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#ifndef GrGLConfig_chrome_DEFINED
#define GrGLConfig_chrome_DEFINED
#define GR_SUPPORT_GLES2 1
// gl2ext.h will define these extensions macros but Chrome doesn't provide
// prototypes.
#define GL_OES_mapbuffer 0
#define GL_IMG_multisampled_render_to_texture 0
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GR_GL_FUNC
#define GR_GL_PROC_ADDRESS(X) &X
// chrome always assumes BGRA
#define GR_GL_32BPP_COLOR_FORMAT GR_BGRA
// glGetError() forces a sync with gpu process on chrome
#define GR_GL_CHECK_ERROR_START 0
// Using the static vb precludes batching rect-to-rect draws
// because there are matrix changes between each one.
// Chrome was getting top performance on Windows with
// batched rect-to-rect draws. But there seems to be some
// regression that now causes any dynamic VB data to perform
// very poorly. In any event the static VB seems to get equal
// perf to what batching was producing and it always seems to
// be better on Linux.
#define GR_STATIC_RECT_VB 1
#endif
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