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Diffstat (limited to 'src/core/SkScan_Hairline.cpp')
-rw-r--r-- | src/core/SkScan_Hairline.cpp | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/src/core/SkScan_Hairline.cpp b/src/core/SkScan_Hairline.cpp new file mode 100644 index 0000000..6a66754 --- /dev/null +++ b/src/core/SkScan_Hairline.cpp @@ -0,0 +1,345 @@ +/* libs/graphics/sgl/SkScan_Hairline.cpp +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "SkScan.h" +#include "SkBlitter.h" +#include "SkRegion.h" +#include "SkFDot6.h" + +static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, SkBlitter* blitter) +{ + SkASSERT(x < stopx); + + do { + blitter->blitH(x, fy >> 16, 1); + fy += dy; + } while (++x < stopx); +} + +static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, SkBlitter* blitter) +{ + SkASSERT(y < stopy); + + do { + blitter->blitH(fx >> 16, y, 1); + fx += dx; + } while (++y < stopy); +} + +void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* clip, SkBlitter* blitter) +{ + SkBlitterClipper clipper; + + SkFDot6 x0 = SkScalarToFDot6(pt0.fX); + SkFDot6 y0 = SkScalarToFDot6(pt0.fY); + SkFDot6 x1 = SkScalarToFDot6(pt1.fX); + SkFDot6 y1 = SkScalarToFDot6(pt1.fY); + + if (clip) + { + SkRect r; + SkIRect ir; + SkPoint pts[2]; + + pts[0] = pt0; + pts[1] = pt1; + r.set(pts, 2); + r.roundOut(&ir); + + // if we're given a horizontal or vertical line + // this rect could be empty (in area), in which case + // clip->quickReject() will always return true. + // hence we bloat the rect to avoid that case + if (ir.width() == 0) + ir.fRight += 1; + if (ir.height() == 0) + ir.fBottom += 1; + + if (clip->quickReject(ir)) + return; + if (clip->quickContains(ir)) + clip = NULL; + else + { + blitter = clipper.apply(blitter, clip); + } + } + + SkFDot6 dx = x1 - x0; + SkFDot6 dy = y1 - y0; + + if (SkAbs32(dx) > SkAbs32(dy)) // mostly horizontal + { + if (x0 > x1) // we want to go left-to-right + { + SkTSwap<SkFDot6>(x0, x1); + SkTSwap<SkFDot6>(y0, y1); + } + int ix0 = SkFDot6Round(x0); + int ix1 = SkFDot6Round(x1); + if (ix0 == ix1) // too short to draw + return; + + SkFixed slope = SkFixedDiv(dy, dx); + SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6); + + horiline(ix0, ix1, startY, slope, blitter); + } + else // mostly vertical + { + if (y0 > y1) // we want to go top-to-bottom + { + SkTSwap<SkFDot6>(x0, x1); + SkTSwap<SkFDot6>(y0, y1); + } + int iy0 = SkFDot6Round(y0); + int iy1 = SkFDot6Round(y1); + if (iy0 == iy1) // too short to draw + return; + + SkFixed slope = SkFixedDiv(dx, dy); + SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6); + + vertline(iy0, iy1, startX, slope, blitter); + } +} + +// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right +// and double-hit the top-left. +void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitter) +{ + SkBlitterClipper clipper; + SkIRect r; + + r.set(SkScalarToFixed(rect.fLeft) >> 16, + SkScalarToFixed(rect.fTop) >> 16, + (SkScalarToFixed(rect.fRight) >> 16) + 1, + (SkScalarToFixed(rect.fBottom) >> 16) + 1); + + if (clip) + { + if (clip->quickReject(r)) + return; + if (!clip->quickContains(r)) + blitter = clipper.apply(blitter, clip); + } + + int width = r.width(); + int height = r.height(); + + if ((width | height) == 0) + return; + if (width <= 2 || height <= 2) + { + blitter->blitRect(r.fLeft, r.fTop, width, height); + return; + } + // if we get here, we know we have 4 segments to draw + blitter->blitH(r.fLeft, r.fTop, width); // top + blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left + blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right + blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom +} + +///////////////////////////////////////////////////////////////////////////////////////////////// + +#include "SkPath.h" +#include "SkGeometry.h" + +static bool quad_too_curvy(const SkPoint pts[3]) +{ + return true; +} + +static int compute_int_quad_dist(const SkPoint pts[3]) { + // compute the vector between the control point ([1]) and the middle of the + // line connecting the start and end ([0] and [2]) + SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX; + SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY; + // we want everyone to be positive + dx = SkScalarAbs(dx); + dy = SkScalarAbs(dy); + // convert to whole pixel values (use ceiling to be conservative) + int idx = SkScalarCeil(dx); + int idy = SkScalarCeil(dy); + // use the cheap approx for distance + if (idx > idy) { + return idx + (idy >> 1); + } else { + return idy + (idx >> 1); + } +} + +static void hairquad(const SkPoint pts[3], const SkRegion* clip, SkBlitter* blitter, int level, + void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion* clip, SkBlitter*)) +{ +#if 1 + if (level > 0 && quad_too_curvy(pts)) + { + SkPoint tmp[5]; + + SkChopQuadAtHalf(pts, tmp); + hairquad(tmp, clip, blitter, level - 1, lineproc); + hairquad(&tmp[2], clip, blitter, level - 1, lineproc); + } + else + lineproc(pts[0], pts[2], clip, blitter); +#else + int count = 1 << level; + const SkScalar dt = SkFixedToScalar(SK_Fixed1 >> level); + SkScalar t = dt; + SkPoint prevPt = pts[0]; + for (int i = 1; i < count; i++) { + SkPoint nextPt; + SkEvalQuadAt(pts, t, &nextPt); + lineproc(prevPt, nextPt, clip, blitter); + t += dt; + prevPt = nextPt; + } + // draw the last line explicitly to 1.0, in case t didn't match that exactly + lineproc(prevPt, pts[2], clip, blitter); +#endif +} + +static bool cubic_too_curvy(const SkPoint pts[4]) +{ + return true; +} + +static void haircubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter, int level, + void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*)) +{ + if (level > 0 && cubic_too_curvy(pts)) + { + SkPoint tmp[7]; + + SkChopCubicAt(pts, tmp, SK_Scalar1/2); + haircubic(tmp, clip, blitter, level - 1, lineproc); + haircubic(&tmp[3], clip, blitter, level - 1, lineproc); + } + else + lineproc(pts[0], pts[3], clip, blitter); +} + +#define kMaxCubicSubdivideLevel 6 +#define kMaxQuadSubdivideLevel 5 + +static void hair_path(const SkPath& path, const SkRegion* clip, SkBlitter* blitter, + void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*)) +{ + if (path.isEmpty()) + return; + + const SkIRect* clipR = NULL; + + if (clip) + { + SkRect bounds; + SkIRect ibounds; + + path.computeBounds(&bounds, SkPath::kFast_BoundsType); + bounds.roundOut(&ibounds); + ibounds.inset(-1, -1); + + if (clip->quickReject(ibounds)) + return; + + if (clip->quickContains(ibounds)) + clip = NULL; + else + clipR = &clip->getBounds(); + } + + SkPath::Iter iter(path, false); + SkPoint pts[4]; + SkPath::Verb verb; + + while ((verb = iter.next(pts)) != SkPath::kDone_Verb) + { + switch (verb) { + case SkPath::kLine_Verb: + lineproc(pts[0], pts[1], clip, blitter); + break; + case SkPath::kQuad_Verb: { + int d = compute_int_quad_dist(pts); + /* quadratics approach the line connecting their start and end points + 4x closer with each subdivision, so we compute the number of + subdivisions to be the minimum need to get that distance to be less + than a pixel. + */ + int level = (33 - SkCLZ(d)) >> 1; +// SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel); + // sanity check on level (from the previous version) + if (level > kMaxQuadSubdivideLevel) { + level = kMaxQuadSubdivideLevel; + } + hairquad(pts, clip, blitter, level, lineproc); + break; + } + case SkPath::kCubic_Verb: + haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc); + break; + default: + break; + } + } +} + +void SkScan::HairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter) +{ + hair_path(path, clip, blitter, SkScan::HairLine); +} + +void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter) +{ + hair_path(path, clip, blitter, SkScan::AntiHairLine); +} + +//////////////////////////////////////////////////////////////////////////////// + +void SkScan::FrameRect(const SkRect& r, SkScalar diameter, const SkRegion* clip, SkBlitter* blitter) +{ + SkASSERT(diameter > 0); + + if (r.isEmpty()) + return; + + SkScalar radius = diameter / 2; + SkRect outer, tmp; + + outer.set( r.fLeft - radius, r.fTop - radius, + r.fRight + radius, r.fBottom + radius); + + if (r.width() <= diameter || r.height() <= diameter) + { + SkScan::FillRect(outer, clip, blitter); + return; + } + + tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + diameter); + SkScan::FillRect(tmp, clip, blitter); + tmp.fTop = outer.fBottom - diameter; + tmp.fBottom = outer.fBottom; + SkScan::FillRect(tmp, clip, blitter); + + tmp.set(outer.fLeft, outer.fTop + diameter, outer.fLeft + diameter, outer.fBottom - diameter); + SkScan::FillRect(tmp, clip, blitter); + tmp.fLeft = outer.fRight - diameter; + tmp.fRight = outer.fRight; + SkScan::FillRect(tmp, clip, blitter); +} + |