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Diffstat (limited to 'include/gpu/SkGpuDeviceFactory.h')
-rw-r--r-- | include/gpu/SkGpuDeviceFactory.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/include/gpu/SkGpuDeviceFactory.h b/include/gpu/SkGpuDeviceFactory.h deleted file mode 100644 index 6f62ad6..0000000 --- a/include/gpu/SkGpuDeviceFactory.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - Copyright 2010 Google Inc. - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - */ - -#ifndef SkGpuDeviceFactory_DEFINED -#define SkGpuDeviceFactory_DEFINED - -#include "SkDevice.h" - -class GrContext; - -class SK_API SkGpuDeviceFactory : public SkDeviceFactory { -public: - /** - * The constructor will ref() the context, passing it to each device - * that it creates. It will be unref()'d in the destructor - * Non-layered devices created by the factory will draw to the - * rootRenderTarget. rootRenderTarget is ref-counted by the factory. - * SkGpuDevice::Current3DApiRenderTarget() can be passed as a special - * value that will cause the factory to create a render target object - * that reflects the state of the underlying 3D API at the time of - * construction. - */ - SkGpuDeviceFactory(GrContext*, GrRenderTarget* rootRenderTarget); - - /** - * When the root layer is both a GrRenderTarget and a GrTexture it - * is handy to have the factory hang on to a ref to the GrTexture object. - * This is because the GrTexture has a ref to the GrRenderTarget but not - * vice-versa. - */ - SkGpuDeviceFactory(GrContext*, GrTexture* rootRenderTargetTexture); - - virtual ~SkGpuDeviceFactory(); - - virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width, - int height, bool isOpaque, bool isLayer); - -private: - GrContext* fContext; - GrRenderTarget* fRootRenderTarget; - GrTexture* fRootTexture; -}; - -#endif - |