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Diffstat (limited to 'include/views/SkView.h')
-rw-r--r-- | include/views/SkView.h | 370 |
1 files changed, 370 insertions, 0 deletions
diff --git a/include/views/SkView.h b/include/views/SkView.h new file mode 100644 index 0000000..d3633db --- /dev/null +++ b/include/views/SkView.h @@ -0,0 +1,370 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef SkView_DEFINED +#define SkView_DEFINED + +#include "SkEventSink.h" +#include "SkRect.h" +#include "SkDOM.h" +#include "SkTDict.h" + +class SkCanvas; +class SkLayerView; + +/** \class SkView + + SkView is the base class for screen management. All widgets and controls inherit + from SkView. +*/ +class SkView : public SkEventSink { +public: + enum Flag_Shift { + kVisible_Shift, + kEnabled_Shift, + kFocusable_Shift, + kFlexH_Shift, + kFlexV_Shift, + kNoClip_Shift, + + kFlagShiftCount + }; + enum Flag_Mask { + kVisible_Mask = 1 << kVisible_Shift, //!< set if the view is visible + kEnabled_Mask = 1 << kEnabled_Shift, //!< set if the view is enabled + kFocusable_Mask = 1 << kFocusable_Shift, //!< set if the view can receive focus + kFlexH_Mask = 1 << kFlexH_Shift, //!< set if the view's width is stretchable + kFlexV_Mask = 1 << kFlexV_Shift, //!< set if the view's height is stretchable + kNoClip_Mask = 1 << kNoClip_Shift, //!< set if the view is not clipped to its bounds + + kAllFlagMasks = (uint32_t)(0 - 1) >> (32 - kFlagShiftCount) + }; + + SkView(uint32_t flags = 0); + virtual ~SkView(); + + /** Return the flags associated with the view + */ + uint32_t getFlags() const { return fFlags; } + /** Set the flags associated with the view + */ + void setFlags(uint32_t flags); + + /** Helper that returns non-zero if the kVisible_Mask bit is set in the view's flags + */ + int isVisible() const { return fFlags & kVisible_Mask; } + int isEnabled() const { return fFlags & kEnabled_Mask; } + int isFocusable() const { return fFlags & kFocusable_Mask; } + int isClipToBounds() const { return !(fFlags & kNoClip_Mask); } + /** Helper to set/clear the view's kVisible_Mask flag */ + void setVisibleP(bool); + void setEnabledP(bool); + void setFocusableP(bool); + void setClipToBounds(bool); + + /** Return the view's width */ + SkScalar width() const { return fWidth; } + /** Return the view's height */ + SkScalar height() const { return fHeight; } + /** Set the view's width and height. These must both be >= 0. This does not affect the view's loc */ + void setSize(SkScalar width, SkScalar height); + void setSize(const SkPoint& size) { this->setSize(size.fX, size.fY); } + void setWidth(SkScalar width) { this->setSize(width, fHeight); } + void setHeight(SkScalar height) { this->setSize(fWidth, height); } + /** Return a rectangle set to [0, 0, width, height] */ + void getLocalBounds(SkRect* bounds) const; + + /** Return the view's left edge */ + SkScalar locX() const { return fLoc.fX; } + /** Return the view's top edge */ + SkScalar locY() const { return fLoc.fY; } + /** Set the view's left and top edge. This does not affect the view's size */ + void setLoc(SkScalar x, SkScalar y); + void setLoc(const SkPoint& loc) { this->setLoc(loc.fX, loc.fY); } + void setLocX(SkScalar x) { this->setLoc(x, fLoc.fY); } + void setLocY(SkScalar y) { this->setLoc(fLoc.fX, y); } + /** Offset (move) the view by the specified dx and dy. This does not affect the view's size */ + void offset(SkScalar dx, SkScalar dy); + + /** Call this to have the view draw into the specified canvas. */ + virtual void draw(SkCanvas* canvas); + + /** Call this to invalidate part of all of a view, requesting that the view's + draw method be called. The rectangle parameter specifies the part of the view + that should be redrawn. If it is null, it specifies the entire view bounds. + */ + void inval(SkRect* rectOrNull); + + // Focus management + + SkView* getFocusView() const; + bool hasFocus() const; + + enum FocusDirection { + kNext_FocusDirection, + kPrev_FocusDirection, + + kFocusDirectionCount + }; + bool acceptFocus(); + SkView* moveFocus(FocusDirection); + + // Click handling + + class Click { + public: + Click(SkView* target); + virtual ~Click(); + + const char* getType() const { return fType; } + bool isType(const char type[]) const; + void setType(const char type[]); // does