diff options
Diffstat (limited to 'include/gpu/GrGLDefines.h')
-rw-r--r-- | include/gpu/GrGLDefines.h | 692 |
1 files changed, 692 insertions, 0 deletions
diff --git a/include/gpu/GrGLDefines.h b/include/gpu/GrGLDefines.h new file mode 100644 index 0000000..e66eec4 --- /dev/null +++ b/include/gpu/GrGLDefines.h @@ -0,0 +1,692 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + + +#ifndef GrGLDefines_DEFINED +#define GrGLDefines_DEFINED + +// The following constants consist of the intersection of GL constants +// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. + +#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 +#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 +#define GR_GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GR_GL_FALSE 0 +#define GR_GL_TRUE 1 + +/* BeginMode */ +#define GR_GL_POINTS 0x0000 +#define GR_GL_LINES 0x0001 +#define GR_GL_LINE_LOOP 0x0002 +#define GR_GL_LINE_STRIP 0x0003 +#define GR_GL_TRIANGLES 0x0004 +#define GR_GL_TRIANGLE_STRIP 0x0005 +#define GR_GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GR_GL_ZERO 0 +#define GR_GL_ONE 1 +#define GR_GL_SRC_COLOR 0x0300 +#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GR_GL_SRC_ALPHA 0x0302 +#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GR_GL_DST_ALPHA 0x0304 +#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GR_GL_DST_COLOR 0x0306 +#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 +#define GR_GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ExtendedBlendFactors */ +#define GR_GL_SRC1_COLOR 0x88F9 +#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA +/* GL_SRC1_ALPHA */ +#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB + +/* BlendEquationSeparate */ +#define GR_GL_FUNC_ADD 0x8006 +#define GR_GL_BLEND_EQUATION 0x8009 +#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GR_GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GR_GL_FUNC_SUBTRACT 0x800A +#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GR_GL_BLEND_DST_RGB 0x80C8 +#define GR_GL_BLEND_SRC_RGB 0x80C9 +#define GR_GL_BLEND_DST_ALPHA 0x80CA +#define GR_GL_BLEND_SRC_ALPHA 0x80CB +#define GR_GL_CONSTANT_COLOR 0x8001 +#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GR_GL_CONSTANT_ALPHA 0x8003 +#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GR_GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GR_GL_ARRAY_BUFFER 0x8892 +#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 +#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GR_GL_STREAM_DRAW 0x88E0 +#define GR_GL_STATIC_DRAW 0x88E4 +#define GR_GL_DYNAMIC_DRAW 0x88E8 + +#define GR_GL_BUFFER_SIZE 0x8764 +#define GR_GL_BUFFER_USAGE 0x8765 + +#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GR_GL_FRONT 0x0404 +#define GR_GL_BACK 0x0405 +#define GR_GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GR_GL_TEXTURE_2D 0x0DE1 +#define GR_GL_CULL_FACE 0x0B44 +#define GR_GL_BLEND 0x0BE2 +#define GR_GL_DITHER 