuffers(1, &testFBO));
- GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO));
- GrGLuint testRTTex;
- GR_GL(GenTextures(1, &testRTTex));
- GR_GL(BindTexture(GR_GL_TEXTURE_2D, testRTTex));
- // some implementations require texture to be mip-map complete before
- // FBO with level 0 bound as color attachment will be framebuffer complete.
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
- GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h,
- 0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, NULL));
- GR_GL(BindTexture(GR_GL_TEXTURE_2D, 0));
- GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D, testRTTex, 0));
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- GR_GL(DeleteFramebuffers(1, &testFBO));
- GR_GL(DeleteTextures(1, &testRTTex));
-
- GR_GL(ActiveTexture(savedTexUnit));
- GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, savedFBO));
-
- return status == GR_GL_FRAMEBUFFER_COMPLETE;
-}
-
-GrGpuGL::GrGpuGL() {
-
- if (gPrintStartupSpew) {
- GrPrintf("------------------------- create GrGpuGL %p --------------\n",
- this);
- GrPrintf("------ VENDOR %s\n",
- GrGLGetGLInterface()->fGetString(GR_GL_VENDOR));
- GrPrintf("------ RENDERER %s\n",
- GrGLGetGLInterface()->fGetString(GR_GL_RENDERER));
- GrPrintf("------ VERSION %s\n",
- GrGLGetGLInterface()->fGetString(GR_GL_VERSION));
- GrPrintf("------ EXTENSIONS\n %s \n",
- GrGLGetGLInterface()->fGetString(GR_GL_EXTENSIONS));
- }
-
- GrGLClearErr();
-
- resetDirtyFlags();
-
- GrGLint maxTextureUnits;
- // check FS and fixed-function texture unit limits
- // we only use textures in the fragment stage currently.
- // checks are > to make sure we have a spare unit.
- if (GR_GL_SUPPORT_DESKTOP || GR_GL_SUPPORT_ES2) {
- GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- GrAssert(maxTextureUnits > kNumStages);
- }
- if (GR_GL_SUPPORT_DESKTOP || GR_GL_SUPPORT_ES1) {
- GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
- GrAssert(maxTextureUnits > kNumStages);
- }
- if (GR_GL_SUPPORT_ES2) {
- GR_GL_GetIntegerv(GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
- &fMaxFragmentUniformVectors);
- } else if (GR_GL_SUPPORT_DESKTOP) {
- GrGLint max;
- GR_GL_GetIntegerv(GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
- fMaxFragmentUniformVectors = max / 4;
- } else {
- fMaxFragmentUniformVectors = 16;
- }
-
- ////////////////////////////////////////////////////////////////////////////
- // Check for supported features.
-
- int major, minor;
- gl_version(&major, &minor);
-
- GrGLint numFormats;
- GR_GL_GetIntegerv(GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
- GrAutoSTMalloc<10, GrGLint> formats(numFormats);
- GR_GL_GetIntegerv(GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
- for (int i = 0; i < numFormats; ++i) {
- if (formats[i] == GR_GL_PALETTE8_RGBA8) {
- f8bitPaletteSupport = true;
- break;
- }
- }
-
- if (gPrintStartupSpew) {
- GrPrintf("Palette8 support: %s\n", (f8bitPaletteSupport ? "YES" : "NO"));
- }
-
- GR_STATIC_ASSERT(0 == kNone_GrAALevel);
- GR_STATIC_ASSERT(1 == kLow_GrAALevel);
- GR_STATIC_ASSERT(2 == kMed_GrAALevel);
- GR_STATIC_ASSERT(3 == kHigh_GrAALevel);
-
- memset(fAASamples, 0, sizeof(fAASamples));
- fMSFBOType = kNone_MSFBO;
- if (GR_GL_SUPPORT_ES) {
- if (has_gl_extension("GL_CHROMIUM_framebuffer_multisample")) {
- // chrome's extension is equivalent to the EXT msaa
- // and fbo_blit extensions.
- fMSFBOType = kDesktopEXT_MSFBO;
- } else if (has_gl_extension("GL_APPLE_framebuffer_multisample")) {
- fMSFBOType = kAppleES_MSFBO;
- }
- } else {
- GrAssert(GR_GL_SUPPORT_DESKTOP);
- if ((major >= 3) || has_gl_extension("GL_ARB_framebuffer_object")) {
- fMSFBOType = kDesktopARB_MSFBO;
- } else if (has_gl_extension("GL_EXT_framebuffer_multisample") &&
- has_gl_extension("GL_EXT_framebuffer_blit")) {
- fMSFBOType = kDesktopEXT_MSFBO;
- }
- }
- if (gPrintStartupSpew) {
- switch (fMSFBOType) {
- case kNone_MSFBO:
- GrPrintf("MSAA Support: NONE\n");
- break;
- case kDesktopARB_MSFBO:
- GrPrintf("MSAA Support: DESKTOP ARB.\n");
- break;
- case kDesktopEXT_MSFBO:
- GrPrintf("MSAA Support: DESKTOP EXT.\n");
- break;
- case kAppleES_MSFBO:
- GrPrintf("MSAA Support: APPLE ES.\n");
- break;
- }
- }
-
- if (kNone_MSFBO != fMSFBOType) {
- GrGLint maxSamples;
- GR_GL_GetIntegerv(GR_GL_MAX_SAMPLES, &maxSamples);
- if (maxSamples > 1 ) {
- fAASamples[kNone_GrAALevel] = 0;
- fAASamples[kLow_GrAALevel] = GrMax(2,
- GrFixedFloorToInt((GR_FixedHalf) *
- maxSamples));
- fAASamples[kMed_GrAALevel] = GrMax(2,
- GrFixedFloorToInt(((GR_Fixed1*3)/4) *
- maxSamples));
- fAASamples[kHigh_GrAALevel] = maxSamples;
- }
- if (gPrintStartupSpew) {
- GrPrintf("\tMax Samples: %d\n", maxSamples);
- }
- }
- fFSAASupport = fAASamples[kHigh_GrAALevel] > 0;
-
- if (GR_GL_SUPPORT_DESKTOP) {
- fHasStencilWrap = (major >= 2 || (major == 1 && minor >= 4)) ||
- has_gl_extension("GL_EXT_stencil_wrap");
- } else {
- fHasStencilWrap = (major >= 2) || has_gl_extension("GL_OES_stencil_wrap");
- }
- if (gPrintStartupSpew) {
- GrPrintf("Stencil Wrap: %s\n", (fHasStencilWrap ? "YES" : "NO"));
- }
-
- if (GR_GL_SUPPORT_DESKTOP) {
- // we could also look for GL_ATI_separate_stencil extension or
- // GL_EXT_stencil_two_side but they use different function signatures
- // than GL2.0+ (and than each other).
- fTwoSidedStencilSupport = (major >= 2);
- // supported on GL 1.4 and higher or by extension
- fStencilWrapOpsSupport = (major > 1) ||
- ((1 == major) && (minor >= 4)) ||
- has_gl_extension("GL_EXT_stencil_wrap");
- } else {
- // ES 2 has two sided stencil but 1.1 doesn't. There doesn't seem to be
- // an ES1 extension.
- fTwoSidedStencilSupport = (major >= 2);
- // stencil wrap support is in ES2, ES1 requires extension.
- fStencilWrapOpsSupport = (major > 1) ||
- has_gl_extension("GL_OES_stencil_wrap");
- }
- if (gPrintStartupSpew) {
- GrPrintf("Stencil Caps: TwoSide: %s, Wrap: %s\n",
- (fTwoSidedStencilSupport ? "YES" : "NO"),
- (fStencilWrapOpsSupport ? "YES" : "NO"));
- }
-
- if (GR_GL_SUPPORT_DESKTOP) {
- fRGBA8Renderbuffer = true;
- } else {
- fRGBA8Renderbuffer = has_gl_extension("GL_OES_rgb8_rgba8");
- }
- if (gPrintStartupSpew) {
- GrPrintf("RGBA Renderbuffer: %s\n", (fRGBA8Renderbuffer ? "YES" : "NO"));
- }
-
-
- if (GR_GL_SUPPORT_ES) {
- if (GR_GL_32BPP_COLOR_FORMAT == GR_GL_BGRA) {
- GrAssert(has_gl_extension("GL_EXT_texture_format_BGRA8888"));
- }
- }
-
- if (GR_GL_SUPPORT_DESKTOP) {
- fBufferLockSupport = true; // we require VBO support and the desktop VBO
- // extension includes glMapBuffer.
- } else {
- fBufferLockSupport = has_gl_extension("GL_OES_mapbuffer");
- }
-
- if (gPrintStartupSpew) {
- GrPrintf("Map Buffer: %s\n", (fBufferLockSupport ? "YES" : "NO"));
- }
-
- if (GR_GL_SUPPORT_DESKTOP) {
- if (major >= 2 || has_gl_extension("GL_ARB_texture_non_power_of_two")) {
- fNPOTTextureTileSupport = true;
- fNPOTTextureSupport = true;
- } else {
- fNPOTTextureTileSupport = false;
- fNPOTTextureSupport = false;
- }
- } else {
- if (major >= 2) {
- fNPOTTextureSupport = true;
- fNPOTTextureTileSupport = has_gl_extension("GL_OES_texture_npot");
- } else {
- fNPOTTextureSupport =
- has_gl_extension("GL_APPLE_texture_2D_limited_npot");
- fNPOTTextureTileSupport = false;
- }
- }
-
- fAALineSupport = GR_GL_SUPPORT_DESKTOP;
-
- ////////////////////////////////////////////////////////////////////////////
- // Experiments to determine limitations that can't be queried. TODO: Make
- // these a preprocess that generate some compile time constants.
