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Diffstat (limited to 'libsgl/sgl/SkDraw.cpp')
-rw-r--r-- | libsgl/sgl/SkDraw.cpp | 2348 |
1 files changed, 2348 insertions, 0 deletions
diff --git a/libsgl/sgl/SkDraw.cpp b/libsgl/sgl/SkDraw.cpp new file mode 100644 index 0000000..2f0ddff --- /dev/null +++ b/libsgl/sgl/SkDraw.cpp @@ -0,0 +1,2348 @@ +/* libs/graphics/sgl/SkDraw.cpp +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "SkDraw.h" +#include "SkBlitter.h" +#include "SkBounder.h" +#include "SkCanvas.h" +#include "SkColorPriv.h" +#include "SkDevice.h" +#include "SkMaskFilter.h" +#include "SkPaint.h" +#include "SkPathEffect.h" +#include "SkRasterizer.h" +#include "SkScan.h" +#include "SkShader.h" +#include "SkStroke.h" +#include "SkTemplatesPriv.h" +#include "SkUtils.h" + +#include "SkAutoKern.h" +#include "SkBitmapProcShader.h" +#include "SkDrawProcs.h" + +//#define TRACE_BITMAP_DRAWS + +class SkAutoRestoreBounder : SkNoncopyable { +public: + // note: initializing fBounder is done only to fix a warning + SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {} + ~SkAutoRestoreBounder() { + if (fDraw) { + fDraw->fBounder = fBounder; + } + } + + void clearBounder(const SkDraw* draw) { + fDraw = const_cast<SkDraw*>(draw); + fBounder = draw->fBounder; + fDraw->fBounder = NULL; + } + +private: + SkDraw* fDraw; + SkBounder* fBounder; +}; + +static SkPoint* rect_points(SkRect& r, int index) { + SkASSERT((unsigned)index < 2); + return &((SkPoint*)(void*)&r)[index]; +} + +/** Helper for allocating small blitters on the stack. +*/ + +#define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2) + +class SkAutoBlitterChoose { +public: + SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix, + const SkPaint& paint) { + fBlitter = SkBlitter::Choose(device, matrix, paint, + fStorage, sizeof(fStorage)); + } + ~SkAutoBlitterChoose(); + + SkBlitter* operator->() { return fBlitter; } + SkBlitter* get() const { return fBlitter; } + +private: + SkBlitter* fBlitter; + uint32_t fStorage[kBlitterStorageLongCount]; +}; + +SkAutoBlitterChoose::~SkAutoBlitterChoose() { + if ((void*)fBlitter == (void*)fStorage) { + fBlitter->~SkBlitter(); + } else { + SkDELETE(fBlitter); + } +} + +class SkAutoBitmapShaderInstall { +public: + SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint) + : fPaint((SkPaint*)paint) { + fPrevShader = paint->getShader(); + fPrevShader->safeRef(); + fPaint->setShader(SkShader::CreateBitmapShader( src, + SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, + fStorage, sizeof(fStorage))); + } + ~SkAutoBitmapShaderInstall() { + SkShader* shader = fPaint->getShader(); + + fPaint->setShader(fPrevShader); + fPrevShader->safeUnref(); + + if ((void*)shader == (void*)fStorage) { + shader->~SkShader(); + } else { + SkDELETE(shader); + } + } +private: + SkPaint* fPaint; + SkShader* fPrevShader; + uint32_t fStorage[kBlitterStorageLongCount]; +}; + +class SkAutoPaintStyleRestore { +public: + SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style) + : fPaint((SkPaint&)paint) { + fStyle = paint.getStyle(); // record the old + fPaint.setStyle(style); // change it to the specified style + } + ~SkAutoPaintStyleRestore() { + fPaint.setStyle(fStyle); // restore the old + } +private: + SkPaint& fPaint; + SkPaint::Style fStyle; + + // illegal + SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&); + SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&); +}; + +/////////////////////////////////////////////////////////////////////////////// + +SkDraw::SkDraw(const SkDraw& src) { + memcpy(this, &src, sizeof(*this)); +} + +/////////////////////////////////////////////////////////////////////////////// + +typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data); + +static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) { + bzero(pixels, bytes); +} + +static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {} + +static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { + sk_memset32((uint32_t*)pixels, data, bytes >> 2); +} + +static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { + sk_memset16((uint16_t*)pixels, data, bytes >> 1); +} + +static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { + memset(pixels, data, bytes); +} + +static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap, + const SkPaint& paint, + uint32_t* data) { + // todo: we can apply colorfilter up front if no shader, so we wouldn't + // need to abort this fastpath + if (paint.getShader() || paint.getColorFilter()) { + return NULL; + } + + SkPorterDuff::Mode mode; + if (!SkPorterDuff::IsMode(paint.getXfermode(), &mode)) { + return NULL; + } + + SkColor color = paint.getColor(); + + // collaps modes based on color... + if (SkPorterDuff::kSrcOver_Mode == mode) { + unsigned alpha = SkColorGetA(color); + if (0 == alpha) { + mode = SkPorterDuff::kDst_Mode; + } else if (0xFF == alpha) { + mode = SkPorterDuff::kSrc_Mode; + } + } + + switch (mode) { + case SkPorterDuff::kClear_Mode: +// SkDebugf("--- D_Clear_BitmapXferProc\n"); + return D_Clear_BitmapXferProc; // ignore data + case SkPorterDuff::kDst_Mode: +// SkDebugf("--- D_Dst_BitmapXferProc\n"); + return D_Dst_BitmapXferProc; // ignore data + case SkPorterDuff::kSrc_Mode: { + /* + should I worry about dithering for the lower depths? + */ + SkPMColor pmc = SkPreMultiplyColor(color); + switch (bitmap.config()) { + case SkBitmap::kARGB_8888_Config: + if (data) { + *data = pmc; + } +// SkDebugf("--- D32_Src_BitmapXferProc\n"); + return D32_Src_BitmapXferProc; + case SkBitmap::kARGB_4444_Config: + if (data) { + *data = SkPixel32ToPixel4444(pmc); + } +// SkDebugf("--- D16_Src_BitmapXferProc\n"); + return D16_Src_BitmapXferProc; + case SkBitmap::kRGB_565_Config: + if (data) { + *data = SkPixel32ToPixel16(pmc); + } +// SkDebugf("--- D16_Src_BitmapXferProc\n"); + return D16_Src_BitmapXferProc; + case SkBitmap::kA8_Config: + if (data) { + *data = SkGetPackedA32(pmc); + } +// SkDebugf("--- DA8_Src_BitmapXferProc\n"); + return DA8_Src_BitmapXferProc; + default: + break; + } + break; + } + default: + break; + } + return NULL; +} + +static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect, + BitmapXferProc proc, uint32_t procData) { + int shiftPerPixel; + switch (bitmap.config()) { + case SkBitmap::kARGB_8888_Config: + shiftPerPixel = 2; + break; + case SkBitmap::kARGB_4444_Config: + case SkBitmap::kRGB_565_Config: + shiftPerPixel = 1; + break; + case SkBitmap::kA8_Config: + shiftPerPixel = 0; + break; + default: + SkASSERT(!"Can't use xferproc on this config"); + return; + } + + uint8_t* pixels = (uint8_t*)bitmap.getPixels(); + SkASSERT(pixels); + const size_t rowBytes = bitmap.rowBytes(); + const int widthBytes = rect.width() << shiftPerPixel; + + // skip down to the first scanline and X position + pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel); + for (int scans = rect.height() - 1; scans >= 0; --scans) { + proc(pixels, widthBytes, procData); + pixels += rowBytes; + } +} + +void SkDraw::drawPaint(const SkPaint& paint) const { + SkDEBUGCODE(this->validate();) + + if (fClip->isEmpty()) { + return; + } + + SkIRect devRect; + devRect.set(0, 0, fBitmap->width(), fBitmap->height()); + if (fBounder && !fBounder->doIRect(devRect)) { + return; + } + + /* If we don't have a shader (i.e. we're just a solid color) we may + be faster to operate directly on the device bitmap, rather than invoking + a blitter. Esp. true for xfermodes, which require a colorshader to be + present, which is just redundant