0x0BD0 +#define GR_GL_STENCIL_TEST 0x0B90 +#define GR_GL_DEPTH_TEST 0x0B71 +#define GR_GL_SCISSOR_TEST 0x0C11 +#define GR_GL_POLYGON_OFFSET_FILL 0x8037 +#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GR_GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GR_GL_NO_ERROR 0 +#define GR_GL_INVALID_ENUM 0x0500 +#define GR_GL_INVALID_VALUE 0x0501 +#define GR_GL_INVALID_OPERATION 0x0502 +#define GR_GL_OUT_OF_MEMORY 0x0505 +#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? + +/* FrontFaceDirection */ +#define GR_GL_CW 0x0900 +#define GR_GL_CCW 0x0901 + +/* GetPName */ +#define GR_GL_LINE_WIDTH 0x0B21 +#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GR_GL_CULL_FACE_MODE 0x0B45 +#define GR_GL_FRONT_FACE 0x0B46 +#define GR_GL_DEPTH_RANGE 0x0B70 +#define GR_GL_DEPTH_WRITEMASK 0x0B72 +#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GR_GL_DEPTH_FUNC 0x0B74 +#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GR_GL_STENCIL_FUNC 0x0B92 +#define GR_GL_STENCIL_FAIL 0x0B94 +#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GR_GL_STENCIL_REF 0x0B97 +#define GR_GL_STENCIL_VALUE_MASK 0x0B93 +#define GR_GL_STENCIL_WRITEMASK 0x0B98 +#define GR_GL_STENCIL_BACK_FUNC 0x8800 +#define GR_GL_STENCIL_BACK_FAIL 0x8801 +#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GR_GL_STENCIL_BACK_REF 0x8CA3 +#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GR_GL_VIEWPORT 0x0BA2 +#define GR_GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 +#define GR_GL_COLOR_WRITEMASK 0x0C23 +#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 +#define GR_GL_UNPACK_FLIP_Y 0x9240 +#define GR_GL_PACK_ALIGNMENT 0x0D05 +#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 +#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 +#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GR_GL_SUBPIXEL_BITS 0x0D50 +#define GR_GL_RED_BITS 0x0D52 +#define GR_GL_GREEN_BITS 0x0D53 +#define GR_GL_BLUE_BITS 0x0D54 +#define GR_GL_ALPHA_BITS 0x0D55 +#define GR_GL_DEPTH_BITS 0x0D56 +#define GR_GL_STENCIL_BITS 0x0D57 +#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GR_GL_TEXTURE_BINDING_2D 0x8069 +#define GR_GL_SAMPLE_BUFFERS 0x80A8 +#define GR_GL_SAMPLES 0x80A9 +#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GR_GL_DONT_CARE 0x1100 +#define GR_GL_FASTEST 0x1101 +#define GR_GL_NICEST 0x1102 + +/* HintTarget */ +#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GR_GL_BYTE 0x1400 +#define GR_GL_UNSIGNED_BYTE 0x1401 +#define GR_GL_SHORT 0x1402 +#define GR_GL_UNSIGNED_SHORT 0x1403 +#define GR_GL_INT 0x1404 +#define GR_GL_UNSIGNED_INT 0x1405 +#define GR_GL_FLOAT 0x1406 +#define GR_GL_FIXED 0x140C + +/* Lighting */ +#define GR_GL_LIGHTING 0x0B50 +#define GR_GL_LIGHT0 0x4000 +#define GR_GL_LIGHT1 0x4001 +#define GR_GL_LIGHT2 0x4002 +#define GR_GL_LIGHT3 0x4003 +#define GR_GL_LIGHT4 0x4004 +#define GR_GL_LIGHT5 0x4005 +#define GR_GL_LIGHT6 0x4006 +#define GR_GL_LIGHT7 0x4007 +#define GR_GL_SPOT_EXPONENT 0x1205 +#define GR_GL_SPOT_CUTOFF 0x1206 +#define GR_GL_CONSTANT_ATTENUATION 0x1207 +#define GR_GL_LINEAR_ATTENUATION 0x1208 +#define GR_GL_QUADRATIC_ATTENUATION 0x1209 +#define GR_GL_AMBIENT 0x1200 +#define GR_GL_DIFFUSE 0x1201 +#define GR_GL_SPECULAR 0x1202 +#define GR_GL_SHININESS 0x1601 +#define GR_GL_EMISSION 0x1600 +#define GR_GL_POSITION 0x1203 +#define GR_GL_SPOT_DIRECTION 0x1204 +#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GR_GL_COLOR_INDEXES 0x1603 +#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GR_GL_FRONT_AND_BACK 0x0408 +#define GR_GL_SHADE_MODEL 0x0B54 +#define GR_GL_FLAT 0x1D00 +#define GR_GL_SMOOTH 0x1D01 +#define GR_GL_COLOR_MATERIAL 0x0B57 +#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 +#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GR_GL_NORMALIZE 0x0BA1 + +/* Matrix Mode */ +#define GR_GL_MATRIX_MODE 0x0BA0 +#define GR_GL_MODELVIEW 0x1700 +#define GR_GL_PROJECTION 0x1701 +#define GR_GL_TEXTURE 0x1702 + +/* multisample */ +#define GR_GL_MULTISAMPLE 0x809D + +/* Points */ +#define GR_GL_POINT_SMOOTH 0x0B10 +#define GR_GL_POINT_SIZE 0x0B11 +#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GR_GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GR_GL_LINE_SMOOTH 0x0B20 +#define GR_GL_LINE_STIPPLE 0x0B24 +#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GR_GL_LINE_WIDTH 0x0B21 +#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GR_GL_LINE_WIDTH_RANGE 0x0B22 + +/* PixelFormat */ +#define GR_GL_DEPTH_COMPONENT 0x1902 +#define GR_GL_RED 0x1903 +#define GR_GL_GREEN 0x1904 +#define GR_GL_BLUE 0x1905 +#define GR_GL_ALPHA 0x1906 +#define GR_GL_RGB 0x1907 +#define GR_GL_RGBA 0x1908 +#define GR_GL_BGRA 0x80E1 +#define GR_GL_LUMINANCE 0x1909 +#define GR_GL_LUMINANCE_ALPHA 0x190A +#define GR_GL_PALETTE8_RGBA8 0x8B96 +#define GR_GL_ALPHA8 0x803C + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GR_GL_FRAGMENT_SHADER 0x8B30 +#define GR_GL_VERTEX_SHADER 0x8B31 +#define GR_GL_GEOMETRY_SHADER 0x8DD9 +#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GR_GL_MAX_VARYING_VECTORS 0x8DFC +#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GR_GL_SHADER_TYPE 0x8B4F +#define GR_GL_DELETE_STATUS 0x8B80 +#define GR_GL_LINK_STATUS 0x8B82 +#define GR_GL_VALIDATE_STATUS 0x8B83 +#define GR_GL_ATTACHED_SHADERS 0x8B85 +#define GR_GL_ACTIVE_UNIFORMS 0x8B86 +#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GR_GL_CURRENT_PROGRAM 0x8B8D +#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A + +/* StencilFunction */ +#define GR_GL_NEVER 0x0200 +#define GR_GL_LESS 0x0201 +#define GR_GL_EQUAL 0x0202 +#define GR_GL_LEQUAL 0x0203 +#define GR_GL_GREATER 0x0204 +#define GR_GL_NOTEQUAL 0x0205 +#define GR_GL_GEQUAL 0x0206 +#define GR_GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GR_GL_KEEP 0x1E00 +#define GR_GL_REPLACE 0x1E01 +#define GR_GL_INCR 0x1E02 +#define GR_GL_DECR 0x1E03 +#define GR_GL_INVERT 