1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
|
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkPoint_DEFINED
#define SkPoint_DEFINED
#include "SkMath.h"
#include "SkScalar.h"
/** \struct SkIPoint
SkIPoint holds two 32 bit integer coordinates
*/
struct SkIPoint {
int32_t fX, fY;
static SkIPoint Make(int32_t x, int32_t y) {
SkIPoint pt;
pt.set(x, y);
return pt;
}
/** Set the x and y values of the point. */
void set(int32_t x, int32_t y) { fX = x; fY = y; }
/** Rotate the point clockwise, writing the new point into dst
It is legal for dst == this
*/
void rotateCW(SkIPoint* dst) const;
/** Rotate the point clockwise, writing the new point back into the point
*/
void rotateCW() { this->rotateCW(this); }
/** Rotate the point counter-clockwise, writing the new point into dst.
It is legal for dst == this
*/
void rotateCCW(SkIPoint* dst) const;
/** Rotate the point counter-clockwise, writing the new point back into
the point
*/
void rotateCCW() { this->rotateCCW(this); }
/** Negate the X and Y coordinates of the point.
*/
void negate() { fX = -fX; fY = -fY; }
/** Return a new point whose X and Y coordinates are the negative of the
original point's
*/
SkIPoint operator-() const {
SkIPoint neg;
neg.fX = -fX;
neg.fY = -fY;
return neg;
}
/** Add v's coordinates to this point's */
void operator+=(const SkIPoint& v) {
fX += v.fX;
fY += v.fY;
}
/** Subtract v's coordinates from this point's */
void operator-=(const SkIPoint& v) {
fX -= v.fX;
fY -= v.fY;
}
/** Returns true if the point's coordinates equal (x,y) */
bool equals(int32_t x, int32_t y) const {
return fX == x && fY == y;
}
friend bool operator==(const SkIPoint& a, const SkIPoint& b) {
return a.fX == b.fX && a.fY == b.fY;
}
friend bool operator!=(const SkIPoint& a, const SkIPoint& b) {
return a.fX != b.fX || a.fY != b.fY;
}
/** Returns a new point whose coordinates are the difference between
a and b (i.e. a - b)
*/
friend SkIPoint operator-(const SkIPoint& a, const SkIPoint& b) {
SkIPoint v;
v.set(a.fX - b.fX, a.fY - b.fY);
return v;
}
/** Returns a new point whose coordinates are the sum of a and b (a + b)
*/
friend SkIPoint operator+(const SkIPoint& a, const SkIPoint& b) {
SkIPoint v;
v.set(a.fX + b.fX, a.fY + b.fY);
return v;
}
/** Returns the dot product of a and b, treating them as 2D vectors
*/
static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
return a.fX * b.fX + a.fY * b.fY;
}
/** Returns the cross product of a and b, treating them as 2D vectors
*/
static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) {
return a.fX * b.fY - a.fY * b.fX;
}
};
struct SkPoint {
SkScalar fX, fY;
static SkPoint Make(SkScalar x, SkScalar y) {
SkPoint pt;
pt.set(x, y);
return pt;
}
/** Set the point's X and Y coordinates */
void set(SkScalar x, SkScalar y) { fX = x; fY = y; }
/** Set the point's X and Y coordinates by automatically promoting (x,y) to
SkScalar values.
*/
void iset(int32_t x, int32_t y) {
fX = SkIntToScalar(x);
fY = SkIntToScalar(y);
}
/** Set the point's X and Y coordinates by automatically promoting p's
coordinates to SkScalar values.
*/
void iset(const SkIPoint& p) {
fX = SkIntToScalar(p.fX);
fY = SkIntToScalar(p.fY);
}
/** Return the euclidian distance from (0,0) to the point
*/
SkScalar length() const { return SkPoint::Length(fX, fY); }
/** Set the point (vector) to be unit-length in the same direction as it
currently is, and return its old length. If the old length is
degenerately small (nearly zero), do nothing and return false, otherwise
return true.