-
- // sanity check to make sure we can at least create an FBO from a POT texture
-
- bool simpleFBOSuccess = fbo_test(128, 128);
- if (gPrintStartupSpew) {
- if (!simpleFBOSuccess) {
- GrPrintf("FBO Sanity Test: FAILED\n");
- } else {
- GrPrintf("FBO Sanity Test: PASSED\n");
- }
- }
- GrAssert(simpleFBOSuccess);
-
- /* Experimentation has found that some GLs that support NPOT textures
- do not support FBOs with a NPOT texture. They report "unsupported" FBO
- status. I don't know how to explicitly query for this. Do an
- experiment. Note they may support NPOT with a renderbuffer but not a
- texture. Presumably, the implementation bloats the renderbuffer
- internally to the next POT.
- */
- bool fNPOTRenderTargetSupport = false;
- if (fNPOTTextureSupport) {
- fNPOTRenderTargetSupport = fbo_test(200, 200);
- }
-
- if (gPrintStartupSpew) {
- if (fNPOTTextureSupport) {
- GrPrintf("NPOT textures supported\n");
- if (fNPOTTextureTileSupport) {
- GrPrintf("NPOT texture tiling supported\n");
- } else {
- GrPrintf("NPOT texture tiling NOT supported\n");
- }
- if (fNPOTRenderTargetSupport) {
- GrPrintf("NPOT render targets supported\n");
- } else {
- GrPrintf("NPOT render targets NOT supported\n");
- }
- } else {
- GrPrintf("NPOT textures NOT supported\n");
- }
- }
-
- GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension);
-
- /* The iPhone 4 has a restriction that for an FBO with texture color
- attachment with height <= 8 then the width must be <= height. Here
- we look for such a limitation.
- */
- fMinRenderTargetHeight = GR_INVAL_GLINT;
- GrGLint maxRenderSize;
- GR_GL_GetIntegerv(GR_GL_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
- // fbo_test creates FBOs with texture bound to the color attachment
- maxRenderSize = GrMin(maxRenderSize, fMaxTextureDimension);
-
- if (gPrintStartupSpew) {
- GrPrintf("Small height FBO texture experiments\n");
- }
-
- for (GrGLuint i = 1; i <= 256; fNPOTRenderTargetSupport ? ++i : i *= 2) {
- GrGLuint w = maxRenderSize;
- GrGLuint h = i;
- if (fbo_test(w, h)) {
- if (gPrintStartupSpew) {
- GrPrintf("\t[%d, %d]: PASSED\n", w, h);
- }
- fMinRenderTargetHeight = i;
- break;
- } else {
- if (gPrintStartupSpew) {
- GrPrintf("\t[%d, %d]: FAILED\n", w, h);
- }
- }
- }
- GrAssert(GR_INVAL_GLINT != fMinRenderTargetHeight);
-
- if (gPrintStartupSpew) {
- GrPrintf("Small width FBO texture experiments\n");
- }
- fMinRenderTargetWidth = GR_MAX_GLUINT;
- for (GrGLuint i = 1; i <= 256; fNPOTRenderTargetSupport ? i *= 2 : ++i) {
- GrGLuint w = i;
- GrGLuint h = maxRenderSize;
- if (fbo_test(w, h)) {
- if (gPrintStartupSpew) {
- GrPrintf("\t[%d, %d]: PASSED\n", w, h);
- }
- fMinRenderTargetWidth = i;
- break;
- } else {
- if (gPrintStartupSpew) {
- GrPrintf("\t[%d, %d]: FAILED\n", w, h);
- }
- }
- }
- GrAssert(GR_INVAL_GLINT != fMinRenderTargetWidth);
-}
-
-GrGpuGL::~GrGpuGL() {
-}
-
-void GrGpuGL::resetContext() {
- // We detect cases when blending is effectively off
- fHWBlendDisabled = false;
- GR_GL(Enable(GR_GL_BLEND));
-
- // we don't use the zb at all
- GR_GL(Disable(GR_GL_DEPTH_TEST));
- GR_GL(DepthMask(GR_GL_FALSE));
-
- GR_GL(Disable(GR_GL_CULL_FACE));
- GR_GL(FrontFace(GR_GL_CCW));
- fHWDrawState.fDrawFace = kBoth_DrawFace;
-
- GR_GL(Disable(GR_GL_DITHER));
- if (GR_GL_SUPPORT_DESKTOP) {
- GR_GL(Disable(GR_GL_LINE_SMOOTH));
- GR_GL(Disable(GR_GL_POINT_SMOOTH));
- GR_GL(Disable(GR_GL_MULTISAMPLE));
- fHWAAState.fMSAAEnabled = false;
- fHWAAState.fSmoothLineEnabled = false;
- }
-
- GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
- fHWDrawState.fFlagBits = 0;
-
- // we only ever use lines in hairline mode
- GR_GL(LineWidth(1));
-
- // invalid
- fActiveTextureUnitIdx = -1;
-
- // illegal values
- fHWDrawState.fSrcBlend = (GrBlendCoeff)-1;
- fHWDrawState.fDstBlend = (GrBlendCoeff)-1;
-
- fHWDrawState.fBlendConstant = 0x00000000;
- GR_GL(BlendColor(0,0,0,0));
-
- fHWDrawState.fColor = GrColor_ILLEGAL;
-
- fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix();
-
- for (int s = 0; s < kNumStages; ++s) {
- fHWDrawState.fTextures[s] = NULL;
- fHWDrawState.fSamplerStates[s].setRadial2Params(-GR_ScalarMax,
- -GR_ScalarMax,
- true);
-
- fHWDrawState.fSamplerStates[s].setMatrix(GrMatrix::InvalidMatrix());
- }
-
- fHWBounds.fScissorRect.invalidate();
- fHWBounds.fScissorEnabled = false;
- GR_GL(Disable(GR_GL_SCISSOR_TEST));
- fHWBounds.fViewportRect.invalidate();
-
- fHWDrawState.fStencilSettings.invalidate();
- fHWStencilClip = false;
- fClipState.fClipIsDirty = true;
-
- fHWGeometryState.fIndexBuffer = NULL;
- fHWGeometryState.fVertexBuffer = NULL;
-
- fHWGeometryState.fArrayPtrsDirty = true;
-
- GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
- fHWDrawState.fRenderTarget = NULL;
-}
-
-GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) {
-
- bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType ||
- kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType;
- bool isRenderTarget = kRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType ||
- kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType;
-
- GrGLRenderTarget::GLRenderTargetIDs rtIDs;
- if (isRenderTarget) {
- rtIDs.fRTFBOID = desc.fPlatformRenderTarget;
- if (kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
- if (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
- rtIDs.fTexFBOID = desc.fPlatformResolveDestination;
- } else {
- GrAssert(!isTexture); // this should have been filtered by GrContext
- rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
- }
- } else {
- rtIDs.fTexFBOID = desc.fPlatformRenderTarget;
- }
- // we don't know what the RB ids are without glGets and we don't care
- // since we aren't responsible for deleting them.
- rtIDs.fStencilRenderbufferID = 0;
- rtIDs.fMSColorRenderbufferID = 0;
-
- rtIDs.fOwnIDs = false;
- } else {
- rtIDs.reset();
- }
-
- if (isTexture) {
- GrGLTexture::GLTextureDesc texDesc;
- GrGLenum dontCare;
- if (!canBeTexture(desc.fConfig, &dontCare,
- &texDesc.fUploadFormat,
- &texDesc.fUploadType)) {
- return NULL;
- }
-
- GrGLTexture::TexParams params;
-
- texDesc.fAllocWidth = texDesc.fContentWidth = desc.fWidth;
- texDesc.fAllocHeight = texDesc.fContentHeight = desc.fHeight;
-
- texDesc.fFormat = texDesc.fFormat;
- texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
- texDesc.fStencilBits = desc.fStencilBits;
- texDesc.fTextureID = desc.fPlatformTexture;
- texDesc.fUploadByteCount = GrBytesPerPixel(desc.fConfig);
- texDesc.fOwnsID = false;
-
- params.invalidate(); // rather than do glGets.
