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Diffstat (limited to 'include/gpu/gl/GrGLConfig.h')
-rw-r--r-- | include/gpu/gl/GrGLConfig.h | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h new file mode 100644 index 0000000..806f055 --- /dev/null +++ b/include/gpu/gl/GrGLConfig.h @@ -0,0 +1,302 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + + +#ifndef GrGLConfig_DEFINED +#define GrGLConfig_DEFINED + +#include "GrTypes.h" +#include "GrGLDefines.h" + +/** + * Optional GL config file. + */ +#ifdef GR_GL_CUSTOM_SETUP_HEADER + #include GR_GL_CUSTOM_SETUP_HEADER +#endif + +#if !defined(GR_GL_FUNCTION_TYPE) + #define GR_GL_FUNCTION_TYPE +#endif + +/** + * The following are optional defines that can be enabled at the compiler + * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom + * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can + * also be placed there. + * + * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to + * 0. Logging can be enabled and disabled at runtime using a debugger via to + * global gLogCallsGL. The initial value of gLogCallsGL is controlled by + * GR_GL_LOG_CALLS_START. + * + * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when + * GR_GL_LOG_CALLS is 1. Defaults to 0. + * + * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. + * Defaults to 1 if GR_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 + * this can be toggled in a debugger using the gCheckErrorGL global. The initial + * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. + * + * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL + * when GR_GL_CHECK_ERROR is 1. Defaults to 1. + * + * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend + * will use uniforms instead of attributes in all cases when there is not + * per-vertex data. This is important when the underlying GL implementation + * doesn't actually support immediate style attribute values (e.g. when + * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0. + * + * GR_GL_ATTRIBUTE_MATRICES: If changing uniforms is very expensive it may be + * faster to use vertex attributes for matrices (set via glVertexAttrib3fv). + * Setting this build flag enables this behavior. GR_GL_NO_CONSTANT_ATTRIBUTES + * must not be set since this uses constant attributes for the matrices. + * Defaults to 0. + * + * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index + * buffer that replaces old data Ganesh can give a hint to the driver that the + * previous data will not be used in future draws like this: + * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means + * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be + * // used again. + * However, this can be an unoptimization on some platforms, esp. Chrome. + * Chrome's cmd buffer will create a new allocation and memset the whole thing + * to zero (for security reasons). Defaults to 1 (enabled). + * + * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides + * a function pointer that is called just before every gl function. The ptr must + * be valid (i.e. there is no NULL check). However, by default the callback will + * be set to a function that does nothing. The signature of the function is: + * void function(const GrGLInterface*) + * It is not extern "C". + * The GrGLInterface field fCallback specifies the function ptr and there is an + * additional field fCallbackData of type intptr_t for client data. + * + * GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing + * glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is + * significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE. + * + * GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling + * glReadPixels to read the entire framebuffer is faster than calling it with + * the same sized rectangle but with a framebuffer bound that is larger than + * the rectangle read. + * + * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, + * glBufferData, glRenderbufferStorage, etc will be checked for errors. This + * amounts to ensuring the error is GL_NO_ERROR, calling the allocating + * function, and then checking that the error is still GL_NO_ERROR. When the + * value is 0 we will assume no error was generated without checking. + * + * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status + * every time we bind a texture or renderbuffer to an FBO. However, in some + * environments CheckFrameBufferStatus is very expensive. If this is set we will + * check the first time we use a color format or a combination of color / + * stencil formats as attachments. If the FBO is complete we will assume + * subsequent attachments with the same formats are complete as well. + */ + +#if !defined(GR_GL_LOG_CALLS) + #define GR_GL_LOG_CALLS GR_DEBUG +#endif + +#if !defined(GR_GL_LOG_CALLS_START) + #define GR_GL_LOG_CALLS_START 0 +#endif + +#if !defined(GR_GL_CHECK_ERROR) + #define GR_GL_CHECK_ERROR GR_DEBUG +#endif + +#if !defined(GR_GL_CHECK_ERROR_START) + #define GR_GL_CHECK_ERROR_START 1 +#endif + +#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES) + #define GR_GL_NO_CONSTANT_ATTRIBUTES 0 +#endif + +#if !defined(GR_GL_ATTRIBUTE_MATRICES) + #define GR_GL_ATTRIBUTE_MATRICES 0 +#endif + +#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT) + #define GR_GL_USE_BUFFER_DATA_NULL_HINT 1 +#endif + +#if !defined(GR_GL_PER_GL_FUNC_CALLBACK) + #define GR_GL_PER_GL_FUNC_CALLBACK 0 +#endif + +#if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW) + #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0 +#endif + +#if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL) + #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0 +#endif + +#if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) + #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 +#endif + +#if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT) + #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0 +#endif + +/** + * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't + * fully understand it. When (element) array buffers are continually + * respecified using glBufferData performance can fall off of a cliff. The + * driver winds up performing many DMA mapping / unmappings and chews up ~50% of + * the core. However, it has been observed that occaisonally respecifiying the + * buffer using glBufferData and then writing data using glBufferSubData + * prevents the bad behavior. + * + * There is a lot of uncertainty around this issue. In Chrome backgrounding + * the tab somehow initiates this behavior and we don't know what the connection + * is. Another observation is that Chrome's cmd buffer server will actually + * create a buffer full of zeros when it sees a NULL data param (for security + * reasons). If this is disabled and NULL is actually passed all the way to the + * driver then the workaround doesn't help. + * + * The issue is tracked at: + * http://code.google.com/p/chromium/issues/detail?id=114865 + * + * When the workaround is enabled we will use the glBufferData / glBufferSubData + * trick every 128 array buffer uploads. + * + * Hopefully we will understand this better and have a cleaner fix or get a + * OS/driver level fix. + */ +#define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \ + (GR_MAC_BUILD && \ + !GR_GL_USE_BUFFER_DATA_NULL_HINT) + +#if(GR_GL_NO_CONSTANT_ATTRIBUTES) && (GR_GL_ATTRIBUTE_MATRICES) + #error "Cannot combine GR_GL_NO_CONSTANT_ATTRIBUTES and GR_GL_ATTRIBUTE_MATRICES" +#endif + +//////////////////////////////////////////////////////////////////////////////// + +#if GR_SCALAR_IS_FIXED + #define GrGLType GL_FIXED +#elif GR_SCALAR_IS_FLOAT + #define GrGLType GR_GL_FLOAT +#else + #error "unknown GR_SCALAR type" +#endif + +#if GR_TEXT_SCALAR_IS_USHORT + #define GrGLTextType GR_GL_UNSIGNED_SHORT + #define GR_GL_TEXT_TEXTURE_NORMALIZED 1 +#elif GR_TEXT_SCALAR_IS_FLOAT + #define GrGLTextType GR_GL_FLOAT + #define GR_GL_TEXT_TEXTURE_NORMALIZED 0 +#elif GR_TEXT_SCALAR_IS_FIXED + #define GrGLTextType GR_GL_FIXED + #define GR_GL_TEXT_TEXTURE_NORMALIZED 0 +#else + #error "unknown GR_TEXT_SCALAR type" +#endif + +//////////////////////////////////////////////////////////////////////////////// + +struct GrGLInterface; + +extern void GrGLCheckErr(const GrGLInterface* gl, + const char* location, + const char* call); + +extern void GrGLClearErr(const GrGLInterface* gl); + +#if GR_GL_CHECK_ERROR + extern bool gCheckErrorGL; + #define GR_GL_CHECK_ERROR_IMPL(IFACE, X) \ + if (gCheckErrorGL) \ + GrGLCheckErr(IFACE, GR_FILE_AND_LINE_STR, #X) +#else + #define GR_GL_CHECK_ERROR_IMPL(IFACE, X) +#endif + +#if GR_GL_LOG_CALLS + extern bool gLogCallsGL; + #define GR_GL_LOG_CALLS_IMPL(X) \ + if (gLogCallsGL) \ + GrPrintf(GR_FILE_AND_LINE_STR "GL: " #X "\n") +#else + #define GR_GL_LOG_CALLS_IMPL(X) +#endif + +#if GR_GL_PER_GL_FUNC_CALLBACK + #define GR_GL_CALLBACK_IMPL(IFACE) (IFACE)->fCallback(IFACE) +#else + #define GR_GL_CALLBACK_IMPL(IFACE) +#endif + +#define GR_GL_CALL(IFACE, X) \ + do { \ + GR_GL_CALL_NOERRCHECK(IFACE, X); \ + GR_GL_CHECK_ERROR_IMPL(IFACE, X); \ + } while (false) + +#define GR_GL_CALL_NOERRCHECK(IFACE, X) \ + do { \ + GR_GL_CALLBACK_IMPL(IFACE); \ + (IFACE)->f##X; \ + GR_GL_LOG_CALLS_IMPL(X); \ + } while (false) + +#define GR_GL_CALL_RET(IFACE, RET, X) \ + do { \ + GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X); \ + GR_GL_CHECK_ERROR_IMPL(IFACE, X); \ + } while (false) + +#define GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X) \ + do { \ + GR_GL_CALLBACK_IMPL(IFACE); \ + (RET) = (IFACE)->f##X; \ + GR_GL_LOG_CALLS_IMPL(X); \ + } while (false) + +#define GR_GL_GET_ERROR(IFACE) (IFACE)->fGetError() + +//////////////////////////////////////////////////////////////////////////////// + +/** + * Some drivers want the var-int arg to be zero-initialized on input. + */ +#define GR_GL_INIT_ZERO 0 +#define GR_GL_GetIntegerv(gl, e, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetIntegerv(e, p)); \ + } while (0) + +#define GR_GL_GetFramebufferAttachmentParameteriv(gl, t, a, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ + } while (0) + +#define GR_GL_GetRenderbufferParameteriv(gl, t, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ + } while (0) + +#define GR_GL_GetTexLevelParameteriv(gl, t, l, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ + } while (0) + +//////////////////////////////////////////////////////////////////////////////// + +#endif |