work. Since we're drawing everywhere + in the clip, we don't have to worry about antialiasing. + */ + uint32_t procData = 0; // to avoid the warning + BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData); + if (proc) { + if (D_Dst_BitmapXferProc == proc) { // nothing to do + return; + } + + SkRegion::Iterator iter(*fClip); + while (!iter.done()) { + CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData); + iter.next(); + } + } else { + // normal case: use a blitter + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + SkScan::FillIRect(devRect, fClip, blitter.get()); + } +} + +/////////////////////////////////////////////////////////////////////////////// + +struct PtProcRec { + SkCanvas::PointMode fMode; + const SkPaint* fPaint; + const SkRegion* fClip; + + // computed values + SkFixed fRadius; + + typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count, + SkBlitter*); + + bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix, + const SkRegion* clip); + Proc chooseProc(SkBlitter* blitter); +}; + +static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + SkASSERT(rec.fClip->isRect()); + const SkIRect& r = rec.fClip->getBounds(); + + for (int i = 0; i < count; i++) { + int x = SkScalarFloor(devPts[i].fX); + int y = SkScalarFloor(devPts[i].fY); + if (r.contains(x, y)) { + blitter->blitH(x, y, 1); + } + } +} + +static void bw_pt_rect_16_hair_proc(const PtProcRec& rec, + const SkPoint devPts[], int count, + SkBlitter* blitter) { + SkASSERT(rec.fClip->isRect()); + const SkIRect& r = rec.fClip->getBounds(); + uint32_t value; + const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); + SkASSERT(bitmap); + + uint16_t* addr = bitmap->getAddr16(0, 0); + int rb = bitmap->rowBytes(); + + for (int i = 0; i < count; i++) { + int x = SkScalarFloor(devPts[i].fX); + int y = SkScalarFloor(devPts[i].fY); + if (r.contains(x, y)) { +// *bitmap->getAddr16(x, y) = SkToU16(value); + ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value); + } + } +} + +static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + for (int i = 0; i < count; i++) { + int x = SkScalarFloor(devPts[i].fX); + int y = SkScalarFloor(devPts[i].fY); + if (rec.fClip->contains(x, y)) { + blitter->blitH(x, y, 1); + } + } +} + +static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + for (int i = 0; i < count; i += 2) { + SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter); + } +} + +static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + for (int i = 0; i < count - 1; i++) { + SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter); + } +} + +// aa versions + +static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + for (int i = 0; i < count; i += 2) { + SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter); + } +} + +static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + for (int i = 0; i < count - 1; i++) { + SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter); + } +} + +// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy) + +static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + const SkFixed radius = rec.fRadius; + for (int i = 0; i < count; i++) { + SkFixed x = SkScalarToFixed(devPts[i].fX); + SkFixed y = SkScalarToFixed(devPts[i].fY); + + SkXRect r; + r.fLeft = x - radius; + r.fTop = y - radius; + r.fRight = x + radius; + r.fBottom = y + radius; + + SkScan::FillXRect(r, rec.fClip, blitter); + } +} + +static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[], + int count, SkBlitter* blitter) { + const SkFixed radius = rec.fRadius; + for (int i = 0; i < count; i++) { + SkFixed x = SkScalarToFixed(devPts[i].fX); + SkFixed y = SkScalarToFixed(devPts[i].fY); + + SkXRect r; + r.fLeft = x - radius; + r.fTop = y - radius; + r.fRight = x + radius; + r.fBottom = y + radius; + + SkScan::AntiFillXRect(r, rec.fClip, blitter); + } +} + +bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint, + const SkMatrix* matrix, const SkRegion* clip) { + if (paint.getPathEffect()) { + return false; + } + SkScalar width = paint.getStrokeWidth(); + if (0 == width) { + fMode = mode; + fPaint = &paint; + fClip = clip; + fRadius = SK_Fixed1 >> 1; + return true; + } + if (matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) { + SkScalar sx = matrix->get(SkMatrix::kMScaleX); + SkScalar sy = matrix->get(SkMatrix::kMScaleY); + if (SkScalarNearlyZero(sx - sy)) { + if (sx < 0) { + sx = -sx; + } + + fMode = mode; + fPaint = &paint; + fClip = clip; + fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1; + return true; + } + } + return false; +} + +PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) { + Proc proc; + + // for our arrays + SkASSERT(0 == SkCanvas::kPoints_PointMode); + SkASSERT(1 == SkCanvas::kLines_PointMode); + SkASSERT(2 == SkCanvas::kPolygon_PointMode); + SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode); + + // first check for hairlines + if (0 == fPaint->getStrokeWidth()) { + if (fPaint->isAntiAlias()) { + static const Proc gAAProcs[] = { + aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc + }; + proc = gAAProcs[fMode]; + } else { + if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) { + uint32_t value; + const SkBitmap* bm = blitter->justAnOpaqueColor(&value); + if (bm && bm->config() == SkBitmap::kRGB_565_Config) { + proc = bw_pt_rect_16_hair_proc; + } else { + proc = bw_pt_rect_hair_proc; + } + } else { + static Proc gBWProcs[] = { + bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc + }; + proc = gBWProcs[fMode]; + } + } + } else { + SkASSERT(SkCanvas::kPoints_PointMode == fMode); + if (fPaint->isAntiAlias()) { + proc = aa_square_proc; + } else { + proc = bw_square_proc; + } + } + return proc; +} + +static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode, + size_t count, const SkPoint pts[], + const SkPaint& paint, const SkMatrix& matrix) { + SkIRect ibounds; + SkRect bounds; + SkScalar inset = paint.getStrokeWidth(); + + bounds.set(pts, count); + bounds.inset(-inset, -inset); + matrix.mapRect(&bounds); + + bounds.roundOut(&ibounds); + return bounder->doIRect(ibounds); +} + +// each of these costs 8-bytes of stack space, so don't make it too large +// must be even for lines/polygon to work +#define MAX_DEV_PTS 32 + +void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, + const SkPoint pts[], const SkPaint& paint) const { + // if we're in lines mode, force count to be even + if (SkCanvas::kLines_PointMode == mode) { + count &= ~(size_t)1; + } + + if ((long)count <= 0) { + return; + } + + SkAutoRestoreBounder arb; + + if (fBounder) { + if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) { + return; + } + // clear the bounder for the rest of this function, so we don't call it + // again later if we happen to call ourselves for drawRect, drawPath, + // etc. + arb.clearBounder(this); + } + + SkASSERT(pts != NULL); + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + PtProcRec rec; + if (rec.init(mode, paint, fMatrix, fClip)) { + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + + SkPoint devPts[MAX_DEV_PTS]; + const SkMatrix* matrix = fMatrix; + SkBlitter* bltr = blitter.get(); + PtProcRec::Proc proc = rec.chooseProc(bltr); + // we have to back up subsequent passes if we're in polygon mode + const size_t backup = (SkCanvas::kPolygon_PointMode == mode); + + do { + size_t n = count; + if (n > MAX_DEV_PTS) { + n = MAX_DEV_PTS; + } + matrix->mapPoints(devPts, pts, n); + proc(rec, devPts, n, bltr); + pts += n - backup; + SkASSERT(count >= n); + count -= n; + if (count > 0) { + count += backup; + } + } while (count != 0); + } else { + switch (mode) { + case SkCanvas::kPoints_PointMode: { + // temporarily mark the paint as filling. + SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style); + + SkScalar width = paint.getStrokeWidth(); + SkScalar radius = SkScalarHalf(width); + + if (paint.getStrokeCap() == SkPaint::kRound_Cap) { + SkPath path; + SkMatrix preMatrix; + + path.addCircle(0, 0, radius); + for (size_t i = 0; i < count; i++) { + preMatrix.setTranslate(pts[i].fX, pts[i].fY); + // pass true for the last point, since we can modify + // then path then + this->drawPath(path, paint, &preMatrix, (count-1) == i); + } + } else { + SkRect r; + + for (size_t i = 0; i < count; i++) { + r.fLeft = pts[i].fX - radius; + r.fTop = pts[i].fY - radius; + r.fRight = r.fLeft + width; + r.fBottom = r.fTop + width; + this->drawRect(r, paint); + } + } + break; + } + case SkCanvas::kLines_PointMode: + case SkCanvas::kPolygon_PointMode: { + count -= 1; + SkPath path; + SkPaint p(paint); + p.setStyle(SkPaint::kStroke_Style); + size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1; + for (size_t i = 0; i < count; i += inc) { + path.moveTo(pts[i]); + path.lineTo(pts[i+1]); + this->drawPath(path, p, NULL, true); + path.rewind(); + } + break; + } + } + } +} + +static inline SkPoint* as_lefttop(SkRect* r) { + return (SkPoint*)(void*)r; +} + +static inline SkPoint* as_rightbottom(SkRect* r) { + return ((SkPoint*)(void*)r) + 1; +} + +void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const { + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + // complex enough to draw as a path + if (paint.getPathEffect() || paint.getMaskFilter() || + paint.getRasterizer() || !fMatrix->rectStaysRect() || + (paint.getStyle() != SkPaint::kFill_Style && + SkScalarHalf(paint.getStrokeWidth()) > 0)) { + SkPath tmp; + tmp.addRect(rect); + tmp.setFillType(SkPath::kWinding_FillType); + this->drawPath(tmp, paint); + return; + } + + const SkMatrix& matrix = *fMatrix; + SkRect devRect; + + // transform rect into devRect + { + matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0)); + matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1)); + devRect.sort(); + } + + if (fBounder && !fBounder->doRect(devRect, paint)) { + return; + } + + // look for the quick exit, before we build a blitter + { + SkIRect ir; + devRect.roundOut(&ir); + if (fClip->quickReject(ir)) + return; + } + + SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint); + SkBlitter* blitter = blitterStorage.get(); + const SkRegion* clip = fClip; + + if (paint.getStyle() == SkPaint::kFill_Style) { + if (paint.isAntiAlias()) { + SkScan::AntiFillRect(devRect, clip, blitter); + } else { + SkScan::FillRect(devRect, clip, blitter); + } + } else { + if (paint.isAntiAlias()) { + SkScan::AntiHairRect(devRect, clip, blitter); + } else { + SkScan::HairRect(devRect, clip, blitter); + } + } +} + +void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const { + if (srcM.fBounds.isEmpty()) { + return; + } + + SkMask dstM; + const SkMask* mask = &srcM; + + dstM.fImage = NULL; + SkAutoMaskImage ami(&dstM, false); + + if (paint.getMaskFilter() && + paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) { + mask = &dstM; + } + + if (fBounder && !fBounder->doIRect(mask->fBounds)) { + return; + } + + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + + blitter->blitMaskRegion(*mask, *fClip); +} + +class SkAutoPaintRestoreColorStrokeWidth { +public: + SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) { + fPaint = (SkPaint*)&paint; + fColor = paint.getColor(); + fWidth = paint.getStrokeWidth(); + } + ~SkAutoPaintRestoreColorStrokeWidth() { + fPaint->setColor(fColor); + fPaint->setStrokeWidth(fWidth); + } + +private: + SkPaint* fPaint; + SkColor fColor; + SkScalar fWidth; +}; + +void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint, + const SkMatrix* prePathMatrix, bool pathIsMutable) const { + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + SkPath* pathPtr = (SkPath*)&origSrcPath; + bool doFill = true; + SkPath tmpPath; + SkMatrix tmpMatrix; + const SkMatrix* matrix = fMatrix; + + if (prePathMatrix) { + if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style || + paint.getRasterizer()) { + SkPath* result = pathPtr; + + if (!pathIsMutable) { + result = &tmpPath; + pathIsMutable = true; + } + pathPtr->transform(*prePathMatrix, result); + pathPtr = result; + } else { + if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) { + // overflow + return; + } + matrix = &tmpMatrix; + } + } + // at this point we're done with prePathMatrix + SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) + + /* + If the device thickness < 1.0, then make it a hairline, and + modulate alpha if the thickness is even smaller (e.g. thickness == 0.5 + should modulate the alpha by 1/2) + */ + + SkAutoPaintRestoreColorStrokeWidth aprc(paint); + + if (paint.getStyle() == SkPaint::kStroke_Style && + paint.getXfermode() == NULL && + (matrix->getType() & SkMatrix::kPerspective_Mask) == 0) { + SkScalar width = paint.getStrokeWidth(); + if (width > 0) { + width = matrix->mapRadius(paint.getStrokeWidth()); + if (width < SK_Scalar1) { + int scale = (int)SkScalarMul(width, 256); + int alpha = paint.getAlpha() * scale >> 8; + + // pretend to be a hairline, with a modulated alpha + ((SkPaint*)&paint)->setAlpha(alpha); + ((SkPaint*)&paint)->setStrokeWidth(0); + +// SkDebugf("------ convert to hairline %d\n", scale); + } + } + } + + if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { + doFill = paint.getFillPath(*pathPtr, &tmpPath); + pathPtr = &tmpPath; + } + + if (paint.getRasterizer()) { + SkMask mask; + if (paint.getRasterizer()->rasterize(*pathPtr, *matrix, + &fClip->getBounds(), paint.getMaskFilter(), &mask, + SkMask::kComputeBoundsAndRenderImage_CreateMode)) { + this->drawDevMask(mask, paint); + SkMask::FreeImage(mask.fImage); + } + return; + } + + // avoid possibly allocating a new path in transform if we can + SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; + + // transform the path into device space + pathPtr->transform(*matrix, devPathPtr); + + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + + // how does filterPath() know to fill or hairline the path??? <mrr> + if (paint.getMaskFilter() && + paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip, + fBounder, blitter.get())) { + return; // filterPath() called the blitter, so we're done + } + + if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) { + return; + } + + if (doFill) { + if (paint.isAntiAlias()) { + SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get()); + } else { + SkScan::FillPath(*devPathPtr, *fClip, blitter.get()); + } + } else { // hairline + if (paint.isAntiAlias()) { + SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get()); + } else { + SkScan::HairPath(*devPathPtr, fClip, blitter.get()); + } + } +} + +static inline bool just_translate(const SkMatrix& m) { + return (m.getType() & ~SkMatrix::kTranslate_Mask) == 0; +} + +void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, + const SkPaint& paint) const { + SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config); + + if (just_translate(*fMatrix)) { + int ix = SkScalarRound(fMatrix->getTranslateX()); + int iy = SkScalarRound(fMatrix->getTranslateY()); + + SkMask mask; + mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); + mask.fFormat = SkMask::kA8_Format; + mask.fRowBytes = bitmap.rowBytes(); + mask.fImage = bitmap.getAddr8(0, 0); + + this->drawDevMask(mask, paint); + } else { // need to xform the bitmap first + SkRect r; + SkMask mask; + + r.set(0, 0, + SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height())); + fMatrix->mapRect(&r); + r.round(&mask.fBounds); + + // set the mask's bounds to the transformed bitmap-bounds, + // clipped to the actual device + { + SkIRect devBounds; + devBounds.set(0, 0, fBitmap->width(), fBitmap->height()); + // need intersect(l, t, r, b) on irect + if (!mask.fBounds.intersect(devBounds)) { + return; + } + } + mask.fFormat = SkMask::kA8_Format; + mask.fRowBytes = SkAlign4(mask.fBounds.width()); + + // allocate (and clear) our temp buffer to hold the transformed bitmap + size_t size = mask.computeImageSize(); + SkAutoMalloc storage(size); + mask.fImage = (uint8_t*)storage.get(); + memset(mask.fImage, 0, size); + + // now draw our bitmap(src) into mask(dst), transformed by the matrix + { + SkBitmap device; + device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), + mask.fBounds.height(), mask.fRowBytes); + device.setPixels(mask.fImage); + + SkCanvas c(device); + // need the unclipped top/left for the translate + c.translate(-SkIntToScalar(mask.fBounds.fLeft), + -SkIntToScalar(mask.fBounds.fTop)); + c.concat(*fMatrix); + c.drawBitmap(bitmap, 0, 0, NULL); + } + this->drawDevMask(mask, paint); + } +} + +static bool clipped_out(const SkMatrix& m, const SkRegion& c, + const SkRect& srcR) { + SkRect dstR; + SkIRect devIR; + + m.mapRect(&dstR, srcR); + dstR.roundOut(&devIR); + return c.quickReject(devIR); +} + +static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip, + int width, int height) { + SkRect r; + r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height)); + return clipped_out(matrix, clip, r); +} + +void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, + const SkPaint& paint) const { + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (fClip->isEmpty() || + bitmap.width() == 0 || bitmap.height() == 0 || + bitmap.getConfig() == SkBitmap::kNo_Config || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + // run away on too-big bitmaps for now (exceed 16.16) + if (bitmap.width() > 32767 || bitmap.height() > 32767) { + return; + } + + SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style); + + SkMatrix matrix; + if (!matrix.setConcat(*fMatrix, prematrix)) { + return; + } + + // do I need to call the bounder first??? + if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) { + return; + } + + // only lock the pixels if we passed the clip test + SkAutoLockPixels alp(bitmap); + // after the lock, check if we are valid + if (!bitmap.readyToDraw()) { + return; + } + + if (bitmap.getConfig() != SkBitmap::kA8_Config && just_translate(matrix)) { + int ix = SkScalarRound(matrix.getTranslateX()); + int iy = SkScalarRound(matrix.getTranslateY()); + uint32_t storage[kBlitterStorageLongCount]; + SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, + ix, iy, storage, sizeof(storage)); + if (blitter) { + SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); + + SkIRect ir; + ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); + + if (fBounder && !fBounder->doIRect(ir)) { + return; + } + + SkRegion::Cliperator iter(*fClip, ir); + const SkIRect& cr = iter.rect(); + + for (; !iter.done(); iter.next()) { + SkASSERT(!cr.isEmpty()); + blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); + } + return; + } +#if 0 + SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n", + bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(), + paint.getXfermode(), paint.getAlpha(), paint.getColorFilter()); +#endif + } + + // now make a temp draw on the stack, and use it + // + SkDraw draw(*this); + draw.fMatrix = &matrix; + + if (bitmap.getConfig() == SkBitmap::kA8_Config) { + draw.drawBitmapAsMask(bitmap, paint); + } else { + SkAutoBitmapShaderInstall install(bitmap, &paint); + + SkRect r; + r.set(0, 0, SkIntToScalar(bitmap.width()), + SkIntToScalar(bitmap.height())); + // is this ok if paint has a rasterizer? + draw.drawRect(r, paint); + } +} + +void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, + const SkPaint& paint) const { + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (fClip->isEmpty() || + bitmap.width() == 0 || bitmap.height() == 0 || + bitmap.getConfig() == SkBitmap::kNo_Config || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + SkIRect bounds; + bounds.set(x, y, x + bitmap.width(), y + bitmap.height()); + + if (fClip->quickReject(bounds)) { + return; // nothing to draw + } + + SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style); + + if (NULL == paint.getColorFilter()) { + uint32_t storage[kBlitterStorageLongCount]; + SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, + x, y, storage, sizeof(storage)); + + if (blitter) { + SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); + + if (fBounder && !fBounder->doIRect(bounds)) { + return; + } + + SkRegion::Cliperator iter(*fClip, bounds); + const SkIRect& cr = iter.rect(); + + for (; !iter.done(); iter.next()) { + SkASSERT(!cr.isEmpty()); + blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); + } + return; + } + } + + SkAutoBitmapShaderInstall install(bitmap, &paint); + + SkMatrix matrix; + SkRect r; + + // get a scalar version of our rect + r.set(bounds); + + // tell the shader our offset + matrix.setTranslate(r.fLeft, r.fTop); + paint.getShader()->setLocalMatrix(matrix); + + SkDraw draw(*this); + matrix.reset(); + draw.fMatrix = &matrix; + // call ourself with a rect + // is this OK if paint has a rasterizer? + draw.drawRect(r, paint); +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkScalerContext.h" +#include "SkGlyphCache.h" +#include "SkUtils.h" + +static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc, + const char text[], size_t byteLength, SkVector* stopVector) { + SkFixed x = 0, y = 0; + const char* stop = text + byteLength; + + SkAutoKern autokern; + + while (text < stop) { + // don't need x, y here, since all subpixel variants will have the + // same advance + const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); + + x += autokern.adjust(glyph) + glyph.fAdvanceX; + y += glyph.fAdvanceY; + } + stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y)); + + SkASSERT(text == stop); +} + +void SkDraw::drawText_asPaths(const char text[], size_t byteLength, + SkScalar x, SkScalar y, + const SkPaint& paint) const { + SkDEBUGCODE(this->validate();) + + SkTextToPathIter iter(text, byteLength, paint, true, true); + + SkMatrix matrix; + matrix.setScale(iter.getPathScale(), iter.getPathScale()); + matrix.postTranslate(x, y); + + const SkPath* iterPath; + SkScalar xpos, prevXPos = 0; + + while ((iterPath = iter.next(&xpos)) != NULL) { + matrix.postTranslate(xpos - prevXPos, 0); + this->drawPath(*iterPath, iter.getPaint(), &matrix, false); + prevXPos = xpos; + } +} + +#define kStdStrikeThru_Offset (-SK_Scalar1 * 6 / 21) +#define kStdUnderline_Offset (SK_Scalar1 / 9) +#define kStdUnderline_Thickness (SK_Scalar1 / 18) + +static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint, + const SkRect& r, SkScalar textSize) { + if (paint.getStyle() == SkPaint::kFill_Style) { + draw->drawRect(r, paint); + } else { + SkPaint p(paint); + p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth())); + draw->drawRect(r, p); + } +} + +static void handle_aftertext(const SkDraw* draw, const SkPaint& paint, + SkScalar width, const SkPoint& start) { + uint32_t flags = paint.getFlags(); + + if (flags & (SkPaint::kUnderlineText_Flag | + SkPaint::kStrikeThruText_Flag)) { + SkScalar textSize = paint.getTextSize(); + SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness); + SkRect r; + + r.fLeft = start.fX; + r.fRight = start.fX + width; + + if (flags & SkPaint::kUnderlineText_Flag) { + SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset, + start.fY); + r.fTop = offset; + r.fBottom = offset + height; + draw_paint_rect(draw, paint, r, textSize); + } + if (flags & SkPaint::kStrikeThruText_Flag) { + SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset, + start.fY); + r.fTop = offset; + r.fBottom = offset + height; + draw_paint_rect(draw, paint, r, textSize); + } + } +} + +// disable warning : local variable used without having been initialized +#if defined _WIN32 && _MSC_VER >= 1300 +#pragma warning ( push ) +#pragma warning ( disable : 4701 ) +#endif + +////////////////////////////////////////////////////////////////////////////// + +static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state, + const SkGlyph& glyph, int left, int top) { + SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); + SkASSERT(state.fClip->isRect()); + SkASSERT(NULL == state.fBounder); + SkASSERT(state.fClipBounds == state.fClip->getBounds()); + + left += glyph.fLeft; + top += glyph.fTop; + + int right = left + glyph.fWidth; + int bottom = top + glyph.fHeight; + + SkMask mask; + SkIRect storage; + SkIRect* bounds = &mask.fBounds; + + mask.fBounds.set(left, top, right, bottom); + + // this extra test is worth it, assuming that most of the time it succeeds + // since we can avoid writing to storage + if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) { + if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds)) + return; + bounds = &storage; + } + + uint8_t* aa = (uint8_t*)glyph.fImage; + if (NULL == aa) { + aa = (uint8_t*)state.fCache->findImage(glyph); + if (NULL == aa) { + return; // can't rasterize glyph + } + } + + mask.fRowBytes = glyph.rowBytes(); + mask.fFormat = glyph.fMaskFormat; + mask.fImage = aa; + state.fBlitter->blitMask(mask, *bounds); +} + +static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state, + const SkGlyph& glyph, int left, int top) { + SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); + SkASSERT(!state.fClip->isRect()); + SkASSERT(NULL == state.fBounder); + + SkMask mask; + + left += glyph.fLeft; + top += glyph.fTop; + + mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); + SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); + + if (!clipper.done()) { + const SkIRect& cr = clipper.rect(); + const uint8_t* aa = (const uint8_t*)glyph.fImage; + if (NULL == aa) { + aa = (uint8_t*)state.fCache->findImage(glyph); + if (NULL == aa) { + return; + } + } + + mask.fRowBytes = glyph.rowBytes(); + mask.fFormat = glyph.fMaskFormat; + mask.fImage = (uint8_t*)aa; + do { + state.fBlitter->blitMask(mask, cr); + clipper.next(); + } while (!clipper.done()); + } +} + +static void D1G_Bounder(const SkDraw1Glyph& state, + const SkGlyph& glyph, int left, int top) { + SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); + + SkMask mask; + + left += glyph.fLeft; + top += glyph.fTop; + + mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); + SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); + + if (!clipper.done()) { + const SkIRect& cr = clipper.rect(); + const uint8_t* aa = (const uint8_t*)glyph.fImage; + if (NULL == aa) { + aa = (uint8_t*)state.fCache->findImage(glyph); + if (NULL == aa) { + return; + } + } + + if (state.fBounder->doIRect(cr)) { + mask.fRowBytes = glyph.rowBytes(); + mask.fFormat = glyph.fMaskFormat; + mask.fImage = (uint8_t*)aa; + do { + state.fBlitter->blitMask(mask, cr); + clipper.next(); + } while (!clipper.done()); + } + } +} + +SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter, + SkGlyphCache* cache) { + fDraw = draw; + fBounder = draw->fBounder; + fClip = draw->fClip; + fClipBounds = fClip->getBounds(); + fBlitter = blitter; + fCache = cache; + + if (draw->fProcs && draw->fProcs->fD1GProc) { + return draw->fProcs->fD1GProc; + } + + if (NULL == fBounder) { + if (fClip->isRect()) { + return D1G_NoBounder_RectClip; + } else { + return D1G_NoBounder_RgnClip; + } + } else { + return D1G_Bounder; + } +} + +enum RoundBaseline { + kDont_Round_Baseline, + kRound_X_Baseline, + kRound_Y_Baseline +}; + +static RoundBaseline computeRoundBaseline(const SkMatrix& mat) { + if (mat[1] == 0 && mat[3] == 0) { + // we're 0 or 180 degrees, round the y coordinate of the baseline + return kRound_Y_Baseline; + } else if (mat[0] == 0 && mat[4] == 0) { + // we're 90 or 270 degrees, round the x coordinate of the baseline + return kRound_X_Baseline; + } else { + return kDont_Round_Baseline; + } +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkDraw::drawText(const char text[], size_t byteLength, + SkScalar x, SkScalar y, const SkPaint& paint) const { + SkASSERT(byteLength == 0 || text != NULL); + + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (text == NULL || byteLength == 0 || + fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + SkScalar underlineWidth = 0; + SkPoint underlineStart; + + underlineStart.set(0, 0); // to avoid warning + if (paint.getFlags() & (SkPaint::kUnderlineText_Flag | + SkPaint::kStrikeThruText_Flag)) { + underlineWidth = paint.measureText(text, byteLength); + + SkScalar offsetX = 0; + if (paint.getTextAlign() == SkPaint::kCenter_Align) { + offsetX = SkScalarHalf(underlineWidth); + } else if (paint.getTextAlign() == SkPaint::kRight_Align) { + offsetX = underlineWidth; + } + underlineStart.set(x - offsetX, y); + } + + if (/*paint.isLinearText() ||*/ + (fMatrix->getType() & SkMatrix::kPerspective_Mask)) { + this->drawText_asPaths(text, byteLength, x, y, paint); + handle_aftertext(this, paint, underlineWidth, underlineStart); + return; + } + + SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); + + SkAutoGlyphCache autoCache(paint, fMatrix); + SkGlyphCache* cache = autoCache.getCache(); + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + + // transform our starting point + { + SkPoint loc; + fMatrix->mapXY(x, y, &loc); + x = loc.fX; + y = loc.fY; + } + + // need to measure first + if (paint.getTextAlign() != SkPaint::kLeft_Align) { + SkVector stop; + + measure_text(cache, glyphCacheProc, text, byteLength, &stop); + + SkScalar stopX = stop.fX; + SkScalar stopY = stop.fY; + + if (paint.getTextAlign() == SkPaint::kCenter_Align) { + stopX = SkScalarHalf(stopX); + stopY = SkScalarHalf(stopY); + } + x -= stopX; + y -= stopY; + } + + SkFixed fx = SkScalarToFixed(x); + SkFixed fy = SkScalarToFixed(y); + const char* stop = text + byteLength; + + if (paint.isSubpixelText()) { + RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix); + if (kRound_Y_Baseline == roundBaseline) { + fy = (fy + 0x8000) & ~0xFFFF; + } else if (kRound_X_Baseline == roundBaseline) { + fx = (fx + 0x8000) & ~0xFFFF; + } + } else { + // apply the bias here, so we don't have to add 1/2 in the loop + fx += SK_Fixed1/2; + fy += SK_Fixed1/2; + } + + SkAutoKern autokern; + SkDraw1Glyph d1g; + SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache); + + while (text < stop) { + const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy); + + fx += autokern.adjust(glyph); + + if (glyph.fWidth) { + proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy)); + } + fx += glyph.fAdvanceX; + fy += glyph.fAdvanceY; + } + + if (underlineWidth) { + autoCache.release(); // release this now