NOT make a copy of the string + void copyType(const char type[]); // makes a copy of the string + + enum State { + kDown_State, + kMoved_State, + kUp_State + }; + SkPoint fOrig, fPrev, fCurr; + SkIPoint fIOrig, fIPrev, fICurr; + State fState; + private: + SkEventSinkID fTargetID; + char* fType; + bool fWeOwnTheType; + + void resetType(); + + friend class SkView; + }; + Click* findClickHandler(SkScalar x, SkScalar y); + + static void DoClickDown(Click*, int x, int y); + static void DoClickMoved(Click*, int x, int y); + static void DoClickUp(Click*, int x, int y); + + /** Send the event to the view's parent, and its parent etc. until one of them + returns true from its onEvent call. This view is returned. If no parent handles + the event, null is returned. + */ + SkView* sendEventToParents(const SkEvent&); + /** Send the query to the view's parent, and its parent etc. until one of them + returns true from its onQuery call. This view is returned. If no parent handles + the query, null is returned. + */ + SkView* sendQueryToParents(SkEvent*); + + /** Depricated helper function. Just call event->post(sinkID, delay); + */ + bool postEvent(SkEvent* evt, SkEventSinkID sinkID, SkMSec delay) { return evt->post(sinkID, delay); } + + // View hierarchy management + + /** Return the view's parent, or null if it has none. This does not affect the parent's reference count. */ + SkView* getParent() const { return fParent; } + SkView* attachChildToFront(SkView* child); + /** Attach the child view to this view, and increment the child's reference count. The child view is added + such that it will be drawn before all other child views. + The child view parameter is returned. + */ + SkView* attachChildToBack(SkView* child); + /** If the view has a parent, detach the view from its parent and decrement the view's reference count. + If the parent was the only owner of the view, this will cause the view to be deleted. + */ + void detachFromParent(); + /** Attach the child view to this view, and increment the child's reference count. The child view is added + such that it will be drawn after all other child views. + The child view parameter is returned. + */ + /** Detach all child views from this view. */ + void detachAllChildren(); + + /** Convert the specified point from global coordinates into view-local coordinates + */ + void globalToLocal(SkPoint* pt) const { if (pt) this->globalToLocal(pt->fX, pt->fY, pt); } + /** Convert the specified x,y from global coordinates into view-local coordinates, returning + the answer in the local parameter. + */ + void globalToLocal(SkScalar globalX, SkScalar globalY, SkPoint* local) const; + + /** \class F2BIter + + Iterator that will return each of this view's children, in + front-to-back order (the order used for clicking). The first + call to next() returns the front-most child view. When + next() returns null, there are no more child views. + */ + class F2BIter { + public: + F2BIter(const SkView* parent); + SkView* next(); + private: + SkView* fFirstChild, *fChild; + }; + + /** \class B2FIter + + Iterator that will return each of this view's children, in + back-to-front order (the order they are drawn). The first + call to next() returns the back-most child view. When + next() returns null, there are no more child views. + */ + class B2FIter { + public: + B2FIter(const SkView* parent); + SkView* next(); + private: + SkView* fFirstChild, *fChild; + }; + + /** \class Artist + + Install a subclass of this in a view (calling setArtist()), and then the + default implementation of that view's onDraw() will invoke this object + automatically. + */ + class Artist : public SkRefCnt { + public: + void draw(SkView*, SkCanvas*); + void inflate(const SkDOM&, const SkDOM::Node*); + protected: + virtual void onDraw(SkView*, SkCanvas*) = 0; + virtual void onInflate(const SkDOM&, const SkDOM::Node*); + }; + /** Return the artist attached to this view (or null). The artist's reference + count is not affected. + */ + Artist* getArtist() const; + /** Attach the specified artist (or null) to the view, replacing any existing + artist. If the new artist is not null, its reference count is incremented. + The artist parameter is returned. + */ + Artist* setArtist(Artist* artist); + + /** \class Layout + + Install