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-rw-r--r--include/gpu/SkGpuDevice.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 6c4285e..6663ed5 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -35,7 +35,7 @@ public:
* internally.
*/
SkGpuDevice(GrContext*, SkBitmap::Config,
- int width, int height,
+ int width, int height,
SkDevice::Usage usage = SkDevice::kGeneral_Usage);
/**
@@ -102,7 +102,7 @@ public:
const SkPaint&) SK_OVERRIDE;
virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE;
- virtual void flush();
+ virtual void flush();
/**
* Make's this device's rendertarget current in the underlying 3D API.
@@ -113,7 +113,7 @@ public:
virtual bool filterImage(SkImageFilter*, const SkBitmap& src,
const SkMatrix& ctm,
SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
-
+
protected:
typedef GrContext::TextureCacheEntry TexCache;
enum TexType {
@@ -144,7 +144,7 @@ protected:
TexCache fTex;
};
friend class SkAutoTexCache;
-
+
// overrides from SkDevice
virtual bool onReadPixels(const SkBitmap& bitmap,
int x, int y,
@@ -170,8 +170,8 @@ private:
// caller needs to null out GrPaint's texture if
// non-textured drawing is desired.
// Set constantColor to true if a constant color
- // will be used. This is an optimization, and can
- // always be set to false. constantColor should
+ // will be used. This is an optimization, and can
+ // always be set to false. constantColor should
// never be true if justAlpha is true.
bool skPaint2GrPaintNoShader(const SkPaint& skPaint,
bool justAlpha,
@@ -191,8 +191,8 @@ private:
bool constantColor);
// override from SkDevice
- virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
- int width, int height,
+ virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
+ int width, int height,
bool isOpaque,
Usage usage);