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-rw-r--r--include/gpu/gl/SkGLContext.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
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+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
+
+#include "GrGLInterface.h"
+#include "SkString.h"
+
+/**
+ * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
+ * Provides a GrGLInterface struct of function pointers for the context.
+ */
+
+class SkGLContext : public SkRefCnt {
+public:
+ SkGLContext();
+ virtual ~SkGLContext();
+
+ /**
+ * Initializes the context and makes it current.
+ */
+ bool init(const int width, const int height);
+
+ int getFBOID() const { return fFBO; }
+
+ const GrGLInterface* gl() const { return fGL; }
+
+ virtual void makeCurrent() const = 0;
+
+ bool hasExtension(const char* extensionName) const;
+
+protected:
+ /**
+ * Subclass implements this to make a GL context. The returned GrGLInterface
+ * should be populated with functions compatible with the context. The
+ * format and size of backbuffers does not matter since an FBO will be
+ * created.
+ */
+ virtual const GrGLInterface* createGLContext() = 0;
+
+ /**
+ * Subclass should destroy the underlying GL context.
+ */
+ virtual void destroyGLContext() = 0;
+
+private:
+ SkString fExtensionString;
+ GrGLuint fFBO;
+ const GrGLInterface* fGL;
+};
+
+/**
+ * Helper macro for using the GL context through the GrGLInterface. Example:
+ * SK_GL(glCtx, GenTextures(1, &texID));
+ */
+#define SK_GL(ctx, X) (ctx).gl()->f ## X
+
+#endif