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-rw-r--r--src/effects/SkGradientShader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/effects/SkGradientShader.cpp b/src/effects/SkGradientShader.cpp
index 4bbc96c..24ed445 100644
--- a/src/effects/SkGradientShader.cpp
+++ b/src/effects/SkGradientShader.cpp
@@ -1046,7 +1046,9 @@ void Linear_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
}
LinearShadeProc shadeProc = shadeSpan_linear_repeat;
- if (SkFixedNearlyZero(dx)) {
+ // We really should check the endpoint colors, but short of that change
+ // we reduce the tolerance of SkFixedNearlyZero to be more restrictive.
+ if (SkFixedNearlyZero(dx, (SK_Fixed1 >> 14))) {
#ifdef SK_SIMPLE_TWOCOLOR_VERTICAL_GRADIENTS
if (fColorCount > 2) {
shadeProc = shadeSpan_linear_vertical_lerp;