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-rw-r--r--libsgl/views/SkView.cpp760
1 files changed, 760 insertions, 0 deletions
diff --git a/libsgl/views/SkView.cpp b/libsgl/views/SkView.cpp
new file mode 100644
index 0000000..a027744
--- /dev/null
+++ b/libsgl/views/SkView.cpp
@@ -0,0 +1,760 @@
+#include "SkView.h"
+#include "SkCanvas.h"
+
+////////////////////////////////////////////////////////////////////////
+
+SkView::SkView(uint32_t flags) : fFlags(SkToU8(flags))
+{
+ fWidth = fHeight = 0;
+ fLoc.set(0, 0);
+ fParent = fFirstChild = fNextSibling = fPrevSibling = NULL;
+
+ fContainsFocus = 0;
+}
+
+SkView::~SkView()
+{
+ this->detachAllChildren();
+}
+
+void SkView::setFlags(uint32_t flags)
+{
+ SkASSERT((flags & ~kAllFlagMasks) == 0);
+
+ uint32_t diff = fFlags ^ flags;
+
+ if (diff & kVisible_Mask)
+ this->inval(NULL);
+
+ fFlags = SkToU8(flags);
+
+ if (diff & kVisible_Mask)
+ {
+ this->inval(NULL);
+ }
+}
+
+void SkView::setVisibleP(bool pred)
+{
+ this->setFlags(SkSetClearShift(fFlags, pred, kVisible_Shift));
+}
+
+void SkView::setEnabledP(bool pred)
+{
+ this->setFlags(SkSetClearShift(fFlags, pred, kEnabled_Shift));
+}
+
+void SkView::setFocusableP(bool pred)
+{
+ this->setFlags(SkSetClearShift(fFlags, pred, kFocusable_Shift));
+}
+
+void SkView::setSize(SkScalar width, SkScalar height)
+{
+ width = SkMaxScalar(0, width);
+ height = SkMaxScalar(0, height);
+
+ if (fWidth != width || fHeight != height)
+ {
+ this->inval(NULL);
+ fWidth = width;
+ fHeight = height;
+ this->inval(NULL);
+ this->onSizeChange();
+ this->invokeLayout();
+ }
+}
+
+void SkView::setLoc(SkScalar x, SkScalar y)
+{
+ if (fLoc.fX != x || fLoc.fY != y)
+ {
+ this->inval(NULL);
+ fLoc.set(x, y);
+ this->inval(NULL);
+ }
+}
+
+void SkView::offset(SkScalar dx, SkScalar dy)
+{
+ if (dx || dy)
+ this->setLoc(fLoc.fX + dx, fLoc.fY + dy);
+}
+
+void SkView::draw(SkCanvas* canvas)
+{
+ if (fWidth && fHeight && this->isVisible())
+ {
+ SkRect r;
+ r.set(fLoc.fX, fLoc.fY, fLoc.fX + fWidth, fLoc.fY + fHeight);
+ if (canvas->quickReject(r, SkCanvas::kBW_EdgeType))
+ return;
+
+ SkAutoCanvasRestore as(canvas, true);
+
+ canvas->clipRect(r);
+ canvas->translate(fLoc.fX, fLoc.fY);
+
+ this->onDraw(canvas);
+
+ B2FIter iter(this);
+ SkView* child;
+
+ SkCanvas* childCanvas = this->beforeChildren(canvas);
+
+ while ((child = iter.next()) != NULL)
+ child->draw(childCanvas);
+
+ this->afterChildren(canvas);
+ }
+}
+
+void SkView::inval(SkRect* rect)
+{
+ if (!this->isVisible())
+ return;
+
+ SkRect bounds;
+
+ this->getLocalBounds(&bounds);
+ if (rect && !bounds.intersect(*rect))
+ return;
+
+ rect = &bounds;
+ SkView* view = this;
+
+ for (;;)
+ {
+ if (view->handleInval(bounds))
+ break;
+
+ SkRect parentR;
+ SkView* parent = view->fParent;
+
+ if (parent == NULL || !parent->isVisible())
+ break;
+
+ bounds.offset(view->fLoc.fX, view->fLoc.fY);
+ parent->getLocalBounds(&parentR);
+ if (!bounds.intersect(parentR))
+ return;
+
+ view = parent;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+bool SkView::setFocusView(SkView* fv)
+{
+ SkView* view = this;
+
+ do {
+ if (view->onSetFocusView(fv))
+ return true;
+ } while ((view = view->fParent) != NULL);
+ return false;
+}
+
+SkView* SkView::getFocusView() const
+{
+ SkView* focus = NULL;
+ const SkView* view = this;
+ do {
+ if (view->onGetFocusView(&focus))
+ break;
+ } while ((view = view->fParent) != NULL);
+ return focus;
+}
+
+bool SkView::hasFocus() const
+{
+ return this == this->getFocusView();
+}
+
+bool SkView::acceptFocus()
+{
+ return this->isFocusable() && this->setFocusView(this);
+}
+
+/*
+ Try to give focus to this view, or its children
+*/
+SkView* SkView::acceptFocus(FocusDirection dir)
+{
+ if (dir == kNext_FocusDirection)