-
- return new GrGLTexture(this, texDesc, rtIDs, params);
- } else {
- GrGLIRect viewport;
- viewport.fLeft = 0;
- viewport.fBottom = 0;
- viewport.fWidth = desc.fWidth;
- viewport.fHeight = desc.fHeight;
-
- return new GrGLRenderTarget(this, rtIDs, NULL, desc.fStencilBits,
- kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags,
- viewport, NULL);
- }
-}
-
-GrRenderTarget* GrGpuGL::onCreateRenderTargetFrom3DApiState() {
-
- GrGLRenderTarget::GLRenderTargetIDs rtIDs;
-
- GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, (GrGLint*)&rtIDs.fRTFBOID);
- rtIDs.fTexFBOID = rtIDs.fRTFBOID;
- rtIDs.fMSColorRenderbufferID = 0;
- rtIDs.fStencilRenderbufferID = 0;
-
- GrGLIRect viewport;
- viewport.setFromGLViewport();
- GrGLuint stencilBits;
- GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&stencilBits);
-
- GrGLint samples;
- GR_GL_GetIntegerv(GR_GL_SAMPLES, &samples);
-
- rtIDs.fOwnIDs = false;
-
- return new GrGLRenderTarget(this, rtIDs, NULL, stencilBits,
- (samples > 0), viewport, NULL);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-static const GrGLuint UNKNOWN_BITS = ~0;
-
-struct StencilFormat {
- GrGLenum fEnum;
- GrGLuint fBits;
- bool fPacked;
-};
-
-const StencilFormat* GrGLStencilFormats() {
- // defines stencil formats from more to less preferred
- static const StencilFormat desktopStencilFormats[] = {
- {GR_GL_STENCIL_INDEX8, 8, false},
- {GR_GL_STENCIL_INDEX16, 16, false},
- {GR_GL_DEPTH24_STENCIL8, 8, true },
- {GR_GL_STENCIL_INDEX4, 4, false},
- {GR_GL_STENCIL_INDEX, UNKNOWN_BITS, false},
- {GR_GL_DEPTH_STENCIL, UNKNOWN_BITS, true },
- {0, 0, false}
- };
-
- static const StencilFormat esStencilFormats[] = {
- {GR_GL_STENCIL_INDEX8, 8, false},
- {GR_GL_DEPTH24_STENCIL8, 8, true },
- {GR_GL_STENCIL_INDEX4, 4, false},
- {0, 0, false}
- };
-
- if (GR_GL_SUPPORT_DESKTOP) {
- return desktopStencilFormats;
- } else {
- return esStencilFormats;
- }
-}
-
-// good to set a break-point here to know when createTexture fails
-static GrTexture* return_null_texture() {
-// GrAssert(!"null texture");
- return NULL;
-}
-
-#if GR_DEBUG
-static size_t as_size_t(int x) {
- return x;
-}
-#endif
-
-GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
- const void* srcData,
- size_t rowBytes) {
-
-#if GR_COLLECT_STATS
- ++fStats.fTextureCreateCnt;
-#endif
-
- this->setSpareTextureUnit();
-
- static const GrGLTexture::TexParams DEFAULT_PARAMS = {
- GR_GL_NEAREST,
- GR_GL_CLAMP_TO_EDGE,
- GR_GL_CLAMP_TO_EDGE
- };
-
- GrGLTexture::GLTextureDesc glDesc;
- GrGLenum internalFormat;
-
- glDesc.fContentWidth = desc.fWidth;
- glDesc.fContentHeight = desc.fHeight;
- glDesc.fAllocWidth = desc.fWidth;
- glDesc.fAllocHeight = desc.fHeight;
- glDesc.fStencilBits = 0;
- glDesc.fFormat = desc.fFormat;
- glDesc.fOwnsID = true;
-
- bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
- if (!canBeTexture(desc.fFormat,
- &internalFormat,
- &glDesc.fUploadFormat,
- &glDesc.fUploadType)) {
- return return_null_texture();
- }
-
- GrAssert(as_size_t(desc.fAALevel) < GR_ARRAY_COUNT(fAASamples));
- GrGLint samples = fAASamples[desc.fAALevel];
- if (kNone_MSFBO == fMSFBOType && desc.fAALevel != kNone_GrAALevel) {
- GrPrintf("AA RT requested but not supported on this platform.");
- }
-
- GR_GL(GenTextures(1, &glDesc.fTextureID));
- if (!glDesc.fTextureID) {
- return return_null_texture();
- }
-
- glDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat);
-
- // in case we need a temporary, trimmed copy of the src pixels
- GrAutoSMalloc<128 * 128> trimStorage;
-
- /*
- * check if our srcData has extra bytes past each row. If so, we need
- * to trim those off here, since GL doesn't let us pass the rowBytes as
- * a parameter to glTexImage2D
- */
- if (GR_GL_SUPPORT_DESKTOP) {
- if (srcData) {
- GR_GL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH,
- rowBytes / glDesc.fUploadByteCount));
- }
- } else {
- size_t trimRowBytes = desc.fWidth * glDesc.fUploadByteCount;
- if (srcData && (trimRowBytes < rowBytes)) {
- // copy the data into our new storage, skipping the trailing bytes
- size_t trimSize = desc.fHeight * trimRowBytes;
- const char* src = (const char*)srcData;
- char* dst = (char*)trimStorage.realloc(trimSize);
- for (uint32_t y = 0; y < desc.fHeight; y++) {
- memcpy(dst, src, trimRowBytes);
- src += rowBytes;
- dst += trimRowBytes;
- }
- // now point srcData to our trimmed version
- srcData = trimStorage.get();
- }
- }
-
- if (renderTarget) {
- if (!this->npotRenderTargetSupport()) {
- glDesc.fAllocWidth = GrNextPow2(desc.fWidth);
- glDesc.fAllocHeight = GrNextPow2(desc.fHeight);
- }
-
- glDesc.fAllocWidth = GrMax<int>(fMinRenderTargetWidth,
- glDesc.fAllocWidth);
- glDesc.fAllocHeight = GrMax<int>(fMinRenderTargetHeight,
- glDesc.fAllocHeight);
- } else if (!this->npotTextureSupport()) {
- glDesc.fAllocWidth = GrNextPow2(desc.fWidth);
- glDesc.fAllocHeight = GrNextPow2(desc.fHeight);
- }
-
- GR_GL(BindTexture(GR_GL_TEXTURE_2D, glDesc.fTextureID));
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MAG_FILTER,
- DEFAULT_PARAMS.fFilter));
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MIN_FILTER,
- DEFAULT_PARAMS.fFilter));
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_S,
- DEFAULT_PARAMS.fWrapS));
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_T,
- DEFAULT_PARAMS.fWrapT));
-
- GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, glDesc.fUploadByteCount));
- if (kIndex_8_GrPixelConfig == desc.fFormat &&
- supports8BitPalette()) {
- // ES only supports CompressedTexImage2D, not CompressedTexSubimage2D
- GrAssert(desc.fWidth == glDesc.fAllocWidth);
- GrAssert(desc.fHeight == glDesc.fAllocHeight);
- GrGLsizei imageSize = glDesc.fAllocWidth * glDesc.fAllocHeight +
- kGrColorTableSize;
- GR_GL(CompressedTexImage2D(GR_GL_TEXTURE_2D, 0, glDesc.fUploadFormat,
- glDesc.fAllocWidth, glDesc.fAllocHeight,
- 0, imageSize, srcData));
- GrGLRestoreResetRowLength();
- } else {
- if (NULL != srcData && (glDesc.fAllocWidth != desc.fWidth ||
- glDesc.fAllocHeight != desc.fHeight)) {
- GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat,
- glDesc.fAllocWidth, glDesc.fAllocHeight,
- 0, glDesc.fUploadFormat, glDesc.fUploadType, NULL));
- GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, 0, desc.fWidth,
- desc.fHeight, glDesc.fUploadFormat,
- glDesc.fUploadType, srcData));
- GrGLRestoreResetRowLength();
-
- uint32_t extraW = glDesc.fAllocWidth - desc.fWidth;
- uint32_t extraH = glDesc.fAllocHeight - desc.fHeight;
- uint32_t maxTexels = extraW * extraH;
- maxTexels = GrMax(extraW * desc.fHeight, maxTexels);
- maxTexels = GrMax(desc.fWidth * extraH, maxTexels);
-
- GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels);
-
- uint32_t rowSize = desc.fWidth * glDesc.fUploadByteCount;
- if (extraH) {
- uint8_t* lastRowStart = (uint8_t*) srcData +
- (desc.fHeight - 1) * rowSize;
- uint8_t* extraRowStart = (uint8_t*)texels.get();
-
- for (uint32_t i = 0; i < extraH; ++i) {
- memcpy(extraRowStart, lastRowStart, rowSize);
- extraRowStart += rowSize;
- }
- GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, desc.fHeight, desc.fWidth,
- extraH, glDesc.fUploadFormat, glDesc.fUploadType,
- texels.get()));
- }
- if (extraW) {
- uint8_t* edgeTexel = (uint8_t*)srcData + rowSize - glDesc.fUploadByteCount;
- uint8_t* extraTexel = (uint8_t*)texels.get();
- for (uint32_t j = 0; j < desc.fHeight; ++j) {
- for (uint32_t i = 0; i < extraW; ++i) {
- memcpy(extraTexel, edgeTexel, glDesc.fUploadByteCount);
- extraTexel += glDesc.fUploadByteCount;
- }
- edgeTexel += rowSize;
- }
- GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, 0, extraW,
- desc.fHeight, glDesc.fUploadFormat,
- glDesc.fUploadType, texels.get()));
- }
- if (extraW && extraH) {
- uint8_t* cornerTexel = (uint8_t*)srcData + desc.fHeight * rowSize
- - glDesc.fUploadByteCount;
- uint8_t* extraTexel = (uint8_t*)texels.get();
- for (uint32_t i = 0; i < extraW*extraH; ++i) {
- memcpy(extraTexel, cornerTexel, glDesc.fUploadByteCount);
- extraTexel += glDesc.fUploadByteCount;
- }
- GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, desc.fHeight,
- extraW, extraH, glDesc.fUploadFormat,
- glDesc.fUploadType, texels.get()));
- }
-
- } else {
- GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, glDesc.fAllocWidth,
- glDesc.fAllocHeight, 0, glDesc.fUploadFormat,
- glDesc.fUploadType, srcData));
- GrGLRestoreResetRowLength();
- }
- }
-
- glDesc.fOrientation = GrGLTexture::kTopDown_Orientation;
-
- GrGLRenderTarget::GLRenderTargetIDs rtIDs;
- rtIDs.fStencilRenderbufferID = 0;
- rtIDs.fMSColorRenderbufferID = 0;
- rtIDs.fRTFBOID = 0;
- rtIDs.fTexFBOID = 0;
- rtIDs.fOwnIDs = true;
- GrGLenum msColorRenderbufferFormat = -1;
-
- if (renderTarget) {
-#if GR_COLLECT_STATS
- ++fStats.fRenderTargetCreateCnt;
-#endif
- bool failed = true;
- GrGLenum status;
- GrGLint err;
-
- // If need have both RT flag and srcData we have
- // to invert the data before uploading because FBO
- // will be rendered bottom up
- GrAssert(NULL == srcData);
- glDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
-
- GR_GL(GenFramebuffers(1, &rtIDs.fTexFBOID));
- GrAssert(rtIDs.fTexFBOID);
-
- // If we are using multisampling and we will create two FBOS We render
- // to one and then resolve to the texture bound to the other.
