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-rw-r--r--src/gl/SkGLTextCache.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/src/gl/SkGLTextCache.cpp b/src/gl/SkGLTextCache.cpp
new file mode 100644
index 0000000..141e100
--- /dev/null
+++ b/src/gl/SkGLTextCache.cpp
@@ -0,0 +1,191 @@
+#include "SkGLTextCache.h"
+#include "SkScalerContext.h"
+#include "SkTSearch.h"
+
+const GLenum gTextTextureFormat = GL_ALPHA;
+const GLenum gTextTextureType = GL_UNSIGNED_BYTE;
+
+SkGLTextCache::Strike::Strike(Strike* next, int width, int height) {
+ fStrikeWidth = SkNextPow2(SkMax32(kMinStrikeWidth, width));
+ fStrikeHeight = SkNextPow2(height);
+ fGlyphCount = 0;
+ fNextFreeOffsetX = 0;
+ fNext = next;
+
+ fStrikeWidthShift = SkNextLog2(fStrikeWidth);
+ fStrikeHeightShift = SkNextLog2(fStrikeHeight);
+
+ if (next) {
+ SkASSERT(next->fStrikeHeight == fStrikeHeight);
+ }
+
+ // create an empty texture to receive glyphs
+ fTexName = 0;
+ glGenTextures(1, &fTexName);
+ glBindTexture(GL_TEXTURE_2D, fTexName);
+ glTexImage2D(GL_TEXTURE_2D, 0, gTextTextureFormat,
+ fStrikeWidth, fStrikeHeight, 0,
+ gTextTextureFormat, gTextTextureType, NULL);
+
+ SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+SkGLTextCache::Strike::~Strike() {
+ if (fTexName != 0) {
+ glDeleteTextures(1, &fTexName);
+ }
+}
+
+SkGLTextCache::Strike*
+SkGLTextCache::Strike::findGlyph(const SkGlyph& glyph, int* offset) {
+ Strike* strike = this;
+ SkDEBUGCODE(const int height = SkNextPow2(glyph.fHeight);)
+
+ do {
+ SkASSERT(height == strike->fStrikeHeight);
+
+ int index = SkTSearch(strike->fGlyphIDArray, strike->fGlyphCount,
+ glyph.fID, sizeof(strike->fGlyphIDArray[0]));
+ if (index >= 0) {
+ if (offset) {
+ *offset = strike->fGlyphOffsetX[index];
+ }
+ return strike;
+ }
+ strike = strike->fNext;
+ } while (NULL != strike);
+ return NULL;
+}
+
+static void make_a_whole(void* buffer, int index, int count, size_t elemSize) {
+ SkASSERT(index >= 0 && index <= count);
+ size_t offset = index * elemSize;
+ memmove((char*)buffer + offset + elemSize,
+ (const char*)buffer + offset,
+ (count - index) * elemSize);
+}
+
+SkGLTextCache::Strike*
+SkGLTextCache::Strike::addGlyphAndBind(const SkGlyph& glyph,
+ const uint8_t image[], int* offset) {
+#ifdef SK_DEBUG
+ SkASSERT(this->findGlyph(glyph, NULL) == NULL);
+ const int height = SkNextPow2(glyph.fHeight);
+ SkASSERT(height <= fStrikeHeight && height > (fStrikeHeight >> 1));
+#endif
+
+ int rowBytes = glyph.rowBytes();
+ SkASSERT(rowBytes >= glyph.fWidth);
+
+ Strike* strike;
+ if (fGlyphCount == kMaxGlyphCount ||
+ fNextFreeOffsetX + rowBytes >= fStrikeWidth) {
+ // this will bind the next texture for us
+// SkDebugf("--- extend strike %p\n", this);
+ strike = SkNEW_ARGS(Strike, (this, rowBytes, glyph.fHeight));
+ } else {
+ glBindTexture(GL_TEXTURE_2D, fTexName);
+ strike = this;
+ }
+
+ uint32_t* idArray = strike->fGlyphIDArray;
+ uint16_t* offsetArray = strike->fGlyphOffsetX;
+ const int glyphCount = strike->fGlyphCount;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, strike->fNextFreeOffsetX, 0, rowBytes,
+ glyph.fHeight, gTextTextureFormat, gTextTextureType,
+ image);
+
+ // need to insert the offset
+ int index = SkTSearch(idArray, glyphCount, glyph.fID, sizeof(idArray[0]));
+ SkASSERT(index < 0);
+ index = ~index; // this is where we should insert it
+ make_a_whole(idArray, index, glyphCount, sizeof(idArray));
+ make_a_whole(offsetArray, index, glyphCount, sizeof(offsetArray[0]));
+ idArray[index] = glyph.fID;
+ offsetArray[index] = strike->fNextFreeOffsetX;
+ if (offset) {
+ *offset = strike->fNextFreeOffsetX;
+ }
+
+#if 0
+ SkDebugf("--- strike %p glyph %x [%d %d] offset %d count %d\n",
+ strike, glyph.fID, glyph.fWidth, glyph.fHeight,
+ strike->fNextFreeOffsetX, glyphCount + 1);
+#endif
+
+ // now update our header
+ strike->fGlyphCount = glyphCount + 1;
+ strike->fNextFreeOffsetX += glyph.fWidth;
+ return strike;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkGLTextCache::SkGLTextCache() {
+ bzero(fStrikeList, sizeof(fStrikeList));
+}
+
+SkGLTextCache::~SkGLTextCache() {
+ this->deleteAllStrikes(true);
+}
+
+void SkGLTextCache::deleteAllStrikes(bool texturesAreValid) {
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fStrikeList); i++) {
+ Strike* strike = fStrikeList[i];
+ while (strike != NULL) {
+ Strike* next = strike->fNext;
+ if (!texturesAreValid) {
+ strike->abandonTexture();
+ }
+ SkDELETE(strike);
+ strike = next;
+ }
+ }
+ bzero(fStrikeList, sizeof(fStrikeList));
+}
+
+SkGLTextCache::Strike* SkGLTextCache::findGlyph(const SkGlyph& glyph,
+ int* offset) {
+ SkASSERT(glyph.fWidth != 0);
+ SkASSERT(glyph.fHeight != 0);
+
+ size_t index = SkNextLog2(glyph.fHeight);
+ if (index >= SK_ARRAY_COUNT(fStrikeList)) {
+ // too big for us to cache;
+ return NULL;
+ }
+
+ Strike* strike = fStrikeList[index];
+ if (strike) {
+ strike = strike->findGlyph(glyph, offset);
+ }
+ return strike;
+}
+
+SkGLTextCache::Strike* SkGLTextCache::addGlyphAndBind(const SkGlyph& glyph,
+ const uint8_t image[], int* offset) {
+ SkASSERT(image != NULL);
+ SkASSERT(glyph.fWidth != 0);
+ SkASSERT(glyph.fHeight != 0);
+
+ size_t index = SkNextLog2(glyph.fHeight);
+ if (index >= SK_ARRAY_COUNT(fStrikeList)) {
+ // too big for us to cache;
+ return NULL;
+ }
+
+ Strike* strike = fStrikeList[index];
+ if (NULL == strike) {
+ strike = SkNEW_ARGS(Strike, (NULL, glyph.rowBytes(), glyph.fHeight));
+// SkDebugf("--- create strike [%d] %p cache %p\n", index, strike, this);
+ }
+ strike = strike->addGlyphAndBind(glyph, image, offset);
+ fStrikeList[index] = strike;
+ return strike;
+}
+