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Diffstat (limited to 'src/gl/SkGL.h')
-rw-r--r-- | src/gl/SkGL.h | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/src/gl/SkGL.h b/src/gl/SkGL.h new file mode 100644 index 0000000..d4cd3b6 --- /dev/null +++ b/src/gl/SkGL.h @@ -0,0 +1,303 @@ +#ifndef SkGL_DEFINED +#define SkGL_DEFINED + +#ifdef SK_BUILD_FOR_MAC + #include <OpenGL/gl.h> + #include <OpenGL/glext.h> + #include <AGL/agl.h> + // use FBOs for devices + #define SK_GL_DEVICE_FBO +#elif defined(ANDROID) + #include <GLES/gl.h> + #include <GLES/egl.h> +#endif + +#include "SkColor.h" +#include "SkMatrix.h" +#include "SkShader.h" + +class SkPaint; +class SkPath; + +class SkGLClipIter; + +//#define TRACE_TEXTURE_CREATE + +/////////////////////////////////////////////////////////////////////////////// + +#if GL_OES_compressed_paletted_texture + #define SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D +#endif + +#if GL_OES_fixed_point && defined(SK_SCALAR_IS_FIXED) + #define SK_GLType GL_FIXED +#else + #define SK_GLType GL_FLOAT +#endif + +#if SK_GLType == GL_FIXED + typedef SkFixed SkGLScalar; + + #define SkIntToGL(n) SkIntToFixed(n) + #define SkScalarToGL(x) SkScalarToFixed(x) + #define SK_GLScalar1 SK_Fixed1 + #define SkGLScalarMul(a, b) SkFixedMul(a, b) + #define MAKE_GL(name) name ## x + + #ifdef SK_SCALAR_IS_FIXED + #define GLSCALAR_IS_SCALAR 1 + #define SkPerspToGL(x) SkFractToFixed(x) + #else + #define GLSCALAR_IS_SCALAR 0 + #define SkPerspToGL(x) SkFractToFloat(x) + #endif +#else + typedef float SkGLScalar; + + #define SkIntToGL(n) (n) + #define SkScalarToGL(x) SkScalarToFloat(x) + #define SK_GLScalar1 (1.f) + #define SkGLScalarMul(a, b) ((a) * (b)) + #define MAKE_GL(name) name ## f + + #ifdef SK_SCALAR_IS_FLOAT + #define GLSCALAR_IS_SCALAR 1 + #define SkPerspToGL(x) (x) + #else + #define GLSCALAR_IS_SCALAR 0 + #define SkPerspToGL(x) SkFractToFloat(x) + #endif +#endif + +#if GL_OES_fixed_point + typedef SkFixed SkGLTextScalar; + #define SK_TextGLType GL_FIXED + + #define SkIntToTextGL(n) SkIntToFixed(n) + #define SkFixedToTextGL(x) (x) + + #define SK_glTexParameteri(target, pname, param) \ + glTexParameterx(target, pname, param) +#else + typedef float SkGLTextScalar; + #define SK_TextGLType SK_GLType + #define SK_GL_HAS_COLOR4UB + + #define SkIntToTextGL(n) SkIntToGL(n) + #define SkFixedToTextGL(x) SkFixedToFloat(x) + + + #define SK_glTexParameteri(target, pname, param) \ + glTexParameteri(target, pname, param) +#endif + +/////////////////////////////////////////////////////////////////////////////// + +// text has its own vertex class, since it may want to be in fixed point (given) +// that it starts with all integers) even when the default vertices are floats +struct SkGLTextVertex { + SkGLTextScalar fX; + SkGLTextScalar fY; + + void setI(int x, int y) { + fX = SkIntToTextGL(x); + fY = SkIntToTextGL(y); + } + + void setX(SkFixed x, SkFixed y) { + fX = SkFixedToTextGL(x); + fY = SkFixedToTextGL(y); + } + + // counter-clockwise fan + void setIRectFan(int l, int t, int r, int b) { + SkGLTextVertex* SK_RESTRICT v = this; + v[0].setI(l, t); + v[1].setI(l, b); + v[2].setI(r, b); + v[3].setI(r, t); + } + + // counter-clockwise fan + void setXRectFan(SkFixed l, SkFixed t, SkFixed r, SkFixed b) { + SkGLTextVertex* SK_RESTRICT v = this; + v[0].setX(l, t); + v[1].setX(l, b); + v[2].setX(r, b); + v[3].setX(r, t); + } +}; + +struct SkGLVertex { + SkGLScalar fX; + SkGLScalar fY; + + void setGL(SkGLScalar x, SkGLScalar y) { + fX = x; + fY = y; + } + + void setScalars(SkScalar x, SkScalar y) { + fX = SkScalarToGL(x); + fY = SkScalarToGL(y); + } + + void setPoint(const SkPoint& pt) { + fX = SkScalarToGL(pt.fX); + fY = SkScalarToGL(pt.fY); + } + + void setPoints(const SkPoint* SK_RESTRICT pts, int count) { + const SkScalar* SK_RESTRICT src = (const SkScalar*)pts; + SkGLScalar* SK_RESTRICT dst = (SkGLScalar*)this; + for (int i = 0; i < count; i++) { + *dst++ = SkScalarToGL(*src++); + *dst++ = SkScalarToGL(*src++); + } + } + + // counter-clockwise