to free up the RAM + handle_aftertext(this, paint, underlineWidth, underlineStart); + } +} + +// last parameter is interpreted as SkFixed [x, y] +// return the fixed position, which may be rounded or not by the caller +// e.g. subpixel doesn't round +typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*); + +static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph, + SkIPoint* dst) { + dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY)); +} + +static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph, + SkIPoint* dst) { + dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1), + SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1)); +} + +static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph, + SkIPoint* dst) { + dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX, + SkScalarToFixed(loc.fY) - glyph.fAdvanceY); +} + +static AlignProc pick_align_proc(SkPaint::Align align) { + static const AlignProc gProcs[] = { + leftAlignProc, centerAlignProc, rightAlignProc + }; + + SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs)); + + return gProcs[align]; +} + +class TextMapState { +public: + mutable SkPoint fLoc; + + TextMapState(const SkMatrix& matrix, SkScalar y) + : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {} + + typedef void (*Proc)(const TextMapState&, const SkScalar pos[]); + + Proc pickProc(int scalarsPerPosition); + +private: + const SkMatrix& fMatrix; + SkMatrix::MapXYProc fProc; + SkScalar fY; // ignored by MapXYProc + // these are only used by Only... procs + SkScalar fScaleX, fTransX, fTransformedY; + + static void MapXProc(const TextMapState& state, const SkScalar pos[]) { + state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc); + } + + static void MapXYProc(const TextMapState& state, const SkScalar pos[]) { + state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc); + } + + static void MapOnlyScaleXProc(const TextMapState& state, + const SkScalar pos[]) { + state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX, + state.fTransformedY); + } + + static void MapOnlyTransXProc(const TextMapState& state, + const SkScalar pos[]) { + state.fLoc.set(*pos + state.fTransX, state.fTransformedY); + } +}; + +TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) { + SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); + + if (1 == scalarsPerPosition) { + unsigned mtype = fMatrix.getType(); + if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { + return MapXProc; + } else { + fScaleX = fMatrix.getScaleX(); + fTransX = fMatrix.getTranslateX(); + fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) + + fMatrix.getTranslateY(); + return (mtype & SkMatrix::kScale_Mask) ? + MapOnlyScaleXProc : MapOnlyTransXProc; + } + } else { + return MapXYProc; + } +} + +////////////////////////////////////////////////////////////////////////////// + +void SkDraw::drawPosText(const char text[], size_t byteLength, + const SkScalar pos[], SkScalar constY, + int scalarsPerPosition, const SkPaint& paint) const { + SkASSERT(byteLength == 0 || text != NULL); + SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); + + SkDEBUGCODE(this->validate();) + + // nothing to draw + if (text == NULL || byteLength == 0 || + fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + if (/*paint.isLinearText() ||*/ + (fMatrix->getType() & SkMatrix::kPerspective_Mask)) { + // TODO !!!! +// this->drawText_asPaths(text, byteLength, x, y, paint); + return; + } + + SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); + SkAutoGlyphCache autoCache(paint, fMatrix); + SkGlyphCache* cache = autoCache.getCache(); + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); + + const char* stop = text + byteLength; + AlignProc alignProc = pick_align_proc(paint.getTextAlign()); + SkDraw1Glyph d1g; + SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache); + TextMapState tms(*fMatrix, constY); + TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition); + + if (paint.isSubpixelText()) { + // maybe we should skip the rounding if linearText is set + RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix); + + if (SkPaint::kLeft_Align == paint.getTextAlign()) { + while (text < stop) { + tmsProc(tms, pos); + + SkFixed fx = SkScalarToFixed(tms.fLoc.fX); + SkFixed fy = SkScalarToFixed(tms.fLoc.fY); + + if (kRound_Y_Baseline == roundBaseline) { + fy = (fy + 0x8000) & ~0xFFFF; + } else if (kRound_X_Baseline == roundBaseline) { + fx = (fx + 0x8000) & ~0xFFFF; + } + + const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy); + + if (glyph.fWidth) { + proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy)); + } + pos += scalarsPerPosition; + } + } else { + while (text < stop) { + const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0); + + if (glyph->fWidth) { + SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;) + SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;) + + SkFixed fx, fy; + tmsProc(tms, pos); + + { + SkIPoint fixedLoc; + alignProc(tms.fLoc, *glyph, &fixedLoc); + fx = fixedLoc.fX; + fy = fixedLoc.fY; + + if (kRound_Y_Baseline == roundBaseline) { + fy = (fy + 0x8000) & ~0xFFFF; + } else if (kRound_X_Baseline == roundBaseline) { + fx = (fx + 0x8000) & ~0xFFFF; + } + } + + // have to call again, now that we've been "aligned" + glyph = &glyphCacheProc(cache, &text, fx, fy); + // the assumption is that the advance hasn't changed + SkASSERT(prevAdvX == glyph->fAdvanceX); + SkASSERT(prevAdvY == glyph->fAdvanceY); + + proc(d1g, *glyph, SkFixedFloor(fx), SkFixedFloor(fy)); + } + pos += scalarsPerPosition; + } + } + } else { // not subpixel + while (text < stop) { + // the last 2 parameters are ignored + const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); + + if (glyph.fWidth) { + tmsProc(tms, pos); + + SkIPoint fixedLoc; + alignProc(tms.fLoc, glyph, &fixedLoc); + + proc(d1g, glyph, + SkFixedRound(fixedLoc.fX), SkFixedRound(fixedLoc.fY)); + } + pos += scalarsPerPosition; + } + } +} + +#if defined _WIN32 && _MSC_VER >= 1300 +#pragma warning ( pop ) +#endif + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkPathMeasure.h" + +static void morphpoints(SkPoint dst[], const SkPoint src[], int count, + SkPathMeasure& meas, const SkMatrix& matrix) { + SkMatrix::MapXYProc proc = matrix.getMapXYProc(); + + for (int i = 0; i < count; i++) { + SkPoint pos; + SkVector tangent; + + proc(matrix, src[i].fX, src[i].fY, &pos); + SkScalar sx = pos.fX; + SkScalar sy = pos.fY; + + meas.getPosTan(sx, &pos, &tangent); + + /* This is the old way (that explains our approach but is way too slow + SkMatrix matrix; + SkPoint pt; + + pt.set(sx, sy); + matrix.setSinCos(tangent.fY, tangent.fX); + matrix.preTranslate(-sx, 0); + matrix.postTranslate(pos.fX, pos.fY); + matrix.mapPoints(&dst[i], &pt, 1); + */ + dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy), + pos.fY + SkScalarMul(tangent.fX, sy)); + } +} + +/* TODO + + Need differentially more subdivisions when the follow-path is curvy. Not sure how to + determine that, but we need it. I guess a cheap answer is let the caller tell us, + but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out. +*/ +static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas, + const SkMatrix& matrix) { + SkPath::Iter iter(src, false); + SkPoint srcP[4], dstP[3]; + SkPath::Verb verb; + + while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) { + switch (verb) { + case SkPath::kMove_Verb: + morphpoints(dstP, srcP, 1, meas, matrix); + dst->moveTo(dstP[0]); + break; + case