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-rw-r--r--libsgl/animator/SkSVGPath.cpp243
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diff --git a/libsgl/animator/SkSVGPath.cpp b/libsgl/animator/SkSVGPath.cpp
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+/* libs/graphics/animator/SkSVGPath.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <ctype.h>
+#include "SkDrawPath.h"
+#include "SkParse.h"
+#include "SkPoint.h"
+#include "SkUtils.h"
+#define QUADRATIC_APPROXIMATION 1
+
+#if QUADRATIC_APPROXIMATION
+////////////////////////////////////////////////////////////////////////////////////
+//functions to approximate a cubic using two quadratics
+
+// midPt sets the first argument to be the midpoint of the other two
+// it is used by quadApprox
+static inline void midPt(SkPoint& dest,const SkPoint& a,const SkPoint& b)
+{
+ dest.set(SkScalarAve(a.fX, b.fX),SkScalarAve(a.fY, b.fY));
+}
+// quadApprox - makes an approximation, which we hope is faster
+static void quadApprox(SkPath &fPath, const SkPoint &p0, const SkPoint &p1, const SkPoint &p2)
+{
+ //divide the cubic up into two cubics, then convert them into quadratics
+ //define our points
+ SkPoint c,j,k,l,m,n,o,p,q, mid;
+ fPath.getLastPt(&c);
+ midPt(j, p0, c);
+ midPt(k, p0, p1);
+ midPt(l, p1, p2);
+ midPt(o, j, k);
+ midPt(p, k, l);
+ midPt(q, o, p);
+ //compute the first half
+ m.set(SkScalarHalf(3*j.fX - c.fX), SkScalarHalf(3*j.fY - c.fY));
+ n.set(SkScalarHalf(3*o.fX -q.fX), SkScalarHalf(3*o.fY - q.fY));
+ midPt(mid,m,n);
+ fPath.quadTo(mid,q);
+ c = q;
+ //compute the second half
+ m.set(SkScalarHalf(3*p.fX - c.fX), SkScalarHalf(3*p.fY - c.fY));
+ n.set(SkScalarHalf(3*l.fX -p2.fX),SkScalarHalf(3*l.fY -p2.fY));
+ midPt(mid,m,n);
+ fPath.quadTo(mid,p2);
+}
+#endif
+
+
+static inline bool is_between(int c, int min, int max)
+{
+ return (unsigned)(c - min) <= (unsigned)(max - min);
+}
+
+static inline bool is_ws(int c)
+{
+ return is_between(c, 1, 32);
+}
+
+static inline bool is_digit(int c)
+{
+ return is_between(c, '0', '9');
+}
+
+static inline bool is_sep(int c)
+{
+ return is_ws(c) || c == ',';
+}
+
+static const char* skip_ws(const char str[])
+{
+ SkASSERT(str);
+ while (is_ws(*str))
+ str++;
+ return str;
+}
+
+static const char* skip_sep(const char str[])
+{
+ SkASSERT(str);
+ while (is_sep(*str))
+ str++;
+ return str;
+}
+
+static const char* find_points(const char str[], SkPoint value[], int count,
+ bool isRelative, SkPoint* relative)
+{
+ str = SkParse::FindScalars(str, &value[0].fX, count * 2);
+ if (isRelative) {
+ for (int index = 0; index < count; index++) {
+ value[index].fX += relative->fX;
+ value[index].fY += relative->fY;
+ }
+ }
+ return str;
+}
+
+static const char* find_scalar(const char str[], SkScalar* value,
+ bool isRelative, SkScalar relative)
+{
+ str = SkParse::FindScalar(str, value);
+ if (isRelative)
+ *value += relative;
+ return str;
+}
+
+void SkDrawPath::parseSVG() {
+ fPath.reset();
+ const char* data = d.c_str();
+ SkPoint f = {0, 0};
+ SkPoint c = {0, 0};
+ SkPoint lastc = {0, 0};
+ SkPoint points[3];
+ char op = '\0';
+ char previousOp = '\0';
+ bool relative = false;
+ do {
+ data = skip_ws(data);
+ if (data[0] == '\0')
+ break;
+ char ch = data[0];
+ if (is_digit(ch) || ch == '-' || ch == '+') {
+ if (op == '\0')
+ return;
+ }
+ else {
+ op = ch;
+ relative = false;
+ if (islower(op)) {
+ op = (char) toupper(op);
+ relative = true;
+ }
+ data++;
+ data = skip_sep(data);
+ }
+ switch (op) {
+ case 'M':
+ data = find_points(data, points, 1, relative, &c);
+ fPath.moveTo(points[0]);
+ op = 'L';
+ c = points[0];
+ break;
+ case 'L':
+ data = find_points(data, points, 1, relative, &c);
+ fPath.lineTo(points[0]);
+ c = points[0];
+ break;
+ case 'H': {
+ SkScalar x;
+ data = find_scalar(data, &x, relative, c.fX);
+ fPath.lineTo(x, c.fY);
+ c.fX = x;
+ }
+ break;
+ case 'V': {
+ SkScalar y;
+ data = find_scalar(data, &y, relative, c.fY);
+ fPath.lineTo(c.fX, y);
+ c.fY = y;
+ }
+ break;
+ case 'C':
+ data = find_points(data, points, 3, relative, &c);
+ goto cubicCommon;
+ case 'S':
+ data = find_points(data, &points[1], 2, relative, &c);
+ points[0] = c;
+ if (previousOp == 'C' || previousOp == 'S') {
+ points[0].fX -= lastc.fX - c.fX;
+ points[0].fY -= lastc.fY - c.fY;
+ }
+ cubicCommon:
+ // if (data[0] == '\0')
+ // return;
+#if QUADRATIC_APPROXIMATION
+ quadApprox(fPath, points[0], points[1], points[2]);
+#else //this way just does a boring, slow old cubic
+ fPath.cubicTo(points[0], points[1], points[2]);
+#endif
+ //if we are using the quadApprox, lastc is what it would have been if we had used
+ //cubicTo
+ lastc = points[1];
+ c = points[2];
+ break;
+ case 'Q': // Quadratic Bezier Curve
+ data = find_points(data, points, 2, relative, &c);
+ goto quadraticCommon;
+ case 'T':
+ data = find_points(data, &points[1], 1, relative, &c);
+ points[0] = points[1];
+ if (previousOp == 'Q' || previousOp == 'T') {
+ points[0].fX = c.fX * 2 - lastc.fX;
+ points[0].fY = c.fY * 2 - lastc.fY;
+ }
+ quadraticCommon:
+ fPath.quadTo(points[0], points[1]);
+ lastc = points[0];
+ c = points[1];
+ break;
+ case 'Z':
+ fPath.close();
+#if 0 // !!! still a bug?
+ if (fPath.isEmpty() && (f.fX != 0 || f.fY != 0)) {
+ c.fX -= SkScalar.Epsilon; // !!! enough?
+ fPath.moveTo(c);
+ fPath.lineTo(f);
+ fPath.close();
+ }
+#endif
+ c = f;
+ op = '\0';
+ break;
+ case '~': {
+ SkPoint args[2];
+ data = find_points(data, args, 2, false, NULL);
+ fPath.moveTo(args[0].fX, args[0].fY);
+ fPath.lineTo(args[1].fX, args[1].fY);
+ }
+ break;
+ default:
+ SkASSERT(0);
+ return;
+ }
+ if (previousOp == 0)
+ f = c;
+ previousOp = op;
+ } while (data[0] > 0);
+}
+