+ {
+ if (this->acceptFocus())
+ return this;
+
+ B2FIter iter(this);
+ SkView* child, *focus;
+ while ((child = iter.next()) != NULL)
+ if ((focus = child->acceptFocus(dir)) != NULL)
+ return focus;
+ }
+ else // prev
+ {
+ F2BIter iter(this);
+ SkView* child, *focus;
+ while ((child = iter.next()) != NULL)
+ if ((focus = child->acceptFocus(dir)) != NULL)
+ return focus;
+
+ if (this->acceptFocus())
+ return this;
+ }
+
+ return NULL;
+}
+
+SkView* SkView::moveFocus(FocusDirection dir)
+{
+ SkView* focus = this->getFocusView();
+
+ if (focus == NULL)
+ { // start with the root
+ focus = this;
+ while (focus->fParent)
+ focus = focus->fParent;
+ }
+
+ SkView* child, *parent;
+
+ if (dir == kNext_FocusDirection)
+ {
+ parent = focus;
+ child = focus->fFirstChild;
+ if (child)
+ goto FIRST_CHILD;
+ else
+ goto NEXT_SIB;
+
+ do {
+ while (child != parent->fFirstChild)
+ {
+ FIRST_CHILD:
+ if ((focus = child->acceptFocus(dir)) != NULL)
+ return focus;
+ child = child->fNextSibling;
+ }
+ NEXT_SIB:
+ child = parent->fNextSibling;
+ parent = parent->fParent;
+ } while (parent != NULL);
+ }
+ else // prevfocus
+ {
+ parent = focus->fParent;
+ if (parent == NULL) // we're the root
+ return focus->acceptFocus(dir);
+ else
+ {
+ child = focus;
+ while (parent)
+ {
+ while (child != parent->fFirstChild)
+ {
+ child = child->fPrevSibling;
+ if ((focus = child->acceptFocus(dir)) != NULL)
+ return focus;
+ }
+ if (parent->acceptFocus())
+ return parent;
+
+ child = parent;
+ parent = parent->fParent;
+ }
+ }
+ }
+ return NULL;
+}
+
+void SkView::onFocusChange(bool gainFocusP)
+{
+ this->inval(NULL);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+SkView::Click::Click(SkView* target)
+{
+ SkASSERT(target);
+ fTargetID = target->getSinkID();
+ fType = NULL;
+ fWeOwnTheType = false;
+}
+
+SkView::Click::~Click()
+{
+ this->resetType();
+}
+
+void SkView::Click::resetType()
+{
+ if (fWeOwnTheType)
+ {
+ sk_free(fType);
+ fWeOwnTheType = false;
+ }
+ fType = NULL;
+}
+
+bool SkView::Click::isType(const char type[]) const
+{
+ const char* t = fType;
+
+ if (type == t)
+ return true;
+
+ if (type == NULL)
+ type = "";
+ if (t == NULL)
+ t = "";
+ return !strcmp(t, type);
+}
+
+void SkView::Click::setType(const char type[])
+{
+ this->resetType();
+ fType = (char*)type;
+}
+
+void SkView::Click::copyType(const char type[])
+{
+ if (fType != type)
+ {
+ this->resetType();
+ if (type)
+ {
+ size_t len = strlen(type) + 1;
+ fType = (char*)sk_malloc_throw(len);
+ memcpy(fType, type, len);
+ fWeOwnTheType = true;
+ }
+ }
+}
+
+SkView::Click* SkView::findClickHandler(SkScalar x, SkScalar y)
+{
+ if (x < 0 || y < 0 || x >= fWidth || y >= fHeight)
+ return false;
+
+ F2BIter iter(this);
+ SkView* child;
+
+ while ((child = iter.next()) != NULL)
+ {
+ Click* click = child->findClickHandler(x - child->fLoc.fX, y - child->fLoc.fY);
+ if (click)
+ return click;
+ }
+ return this->onFindClickHandler(x, y);
+}
+
+void SkView::DoClickDown(Click* click, int x, int y)
+{
+ SkASSERT(click);
+
+ SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
+ if (target == NULL)
+ return;
+
+ click->fIOrig.set(x, y);
+ click->fICurr = click->fIPrev = click->fIOrig;
+
+ click->fOrig.iset(x, y);
+ target->globalToLocal(&click->fOrig);
+ click->fPrev = click->fCurr = click->fOrig;
+
+ click->fState = Click::kDown_State;
+ target->onClick(click);
+}
+
+void SkView::DoClickMoved(Click* click, int x, int y)
+{
+ SkASSERT(click);
+
+ SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
+ if (target == NULL)
+ return;
+
+ click->fIPrev = click->fICurr;
+ click->fICurr.set(x, y);
+
+ click->fPrev = click->fCurr;
+ click->fCurr.iset(x, y);
+ target->globalToLocal(&click->fCurr);
+
+ click->fState = Click::kMoved_State;
