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-rw-r--r--samplecode/SampleGL.cpp206
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diff --git a/samplecode/SampleGL.cpp b/samplecode/SampleGL.cpp
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--- /dev/null
+++ b/samplecode/SampleGL.cpp
@@ -0,0 +1,206 @@
+#include "SampleCode.h"
+#include "SkView.h"
+#include "SkCanvas.h"
+#include "Sk64.h"
+#include "SkGradientShader.h"
+#include "SkGraphics.h"
+#include "SkImageDecoder.h"
+#include "SkKernel33MaskFilter.h"
+#include "SkPath.h"
+#include "SkRandom.h"
+#include "SkRegion.h"
+#include "SkShader.h"
+#include "SkUtils.h"
+#include "SkColorPriv.h"
+#include "SkColorFilter.h"
+#include "SkTime.h"
+#include "SkTypeface.h"
+#include "SkXfermode.h"
+
+// effects
+#include "SkGradientShader.h"
+#include "SkShaderExtras.h"
+#include "SkUnitMappers.h"
+
+#include "SkStream.h"
+#include "SkXMLParser.h"
+
+#include "SkGLCanvas.h"
+
+#include <AGL/agl.h>
+#include <OpenGL/gl.h>
+
+extern void* gSampleWind;
+
+static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h)
+{
+ bm->setConfig(config, w, h);
+ bm->allocPixels();
+ bm->eraseColor(0);
+
+ SkCanvas canvas(*bm);
+ SkPoint pts[] = { 0, 0, SkIntToScalar(w), SkIntToScalar(h) };
+ SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
+ SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
+ SkPaint paint;
+
+ SkUnitMapper* um = NULL;
+
+// um = new SkCosineMapper;
+ // um = new SkDiscreteMapper(12);
+
+ SkAutoUnref au(um);
+
+ paint.setAntiAlias(true);
+ paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
+ SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
+
+ SkRect r;
+ r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
+ canvas.drawOval(r, paint);
+}
+
+static void premulBitmap(const SkBitmap& bm) {
+ for (int y = 0; y < bm.height(); y++) {
+ SkPMColor* p = bm.getAddr32(0, y);
+ for (int x = 0; x < bm.width(); x++) {
+ SkPMColor c = *p;
+ unsigned a = SkGetPackedA32(c);
+ unsigned r = SkGetPackedR32(c);
+ unsigned g = SkGetPackedG32(c);
+ unsigned b = SkGetPackedB32(c);
+
+ unsigned scale = SkAlpha255To256(a);
+ r = SkAlphaMul(r, scale);
+ g = SkAlphaMul(g, scale);
+ b = SkAlphaMul(b, scale);
+ *p++ = SkPackARGB32(a, r, g, b);
+ }
+ }
+}
+
+class GLView : public SkView {
+public:
+ AGLContext fCtx;
+ SkBitmap fOffscreen;
+ SkBitmap fTexture[3];
+
+ GLView() {
+ makebm(&fTexture[0], SkBitmap::kARGB_8888_Config, 64, 100);
+ makebm(&fTexture[1], SkBitmap::kRGB_565_Config, 64, 100);
+ makebm(&fTexture[2], SkBitmap::kARGB_4444_Config, 64, 100);
+
+ GLint major, minor;
+
+ aglGetVersion(&major, &minor);
+ SkDebugf("---- version %d %d\n", major, minor);
+
+ GLint attr[] = {
+ AGL_RGBA,
+ AGL_DEPTH_SIZE, 32,
+ AGL_OFFSCREEN,
+ AGL_NONE
+ };
+
+ SkDebugf("------ attr %p %d\n", attr, sizeof(attr));
+ AGLPixelFormat format = aglCreatePixelFormat(attr);
+ SkDebugf("----- format %p\n", format);
+ fCtx = aglCreateContext(format, 0);
+ SkDebugf("----- context %p\n", fCtx);
+ GLboolean success; //= aglSetWindowRef(fCtx, (WindowRef)gSampleWind);
+// SkDebugf("----- aglSetWindowRef %d\n", success);
+
+ aglEnable(fCtx, GL_BLEND);
+ aglEnable(fCtx, GL_LINE_SMOOTH);
+ aglEnable(fCtx, GL_POINT_SMOOTH);
+ aglEnable(fCtx, GL_POLYGON_SMOOTH);
+
+ fOffscreen.setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
+ fOffscreen.allocPixels();
+
+ success = aglSetOffScreen(fCtx,
+ fOffscreen.width(),
+ fOffscreen.height(),
+ fOffscreen.rowBytes(),
+ fOffscreen.getPixels());
+ GLenum err = aglGetError();
+ SkDebugf("---- setoffscreen %d %d %s\n", success, err, aglErrorString(err));
+
+ aglSetCurrentContext(fCtx);
+ glOrtho(0, fOffscreen.width(),
+ fOffscreen.height(), 0,
+ -1, 1);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+protected:
+ // overrides from SkEventSink
+ virtual bool onQuery(SkEvent* evt) {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "GL");
+ return true;
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ void drawBG(SkCanvas* canvas) {
+ canvas->drawColor(0xFFDDDDDD);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ this->drawBG(canvas);
+
+ SkGLCanvas c(fOffscreen.width(), fOffscreen.height());
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ SkPaint p;
+
+ p.setAntiAlias(true);
+
+ c.drawColor(SK_ColorWHITE);
+
+ p.setColor(SK_ColorRED);
+ c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
+
+ p.setColor(SK_ColorGREEN);
+ p.setStrokeWidth(SkIntToScalar(6));
+ p.setStrokeCap(SkPaint::kRound_Cap);
+ c.drawLine(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(40), SkIntToScalar(50), p);
+
+ // c.scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
+ p.setColor(0x880000FF);
+ c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
+
+ for (int i = 0; i < SK_ARRAY_COUNT(fTexture); i++) {
+ c.drawBitmap(fTexture[i], SkIntToScalar(10), SkIntToScalar(100), NULL);
+ c.translate(SkIntToScalar(fTexture[i].width()), 0);
+ }
+ p.setColor(SK_ColorBLUE);
+ c.drawRectCoords(SkIntToScalar(10), SkIntToScalar(100),
+ SkIntToScalar(10+fTexture[0].width()),
+ SkIntToScalar(100+fTexture[0].height()),
+ p);
+
+ ////////
+ glFlush();
+ premulBitmap(fOffscreen);
+ canvas->drawBitmap(fOffscreen, SkIntToScalar(10), SkIntToScalar(10), NULL);
+ }
+
+private:
+
+ typedef SkView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new GLView; }
+static SkViewRegister reg(MyFactory);
+