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-rw-r--r--libsgl/picture/SkPathHeap.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/libsgl/picture/SkPathHeap.h b/libsgl/picture/SkPathHeap.h
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+++ b/libsgl/picture/SkPathHeap.h
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+#ifndef SkPathHeap_DEFINED
+#define SkPathHeap_DEFINED
+
+#include "SkRefCnt.h"
+#include "SkChunkAlloc.h"
+#include "SkTDArray.h"
+
+class SkPath;
+class SkFlattenableReadBuffer;
+class SkFlattenableWriteBuffer;
+
+class SkPathHeap : public SkRefCnt {
+public:
+ SkPathHeap();
+ SkPathHeap(SkFlattenableReadBuffer&);
+ virtual ~SkPathHeap();
+
+ // called during picture-record
+ int append(const SkPath&);
+
+ // called during picture-playback
+ int count() const { return fPaths.count(); }
+ const SkPath& operator[](int index) const {
+ return *fPaths[index];
+ }
+
+ void flatten(SkFlattenableWriteBuffer&) const;
+
+private:
+ // we store the paths in the heap (placement new)
+ SkChunkAlloc fHeap;
+ // we just store ptrs into fHeap here
+ SkTDArray<SkPath*> fPaths;
+};
+
+#endif
+