+ target->onClick(click);
+}
+
+void SkView::DoClickUp(Click* click, int x, int y)
+{
+ SkASSERT(click);
+
+ SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
+ if (target == NULL)
+ return;
+
+ click->fIPrev = click->fICurr;
+ click->fICurr.set(x, y);
+
+ click->fPrev = click->fCurr;
+ click->fCurr.iset(x, y);
+ target->globalToLocal(&click->fCurr);
+
+ click->fState = Click::kUp_State;
+ target->onClick(click);
+}
+
+//////////////////////////////////////////////////////////////////////
+
+void SkView::invokeLayout()
+{
+ SkView::Layout* layout = this->getLayout();
+
+ if (layout)
+ layout->layoutChildren(this);
+}
+
+void SkView::onDraw(SkCanvas* canvas)
+{
+ Artist* artist = this->getArtist();
+
+ if (artist)
+ artist->draw(this, canvas);
+}
+
+void SkView::onSizeChange()
+{
+}
+
+SkView::Click* SkView::onFindClickHandler(SkScalar x, SkScalar y)
+{
+ return NULL;
+}
+
+bool SkView::onClick(Click*)
+{
+ return false;
+}
+
+bool SkView::handleInval(const SkRect& r)
+{
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////
+
+void SkView::getLocalBounds(SkRect* bounds) const
+{
+ if (bounds)
+ bounds->set(0, 0, fWidth, fHeight);
+}
+
+//////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////
+
+void SkView::detachFromParent_NoLayout()
+{
+ if (fParent == NULL)
+ return;
+
+ if (fContainsFocus)
+ (void)this->setFocusView(NULL);
+
+ this->inval(NULL);
+
+ SkView* next = NULL;
+
+ if (fNextSibling != this) // do we have any siblings
+ {
+ fNextSibling->fPrevSibling = fPrevSibling;
+ fPrevSibling->fNextSibling = fNextSibling;
+ next = fNextSibling;
+ }
+
+ if (fParent->fFirstChild == this)
+ fParent->fFirstChild = next;
+
+ fParent = fNextSibling = fPrevSibling = NULL;
+
+ this->unref();
+}
+
+void SkView::detachFromParent()
+{
+ SkView* parent = fParent;
+
+ if (parent)
+ {
+ this->detachFromParent_NoLayout();
+ parent->invokeLayout();
+ }
+}
+
+SkView* SkView::attachChildToBack(SkView* child)
+{
+ SkASSERT(child != this);
+
+ if (child == NULL || fFirstChild == child)
+ goto DONE;
+
+ child->ref();
+ child->detachFromParent_NoLayout();
+
+ if (fFirstChild == NULL)
+ {
+ child->fNextSibling = child;
+ child->fPrevSibling = child;
+ }
+ else
+ {
+ child->fNextSibling = fFirstChild;
+ child->fPrevSibling = fFirstChild->fPrevSibling;
+ fFirstChild->fPrevSibling->fNextSibling = child;
+ fFirstChild->fPrevSibling = child;
+ }
+
+ fFirstChild = child;
+ child->fParent = this;
+ child->inval(NULL);
+
+ this->invokeLayout();
+DONE:
+ return child;
+}
+
+SkView* SkView::attachChildToFront(SkView* child)
+{
+ SkASSERT(child != this);
+
+ if (child == NULL || fFirstChild && fFirstChild->fPrevSibling == child)
+ goto DONE;
+
+ child->ref();
+ child->detachFromParent_NoLayout();
+
+ if (fFirstChild == NULL)
+ {
+ fFirstChild = child;
+ child->fNextSibling = child;
+ child->fPrevSibling = child;
+ }
+ else
+ {
+ child->fNextSibling = fFirstChild;
+ child->fPrevSibling = fFirstChild->fPrevSibling;
+ fFirstChild->fPrevSibling->fNextSibling = child;
+ fFirstChild->fPrevSibling = child;
+ }
+
+ child->fParent = this;
+ child->inval(NULL);
+
+ this->invokeLayout();
+DONE:
+ return child;
+}
+
+void SkView::detachAllChildren()
+{
+ while (fFirstChild)
+ fFirstChild->detachFromParent_NoLayout();
+}
+
+void SkView::globalToLocal(SkScalar x, SkScalar y, SkPoint* local) const
+{
+ SkASSERT(this);
+
+ if (local)
+ {
+ const SkView* view = this;
+ while (view)
+ {
+ x -= view->fLoc.fX;
+ y -= view->fLoc.fY;
+ view = view->fParent;
+ }
+ local->set(x, y);
+ }
+}
+
+//////////////////////////////////////////////////////////////////
+
+/* Even if the subclass overrides onInflate, they should always be
+ sure to call the inherited method, so that we get called.