SkPath::kLine_Verb: + // turn lines into quads to look bendy + srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX); + srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY); + morphpoints(dstP, srcP, 2, meas, matrix); + dst->quadTo(dstP[0], dstP[1]); + break; + case SkPath::kQuad_Verb: + morphpoints(dstP, &srcP[1], 2, meas, matrix); + dst->quadTo(dstP[0], dstP[1]); + break; + case SkPath::kCubic_Verb: + morphpoints(dstP, &srcP[1], 3, meas, matrix); + dst->cubicTo(dstP[0], dstP[1], dstP[2]); + break; + case SkPath::kClose_Verb: + dst->close(); + break; + default: + SkASSERT(!"unknown verb"); + break; + } + } +} + +void SkDraw::drawTextOnPath(const char text[], size_t byteLength, + const SkPath& follow, const SkMatrix* matrix, + const SkPaint& paint) const { + SkASSERT(byteLength == 0 || text != NULL); + + // nothing to draw + if (text == NULL || byteLength == 0 || + fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + SkTextToPathIter iter(text, byteLength, paint, true, true); + SkPathMeasure meas(follow, false); + SkScalar hOffset = 0; + + // need to measure first + if (paint.getTextAlign() != SkPaint::kLeft_Align) { + SkScalar pathLen = meas.getLength(); + if (paint.getTextAlign() == SkPaint::kCenter_Align) { + pathLen = SkScalarHalf(pathLen); + } + hOffset += pathLen; + } + + const SkPath* iterPath; + SkScalar xpos; + SkMatrix scaledMatrix; + SkScalar scale = iter.getPathScale(); + + scaledMatrix.setScale(scale, scale); + + while ((iterPath = iter.next(&xpos)) != NULL) { + SkPath tmp; + SkMatrix m(scaledMatrix); + + m.postTranslate(xpos + hOffset, 0); + if (matrix) { + m.postConcat(*matrix); + } + morphpath(&tmp, *iterPath, meas, m); + this->drawPath(tmp, iter.getPaint()); + } +} + +/////////////////////////////////////////////////////////////////////////////// + +struct VertState { + int f0, f1, f2; + + VertState(int vCount, const uint16_t indices[], int indexCount) + : fIndices(indices) { + fCurrIndex = 0; + if (indices) { + fCount = indexCount; + } else { + fCount = vCount; + } + } + + typedef bool (*Proc)(VertState*); + Proc chooseProc(SkCanvas::VertexMode mode); + +private: + int fCount; + int fCurrIndex; + const uint16_t* fIndices; + + static bool Triangles(VertState*); + static bool TrianglesX(VertState*); + static bool TriangleStrip(VertState*); + static bool TriangleStripX(VertState*); + static bool TriangleFan(VertState*); + static bool TriangleFanX(VertState*); +}; + +bool VertState::Triangles(VertState* state) { + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f0 = index + 0; + state->f1 = index + 1; + state->f2 = index + 2; + state->fCurrIndex = index + 3; + return true; +} + +bool VertState::TrianglesX(VertState* state) { + const uint16_t* indices = state->fIndices; + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f0 = indices[index + 0]; + state->f1 = indices[index + 1]; + state->f2 = indices[index + 2]; + state->fCurrIndex = index + 3; + return true; +} + +bool VertState::TriangleStrip(VertState* state) { + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f2 = index + 2; + if (index & 1) { + state->f0 = index + 1; + state->f1 = index + 0; + } else { + state->f0 = index + 0; + state->f1 = index + 1; + } + state->fCurrIndex = index + 1; + return true; +} + +bool VertState::TriangleStripX(VertState* state) { + const uint16_t* indices = state->fIndices; + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f2 = indices[index + 2]; + if (index & 1) { + state->f0 = indices[index + 1]; + state->f1 = indices[index + 0]; + } else { + state->f0 = indices[index + 0]; + state->f1 = indices[index + 1]; + } + state->fCurrIndex = index + 1; + return true; +} + +bool VertState::TriangleFan(VertState* state) { + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f0 = 0; + state->f1 = index + 1; + state->f2 = index + 2; + state->fCurrIndex = index + 1; + return true; +} + +bool VertState::TriangleFanX(VertState* state) { + const uint16_t* indices = state->fIndices; + int index = state->fCurrIndex; + if (index + 3 > state->fCount) { + return false; + } + state->f0 = indices[0]; + state->f1 = indices[index + 1]; + state->f2 = indices[index + 2]; + state->fCurrIndex = index + 1; + return true; +} + +VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) { + switch (mode) { + case SkCanvas::kTriangles_VertexMode: + return fIndices ? TrianglesX : Triangles; + case SkCanvas::kTriangleStrip_VertexMode: + return fIndices ? TriangleStripX : TriangleStrip; + case SkCanvas::kTriangleFan_VertexMode: + return fIndices ? TriangleFanX : TriangleFan; + default: + return NULL; + } +} + +typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*, + SkBlitter*); + +static HairProc ChooseHairProc(bool doAntiAlias) { + return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine; +} + +static bool texture_to_matrix(const VertState& state, const SkPoint verts[], + const SkPoint texs[], SkMatrix* matrix) { + SkPoint src[3], dst[3]; + + src[0] = texs[state.f0]; + src[1] = texs[state.f1]; + src[2] = texs[state.f2]; + dst[0] = verts[state.f0]; + dst[1] = verts[state.f1]; + dst[2] = verts[state.f2]; + return matrix->setPolyToPoly(src, dst, 3); +} + +class SkTriColorShader : public SkShader { +public: + SkTriColorShader() {} + + bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); + + virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); + +protected: + SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {} + + virtual Factory getFactory() { return CreateProc; } + +private: + SkMatrix fDstToUnit; + SkPMColor fColors[3]; + + static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { + return SkNEW_ARGS(SkTriColorShader, (buffer)); + } + typedef SkShader INHERITED; +}; + +bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[], + int index0, int index1, int index2) { + + fColors[0] = SkPreMultiplyColor(colors[index0]); + fColors[1] = SkPreMultiplyColor(colors[index1]); + fColors[2] = SkPreMultiplyColor(colors[index2]); + + SkMatrix m, im; + m.reset(); + m.set(0, pts[index1].fX - pts[index0].fX); + m.set(1, pts[index2].fX - pts[index0].fX); + m.set(2, pts[index0].fX); + m.set(3, pts[index1].fY - pts[index0].fY); + m.set(4, pts[index2].fY - pts[index0].fY); + m.set(5, pts[index0].fY); + if (!m.invert(&im)) { + return false; + } + return fDstToUnit.setConcat(im, this->getTotalInverse()); +} + +#include "SkColorPriv.h" +#include "SkPorterDuff.h" +#include "SkShaderExtras.h" +#include "SkXfermode.h" + +static int ScalarTo256(SkScalar v) { + int scale = SkScalarToFixed(v) >> 8; + if (scale < 0) { + scale = 0; + } + if (scale > 255) { + scale = 255; + } + return SkAlpha255To256(scale); +} + +void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { + SkPoint src; + + for (int i = 0; i < count; i++) { + fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); + x += 1; + + int scale1 = ScalarTo256(src.fX); + int scale2 = ScalarTo256(src.fY); + int scale0 = 256 - scale1 - scale2; + if (scale0 < 0) { + if (scale1 > scale2) { + scale2 = 256 - scale1; + } else { + scale1 = 256 - scale2; + } + scale0 = 0; + } + + dstC[i] = SkAlphaMulQ(fColors[0], scale0) + + SkAlphaMulQ(fColors[1], scale1) + + SkAlphaMulQ(fColors[2], scale2); + } +} + +void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count, + const SkPoint vertices[], const SkPoint textures[], + const SkColor colors[], SkXfermode* xmode, + const uint16_t indices[], int indexCount, + const SkPaint& paint) const { + SkASSERT(0 == count || NULL != vertices); + + // abort early if there