- if (samples > 1 && kNone_MSFBO != fMSFBOType) {
- GR_GL(GenFramebuffers(1, &rtIDs.fRTFBOID));
- GrAssert(0 != rtIDs.fRTFBOID);
- GR_GL(GenRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
- GrAssert(0 != rtIDs.fMSColorRenderbufferID);
- if (!fboInternalFormat(desc.fFormat, &msColorRenderbufferFormat)) {
- GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
- GR_GL(DeleteTextures(1, &glDesc.fTextureID));
- GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID));
- GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID));
- return return_null_texture();
- }
- } else {
- rtIDs.fRTFBOID = rtIDs.fTexFBOID;
- }
- if (!(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
- GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
- GrAssert(0 != rtIDs.fStencilRenderbufferID);
- }
-
- // someone suggested that some systems might require
- // unbinding the texture before we call FramebufferTexture2D
- // (seems unlikely)
- GR_GL(BindTexture(GR_GL_TEXTURE_2D, 0));
-
- err = ~GR_GL_NO_ERROR;
-
- const StencilFormat* stencilFormats = GrGLStencilFormats();
- for (int i = 0; 0 != stencilFormats[i].fEnum; ++i) {
- if (rtIDs.fStencilRenderbufferID) {
- GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
- rtIDs.fStencilRenderbufferID));
- if (samples > 1) {
- GR_GL_NO_ERR(RenderbufferStorageMultisample(
- GR_GL_RENDERBUFFER,
- samples,
- stencilFormats[i].fEnum,
- glDesc.fAllocWidth,
- glDesc.fAllocHeight));
- } else {
- GR_GL_NO_ERR(RenderbufferStorage(GR_GL_RENDERBUFFER,
- stencilFormats[i].fEnum,
- glDesc.fAllocWidth,
- glDesc.fAllocHeight));
- }
- err = GrGLGetGLInterface()->fGetError();
- if (err != GR_GL_NO_ERROR) {
- continue;
- }
- }
- if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
- GrAssert(samples > 1);
- GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
- rtIDs.fMSColorRenderbufferID));
- GR_GL_NO_ERR(RenderbufferStorageMultisample(
- GR_GL_RENDERBUFFER,
- samples,
- msColorRenderbufferFormat,
- glDesc.fAllocWidth,
- glDesc.fAllocHeight));
- err = GrGLGetGLInterface()->fGetError();
- if (err != GR_GL_NO_ERROR) {
- continue;
- }
- }
- GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fTexFBOID));
-
-#if GR_COLLECT_STATS
- ++fStats.fRenderTargetChngCnt;
-#endif
- GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- glDesc.fTextureID, 0));
- if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GrPrintf("-- glCheckFramebufferStatus %x %d %d\n",
- status, desc.fWidth, desc.fHeight);
- continue;
- }
- GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fRTFBOID));
- #if GR_COLLECT_STATS
- ++fStats.fRenderTargetChngCnt;
- #endif
- GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
- rtIDs.fMSColorRenderbufferID));
-
- }
- if (rtIDs.fStencilRenderbufferID) {
- // bind the stencil to rt fbo if present, othewise the tex fbo
- GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER,
- rtIDs.fStencilRenderbufferID));
- // if it is a packed format bind to depth also, otherwise
- // we may get an unsupported fbo completeness result
- if (stencilFormats[i].fPacked) {
- GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER,
- rtIDs.fStencilRenderbufferID));
- }
- }
- status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
-
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GrPrintf("-- glCheckFramebufferStatus %x %d %d\n",
- status, desc.fWidth, desc.fHeight);
- // undo the depth bind
- if (rtIDs.fStencilRenderbufferID &&
- stencilFormats[i].fPacked) {
- GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER,
- 0));
- }
- continue;
- }
- // we're successful!
- failed = false;
- if (rtIDs.fStencilRenderbufferID) {
- if (UNKNOWN_BITS == stencilFormats[i].fBits) {
- GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&glDesc.fStencilBits);
- } else {
- glDesc.fStencilBits = stencilFormats[i].fBits;
- }
- }
- break;
- }
- if (failed) {
- if (rtIDs.fStencilRenderbufferID) {
- GR_GL(DeleteRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
- }
- if (rtIDs.fMSColorRenderbufferID) {
- GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
- }
- if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
- GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID));
- }
- if (rtIDs.fTexFBOID) {
- GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID));
- }
- GR_GL(DeleteTextures(1, &glDesc.fTextureID));
- return return_null_texture();
- }
- }
-#ifdef TRACE_TEXTURE_CREATION
- GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n",
- tex->fTextureID, width, height, tex->fUploadByteCount);
-#endif
- GrGLTexture* tex = new GrGLTexture(this, glDesc, rtIDs, DEFAULT_PARAMS);
-
- if (0 != rtIDs.fTexFBOID) {
- GrRenderTarget* rt = tex->asRenderTarget();
- // We've messed with FBO state but may not have set the correct viewport
- // so just dirty the rendertarget state to force a resend.
- fHWDrawState.fRenderTarget = NULL;
-
- // clear the new stencil buffer if we have one
- if (!(desc.fFlags & kNoStencil_GrTextureFlagBit)) {
- GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget;
- fCurrDrawState.fRenderTarget = rt;
- this->clearStencil(0, ~0);
- fCurrDrawState.fRenderTarget = rtSave;
- }
- }
- return tex;
-}
-
-GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) {
- GrGLuint id;
- GR_GL(GenBuffers(1, &id));
- if (id) {
- GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, id));
- fHWGeometryState.fArrayPtrsDirty = true;
- GrGLClearErr();
- // make sure driver can allocate memory for this buffer
- GR_GL_NO_ERR(BufferData(GR_GL_ARRAY_BUFFER, size, NULL,
- dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- if (GrGLGetGLInterface()->fGetError() != GR_GL_NO_ERROR) {
- GR_GL(DeleteBuffers(1, &id));
- // deleting bound buffer does implicit bind to 0
- fHWGeometryState.fVertexBuffer = NULL;
- return NULL;
- }
- GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, id,
- size, dynamic);
- fHWGeometryState.fVertexBuffer = vertexBuffer;
- return vertexBuffer;
- }
- return NULL;
-}
-
-GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) {
- GrGLuint id;
- GR_GL(GenBuffers(1, &id));
- if (id) {
- GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
- GrGLClearErr();
- // make sure driver can allocate memory for this buffer
- GR_GL_NO_ERR(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size, NULL,
- dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- if (GrGLGetGLInterface()->fGetError() != GR_GL_NO_ERROR) {
- GR_GL(DeleteBuffers(1, &id));
- // deleting bound buffer does implicit bind to 0
- fHWGeometryState.fIndexBuffer = NULL;
- return NULL;
- }
- GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, id,
- size, dynamic);
- fHWGeometryState.fIndexBuffer = indexBuffer;
- return indexBuffer;
- }
- return NULL;
-}
-
-void GrGpuGL::flushScissor(const GrIRect* rect) {
- GrAssert(NULL != fCurrDrawState.fRenderTarget);
- const GrGLIRect& vp =
- ((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->getViewport();
-
- GrGLIRect scissor;
- if (NULL != rect) {
- scissor.setRelativeTo(vp, rect->fLeft, rect->fTop,
- rect->width(), rect->height());
- if (scissor.contains(vp)) {
- rect = NULL;
- }
- }
-
- if (NULL != rect) {
- if (fHWBounds.fScissorRect != scissor) {
- scissor.pushToGLScissor();
- fHWBounds.fScissorRect = scissor;
- }
- if (!fHWBounds.fScissorEnabled) {
- GR_GL(Enable(GR_GL_SCISSOR_TEST));
- fHWBounds.fScissorEnabled = true;
- }
- } else {
- if (fHWBounds.fScissorEnabled) {
- GR_GL(Disable(GR_GL_SCISSOR_TEST));
- fHWBounds.fScissorEnabled = false;
- }
- }
-}
-
-void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
- if (NULL == fCurrDrawState.fRenderTarget) {
- return;
- }
- GrIRect r;
- if (NULL != rect) {
- // flushScissor expects rect to be clipped to the target.