+*/
+void SkView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
+{
+ SkScalar x, y;
+
+ x = this->locX();
+ y = this->locY();
+ (void)dom.findScalar(node, "x", &x);
+ (void)dom.findScalar(node, "y", &y);
+ this->setLoc(x, y);
+
+ x = this->width();
+ y = this->height();
+ (void)dom.findScalar(node, "width", &x);
+ (void)dom.findScalar(node, "height", &y);
+ this->setSize(x, y);
+
+ // inflate the flags
+
+ static const char* gFlagNames[] = {
+ "visible", "enabled", "focusable", "flexH", "flexV"
+ };
+ SkASSERT(SK_ARRAY_COUNT(gFlagNames) == kFlagShiftCount);
+
+ bool b;
+ uint32_t flags = this->getFlags();
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(gFlagNames); i++)
+ if (dom.findBool(node, gFlagNames[i], &b))
+ flags = SkSetClearShift(flags, b, i);
+ this->setFlags(flags);
+}
+
+void SkView::inflate(const SkDOM& dom, const SkDOM::Node* node)
+{
+ this->onInflate(dom, node);
+}
+
+void SkView::onPostInflate(const SkTDict<SkView*>&)
+{
+ // override in subclass as needed
+}
+
+void SkView::postInflate(const SkTDict<SkView*>& dict)
+{
+ this->onPostInflate(dict);
+
+ B2FIter iter(this);
+ SkView* child;
+ while ((child = iter.next()) != NULL)
+ child->postInflate(dict);
+}
+
+//////////////////////////////////////////////////////////////////
+
+SkView* SkView::sendEventToParents(const SkEvent& evt)
+{
+ SkView* parent = fParent;
+
+ while (parent)
+ {
+ if (parent->doEvent(evt))
+ return parent;
+ parent = parent->fParent;
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////
+
+SkView::F2BIter::F2BIter(const SkView* parent)
+{
+ fFirstChild = parent ? parent->fFirstChild : NULL;
+ fChild = fFirstChild ? fFirstChild->fPrevSibling : NULL;
+}
+
+SkView* SkView::F2BIter::next()
+{
+ SkView* curr = fChild;
+
+ if (fChild)
+ {
+ if (fChild == fFirstChild)
+ fChild = NULL;
+ else
+ fChild = fChild->fPrevSibling;
+ }
+ return curr;
+}
+
+SkView::B2FIter::B2FIter(const SkView* parent)
+{
+ fFirstChild = parent ? parent->fFirstChild : NULL;
+ fChild = fFirstChild;
+}
+
+SkView* SkView::B2FIter::next()
+{
+ SkView* curr = fChild;
+
+ if (fChild)
+ {
+ SkView* next = fChild->fNextSibling;
+ if (next == fFirstChild)
+ next = NULL;
+ fChild = next;
+ }
+ return curr;
+}
+
+//////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////
+
+#ifdef SK_DEBUG
+
+static inline void show_if_nonzero(const char name[], SkScalar value)
+{
+ if (value)
+ SkDebugf("%s=\"%g\"", name, value/65536.);
+}
+
+static void tab(int level)
+{
+ for (int i = 0; i < level; i++)
+ SkDebugf(" ");
+}
+
+static void dumpview(const SkView* view, int level, bool recurse)
+{
+ tab(level);
+
+ SkDebugf("<view");
+ show_if_nonzero(" x", view->locX());
+ show_if_nonzero(" y", view->locY());
+ show_if_nonzero(" width", view->width());
+ show_if_nonzero(" height", view->height());
+
+ if (recurse)
+ {
+ SkView::B2FIter iter(view);
+ SkView* child;
+ bool noChildren = true;
+
+ while ((child = iter.next()) != NULL)
+ {
+ if (noChildren)
+ SkDebugf(">\n");
+ noChildren = false;
+ dumpview(child, level + 1, true);
+ }
+
+ if (!noChildren)
+ {
+ tab(level);
+ SkDebugf("</view>\n");
+ }
+ else
+ goto ONELINER;
+ }
+ else
+ {
+ ONELINER:
+ SkDebugf(" />\n");
+ }
+}
+
+void SkView::dump(bool recurse) const
+{
+ dumpview(this, 0, recurse);
+}
+
+#endif