diff options
Diffstat (limited to 'libsgl/gl/SkGLCanvas.cpp')
-rw-r--r-- | libsgl/gl/SkGLCanvas.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/libsgl/gl/SkGLCanvas.cpp b/libsgl/gl/SkGLCanvas.cpp new file mode 100644 index 0000000..2e93209 --- /dev/null +++ b/libsgl/gl/SkGLCanvas.cpp @@ -0,0 +1,179 @@ +#include "SkGLCanvas.h" +#include "SkGLDevice.h" +#include "SkBlitter.h" +#include "SkDraw.h" +#include "SkDrawProcs.h" +#include "SkGL.h" +#include "SkTemplates.h" +#include "SkUtils.h" +#include "SkXfermode.h" + +#ifdef SK_GL_DEVICE_FBO + #define USE_FBO_DEVICE + #include "SkGLDevice_FBO.h" +#else + #define USE_SWLAYER_DEVICE + #include "SkGLDevice_SWLayer.h" +#endif + +// maximum number of entries in our texture cache (before purging) +#define kTexCountMax_Default 256 +// maximum number of bytes used (by gl) for the texture cache (before purging) +#define kTexSizeMax_Default (4 * 1024 * 1024) + +/////////////////////////////////////////////////////////////////////////////// + +SkGLCanvas::SkGLCanvas() { + glEnable(GL_TEXTURE_2D); + glEnable(GL_SCISSOR_TEST); + glEnableClientState(GL_VERTEX_ARRAY); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + fViewportSize.set(0, 0); +} + +SkGLCanvas::~SkGLCanvas() { + // call this now, while our override of restore() is in effect + this->restoreToCount(1); +} + +/////////////////////////////////////////////////////////////////////////////// + +bool SkGLCanvas::getViewport(SkIPoint* size) const { + if (size) { + *size = fViewportSize; + } + return true; +} + +bool SkGLCanvas::setViewport(int width, int height) { + fViewportSize.set(width, height); + + const bool isOpaque = false; // should this be a parameter to setViewport? + const bool isForLayer = false; // viewport is the base layer + SkDevice* device = this->createDevice(SkBitmap::kARGB_8888_Config, width, + height, isOpaque, isForLayer); + this->setDevice(device)->unref(); + + return true; +} + +SkDevice* SkGLCanvas::createDevice(SkBitmap::Config, int width, int height, + bool isOpaque, bool isForLayer) { + SkBitmap bitmap; + + bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); + bitmap.setIsOpaque(isOpaque); + +#ifdef USE_FBO_DEVICE + return SkNEW_ARGS(SkGLDevice_FBO, (bitmap, isForLayer)); +#elif defined(USE_SWLAYER_DEVICE) + if (isForLayer) { + bitmap.allocPixels(); + if (!bitmap.isOpaque()) { + bitmap.eraseColor(0); + } + return SkNEW_ARGS(SkGLDevice_SWLayer, (bitmap)); + } else { + return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer)); + } +#else + return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer)); +#endif +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkTextureCache.h" +#include "SkThread.h" + +static SkMutex gTextureCacheMutex; +static SkTextureCache gTextureCache(kTexCountMax_Default, kTexSizeMax_Default); + +SkGLDevice::TexCache* SkGLDevice::LockTexCache(const SkBitmap& bitmap, + GLuint* name, SkPoint* size) { + SkAutoMutexAcquire amc(gTextureCacheMutex); + + SkTextureCache::Entry* entry = gTextureCache.lock(bitmap); + if (NULL != entry) { + if (name) { + *name = entry->name(); + } + if (size) { + *size = entry->texSize(); + } + } + return (TexCache*)entry; +} + +void SkGLDevice::UnlockTexCache(TexCache* cache) { + SkAutoMutexAcquire amc(gTextureCacheMutex); + gTextureCache.unlock((SkTextureCache::Entry*)cache); +} + +// public exposure of texture cache settings + +size_t SkGLCanvas::GetTextureCacheMaxCount() { + SkAutoMutexAcquire amc(gTextureCacheMutex); + return gTextureCache.getMaxCount(); +} + +size_t SkGLCanvas::GetTextureCacheMaxSize() { + SkAutoMutexAcquire amc(gTextureCacheMutex); + return gTextureCache.getMaxSize(); +} + +void SkGLCanvas::SetTextureCacheMaxCount(size_t count) { + SkAutoMutexAcquire amc(gTextureCacheMutex); + gTextureCache.setMaxCount(count); +} + +void SkGLCanvas::SetTextureCacheMaxSize(size_t size) { + SkAutoMutexAcquire amc(gTextureCacheMutex); + gTextureCache.setMaxSize(size); +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkGLTextCache.h" + +static bool deleteCachesProc(SkGlyphCache* cache, void* texturesAreValid) { + void* auxData; + if (cache->getAuxProcData(SkGLDevice::GlyphCacheAuxProc, &auxData)) { + bool valid = texturesAreValid != NULL; + SkGLTextCache* textCache = static_cast<SkGLTextCache*>(auxData); + // call this before delete, in case valid is false + textCache->deleteAllStrikes(valid); + // now free the memory for the cache itself + SkDELETE(textCache); + // now remove the entry in the glyphcache (does not call the proc) + cache->removeAuxProc(SkGLDevice::GlyphCacheAuxProc); + } + return false; // keep going +} + +void SkGLCanvas::DeleteAllTextures() { + // free the textures in our cache + + gTextureCacheMutex.acquire(); + gTextureCache.deleteAllCaches(true); + gTextureCacheMutex.release(); + + // now free the textures in the font cache + + SkGlyphCache::VisitAllCaches(deleteCachesProc, reinterpret_cast<void*>(true)); +} + +void SkGLCanvas::AbandonAllTextures() { + // abandon the textures in our cache + + gTextureCacheMutex.acquire(); + gTextureCache.deleteAllCaches(false); + gTextureCacheMutex.release(); + + // abandon the textures in the font cache + + SkGlyphCache::VisitAllCaches(deleteCachesProc, reinterpret_cast<void*>(false)); +} + |