- r = *rect;
- GrIRect rtRect = SkIRect::MakeWH(fCurrDrawState.fRenderTarget->width(),
- fCurrDrawState.fRenderTarget->height());
- if (r.intersect(rtRect)) {
- rect = &r;
- } else {
- return;
- }
- }
- this->flushRenderTarget(rect);
- this->flushScissor(rect);
- GR_GL(ColorMask(GR_GL_TRUE,GR_GL_TRUE,GR_GL_TRUE,GR_GL_TRUE));
- fHWDrawState.fFlagBits &= ~kNoColorWrites_StateBit;
- GR_GL(ClearColor(GrColorUnpackR(color)/255.f,
- GrColorUnpackG(color)/255.f,
- GrColorUnpackB(color)/255.f,
- GrColorUnpackA(color)/255.f));
- GR_GL(Clear(GR_GL_COLOR_BUFFER_BIT));
-}
-
-void GrGpuGL::clearStencil(uint32_t value, uint32_t mask) {
- if (NULL == fCurrDrawState.fRenderTarget) {
- return;
- }
-
- this->flushRenderTarget(&GrIRect::EmptyIRect());
-
- if (fHWBounds.fScissorEnabled) {
- GR_GL(Disable(GR_GL_SCISSOR_TEST));
- fHWBounds.fScissorEnabled = false;
- }
- GR_GL(StencilMask(mask));
- GR_GL(ClearStencil(value));
- GR_GL(Clear(GR_GL_STENCIL_BUFFER_BIT));
- fHWDrawState.fStencilSettings.invalidate();
-}
-
-void GrGpuGL::clearStencilClip(const GrIRect& rect) {
- GrAssert(NULL != fCurrDrawState.fRenderTarget);
-#if 0
- GrGLint stencilBitCount = fCurrDrawState.fRenderTarget->stencilBits();
- GrAssert(stencilBitCount > 0);
- GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
-#else
- // we could just clear the clip bit but when we go through
- // angle a partial stencil mask will cause clears to be
- // turned into draws. Our contract on GrDrawTarget says that
- // changing the clip between stencil passes may or may not
- // zero the client's clip bits. So we just clear the whole thing.
- static const GrGLint clipStencilMask = ~0;
-#endif
- this->flushRenderTarget(&GrIRect::EmptyIRect());
- flushScissor(&rect);
- GR_GL(StencilMask(clipStencilMask));
- GR_GL(ClearStencil(0));
- GR_GL(Clear(GR_GL_STENCIL_BUFFER_BIT));
- fHWDrawState.fStencilSettings.invalidate();
-}
-
-void GrGpuGL::onForceRenderTargetFlush() {
- this->flushRenderTarget(&GrIRect::EmptyIRect());
-}
-
-bool GrGpuGL::onReadPixels(GrRenderTarget* target,
- int left, int top, int width, int height,
- GrPixelConfig config, void* buffer) {
- GrGLenum internalFormat; // we don't use this for glReadPixels
- GrGLenum format;
- GrGLenum type;
- if (!this->canBeTexture(config, &internalFormat, &format, &type)) {
- return false;
- }
- GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
- GrAutoTPtrValueRestore<GrRenderTarget*> autoTargetRestore;
- switch (tgt->getResolveType()) {
- case GrGLRenderTarget::kCantResolve_ResolveType:
- return false;
- case GrGLRenderTarget::kAutoResolves_ResolveType:
- autoTargetRestore.save(&fCurrDrawState.fRenderTarget);
- fCurrDrawState.fRenderTarget = target;
- this->flushRenderTarget(&GrIRect::EmptyIRect());
- break;
- case GrGLRenderTarget::kCanResolve_ResolveType:
- this->resolveRenderTarget(tgt);
- // we don't track the state of the READ FBO ID.
- GR_GL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, tgt->textureFBOID()));
- break;
- default:
- GrCrash("Unknown resolve type");
- }
-
- const GrGLIRect& glvp = tgt->getViewport();
-
- // the read rect is viewport-relative
- GrGLIRect readRect;
- readRect.setRelativeTo(glvp, left, top, width, height);
- GR_GL(ReadPixels(readRect.fLeft, readRect.fBottom,
- readRect.fWidth, readRect.fHeight,
- format, type, buffer));
-
- // now reverse the order of the rows, since GL's are bottom-to-top, but our
- // API presents top-to-bottom
- {
- size_t stride = width * GrBytesPerPixel(config);
- GrAutoMalloc rowStorage(stride);
- void* tmp = rowStorage.get();
-
- const int halfY = height >> 1;
- char* top = reinterpret_cast<char*>(buffer);
- char* bottom = top + (height - 1) * stride;
- for (int y = 0; y < halfY; y++) {
- memcpy(tmp, top, stride);
- memcpy(top, bottom, stride);
- memcpy(bottom, tmp, stride);
- top += stride;
- bottom -= stride;
- }
- }
- return true;
-}
-
-void GrGpuGL::flushRenderTarget(const GrIRect* bound) {
-
- GrAssert(NULL != fCurrDrawState.fRenderTarget);
-
- GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget;
- if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) {
- GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
- #if GR_COLLECT_STATS
- ++fStats.fRenderTargetChngCnt;
- #endif
- #if GR_DEBUG
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GrPrintf("-- glCheckFramebufferStatus %x\n", status);
- }
- #endif
- fDirtyFlags.fRenderTargetChanged = true;
- fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget;
- const GrGLIRect& vp = rt->getViewport();
- if (fHWBounds.fViewportRect != vp) {
- vp.pushToGLViewport();
- fHWBounds.fViewportRect = vp;
- }
- }
- if (NULL == bound || !bound->isEmpty()) {
- rt->flagAsNeedingResolve(bound);
- }
-}
-
-GrGLenum gPrimitiveType2GLMode[] = {
- GR_GL_TRIANGLES,
- GR_GL_TRIANGLE_STRIP,
- GR_GL_TRIANGLE_FAN,
- GR_GL_POINTS,
- GR_GL_LINES,
- GR_GL_LINE_STRIP
-};
-
-#define SWAP_PER_DRAW 0
-
-#if SWAP_PER_DRAW
- #if GR_MAC_BUILD
- #include <AGL/agl.h>
- #elif GR_WIN32_BUILD
- void SwapBuf() {
- DWORD procID = GetCurrentProcessId();
- HWND hwnd = GetTopWindow(GetDesktopWindow());
- while(hwnd) {
- DWORD wndProcID = 0;
- GetWindowThreadProcessId(hwnd, &wndProcID);
- if(wndProcID == procID) {
- SwapBuffers(GetDC(hwnd));
- }
- hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
- }
- }
- #endif
-#endif
-
-void GrGpuGL::onDrawIndexed(GrPrimitiveType type,
- uint32_t startVertex,
- uint32_t startIndex,
- uint32_t vertexCount,
- uint32_t indexCount) {
- GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
-
- GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * startIndex);
-
- GrAssert(NULL != fHWGeometryState.fIndexBuffer);
- GrAssert(NULL != fHWGeometryState.fVertexBuffer);
-
- // our setupGeometry better have adjusted this to zero since
- // DrawElements always draws from the begining of the arrays for idx 0.
- GrAssert(0 == startVertex);
-
- GR_GL(DrawElements(gPrimitiveType2GLMode[type], indexCount,
- GR_GL_UNSIGNED_SHORT, indices));
-#if SWAP_PER_DRAW
- glFlush();
- #if GR_MAC_BUILD
- aglSwapBuffers(aglGetCurrentContext());
- int set_a_break_pt_here = 9;
- aglSwapBuffers(aglGetCurrentContext());
- #elif GR_WIN32_BUILD
- SwapBuf();
- int set_a_break_pt_here = 9;
- SwapBuf();
- #endif
-#endif
-}
-
-void GrGpuGL::onDrawNonIndexed(GrPrimitiveType type,
- uint32_t startVertex,
- uint32_t vertexCount) {
- GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
-
- GrAssert(NULL != fHWGeometryState.fVertexBuffer);
-
- // our setupGeometry better have adjusted this to zero.
- // DrawElements doesn't take an offset so we always adjus the startVertex.
