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+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrPathRenderer_DEFINED
+#define GrPathRenderer_DEFINED
+
+#include "GrDrawTarget.h"
+#include "GrPathRendererChain.h"
+
+#include "SkTArray.h"
+
+class SkPath;
+
+struct GrPoint;
+
+/**
+ * Base class for drawing paths into a GrDrawTarget.
+ * Paths may be drawn multiple times as when tiling for supersampling. The
+ * calls on GrPathRenderer to draw a path will look like this:
+ *
+ * pr->setPath(target, path, fill, aa, translate); // sets the path to draw
+ * pr->drawPath(...); // draw the path
+ * pr->drawPath(...);
+ * ...
+ * pr->clearPath(); // finished with the path
+ */
+class GR_API GrPathRenderer : public GrRefCnt {
+public:
+
+ /**
+ * This is called to install custom path renderers in every GrContext at
+ * create time. The default implementation in GrCreatePathRenderer_none.cpp
+ * does not add any additional renderers. Link against another
+ * implementation to install your own. The first added is the most preferred
+ * path renderer, second is second most preferred, etc.
+ *
+ * @param context the context that will use the path renderer
+ * @param flags flags indicating how path renderers will be used
+ * @param prChain the chain to add path renderers to.
+ */
+ static void AddPathRenderers(GrContext* context,
+ GrPathRendererChain::UsageFlags flags,
+ GrPathRendererChain* prChain);
+
+
+ GrPathRenderer(void);
+ /**
+ * Returns true if this path renderer is able to render the path.
+ * Returning false allows the caller to fallback to another path renderer.
+ * When searching for a path renderer capable of rendering a path this
+ * function is called.
+ *
+ * @param targetCaps The caps of the draw target that will be used to draw
+ * the path.
+ * @param path The path to draw
+ * @param fill The fill rule to use
+ * @param antiAlias True if anti-aliasing is required.
+ *
+ * @return true if the path can be drawn by this object, false otherwise.
+ */
+ virtual bool canDrawPath(const GrDrawTarget::Caps& targetCaps,
+ const SkPath& path,
+ GrPathFill fill,
+ bool antiAlias) const = 0;
+
+ /**
+ * For complex clips Gr uses the stencil buffer. The path renderer must be
+ * able to render paths into the stencil buffer. However, the path renderer
+ * itself may require the stencil buffer to resolve the path fill rule.
+ * This function queries whether the path render needs its own stencil
+ * pass. If this returns false then drawPath() should not modify the
+ * the target's stencil settings but use those already set on target. The
+ * target is passed as a param in case the answer depends upon draw state.
+ * The view matrix and render target set on the draw target may change
+ * before setPath/drawPath is called and so shouldn't be considered.
+ *
+ * @param target target that the path will be rendered to
+ * @param path the path that will be drawn
+ * @param fill the fill rule that will be used, will never be an inverse
+ * rule.
+ *
+ * @return false if this path renderer can generate interior-only fragments
+ * without changing the stencil settings on the target. If it
+ * returns true the drawPathToStencil will be used when rendering
+ * clips.
+ */
+ virtual bool requiresStencilPass(const GrDrawTarget* target,
+ const SkPath& path,
+ GrPathFill fill) const { return false; }
+
+ /**
+ * Sets the path to render and target to render into. All calls to drawPath
+ * and drawPathToStencil must occur between setPath and clearPath. The
+ * path cannot be modified externally between setPath and clearPath. The
+ * path may be drawn several times (e.g. tiled supersampler). The target's
+ * state may change between setPath and drawPath* calls. However, if the
+ * path renderer specified vertices/indices during setPath or drawPath*
+ * they will still be set at subsequent drawPath* calls until the next
+ * clearPath. The target's draw state may change between drawPath* calls
+ * so if the subclass does any caching of tesselation, etc. then it must
+ * validate that target parameters that guided the decisions still hold.
+ *
+ * @param target the target to draw into.
+ * @param path the path to draw.
+ * @param fill the fill rule to apply.
+ * @param antiAlias perform antiAliasing when drawing the path.
+ * @param translate optional additional translation to apply to
+ * the path. NULL means (0,0).
+ */
+ void setPath(GrDrawTarget* target,
+ const SkPath* path,
+ GrPathFill fill,
+ bool antiAlias,
+ const GrPoint* translate);
+
+ /**
+ * Notifies path renderer that path set in setPath is no longer in use.
+ */
+ void clearPath();
+
+ /**
+ * Draws the path into the draw target. If requiresStencilBuffer returned
+ * false then the target may be setup for stencil rendering (since the
+ * path renderer didn't claim that it needs to use the stencil internally).
+ *
+ * Only called between setPath / clearPath.
+ *
+ * @param stages bitfield that indicates which stages are
+ * in use. All enabled stages expect positions
+ * as texture coordinates. The path renderer
+ * use the remaining stages for its path
+ * filling algorithm.
+ */
+ virtual void drawPath(GrDrawState::StageMask stageMask) = 0;
+
+ /**
+ * Draws the path to the stencil buffer. Assume the writable stencil bits
+ * are already initialized to zero. Fill will always be either
+ * kWinding_PathFill or kEvenOdd_PathFill.
+ *
+ * Only called if requiresStencilPass returns true for the same combo of
+ * target, path, and fill. Never called with an inverse fill.
+ *
+ * The default implementation assumes the path filling algorithm doesn't
+ * require a separate stencil pass and so crashes.
+ *
+ * Only called between setPath / clearPath.
+ */
+ virtual void drawPathToStencil() {
+ GrCrash("Unexpected call to drawPathToStencil.");
+ }
+
+ /**
+ * Helper that sets a path and automatically remove it in destructor.
+ */
+ class AutoClearPath {
+ public:
+ AutoClearPath() {
+ fPathRenderer = NULL;
+ }
+ AutoClearPath(GrPathRenderer* pr,
+ GrDrawTarget* target,
+ const SkPath* path,
+ GrPathFill fill,
+ bool antiAlias,
+ const GrPoint* translate) {
+ GrAssert(NULL != pr);
+ pr->setPath(target, path, fill, antiAlias, translate);
+ fPathRenderer = pr;
+ }
+ void set(GrPathRenderer* pr,
+ GrDrawTarget* target,
+ const SkPath* path,
+ GrPathFill fill,
+ bool antiAlias,
+ const GrPoint* translate) {
+ if (NULL != fPathRenderer) {
+ fPathRenderer->clearPath();
+ }
+ GrAssert(NULL != pr);
+ pr->setPath(target, path, fill, antiAlias, translate);
+ fPathRenderer = pr;
+ }
+ ~AutoClearPath() {
+ if (NULL != fPathRenderer) {
+ fPathRenderer->clearPath();
+ }
+ }
+ private:
+ GrPathRenderer* fPathRenderer;
+ };
+
+protected:
+
+ // subclass can override these to be notified just after a path is set
+ // and just before the path is cleared.
+ virtual void pathWasSet() {}
+ virtual void pathWillClear() {}
+
+ const SkPath* fPath;
+ GrDrawTarget* fTarget;
+ GrPathFill fFill;
+ GrPoint fTranslate;
+ bool fAntiAlias;
+
+private:
+
+ typedef GrRefCnt INHERITED;
+};
+
+#endif
+