is nothing to draw + if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + // transform out vertices into device coordinates + SkAutoSTMalloc<16, SkPoint> storage(count); + SkPoint* devVerts = storage.get(); + fMatrix->mapPoints(devVerts, vertices, count); + + if (fBounder) { + SkRect bounds; + bounds.set(devVerts, count); + if (!fBounder->doRect(bounds, paint)) { + return; + } + } + + /* + We can draw the vertices in 1 of 4 ways: + + - solid color (no shader/texture[], no colors[]) + - just colors (no shader/texture[], has colors[]) + - just texture (has shader/texture[], no colors[]) + - colors * texture (has shader/texture[], has colors[]) + + Thus for texture drawing, we need both texture[] and a shader. + */ + + SkTriColorShader triShader; // must be above declaration of p + SkPaint p(paint); + + SkShader* shader = p.getShader(); + if (NULL == shader) { + // if we have no shader, we ignore the texture coordinates + textures = NULL; + } else if (NULL == textures) { + // if we don't have texture coordinates, ignore the shader + p.setShader(NULL); + shader = NULL; + } + + // setup the custom shader (if needed) + if (NULL != colors) { + if (NULL == textures) { + // just colors (no texture) + p.setShader(&triShader); + } else { + // colors * texture + SkASSERT(shader); + bool releaseMode = false; + if (NULL == xmode) { + xmode = SkPorterDuff::CreateXfermode( + SkPorterDuff::kMultiply_Mode); + releaseMode = true; + } + SkShader* compose = SkNEW_ARGS(SkComposeShader, + (&triShader, shader, xmode)); + p.setShader(compose)->unref(); + if (releaseMode) { + xmode->unref(); + } + } + } + + SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p); + // setup our state and function pointer for iterating triangles + VertState state(count, indices, indexCount); + VertState::Proc vertProc = state.chooseProc(vmode); + + if (NULL != textures || NULL != colors) { + SkMatrix localM, tempM; + bool hasLocalM = shader && shader->getLocalMatrix(&localM); + + if (NULL != colors) { + if (!triShader.setContext(*fBitmap, p, *fMatrix)) { + colors = NULL; + } + } + + while (vertProc(&state)) { + if (NULL != textures) { + if (texture_to_matrix(state, vertices, textures, &tempM)) { + if (hasLocalM) { + tempM.postConcat(localM); + } + shader->setLocalMatrix(tempM); + // need to recal setContext since we changed the local matrix + if (!shader->setContext(*fBitmap, p, *fMatrix)) { + continue; + } + } + } + if (NULL != colors) { + if (!triShader.setup(vertices, colors, + state.f0, state.f1, state.f2)) { + continue; + } + } + SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1], + devVerts[state.f2], fClip, blitter.get()); + } + // now restore the shader's original local matrix + if (NULL != shader) { + if (hasLocalM) { + shader->setLocalMatrix(localM); + } else { + shader->resetLocalMatrix(); + } + } + } else { + // no colors[] and no texture + HairProc hairProc = ChooseHairProc(paint.isAntiAlias()); + while (vertProc(&state)) { + hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get()); + hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get()); + hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get()); + } + } +} + +//////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////// + +#ifdef SK_DEBUG + +void SkDraw::validate() const { + SkASSERT(fBitmap != NULL); + SkASSERT(fMatrix != NULL); + SkASSERT(fClip != NULL); + + const SkIRect& cr = fClip->getBounds(); + SkIRect br; + + br.set(0, 0, fBitmap->width(), fBitmap->height()); + SkASSERT(cr.isEmpty() || br.contains(cr)); +} + +#endif + +////////////////////////////////////////////////////////////////////////////////////////// + +bool SkBounder::doIRect(const SkIRect& r) { + SkIRect rr; + return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr); +} + +bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1, + const SkPaint& paint) { + SkIRect r; + SkScalar v0, v1; + + v0 = pt0.fX; + v1 = pt1.fX; + if (v0 > v1) { + SkTSwap<SkScalar>(v0, v1); + } + r.fLeft = SkScalarFloor(v0); + r.fRight = SkScalarCeil(v1); + + v0 = pt0.fY; + v1 = pt1.fY; + if (v0 > v1) { + SkTSwap<SkScalar>(v0, v1); + } + r.fTop = SkScalarFloor(v0); + r.fBottom = SkScalarCeil(v1); + + if (paint.isAntiAlias()) { + r.inset(-1, -1); + } + return this->doIRect(r); +} + +bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) { + SkIRect r; + + if (paint.getStyle() == SkPaint::kFill_Style) { + rect.round(&r); + } else { + int rad = -1; + rect.roundOut(&r); + if (paint.isAntiAlias()) { + rad = -2; + } + r.inset(rad, rad); + } + return this->doIRect(r); +} + +bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) { + SkRect bounds; + SkIRect r; + + path.computeBounds(&bounds, SkPath::kFast_BoundsType); + + if (doFill) { + bounds.round(&r); + } else { // hairline + bounds.roundOut(&r); + } + + if (paint.isAntiAlias()) { + r.inset(-1, -1); + } + return this->doIRect(r); +} + +void SkBounder::commit() { + // override in subclass +} + +//////////////////////////////////////////////////////////////////////////////////////////////// + +#include "SkPath.h" +#include "SkDraw.h" +#include "SkRegion.h" +#include "SkBlitter.h" + +static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds, + SkMaskFilter* filter, const SkMatrix* filterMatrix, + SkIRect* bounds) { + if (devPath.isEmpty()) { + return false; + } + + SkIPoint margin; + margin.set(0, 0); + + // init our bounds from the path + { + SkRect pathBounds; + devPath.computeBounds(&pathBounds, SkPath::kExact_BoundsType); + pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf); + pathBounds.roundOut(bounds); + } + + if (filter) { + SkASSERT(filterMatrix); + + SkMask srcM, dstM; + + srcM.fBounds = *bounds; + srcM.fFormat = SkMask::kA8_Format; + srcM.fImage = NULL; + if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) { + return false; + } + *bounds = dstM.fBounds; + } + + if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) { + return false; + } + + // (possibly) trim the srcM bounds to reflect the clip + // (plus whatever slop the filter needs) + if (clipBounds && !clipBounds->contains(*bounds)) { + SkIRect tmp = *bounds; + (void)tmp.intersect(*clipBounds); + tmp.inset(-margin.fX, -margin.fY); + (void)bounds->intersect(tmp); + } + + return true; +} + +static void draw_into_mask(const SkMask& mask, const SkPath& devPath) { + SkBitmap bm; + SkDraw draw; + SkRegion clipRgn; + SkMatrix matrix; + SkPaint paint; + + bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes); + bm.setPixels(mask.fImage); + + clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height()); + matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), + -SkIntToScalar(mask.fBounds.fTop)); + + draw.fBitmap = &bm; + draw.fClip = &clipRgn; + draw.fMatrix = &matrix; + draw.fBounder = NULL; + paint.setAntiAlias(true); + draw.drawPath(devPath, paint); +} + +bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, + SkMaskFilter* filter, const SkMatrix* filterMatrix, + SkMask* mask, SkMask::CreateMode mode) { + if (SkMask::kJustRenderImage_CreateMode != mode) { + if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds)) + return false; + } + + if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { + mask->fFormat = SkMask::kA8_Format; + mask->fRowBytes = mask->fBounds.width(); + mask->fImage = SkMask::AllocImage(mask->computeImageSize()); + memset(mask->fImage, 0, mask->computeImageSize()); + } + + if (SkMask::kJustComputeBounds_CreateMode != mode) { + draw_into_mask(*mask, devPath); + } + + return true; +} |