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Diffstat (limited to 'gpu/src/mesa/GrGLDefaultInterface_mesa.cpp')
-rw-r--r--gpu/src/mesa/GrGLDefaultInterface_mesa.cpp184
1 files changed, 0 insertions, 184 deletions
diff --git a/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp b/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp
deleted file mode 100644
index 0350c30..0000000
--- a/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
- Copyright 2011 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-#include "GrGLInterface.h"
-
-#include "GL/osmesa.h"
-#include <GL/glext.h>
-#include <GL/glu.h>
-
-#define GR_GL_GET_PROC(F) gDefaultInterface.f ## F = (GrGL ## F ## Proc) \
- OSMesaGetProcAddress("gl" #F);
-#define GR_GL_GET_PROC_SUFFIX(F, S) gDefaultInterface.f ## F = (GrGL ## F ## Proc) \
- OSMesaGetProcAddress("gl" #F #S);
-
-void GrGLSetDefaultGLInterface() {
- static GrGLInterface gDefaultInterface;
- static bool gDefaultInterfaceInit;
- if (!gDefaultInterfaceInit && NULL != OSMesaGetCurrentContext()) {
- int major, minor;
- const char* versionString = (const char*) glGetString(GL_VERSION);
- const char* extString = (const char*) glGetString(GL_EXTENSIONS);
- gl_version_from_string(&major, &minor, versionString);
-
- if (major == 1 && minor < 5) {
- // We must have array and element_array buffer objects.
- return;
- }
-
- gDefaultInterface.fActiveTexture = glActiveTexture;
- GR_GL_GET_PROC(AttachShader);
- GR_GL_GET_PROC(BindAttribLocation);
- GR_GL_GET_PROC(BindBuffer);
- gDefaultInterface.fBindTexture = glBindTexture;
- gDefaultInterface.fBlendColor = glBlendColor;
- gDefaultInterface.fBlendFunc = glBlendFunc;
- GR_GL_GET_PROC(BufferData);
- GR_GL_GET_PROC(BufferSubData);
- gDefaultInterface.fClear = glClear;
- gDefaultInterface.fClearColor = glClearColor;
- gDefaultInterface.fClearStencil = glClearStencil;
- gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
- gDefaultInterface.fColorMask = glColorMask;
- gDefaultInterface.fColorPointer = glColorPointer;
- gDefaultInterface.fColor4ub = glColor4ub;
- GR_GL_GET_PROC(CompileShader);
- gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
- GR_GL_GET_PROC(CreateProgram);
- GR_GL_GET_PROC(CreateShader);
- gDefaultInterface.fCullFace = glCullFace;
- GR_GL_GET_PROC(DeleteBuffers);
- GR_GL_GET_PROC(DeleteProgram);
- GR_GL_GET_PROC(DeleteShader);
- gDefaultInterface.fDeleteTextures = glDeleteTextures;
- gDefaultInterface.fDepthMask = glDepthMask;
- gDefaultInterface.fDisable = glDisable;
- gDefaultInterface.fDisableClientState = glDisableClientState;
- GR_GL_GET_PROC(DisableVertexAttribArray);
- gDefaultInterface.fDrawArrays = glDrawArrays;
- gDefaultInterface.fDrawElements = glDrawElements;
- gDefaultInterface.fEnable = glEnable;
- gDefaultInterface.fEnableClientState = glEnableClientState;
- GR_GL_GET_PROC(EnableVertexAttribArray);
- gDefaultInterface.fFrontFace = glFrontFace;
- GR_GL_GET_PROC(GenBuffers);
- GR_GL_GET_PROC(GetBufferParameteriv);
- gDefaultInterface.fGetError = glGetError;
- gDefaultInterface.fGetIntegerv = glGetIntegerv;
- GR_GL_GET_PROC(GetProgramInfoLog);
- GR_GL_GET_PROC(GetProgramiv);
- GR_GL_GET_PROC(GetShaderInfoLog);
- GR_GL_GET_PROC(GetShaderiv);
- gDefaultInterface.fGetString = glGetString;
- gDefaultInterface.fGenTextures = glGenTextures;
- GR_GL_GET_PROC(GetUniformLocation);
- gDefaultInterface.fLineWidth = glLineWidth;
- GR_GL_GET_PROC(LinkProgram);
- gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
- GR_GL_GET_PROC(MapBuffer);
- gDefaultInterface.fMatrixMode = glMatrixMode;
- gDefaultInterface.fPointSize = glPointSize;
- gDefaultInterface.fPixelStorei = glPixelStorei;
- gDefaultInterface.fReadPixels = glReadPixels;
- gDefaultInterface.fScissor = glScissor;
- gDefaultInterface.fShadeModel = glShadeModel;
- GR_GL_GET_PROC(ShaderSource);
- gDefaultInterface.fStencilFunc = glStencilFunc;
- GR_GL_GET_PROC(StencilFuncSeparate);
- gDefaultInterface.fStencilMask = glStencilMask;
- GR_GL_GET_PROC(StencilMaskSeparate);
- gDefaultInterface.fStencilOp = glStencilOp;
- GR_GL_GET_PROC(StencilOpSeparate);
- gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
- gDefaultInterface.fTexEnvi = glTexEnvi;
- //OSMesa on Mac's glTexImage2D takes a GLenum for internalFormat rather than a GLint.