a subclass of this in a view (calling setLayout()), and then the + default implementation of that view's onLayoutChildren() will invoke + this object automatically. + */ + class Layout : public SkRefCnt { + public: + void layoutChildren(SkView* parent); + void inflate(const SkDOM&, const SkDOM::Node*); + protected: + virtual void onLayoutChildren(SkView* parent) = 0; + virtual void onInflate(const SkDOM&, const SkDOM::Node*); + }; + + /** Return the layout attached to this view (or null). The layout's reference + count is not affected. + */ + Layout* getLayout() const; + /** Attach the specified layout (or null) to the view, replacing any existing + layout. If the new layout is not null, its reference count is incremented. + The layout parameter is returned. + */ + Layout* setLayout(Layout*, bool invokeLayoutNow = true); + /** If a layout is attached to this view, call its layoutChildren() method + */ + void invokeLayout(); + + /** Call this to initialize this view based on the specified XML node + */ + void inflate(const SkDOM& dom, const SkDOM::Node* node); + /** After a view hierarchy is inflated, this may be called with a dictionary + containing pairs of <name, view*>, where the name string was the view's + "id" attribute when it was inflated. + + This will call the virtual onPostInflate for this view, and the recursively + call postInflate on all of the view's children. + */ + void postInflate(const SkTDict<SkView*>& ids); + + SkDEBUGCODE(void dump(bool recurse) const;) + +protected: + /** Override this to draw inside the view. Be sure to call the inherited version too */ + virtual void onDraw(SkCanvas*); + /** Override this to be notified when the view's size changes. Be sure to call the inherited version too */ + virtual void onSizeChange(); + /** Override this if you want to handle an inval request from this view or one of its children. + Tyically this is only overridden by the by the "window". If your subclass does handle the + request, return true so the request will not continue to propogate to the parent. + */ + virtual bool handleInval(const SkRect*); + //! called once before all of the children are drawn (or clipped/translated) + virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; } + //! called once after all of the children are drawn (or clipped/translated) + virtual void afterChildren(SkCanvas* orig) {} + + //! called right before this child's onDraw is called + virtual void beforeChild(SkView* child, SkCanvas* canvas) {} + //! called right after this child's onDraw is called + virtual void afterChild(SkView* child, SkCanvas* canvas) {} + + /** Override this if you might handle the click + */ + virtual Click* onFindClickHandler(SkScalar x, SkScalar y); + /** Override this to decide if your children are targets for a click. + The default returns true, in which case your children views will be + candidates for onFindClickHandler. Returning false wil skip the children + and just call your onFindClickHandler. + */ + virtual bool onSendClickToChildren(SkScalar x, SkScalar y); + /** Override this to track clicks, returning true as long as you want to track + the pen/mouse. + */ + virtual bool onClick(Click*); + /** Override this to initialize your subclass from the XML node. Be sure to call the inherited version too */ + virtual void onInflate(const SkDOM& dom, const SkDOM::Node* node); + /** Override this if you want to perform post initialization work based on the ID dictionary built + during XML parsing. Be sure to call the inherited version too. + */ + virtual void onPostInflate(const SkTDict<SkView*>&); + +public: + // default action is to inval the view + virtual void onFocusChange(bool gainFocusP); +protected: + + // override these if you're acting as a layer/host + virtual bool onGetFocusView(SkView**) const { return false; } + virtual bool onSetFocusView(SkView*) { return false; } + +private: + SkScalar fWidth, fHeight; + SkPoint fLoc; + SkView* fParent; + SkView* fFirstChild; + SkView* fNextSibling; + SkView* fPrevSibling; + uint8_t fFlags; + uint8_t fContainsFocus; + + friend class B2FIter; + friend class F2BIter; + + friend class SkLayerView; + + bool setFocusView(SkView* fvOrNull); + SkView* acceptFocus(FocusDirection); + void detachFromParent_NoLayout(); +}; + +#endif + |