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-rw-r--r--gpu/src/GrGpuGLFixed.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/gpu/src/GrGpuGLFixed.h b/gpu/src/GrGpuGLFixed.h
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index 487c09f..0000000
--- a/gpu/src/GrGpuGLFixed.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- Copyright 2010 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-
-#ifndef GrGpuGLFixed_DEFINED
-#define GrGpuGLFixed_DEFINED
-
-#include "GrGpuGL.h"
-
-// Fixed Pipeline OpenGL or OpenGL ES 1.x
-class GrGpuGLFixed : public GrGpuGL {
-public:
- GrGpuGLFixed();
- virtual ~GrGpuGLFixed();
-
-protected:
- // overrides from GrGpu
- virtual bool flushGraphicsState(GrPrimitiveType type);
- virtual void setupGeometry(int* startVertex,
- int* startIndex,
- int vertexCount,
- int indexCount);
-
-private:
- virtual void resetContext();
-
- // Helpers to make code more readable
- const GrMatrix& getHWSamplerMatrix(int stage) const {
- return fHWDrawState.fSamplerStates[stage].getMatrix();
- }
- void recordHWSamplerMatrix(int stage, const GrMatrix& matrix) {
- fHWDrawState.fSamplerStates[stage].setMatrix(matrix);
- }
-
- // when the texture is GL_RGBA we set the GL_COMBINE texture
- // environment rgb operand 0 to be GL_COLOR to modulate each incoming
- // R,G, & B by the texture's R, G, & B. When the texture is alpha-only we
- // set the operand to GL_ALPHA so that the incoming frag's R, G, &B are all
- // modulated by the texture's A.
- enum TextureEnvRGBOperands {
- kAlpha_TextureEnvRGBOperand,
- kColor_TextureEnvRGBOperand,
- };
- TextureEnvRGBOperands fHWRGBOperand0[kNumStages];
-
- void flushProjectionMatrix();
-
- // are the currently bound vertex buffers/arrays laid
- // out for text or other drawing.
- bool fTextVerts;
-
- // On GL we have to build the base vertex offset into the
- // glVertexPointer/glTexCoordPointer/etc
- int fBaseVertex;
-
- typedef GrGpuGL INHERITED;
-};
-
-#endif