- GrAssert(0 == startVertex);
-
- // pass 0 for parameter first. We have to adjust gl*Pointer() to
- // account for startVertex in the DrawElements case. So we always
- // rely on setupGeometry to have accounted for startVertex.
- GR_GL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount));
-#if SWAP_PER_DRAW
- glFlush();
- #if GR_MAC_BUILD
- aglSwapBuffers(aglGetCurrentContext());
- int set_a_break_pt_here = 9;
- aglSwapBuffers(aglGetCurrentContext());
- #elif GR_WIN32_BUILD
- SwapBuf();
- int set_a_break_pt_here = 9;
- SwapBuf();
- #endif
-#endif
-}
-
-void GrGpuGL::resolveRenderTarget(GrGLRenderTarget* rt) {
-
- if (rt->needsResolve()) {
- GrAssert(kNone_MSFBO != fMSFBOType);
- GrAssert(rt->textureFBOID() != rt->renderFBOID());
- GR_GL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
- rt->renderFBOID()));
- GR_GL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER,
- rt->textureFBOID()));
- #if GR_COLLECT_STATS
- ++fStats.fRenderTargetChngCnt;
- #endif
- // make sure we go through flushRenderTarget() since we've modified
- // the bound DRAW FBO ID.
- fHWDrawState.fRenderTarget = NULL;
- const GrGLIRect& vp = rt->getViewport();
- const GrIRect dirtyRect = rt->getResolveRect();
- GrGLIRect r;
- r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
- dirtyRect.width(), dirtyRect.height());
-
- if (kAppleES_MSFBO == fMSFBOType) {
- // Apple's extension uses the scissor as the blit bounds.
- GR_GL(Enable(GR_GL_SCISSOR_TEST));
- GR_GL(Scissor(r.fLeft, r.fBottom,
- r.fWidth, r.fHeight));
- GR_GL(ResolveMultisampleFramebuffer());
- fHWBounds.fScissorRect.invalidate();
- fHWBounds.fScissorEnabled = true;
- } else {
- if (kDesktopARB_MSFBO != fMSFBOType) {
- // this respects the scissor during the blit, so disable it.
- GrAssert(kDesktopEXT_MSFBO == fMSFBOType);
- flushScissor(NULL);
- }
- int right = r.fLeft + r.fWidth;
- int top = r.fBottom + r.fHeight;
- GR_GL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
- r.fLeft, r.fBottom, right, top,
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- }
- rt->flagAsResolved();
- }
-}
-
-static const GrGLenum grToGLStencilFunc[] = {
- GR_GL_ALWAYS, // kAlways_StencilFunc
- GR_GL_NEVER, // kNever_StencilFunc
- GR_GL_GREATER, // kGreater_StencilFunc
- GR_GL_GEQUAL, // kGEqual_StencilFunc
- GR_GL_LESS, // kLess_StencilFunc
- GR_GL_LEQUAL, // kLEqual_StencilFunc,
- GR_GL_EQUAL, // kEqual_StencilFunc,
- GR_GL_NOTEQUAL, // kNotEqual_StencilFunc,
-};
-GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilFunc) == kBasicStencilFuncCount);
-GR_STATIC_ASSERT(0 == kAlways_StencilFunc);
-GR_STATIC_ASSERT(1 == kNever_StencilFunc);
-GR_STATIC_ASSERT(2 == kGreater_StencilFunc);
-GR_STATIC_ASSERT(3 == kGEqual_StencilFunc);
-GR_STATIC_ASSERT(4 == kLess_StencilFunc);
-GR_STATIC_ASSERT(5 == kLEqual_StencilFunc);
-GR_STATIC_ASSERT(6 == kEqual_StencilFunc);
-GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc);
-
-static const GrGLenum grToGLStencilOp[] = {
- GR_GL_KEEP, // kKeep_StencilOp
- GR_GL_REPLACE, // kReplace_StencilOp
- GR_GL_INCR_WRAP, // kIncWrap_StencilOp
- GR_GL_INCR, // kIncClamp_StencilOp
- GR_GL_DECR_WRAP, // kDecWrap_StencilOp
- GR_GL_DECR, // kDecClamp_StencilOp
- GR_GL_ZERO, // kZero_StencilOp
- GR_GL_INVERT, // kInvert_StencilOp
-};
-GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilOp) == kStencilOpCount);
-GR_STATIC_ASSERT(0 == kKeep_StencilOp);
-GR_STATIC_ASSERT(1 == kReplace_StencilOp);
-GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
-GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
-GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
-GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
-GR_STATIC_ASSERT(6 == kZero_StencilOp);
-GR_STATIC_ASSERT(7 == kInvert_StencilOp);
-
-void GrGpuGL::flushStencil() {
- const GrStencilSettings* settings = &fCurrDrawState.fStencilSettings;
-
- // use stencil for clipping if clipping is enabled and the clip
- // has been written into the stencil.
- bool stencilClip = fClipState.fClipInStencil &&
- (kClip_StateBit & fCurrDrawState.fFlagBits);
- bool stencilChange = fHWStencilClip != stencilClip ||
- fHWDrawState.fStencilSettings != *settings ||
- ((fHWDrawState.fFlagBits & kModifyStencilClip_StateBit) !=
- (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit));
-
- if (stencilChange) {
-
- // we can't simultaneously perform stencil-clipping and modify the stencil clip
- GrAssert(!stencilClip || !(fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit));
-
- if (settings->isDisabled()) {
- if (stencilClip) {
- settings = &gClipStencilSettings;
- }
- }
-
- if (settings->isDisabled()) {
- GR_GL(Disable(GR_GL_STENCIL_TEST));
- } else {
- GR_GL(Enable(GR_GL_STENCIL_TEST));
- #if GR_DEBUG
- if (!fStencilWrapOpsSupport) {
- GrAssert(settings->fFrontPassOp != kIncWrap_StencilOp);
- GrAssert(settings->fFrontPassOp != kDecWrap_StencilOp);
- GrAssert(settings->fFrontFailOp != kIncWrap_StencilOp);
- GrAssert(settings->fBackFailOp != kDecWrap_StencilOp);
- GrAssert(settings->fBackPassOp != kIncWrap_StencilOp);
- GrAssert(settings->fBackPassOp != kDecWrap_StencilOp);
- GrAssert(settings->fBackFailOp != kIncWrap_StencilOp);
- GrAssert(settings->fFrontFailOp != kDecWrap_StencilOp);
- }
- #endif
- int stencilBits = fCurrDrawState.fRenderTarget->stencilBits();
- GrAssert(stencilBits ||
- (GrStencilSettings::gDisabled ==
- fCurrDrawState.fStencilSettings));
- GrGLuint clipStencilMask = 1 << (stencilBits - 1);
- GrGLuint userStencilMask = clipStencilMask - 1;
-
- unsigned int frontRef = settings->fFrontFuncRef;
- unsigned int frontMask = settings->fFrontFuncMask;
- unsigned int frontWriteMask = settings->fFrontWriteMask;
- GrGLenum frontFunc;
-
- if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) {
-
- GrAssert(settings->fFrontFunc < kBasicStencilFuncCount);
- frontFunc = grToGLStencilFunc[settings->fFrontFunc];
- } else {
- frontFunc = grToGLStencilFunc[ConvertStencilFunc(stencilClip, settings->fFrontFunc)];
-
- ConvertStencilFuncAndMask(settings->fFrontFunc,
- stencilClip,
- clipStencilMask,
- userStencilMask,
- &frontRef,
- &frontMask);
- frontWriteMask &= userStencilMask;
- }
- GrAssert(settings->fFrontFailOp >= 0 &&
- (unsigned) settings->fFrontFailOp < GR_ARRAY_COUNT(grToGLStencilOp));
- GrAssert(settings->fFrontPassOp >= 0 &&
- (unsigned) settings->fFrontPassOp < GR_ARRAY_COUNT(grToGLStencilOp));
- GrAssert(settings->fBackFailOp >= 0 &&
- (unsigned) settings->fBackFailOp < GR_ARRAY_COUNT(grToGLStencilOp));
- GrAssert(settings->fBackPassOp >= 0 &&
- (unsigned) settings->fBackPassOp < GR_ARRAY_COUNT(grToGLStencilOp));
- if (fTwoSidedStencilSupport) {
- GrGLenum backFunc;
-
- unsigned int backRef = settings->fBackFuncRef;
- unsigned int backMask = settings->fBackFuncMask;
- unsigned int backWriteMask = settings->fBackWriteMask;
-
-
- if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) {
- GrAssert(settings->fBackFunc < kBasicStencilFuncCount);
- backFunc = grToGLStencilFunc[settings->fBackFunc];
- } else {
- backFunc = grToGLStencilFunc[ConvertStencilFunc(stencilClip, settings->fBackFunc)];
- ConvertStencilFuncAndMask(settings->fBackFunc,
- stencilClip,
- clipStencilMask,
- userStencilMask,
- &backRef,
- &backMask);
- backWriteMask &= userStencilMask;
- }
-
- GR_GL(StencilFuncSeparate(GR_GL_FRONT, frontFunc, frontRef, frontMask));
- GR_GL(StencilMaskSeparate(GR_GL_FRONT, frontWriteMask));
- GR_GL(StencilFuncSeparate(GR_GL_BACK, backFunc, backRef, backMask));
- GR_GL(StencilMaskSeparate(GR_GL_BACK, backWriteMask));
- GR_GL(StencilOpSeparate(GR_GL_FRONT, grToGLStencilOp[settings->fFrontFailOp],
- grToGLStencilOp[settings->fFrontPassOp],
- grToGLStencilOp[settings->fFrontPassOp]));
-
- GR_GL(StencilOpSeparate(GR_GL_BACK, grToGLStencilOp[settings->fBackFailOp],
- grToGLStencilOp[settings->fBackPassOp],
- grToGLStencilOp[settings->fBackPassOp]));
- } else {
- GR_GL(StencilFunc(frontFunc, frontRef, frontMask));
- GR_GL(StencilMask(frontWriteMask));
- GR_GL(StencilOp(grToGLStencilOp[settings->fFrontFailOp],
- grToGLStencilOp[settings->fFrontPassOp],
- grToGLStencilOp[settings->fFrontPassOp]));
- }
- }
- fHWDrawState.fStencilSettings = fCurrDrawState.fStencilSettings;
- fHWStencilClip = stencilClip;
- }
-}
-
-bool GrGpuGL::useSmoothLines() {
- // there is a conflict between using smooth lines and our use of
- // premultiplied alpha. Smooth lines tweak the incoming alpha value
- // but not in a premul-alpha way. So we only use them when our alpha
- // is 0xff.