*/
bool normalize();
/** Set the point (vector) to be unit-length in the same direction as the
x,y params. If the vector (x,y) has a degenerate length (i.e. nearly 0)
then return false and do nothing, otherwise return true.
*/
bool setNormalize(SkScalar x, SkScalar y);
/** Scale the point (vector) to have the specified length, and return that
length. If the original length is degenerately small (nearly zero),
do nothing and return false, otherwise return true.
*/
bool setLength(SkScalar length);
/** Set the point (vector) to have the specified length in the same
direction as (x,y). If the vector (x,y) has a degenerate length
(i.e. nearly 0) then return false and do nothing, otherwise return true.
*/
bool setLength(SkScalar x, SkScalar y, SkScalar length);
/** Scale the point's coordinates by scale, writing the answer into dst.
It is legal for dst == this.
*/
void scale(SkScalar scale, SkPoint* dst) const;
/** Scale the point's coordinates by scale, writing the answer back into
the point.
*/
void scale(SkScalar value) { this->scale(value, this); }
/** Rotate the point clockwise by 90 degrees, writing the answer into dst.
It is legal for dst == this.
*/
void rotateCW(SkPoint* dst) const;
/** Rotate the point clockwise by 90 degrees, writing the answer back into
the point.
*/
void rotateCW() { this->rotateCW(this); }
/** Rotate the point counter-clockwise by 90 degrees, writing the answer
into dst. It is legal for dst == this.
*/
void rotateCCW(SkPoint* dst) const;
/** Rotate the point counter-clockwise by 90 degrees, writing the answer
back into the point.
*/
void rotateCCW() { this->rotateCCW(this); }
/** Negate the point's coordinates
*/
void negate() {
fX = -fX;
fY = -fY;
}
/** Returns a new point whose coordinates are the negative of the point's
*/
SkPoint operator-() const {
SkPoint neg;
neg.fX = -fX;
neg.fY = -fY;
return neg;
}
/** Add v's coordinates to the point's
*/
void operator+=(const SkPoint& v) {
fX += v.fX;
fY += v.fY;
}
/** Subtract v's coordinates from the point's
*/
void operator-=(const SkPoint& v) {
fX -= v.fX;
fY -= v.fY;
}
/** Returns true if the point's coordinates equal (x,y)
*/
bool equals(SkScalar x, SkScalar y) const { return fX == x && fY == y; }
friend bool operator==(const SkPoint& a, const SkPoint& b) {
return a.fX == b.fX && a.fY == b.fY;
}
friend bool operator!=(const SkPoint& a, const SkPoint& b) {
return a.fX != b.fX || a.fY != b.fY;
}
/** Returns a new point whose coordinates are the difference between
a's and b's (a - b)
*/
friend SkPoint operator-(const SkPoint& a, const SkPoint& b) {
SkPoint v;
v.set(a.fX - b.fX, a.fY - b.fY);
return v;
}
/** Returns a new point whose coordinates are the sum of a's and b's (a + b)
*/
friend SkPoint operator+(const SkPoint& a, const SkPoint& b) {
SkPoint v;
v.set(a.fX + b.fX, a.fY + b.fY);
return v;
}
/** Returns the euclidian distance from (0,0) to (x,y)
*/
static SkScalar Length(SkScalar x, SkScalar y);
/** Normalize pt, returning its previous length. If the prev length is too
small (degenerate), return 0 and leave pt unchanged.
*/
static SkScalar Normalize(SkPoint* pt);
/** Returns the euclidian distance between a and b
*/
static SkScalar Distance(const SkPoint& a, const SkPoint& b) {
return Length(a.fX - b.fX, a.fY - b.fY);
}
/** Returns the dot product of a and b, treating them as 2D vectors
*/
static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
return SkScalarMul(a.fX, b.fX) + SkScalarMul(a.fY, b.fY);
}
/** Returns the cross product of a and b, treating them as 2D vectors
*/
static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) {
return SkScalarMul(a.fX, b.fY) - SkScalarMul(a.fY, b.fX);
}
};
typedef SkPoint SkVector;
#endif
|