- gDefaultInterface.fTexImage2D = reinterpret_cast<GrGLTexImage2DProc>(glTexImage2D);
- gDefaultInterface.fTexParameteri = glTexParameteri;
- gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
- GR_GL_GET_PROC(Uniform1f);
- GR_GL_GET_PROC(Uniform1i);
- GR_GL_GET_PROC(Uniform1fv);
- GR_GL_GET_PROC(Uniform1iv);
- GR_GL_GET_PROC(Uniform2f);
- GR_GL_GET_PROC(Uniform2i);
- GR_GL_GET_PROC(Uniform2fv);
- GR_GL_GET_PROC(Uniform2iv);
- GR_GL_GET_PROC(Uniform3f);
- GR_GL_GET_PROC(Uniform3i);
- GR_GL_GET_PROC(Uniform3fv);
- GR_GL_GET_PROC(Uniform3iv);
- GR_GL_GET_PROC(Uniform4f);
- GR_GL_GET_PROC(Uniform4i);
- GR_GL_GET_PROC(Uniform4fv);
- GR_GL_GET_PROC(Uniform4iv);
- GR_GL_GET_PROC(UniformMatrix2fv);
- GR_GL_GET_PROC(UniformMatrix3fv);
- GR_GL_GET_PROC(UniformMatrix4fv);
- GR_GL_GET_PROC(UnmapBuffer);
- GR_GL_GET_PROC(UseProgram);
- GR_GL_GET_PROC(VertexAttrib4fv);
- GR_GL_GET_PROC(VertexAttribPointer);
- gDefaultInterface.fVertexPointer = glVertexPointer;
- gDefaultInterface.fViewport = glViewport;
-
- // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
- // GL_ARB_framebuffer_object doesn't use ARB suffix.)
- if (major >= 3 || has_gl_extension_from_string(
- "GL_ARB_framebuffer_object", extString)) {
- GR_GL_GET_PROC(GenFramebuffers);
- GR_GL_GET_PROC(BindFramebuffer);
- GR_GL_GET_PROC(FramebufferTexture2D);
- GR_GL_GET_PROC(CheckFramebufferStatus);
- GR_GL_GET_PROC(DeleteFramebuffers);
- GR_GL_GET_PROC(RenderbufferStorage);
- GR_GL_GET_PROC(GenRenderbuffers);
- GR_GL_GET_PROC(DeleteRenderbuffers);
- GR_GL_GET_PROC(FramebufferRenderbuffer);
- GR_GL_GET_PROC(BindRenderbuffer);
- GR_GL_GET_PROC(RenderbufferStorageMultisample);
- GR_GL_GET_PROC(BlitFramebuffer);
- } else if (has_gl_extension_from_string("GL_EXT_framebuffer_object",
- extString)) {
- GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
- GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
- GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
- if (has_gl_extension_from_string("GL_EXT_framebuffer_multisample",
- extString)) {
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
- }
- if (has_gl_extension_from_string("GL_EXT_framebuffer_blit",
- extString)) {
- GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
- }
- } else {
- // we must have FBOs
- return;
- }
- GR_GL_GET_PROC(BindFragDataLocationIndexed);
- gDefaultInterface.fBindingsExported = kDesktop_GrGLBinding;
-
- gDefaultInterfaceInit = true;
- }
- if (gDefaultInterfaceInit)
- GrGLSetGLInterface(&gDefaultInterface);
-}