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* Add method to SkPaint to get a glyph from a glyph id.Romain Guy2011-06-011-0/+10
* Skia Merge (revision 1327)Derek Sollenberger2011-05-1775-2086/+4506
* Skia Merge (revision 1116)Derek Sollenberger2011-04-1451-1944/+2484
* Fix Path generation id tracking.Romain Guy2011-03-181-0/+2
* Skia Merge (revision 950)Derek Sollenberger2011-03-1714-908/+1262
* Merge "Skia Merge (revision 922)"Derek Sollenberger2011-03-1575-9747/+2955
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| * Skia Merge (revision 922)Derek Sollenberger2011-03-1475-9747/+2955
* | Enables logging error messages when a JPEG image cannot get decoded.Wei-Ta Chen2011-03-111-1/+1
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* Skia Merge (revision 842)Derek Sollenberger2011-02-2416-117/+440
* Merge "Skia Merge (revision 808)"Derek Sollenberger2011-02-24152-6140/+16791
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| * Skia Merge (revision 808)Derek Sollenberger2011-02-23152-6140/+16791
* | Merge "Correctly apply camera's location."Romain Guy2011-02-231-2/+5
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| * | Correctly apply camera's location.Romain Guy2011-02-231-2/+5
* | | Merge "Add the ability to control the camera's location."Romain Guy2011-02-231-0/+7
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| * | Add the ability to control the camera's location.Romain Guy2011-02-231-0/+7
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* | Check for pixels allocation failureEric Hassold2011-02-231-4/+16
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* am 67a98d67: am 9221e808: Implement SkRegion::toString().Joe Onorato2011-01-191-0/+28
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| * Implement SkRegion::toString().Joe Onorato2011-01-191-0/+28
* | am 9f6d5271: am b450292f: Unroll skia ARGB8888 blitter loops.Jeff Brown2011-01-131-0/+51
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| * Unroll skia ARGB8888 blitter loops.Jeff Brown2011-01-131-0/+51
* | Add support for WebP format in SkiaEric Hassold2011-01-053-1/+656
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* Merge "Add optional data argument to SkPixelRef::globalRef()"Patrick Dubroy2010-12-151-1/+1
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| * Add optional data argument to SkPixelRef::globalRef()Patrick Dubroy2010-12-151-1/+1
* | Merge "Fix issue with SkPaint references being out of date."Chet Haase2010-12-151-2/+4
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| * Fix issue with SkPaint references being out of date.Chet Haase2010-12-151-2/+4
* | Changes to support bitmaps allocated in the Java heap.Patrick Dubroy2010-12-142-3/+10
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* Allow bitmap reuse with PNG decodingChet Haase2010-12-102-11/+39
* Fix pixel ref counting bug in image decode.Bryan Mawhinney2010-12-101-10/+8
* Add ability to reuse bitmaps for new contentChet Haase2010-12-092-18/+49
* Merge "Fix text corruption issue with OpenGL renderer. Bug #3213785"Romain Guy2010-12-071-7/+10
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| * Fix text corruption issue with OpenGL renderer.Romain Guy2010-12-071-7/+10
* | Add fPreferQualityOverSpeed to SkImageDecoder.Wei-Ta Chen2010-12-061-3/+12
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* Skia: Merge upstream patch series that refactors SkCanvas to avoid subclassing.tedbo2010-11-115-178/+255
* Prevent crash when the Xfermode is null in A8 targets.Romain Guy2010-11-041-2/+4
* Fix drawing pictures in different threads.Patrick Scott2010-11-022-0/+4
* Added generation ID to SkPaint to easily detect changed object.Chet Haase2010-10-251-32/+143
* Fix 3117581, where BitmapRegionDecoder fails in building tile index forWei-Ta Chen2010-10-201-24/+4
* Fix 3071104, where decodeRegion returned false for some large image.Wei-Ta Chen2010-10-183-20/+39
* Correctly flatten/unflatten the fMode field.Romain Guy2010-09-291-0/+2
* Expose SkPictureFlatRomain Guy2010-09-261-209/+0
* am d178ac36: am 956f20ce: Use MOTOYA Japanese fonts (MTLmr3m.ttf, MTLc3m.ttf)...satok2010-09-241-0/+2
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| * am 956f20ce: Use MOTOYA Japanese fonts (MTLmr3m.ttf, MTLc3m.ttf) for Japanese...satok2010-09-241-0/+2
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| | * Use MOTOYA Japanese fonts (MTLmr3m.ttf, MTLc3m.ttf) for Japanese fontssatok2010-09-241-0/+2
* | | am 2626a123: am c408f5a2: Merge "Rename SkLargeBitmap to SkBitmapRegionDecode...Wei-Ta Chen2010-09-222-7/+7
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| * | am c408f5a2: Merge "Rename SkLargeBitmap to SkBitmapRegionDecoder (the previo...Wei-Ta Chen2010-09-222-7/+7
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| | * Merge "Rename SkLargeBitmap to SkBitmapRegionDecoder (the previous renaming w...Wei-Ta Chen2010-09-222-7/+7
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| | | * Rename SkLargeBitmap to SkBitmapRegionDecoder (the previous renaming was reve...Wei-Ta Chen2010-09-202-7/+7
* | | | am 9348eeb7: am 6a7506af: Fix the sim build in master by casting void* to cha...Wei-Ta Chen2010-09-191-1/+1
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| * | | am 6a7506af: Fix the sim build in master by casting void* to char* before doi...Wei-Ta Chen2010-09-191-1/+1
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| | * | Fix the sim build in master by casting void* to char* before doing arithmetic.Wei-Ta Chen2010-09-201-1/+1