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-rw-r--r--include/gpu/SkGpuDeviceFactory.h58
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diff --git a/include/gpu/SkGpuDeviceFactory.h b/include/gpu/SkGpuDeviceFactory.h
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--- a/include/gpu/SkGpuDeviceFactory.h
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-/*
- Copyright 2010 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-#ifndef SkGpuDeviceFactory_DEFINED
-#define SkGpuDeviceFactory_DEFINED
-
-#include "SkDevice.h"
-
-class GrContext;
-
-class SK_API SkGpuDeviceFactory : public SkDeviceFactory {
-public:
- /**
- * The constructor will ref() the context, passing it to each device
- * that it creates. It will be unref()'d in the destructor
- * Non-layered devices created by the factory will draw to the
- * rootRenderTarget. rootRenderTarget is ref-counted by the factory.
- * SkGpuDevice::Current3DApiRenderTarget() can be passed as a special
- * value that will cause the factory to create a render target object
- * that reflects the state of the underlying 3D API at the time of
- * construction.
- */
- SkGpuDeviceFactory(GrContext*, GrRenderTarget* rootRenderTarget);
-
- /**
- * When the root layer is both a GrRenderTarget and a GrTexture it
- * is handy to have the factory hang on to a ref to the GrTexture object.
- * This is because the GrTexture has a ref to the GrRenderTarget but not
- * vice-versa.
- */
- SkGpuDeviceFactory(GrContext*, GrTexture* rootRenderTargetTexture);
-
- virtual ~SkGpuDeviceFactory();
-
- virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
- int height, bool isOpaque, bool isLayer);
-
-private:
- GrContext* fContext;
- GrRenderTarget* fRootRenderTarget;
- GrTexture* fRootTexture;
-};
-
-#endif
-