-
- // TODO: write a smarter line frag shader.
-
- return (kAntialias_StateBit & fCurrDrawState.fFlagBits) &&
- canDisableBlend();
-}
-
-void GrGpuGL::flushAAState(GrPrimitiveType type) {
- if (GR_GL_SUPPORT_DESKTOP) {
- // ES doesn't support toggling GL_MULTISAMPLE and doesn't have
- // smooth lines.
-
- // we prefer smooth lines over multisampled lines
- // msaa should be disabled if drawing smooth lines.
- if (GrIsPrimTypeLines(type)) {
- bool smooth = useSmoothLines();
- if (!fHWAAState.fSmoothLineEnabled && smooth) {
- GR_GL(Enable(GR_GL_LINE_SMOOTH));
- fHWAAState.fSmoothLineEnabled = true;
- } else if (fHWAAState.fSmoothLineEnabled && !smooth) {
- GR_GL(Disable(GR_GL_LINE_SMOOTH));
- fHWAAState.fSmoothLineEnabled = false;
- }
- if (fCurrDrawState.fRenderTarget->isMultisampled() &&
- fHWAAState.fMSAAEnabled) {
- GR_GL(Disable(GR_GL_MULTISAMPLE));
- fHWAAState.fMSAAEnabled = false;
- }
- } else if (fCurrDrawState.fRenderTarget->isMultisampled() &&
- !!(kAntialias_StateBit & fCurrDrawState.fFlagBits) !=
- fHWAAState.fMSAAEnabled) {
- if (fHWAAState.fMSAAEnabled) {
- GR_GL(Disable(GR_GL_MULTISAMPLE));
- fHWAAState.fMSAAEnabled = false;
- } else {
- GR_GL(Enable(GR_GL_MULTISAMPLE));
- fHWAAState.fMSAAEnabled = true;
- }
- }
- }
-}
-
-void GrGpuGL::flushBlend(GrPrimitiveType type,
- GrBlendCoeff srcCoeff,
- GrBlendCoeff dstCoeff) {
- if (GrIsPrimTypeLines(type) && useSmoothLines()) {
- if (fHWBlendDisabled) {
- GR_GL(Enable(GR_GL_BLEND));
- fHWBlendDisabled = false;
- }
- if (kSA_BlendCoeff != fHWDrawState.fSrcBlend ||
- kISA_BlendCoeff != fHWDrawState.fDstBlend) {
- GR_GL(BlendFunc(gXfermodeCoeff2Blend[kSA_BlendCoeff],
- gXfermodeCoeff2Blend[kISA_BlendCoeff]));
- fHWDrawState.fSrcBlend = kSA_BlendCoeff;
- fHWDrawState.fDstBlend = kISA_BlendCoeff;
- }
- } else {
- bool blendOff = canDisableBlend();
- if (fHWBlendDisabled != blendOff) {
- if (blendOff) {
- GR_GL(Disable(GR_GL_BLEND));
- } else {
- GR_GL(Enable(GR_GL_BLEND));
- }
- fHWBlendDisabled = blendOff;
- }
- if (!blendOff) {
- if (fHWDrawState.fSrcBlend != srcCoeff ||
- fHWDrawState.fDstBlend != dstCoeff) {
- GR_GL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
- gXfermodeCoeff2Blend[dstCoeff]));
- fHWDrawState.fSrcBlend = srcCoeff;
- fHWDrawState.fDstBlend = dstCoeff;
- }
- if ((BlendCoeffReferencesConstant(srcCoeff) ||
- BlendCoeffReferencesConstant(dstCoeff)) &&
- fHWDrawState.fBlendConstant != fCurrDrawState.fBlendConstant) {
-
- float c[] = {
- GrColorUnpackR(fCurrDrawState.fBlendConstant) / 255.f,
- GrColorUnpackG(fCurrDrawState.fBlendConstant) / 255.f,
- GrColorUnpackB(fCurrDrawState.fBlendConstant) / 255.f,
- GrColorUnpackA(fCurrDrawState.fBlendConstant) / 255.f
- };
- GR_GL(BlendColor(c[0], c[1], c[2], c[3]));
- fHWDrawState.fBlendConstant = fCurrDrawState.fBlendConstant;
- }
- }
- }
-}
-
-bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
-
- // GrGpu::setupClipAndFlushState should have already checked this
- // and bailed if not true.
- GrAssert(NULL != fCurrDrawState.fRenderTarget);
-
- for (int s = 0; s < kNumStages; ++s) {
- // bind texture and set sampler state
- if (this->isStageEnabled(s)) {
- GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s];
-
- // true for now, but maybe not with GrEffect.
- GrAssert(NULL != nextTexture);
- // if we created a rt/tex and rendered to it without using a
- // texture and now we're texuring from the rt it will still be
- // the last bound texture, but it needs resolving. So keep this
- // out of the "last != next" check.
- GrGLRenderTarget* texRT =
- static_cast<GrGLRenderTarget*>(nextTexture->asRenderTarget());
- if (NULL != texRT) {
- resolveRenderTarget(texRT);
- }
-
- if (fHWDrawState.fTextures[s] != nextTexture) {
- setTextureUnit(s);
- GR_GL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID()));
- #if GR_COLLECT_STATS
- ++fStats.fTextureChngCnt;
- #endif
- //GrPrintf("---- bindtexture %d\n", nextTexture->textureID());
- fHWDrawState.fTextures[s] = nextTexture;
- }
-
- const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
- const GrGLTexture::TexParams& oldTexParams =
- nextTexture->getTexParams();
- GrGLTexture::TexParams newTexParams;
-
- if (GrSamplerState::kNearest_Filter == sampler.getFilter()) {
- newTexParams.fFilter = GR_GL_NEAREST;
- } else {
- newTexParams.fFilter = GR_GL_LINEAR;
- }
-
- newTexParams.fWrapS =
- GrGLTexture::WrapMode2GLWrap()[sampler.getWrapX()];
- newTexParams.fWrapT =
- GrGLTexture::WrapMode2GLWrap()[sampler.getWrapY()];
-
- if (newTexParams.fFilter != oldTexParams.fFilter) {
- setTextureUnit(s);
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MAG_FILTER,
- newTexParams.fFilter));
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_MIN_FILTER,
- newTexParams.fFilter));
- }
- if (newTexParams.fWrapS != oldTexParams.fWrapS) {
- setTextureUnit(s);
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_S,
- newTexParams.fWrapS));
- }
- if (newTexParams.fWrapT != oldTexParams.fWrapT) {
- setTextureUnit(s);
- GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
- GR_GL_TEXTURE_WRAP_T,
- newTexParams.fWrapT));
- }
- nextTexture->setTexParams(newTexParams);
-
- // The texture matrix has to compensate for texture width/height
- // and NPOT-embedded-in-POT
- fDirtyFlags.fTextureChangedMask |= (1 << s);
- }
- }
-
- GrIRect* rect = NULL;
- GrIRect clipBounds;
- if ((fCurrDrawState.fFlagBits & kClip_StateBit) &&
- fClip.hasConservativeBounds()) {
- fClip.getConservativeBounds().roundOut(&clipBounds);
- rect = &clipBounds;
- }
- this->flushRenderTarget(rect);
- this->flushAAState(type);
-
- if ((fCurrDrawState.fFlagBits & kDither_StateBit) !=
- (fHWDrawState.fFlagBits & kDither_StateBit)) {
- if (fCurrDrawState.fFlagBits & kDither_StateBit) {
- GR_GL(Enable(GR_GL_DITHER));
- } else {
- GR_GL(Disable(GR_GL_DITHER));
- }
- }
-
- if ((fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) !=
- (fHWDrawState.fFlagBits & kNoColorWrites_StateBit)) {
- GrGLenum mask;
- if (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) {
- mask = GR_GL_FALSE;
- } else {
- mask = GR_GL_TRUE;
- }
- GR_GL(ColorMask(mask, mask, mask, mask));
- }
-
- if (fHWDrawState.fDrawFace != fCurrDrawState.fDrawFace) {
- switch (fCurrDrawState.fDrawFace) {
- case kCCW_DrawFace:
- GR_GL(Enable(GR_GL_CULL_FACE));
- GR_GL(CullFace(GR_GL_BACK));
- break;
- case kCW_DrawFace:
- GR_GL(Enable(GR_GL_CULL_FACE));
- GR_GL(CullFace(GR_GL_FRONT));
- break;
- case kBoth_DrawFace:
- GR_GL(Disable(GR_GL_CULL_FACE));
- break;
- default:
- GrCrash("Unknown draw face.");
- }
- fHWDrawState.fDrawFace = fCurrDrawState.fDrawFace;
- }
-
-#if GR_DEBUG
- // check for circular rendering
- for (int s = 0; s < kNumStages; ++s) {
- GrAssert(!this->isStageEnabled(s) ||
- NULL == fCurrDrawState.fRenderTarget ||
- NULL == fCurrDrawState.fTextures[s] ||
- fCurrDrawState.fTextures[s]->asRenderTarget() !=
- fCurrDrawState.fRenderTarget);
- }
-#endif
-
- flushStencil();
-
- // flushStencil may look at the private state bits, so keep it before this.
- fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits;
- return true;
-}
-
-void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) {
- if (fHWGeometryState.fVertexBuffer != buffer) {
- fHWGeometryState.fArrayPtrsDirty = true;
- fHWGeometryState.fVertexBuffer = buffer;
- }
-}
-
-void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) {
- if (fHWGeometryState.fVertexBuffer == buffer) {
- // deleting bound buffer does implied bind to 0
- fHWGeometryState.fVertexBuffer = NULL;
- fHWGeometryState.fArrayPtrsDirty = true;
- }
-}
-
-void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) {
- fGeometrySrc.fIndexBuffer = buffer;
-}
-
-void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
- if (fHWGeometryState.fIndexBuffer == buffer) {
- // deleting bound buffer does implied bind to 0
- fHWGeometryState.fIndexBuffer = NULL;
- }
-}
-
-void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
- GrAssert(NULL != renderTarget);
- if (fCurrDrawState.fRenderTarget == renderTarget) {
- fCurrDrawState.fRenderTarget = NULL;
- }
- if (fHWDrawState.fRenderTarget == renderTarget) {
- fHWDrawState.fRenderTarget = NULL;
- }
-}
-
-void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
- for (int s = 0; s < kNumStages; ++s) {
- if (fCurrDrawState.fTextures[s] == texture) {
- fCurrDrawState.fTextures[s] = NULL;
- }
- if (fHWDrawState.fTextures[s] == texture) {
- // deleting bound texture does implied bind to 0
- fHWDrawState.fTextures[s] = NULL;
- }
- }
-}
-
-bool GrGpuGL::canBeTexture(GrPixelConfig config,
- GrGLenum* internalFormat,
- GrGLenum* format,
- GrGLenum* type) {
- switch (config) {
- case kRGBA_8888_GrPixelConfig:
- case kRGBX_8888_GrPixelConfig: // todo: can we tell it our X?
- *format = GR_GL_32BPP_COLOR_FORMAT;
- if (GR_GL_SUPPORT_ES) {
- // according to GL_EXT_texture_format_BGRA8888 the *internal*
- // format for a BGRA is BGRA not RGBA (as on desktop)
- *internalFormat = GR_GL_32BPP_COLOR_FORMAT;
- } else {
- *internalFormat = GR_GL_RGBA;
- }
- *type = GR_GL_UNSIGNED_BYTE;
- break;
- case kRGB_565_GrPixelConfig:
- *format = GR_GL_RGB;
- *internalFormat = GR_GL_RGB;
- *type = GR_GL_UNSIGNED_SHORT_5_6_5;
- break;
- case kRGBA_4444_GrPixelConfig:
- *format = GR_GL_RGBA;
- *internalFormat = GR_GL_RGBA;
- *type = GR_GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case kIndex_8_GrPixelConfig:
- if (this->supports8BitPalette()) {
- *format = GR_GL_PALETTE8_RGBA8;
- *internalFormat = GR_GL_PALETTE8_RGBA8;
- *type = GR_GL_UNSIGNED_BYTE; // unused I think
- } else {
- return false;
- }
- break;
- case kAlpha_8_GrPixelConfig:
- *format = GR_GL_ALPHA;
- *internalFormat = GR_GL_ALPHA;
- *type = GR_GL_UNSIGNED_BYTE;
- break;
- default:
- return false;
- }
- return true;
-}
-
-void GrGpuGL::setTextureUnit(int unit) {
- GrAssert(unit >= 0 && unit < kNumStages);
- if (fActiveTextureUnitIdx != unit) {
- GR_GL(ActiveTexture(GR_GL_TEXTURE0 + unit));
- fActiveTextureUnitIdx = unit;
- }
-}
-
-void GrGpuGL::setSpareTextureUnit() {
- if (fActiveTextureUnitIdx != (GR_GL_TEXTURE0 + SPARE_TEX_UNIT)) {
- GR_GL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
- fActiveTextureUnitIdx = SPARE_TEX_UNIT;
- }
-}
-
-/* On ES the internalFormat and format must match for TexImage and we use
- GL_RGB, GL_RGBA for color formats. We also generally like having the driver
- decide the internalFormat. However, on ES internalFormat for
- RenderBufferStorage* has to be a specific format (not a base format like
- GL_RGBA).
- */
-bool GrGpuGL::fboInternalFormat(GrPixelConfig config, GrGLenum* format) {
- switch (config) {
- case kRGBA_8888_GrPixelConfig:
- case kRGBX_8888_GrPixelConfig:
- if (fRGBA8Renderbuffer) {
- *format = GR_GL_RGBA8;
- return true;
- } else {
- return false;
- }
- case kRGB_565_GrPixelConfig:
- GrAssert(GR_GL_SUPPORT_ES); // ES2 supports 565. ES1 supports it
- // with FBO extension desktop GL has
- // no such internal format
- *format = GR_GL_RGB565;
- return true;
- case kRGBA_4444_GrPixelConfig:
- *format = GR_GL_RGBA4;
- return true;
- default:
- return false;
- }
-}
-
-void GrGpuGL::resetDirtyFlags() {
- Gr_bzero(&fDirtyFlags, sizeof(fDirtyFlags));
-}
-
-void GrGpuGL::setBuffers(bool indexed,
- int* extraVertexOffset,
- int* extraIndexOffset) {
-
- GrAssert(NULL != extraVertexOffset);
-
- GrGLVertexBuffer* vbuf;
- switch (fGeometrySrc.fVertexSrc) {
- case kBuffer_GeometrySrcType:
- *extraVertexOffset = 0;
- vbuf = (GrGLVertexBuffer*) fGeometrySrc.fVertexBuffer;
- break;
- case kArray_GeometrySrcType:
- case kReserved_GeometrySrcType:
- finalizeReservedVertices();
- *extraVertexOffset = fCurrPoolStartVertex;
- vbuf = (GrGLVertexBuffer*) fCurrPoolVertexBuffer;
- break;
- default:
- vbuf = NULL; // suppress warning
- GrCrash("Unknown geometry src type!");
- }
-
- GrAssert(NULL != vbuf);
- GrAssert(!vbuf->isLocked());
- if (fHWGeometryState.fVertexBuffer != vbuf) {
- GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, vbuf->bufferID()));
- fHWGeometryState.fArrayPtrsDirty = true;
- fHWGeometryState.fVertexBuffer = vbuf;
- }
-
- if (indexed) {
- GrAssert(NULL != extraIndexOffset);
-
- GrGLIndexBuffer* ibuf;
- switch (fGeometrySrc.fIndexSrc) {
- case kBuffer_GeometrySrcType:
- *extraIndexOffset = 0;
- ibuf = (GrGLIndexBuffer*)fGeometrySrc.fIndexBuffer;
- break;
- case kArray_GeometrySrcType:
- case kReserved_GeometrySrcType:
- finalizeReservedIndices();
- *extraIndexOffset = fCurrPoolStartIndex;
- ibuf = (GrGLIndexBuffer*) fCurrPoolIndexBuffer;
- break;
- default:
- ibuf = NULL; // suppress warning
- GrCrash("Unknown geometry src type!");
- }
-
- GrAssert(NULL != ibuf);
- GrAssert(!ibuf->isLocked());
- if (fHWGeometryState.fIndexBuffer != ibuf) {
- GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibuf->bufferID()));
- fHWGeometryState.fIndexBuffer = ibuf;
- }
- }
-}
-
-int GrGpuGL::getMaxEdges() const {
- // FIXME: This is a pessimistic estimate based on how many other things
- // want to add uniforms. This should be centralized somewhere.
- return GR_CT_MIN(fMaxFragmentUniformVectors - 8, kMaxEdges);
-}