0x150A +#define GR_GL_INCR_WRAP 0x8507 +#define GR_GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GR_GL_VENDOR 0x1F00 +#define GR_GL_RENDERER 0x1F01 +#define GR_GL_VERSION 0x1F02 +#define GR_GL_EXTENSIONS 0x1F03 + +/* Pixel Mode / Transfer */ +#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GR_GL_PACK_ROW_LENGTH 0x0D02 + + +/* TextureMagFilter */ +#define GR_GL_NEAREST 0x2600 +#define GR_GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureUsage */ +#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 + +/* TextureParameterName */ +#define GR_GL_TEXTURE_MAG_FILTER 0x2800 +#define GR_GL_TEXTURE_MIN_FILTER 0x2801 +#define GR_GL_TEXTURE_WRAP_S 0x2802 +#define GR_GL_TEXTURE_WRAP_T 0x2803 +#define GR_GL_TEXTURE_USAGE 0x93A2 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GR_GL_TEXTURE 0x1702 +#define GR_GL_TEXTURE_CUBE_MAP 0x8513 +#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GR_GL_TEXTURE0 0x84C0 +#define GR_GL_TEXTURE1 0x84C1 +#define GR_GL_TEXTURE2 0x84C2 +#define GR_GL_TEXTURE3 0x84C3 +#define GR_GL_TEXTURE4 0x84C4 +#define GR_GL_TEXTURE5 0x84C5 +#define GR_GL_TEXTURE6 0x84C6 +#define GR_GL_TEXTURE7 0x84C7 +#define GR_GL_TEXTURE8 0x84C8 +#define GR_GL_TEXTURE9 0x84C9 +#define GR_GL_TEXTURE10 0x84CA +#define GR_GL_TEXTURE11 0x84CB +#define GR_GL_TEXTURE12 0x84CC +#define GR_GL_TEXTURE13 0x84CD +#define GR_GL_TEXTURE14 0x84CE +#define GR_GL_TEXTURE15 0x84CF +#define GR_GL_TEXTURE16 0x84D0 +#define GR_GL_TEXTURE17 0x84D1 +#define GR_GL_TEXTURE18 0x84D2 +#define GR_GL_TEXTURE19 0x84D3 +#define GR_GL_TEXTURE20 0x84D4 +#define GR_GL_TEXTURE21 0x84D5 +#define GR_GL_TEXTURE22 0x84D6 +#define GR_GL_TEXTURE23 0x84D7 +#define GR_GL_TEXTURE24 0x84D8 +#define GR_GL_TEXTURE25 0x84D9 +#define GR_GL_TEXTURE26 0x84DA +#define GR_GL_TEXTURE27 0x84DB +#define GR_GL_TEXTURE28 0x84DC +#define GR_GL_TEXTURE29 0x84DD +#define GR_GL_TEXTURE30 0x84DE +#define GR_GL_TEXTURE31 0x84DF +#define GR_GL_ACTIVE_TEXTURE 0x84E0 +#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 + +/* TextureWrapMode */ +#define GR_GL_REPEAT 0x2901 +#define GR_GL_CLAMP_TO_EDGE 0x812F +#define GR_GL_MIRRORED_REPEAT 0x8370 + +/* Texture Swizzle */ +#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +/* Texture mapping */ +#define GR_GL_TEXTURE_ENV 0x2300 +#define GR_GL_TEXTURE_ENV_MODE 0x2200 +#define GR_GL_TEXTURE_1D 0x0DE0 +/* GL_TEXTURE_2D */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +#define GR_GL_TEXTURE_ENV_COLOR 0x2201 +#define GR_GL_TEXTURE_GEN_S 0x0C60 +#define GR_GL_TEXTURE_GEN_T 0x0C61 +#define GR_GL_TEXTURE_GEN_MODE 0x2500 +#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 +#define GR_GL_TEXTURE_WIDTH 0x1000 +#define GR_GL_TEXTURE_HEIGHT 0x1001 +#define GR_GL_TEXTURE_BORDER 0x1005 +#define GR_GL_TEXTURE_COMPONENTS 0x1003 +#define GR_GL_TEXTURE_RED_SIZE 0x805C +#define GR_GL_TEXTURE_GREEN_SIZE 0x805D +#define GR_GL_TEXTURE_BLUE_SIZE 0x805E +#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F +#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 +/* GL_NEAREST_MIPMAP_NEAREST */ +/* GL_NEAREST_MIPMAP_LINEAR */ +/* GL_LINEAR_MIPMAP_NEAREST */ +/* GL_LINEAR_MIPMAP_LINEAR */ +#define GR_GL_OBJECT_LINEAR 0x2401 +#define GR_GL_OBJECT_PLANE 0x2501 +#define GR_GL_EYE_LINEAR 0x2400 +#define GR_GL_EYE_PLANE 0x2502 +#define GR_GL_SPHERE_MAP 0x2402 +#define GR_GL_DECAL 0x2101 +#define GR_GL_MODULATE 0x2100 +/* GL_NEAREST */ +/* GL_REPEAT */ +#define GR_GL_CLAMP 0x2900 +#define GR_GL_S 0x2000 +#define GR_GL_T 0x2001 +#define GR_GL_R 0x2002 +#define GR_GL_Q 0x2003 +#define GR_GL_TEXTURE_GEN_R 0x0C62 +#define GR_GL_TEXTURE_GEN_Q 0x0C63 + +/* texture_env_combine */ +#define GR_GL_COMBINE 0x8570 +#define GR_GL_COMBINE_RGB 0x8571 +#define GR_GL_COMBINE_ALPHA 0x8572 +#define GR_GL_SOURCE0_RGB 0x8580 +#define GR_GL_SOURCE1_RGB 0x8581 +#define GR_GL_SOURCE2_RGB 0x8582 +#define GR_GL_SOURCE0_ALPHA 0x8588 +#define GR_GL_SOURCE1_ALPHA 0x8589 +#define GR_GL_SOURCE2_ALPHA 0x858A +#define GR_GL_OPERAND0_RGB 0x8590 +#define GR_GL_OPERAND1_RGB 0x8591 +#define GR_GL_OPERAND2_RGB 0x8592 +#define GR_GL_OPERAND0_ALPHA 0x8598 +#define GR_GL_OPERAND1_ALPHA 0x8599 +#define GR_GL_OPERAND2_ALPHA 0x859A +#define GR_GL_RGB_SCALE 0x8573 +#define GR_GL_ADD_SIGNED 0x8574 +#define GR_GL_INTERPOLATE 0x8575 +#define GR_GL_SUBTRACT 0x84E7 +#define GR_GL_CONSTANT 0x8576 +#define GR_GL_PRIMARY_COLOR 0x8577 +#define GR_GL_PREVIOUS 0x8578 +#define GR_GL_SRC0_RGB 0x8580 +#define GR_GL_SRC1_RGB 0x8581 +#define GR_GL_SRC2_RGB 0x8582 +#define GR_GL_SRC0_ALPHA 0x8588 +#define GR_GL_SRC1_ALPHA 0x8589 +#define GR_GL_SRC2_ALPHA 0x858A + +/* Uniform Types */ +#define GR_GL_FLOAT_VEC2 0x8B50 +#define GR_GL_FLOAT_VEC3 0x8B51 +#define GR_GL_FLOAT_VEC4 0x8B52 +#define GR_GL_INT_VEC2 0x8B53 +#define GR_GL_INT_VEC3 0x8B54 +#define GR_GL_INT_VEC4 0x8B55 +#define GR_GL_BOOL 0x8B56 +#define GR_GL_BOOL_VEC2 0x8B57 +#define GR_GL_BOOL_VEC3 0x8B58 +#define GR_GL_BOOL_VEC4 0x8B59 +#define GR_GL_FLOAT_MAT2 0x8B5A +#define GR_GL_FLOAT_MAT3 0x8B5B +#define GR_GL_FLOAT_MAT4 0x8B5C +#define GR_GL_SAMPLER_2D 0x8B5E +#define GR_GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GR_GL_VERTEX_ARRAY 0x8074 +#define GR_GL_NORMAL_ARRAY 0x8075 +#define GR_GL_COLOR_ARRAY 0x8076 +#define GR_GL_INDEX_ARRAY 0x8077 +#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 +#define GR_GL_EDGE_FLAG_ARRAY 0x8079 +#define GR_GL_VERTEX_ARRAY_SIZE 0x807A +#define GR_GL_VERTEX_ARRAY_TYPE 0x807B +#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C +#define GR_GL_NORMAL_ARRAY_TYPE 0x807E +#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F +#define GR_GL_COLOR_ARRAY_SIZE 0x8081 +#define GR_GL_COLOR_ARRAY_TYPE 0x8082 +#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 +#define GR_GL_INDEX_ARRAY_TYPE 0x8085 +#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 +#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GR_GL_VERTEX_ARRAY_POINTER 0x808E +#define GR_GL_NORMAL_ARRAY_POINTER 0x808F +#define GR_GL_COLOR_ARRAY_POINTER 0x8090 +#define GR_GL_INDEX_ARRAY_POINTER 0x8091 +#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GR_GL_V2F 0x2A20 +#define GR_GL_V3F 0x2A21 +#define GR_GL_C4UB_V2F 0x2A22 +#define GR_GL_C4UB_V3F 0x2A23 +#define GR_GL_C3F_V3F 0x2A24 +#define GR_GL_N3F_V3F 0x2A25 +#define GR_GL_C4F_N3F_V3F 0x2A26 +#define GR_GL_T2F_V3F 0x2A27 +#define GR_GL_T4F_V4F 0x2A28 +#define GR_GL_T2F_C4UB_V3F 0x2A29 +#define GR_GL_T2F_C3F_V3F 0x2A2A +#define GR_GL_T2F_N3F_V3F 0x2A2B +#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C +#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Vertex Buffer Object */ +#define GR_GL_WRITE_ONLY 0x88B9 +#define GR_GL_BUFFER_MAPPED 0x88BC +/* Read Format */ +#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GR_GL_COMPILE_STATUS 0x8B81 +#define GR_GL_INFO_LOG_LENGTH 0x8B84 +#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GR_GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GR_GL_LOW_FLOAT 0x8DF0 +#define GR_GL_MEDIUM_FLOAT 0x8DF1 +#define GR_GL_HIGH_FLOAT 0x8DF2 +#define GR_GL_LOW_INT 0x8DF3 +#define GR_GL_MEDIUM_INT 0x8DF4 +#define GR_GL_HIGH_INT 0x8DF5 + +/* Queries */ +#define GR_GL_QUERY_COUNTER_BITS 0x8864 +#define GR_GL_CURRENT_QUERY 0x8865 +#define GR_GL_QUERY_RESULT 0x8866 +#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GR_GL_SAMPLES_PASSED 0x8914 +#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F +#define GR_GL_TIME_ELAPSED 0x88BF +#define GR_GL_TIMESTAMP 0x8E28 +#define GR_GL_PRIMITIVES_GENERATED 0x8C87 +#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 + + +/* Framebuffer Object. */ +#define GR_GL_FRAMEBUFFER 0x8D40 +#define GR_GL_READ_FRAMEBUFFER 0x8CA8 +#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 + +#define GR_GL_RENDERBUFFER 0x8D41 + +#define GR_GL_RGBA4 0x8056 +#define GR_GL_RGB5_A1 0x8057 +#define GR_GL_RGB565 0x8D62 +#define GR_GL_RGBA8 0x8058 +#define GR_GL_RGB8 0x8051 +#define GR_GL_BGRA8 0x93A1 +#define GR_GL_SRGB 0x8C40 +#define GR_GL_SRGB8 0x8C41 +#define GR_GL_SRGB_ALPHA 0x8C42 +#define GR_GL_SRGB8_ALPHA8 0x8C43 +#define GR_GL_DEPTH_COMPONENT16 0x81A5 +#define GR_GL_STENCIL_INDEX 0x1901 +#define GR_GL_STENCIL_INDEX4 0x8D47 +#define GR_GL_STENCIL_INDEX8 0x8D48 +#define GR_GL_STENCIL_INDEX16 0x8D49 +#define GR_GL_DEPTH_STENCIL 0x84F9 +#define GR_GL_DEPTH24_STENCIL8 0x88F0 + +#define GR_GL_MAX_SAMPLES 0x8D57 + +#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 +#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 + +#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 +#define GR_GL_DEPTH_ATTACHMENT 0x8D00 +#define GR_GL_STENCIL_ATTACHMENT 0x8D20 +#define GR_GL_DEPTH_STENCIL_ATTACHMENT 0x821A + +#define GR_GL_NONE 0 + +#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 +#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +#endif |