fan + void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) { + SkGLVertex* v = this; + v[0].setScalars(l, t); + v[1].setScalars(l, b); + v[2].setScalars(r, b); + v[3].setScalars(r, t); + } + + // counter-clockwise fan + void setIRectFan(int l, int t, int r, int b) { + SkGLVertex* v = this; + v[0].setGL(SkIntToGL(l), SkIntToGL(t)); + v[1].setGL(SkIntToGL(l), SkIntToGL(b)); + v[2].setGL(SkIntToGL(r), SkIntToGL(b)); + v[3].setGL(SkIntToGL(r), SkIntToGL(t)); + } + + // counter-clockwise fan + void setRectFan(const SkRect& r) { + this->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); + } + + // counter-clockwise fan + void setIRectFan(const SkIRect& r) { + this->setIRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); + } +}; + +struct SkGLMatrix { + SkGLScalar fMat[16]; + + void reset() { + bzero(fMat, sizeof(fMat)); + fMat[0] = fMat[5] = fMat[10] = fMat[15] = SK_GLScalar1; + } + + void set(const SkMatrix& m) { + bzero(fMat, sizeof(fMat)); + fMat[0] = SkScalarToGL(m[SkMatrix::kMScaleX]); + fMat[4] = SkScalarToGL(m[SkMatrix::kMSkewX]); + fMat[12] = SkScalarToGL(m[SkMatrix::kMTransX]); + + fMat[1] = SkScalarToGL(m[SkMatrix::kMSkewY]); + fMat[5] = SkScalarToGL(m[SkMatrix::kMScaleY]); + fMat[13] = SkScalarToGL(m[SkMatrix::kMTransY]); + + fMat[3] = SkPerspToGL(m[SkMatrix::kMPersp0]); + fMat[7] = SkPerspToGL(m[SkMatrix::kMPersp1]); + fMat[15] = SkPerspToGL(m[SkMatrix::kMPersp2]); + + fMat[10] = SK_GLScalar1; // z-scale + } +}; + +class SkGL { +public: + static void SetColor(SkColor c); + static void SetAlpha(U8CPU alpha); + static void SetPaint(const SkPaint&, bool isPremul = true, + bool justAlpha = false); + static void SetPaintAlpha(const SkPaint& paint, bool isPremul = true) { + SetPaint(paint, isPremul, true); + } + + static void SetRGBA(uint8_t rgba[], const SkColor src[], int count); + static void DumpError(const char caller[]); + + static void Ortho(float left, float right, float bottom, float top, + float near, float far); + + static inline void Translate(SkScalar dx, SkScalar dy) { + MAKE_GL(glTranslate)(SkScalarToGL(dx), SkScalarToGL(dy), 0); + } + + static inline void Scale(SkScalar sx, SkScalar sy) { + MAKE_GL(glScale)(SkScalarToGL(sx), SkScalarToGL(sy), SK_GLScalar1); + } + + static inline void Rotate(SkScalar angle) { + MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1); + } + + static inline void MultMatrix(const SkMatrix& m) { + SkGLMatrix glm; + glm.set(m); + MAKE_GL(glMultMatrix)(glm.fMat); + } + + static inline void LoadMatrix(const SkMatrix& m) { + SkGLMatrix glm; + glm.set(m); + MAKE_GL(glLoadMatrix)(glm.fMat); + } + + static void Scissor(const SkIRect&, int viewportHeight); + + // return the byte size for the associated texture memory. This doesn't + // always == bitmap.getSize(), since on a given port we may have to change + // the format when the bitmap's pixels are copied over to GL + static size_t ComputeTextureMemorySize(const SkBitmap&); + // return 0 on failure + static GLuint BindNewTexture(const SkBitmap&, SkPoint* dimension); + + static void SetTexParams(bool filter, + SkShader::TileMode tx, SkShader::TileMode ty); + static void SetTexParamsClamp(bool filter); + + static void DrawVertices(int count, GLenum mode, + const SkGLVertex* SK_RESTRICT vertex, + const SkGLVertex* SK_RESTRICT texCoords, + const uint8_t* SK_RESTRICT colorArray, + const uint16_t* SK_RESTRICT indexArray, + SkGLClipIter*); + + static void PrepareForFillPath(SkPaint* paint); + static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex, + SkGLClipIter*); + static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*); +}; + +#include "SkRegion.h" + +class SkGLClipIter : public SkRegion::Iterator { +public: + SkGLClipIter(int viewportHeight) : fViewportHeight(viewportHeight) {} + + // call rewind only if this is non-null + void safeRewind() { + if (this) { + this->rewind(); + } + } + + void scissor() { + SkASSERT(!this->done()); + SkGL::Scissor(this->rect(), fViewportHeight); + } + +private: + const int fViewportHeight; +}; + +#endif + |