1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
|
/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkRegion_DEFINED
#define SkRegion_DEFINED
#include "SkRect.h"
class SkPath;
class SkRgnBuilder;
namespace android {
class Region;
}
#define SkRegion_gEmptyRunHeadPtr ((SkRegion::RunHead*)-1)
#define SkRegion_gRectRunHeadPtr 0
/** \class SkRegion
The SkRegion class encapsulates the geometric region used to specify
clipping areas for drawing.
*/
class SkRegion {
public:
typedef int32_t RunType;
enum {
kRunTypeSentinel = 0x7FFFFFFF
};
SkRegion();
SkRegion(const SkRegion&);
explicit SkRegion(const SkIRect&);
~SkRegion();
SkRegion& operator=(const SkRegion&);
friend int operator==(const SkRegion& a, const SkRegion& b);
friend int operator!=(const SkRegion& a, const SkRegion& b) {
return !(a == b);
}
/** Replace this region with the specified region, and return true if the
resulting region is non-empty.
*/
bool set(const SkRegion& src) {
SkASSERT(&src);
*this = src;
return !this->isEmpty();
}
/** Swap the contents of this and the specified region. This operation
is gauarenteed to never fail.
*/
void swap(SkRegion&);
/** Return true if this region is empty */
bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
/** Return true if this region is a single, non-empty rectangle */
bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
/** Return true if this region consists of more than 1 rectangular area */
bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
/** Return the bounds of this region. If the region is empty, returns an
empty rectangle.
*/
const SkIRect& getBounds() const { return fBounds; }
/** Returns true if the region is non-empty, and if so, sets the specified
path to the boundary(s) of the region.
*/
bool getBoundaryPath(SkPath* path) const;
/** Set the region to be empty, and return false, since the resulting
region is empty
*/
bool setEmpty();
/** If rect is non-empty, set this region to that rectangle and return true,
otherwise set this region to empty and return false.
*/
bool setRect(const SkIRect&);
/** If left < right and top < bottom, set this region to that rectangle and
return true, otherwise set this region to empty and return false.
*/
bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
/** Set this region to the specified region, and return true if it is
non-empty. */
bool setRegion(const SkRegion&);
/** Set this region to the area described by the path, clipped.
Return true if the resulting region is non-empty.
This produces a region that is identical to the pixels that would be
drawn by the path (with no antialiasing) with the specified clip.
*/
bool setPath(const SkPath&, const SkRegion& clip);
/** Returns true if the specified rectangle has a non-empty intersection
with this region.
*/
bool intersects(const SkIRect&) const;
/** Returns true if the specified region has a non-empty intersection
with this region.
*/
bool intersects(const SkRegion&) const;
/** Return true if the specified x,y coordinate is inside the region.
*/
bool contains(int32_t x, int32_t y) const;
/** Return true if the specified rectangle is completely inside the region.
This works for simple (rectangular) and complex regions, and always
returns the correct result. Note: if either this region or the rectangle
is empty, contains() returns false.
*/
bool contains(const SkIRect&) const;
/** Return true if the specified region is completely inside the region.
This works for simple (rectangular) and complex regions, and always
returns the correct result. Note: if either region is empty, contains()
returns false.
*/
bool contains(const SkRegion&) const;
/** Return true if this region is a single rectangle (not complex) and the
specified rectangle is contained by this region. Returning false is not
a guarantee that the rectangle is not contained by this region, but
return true is a guarantee that the rectangle is contained by this region.
*/
bool quickContains(const SkIRect& r) const {
return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
}
/** Return true if this region is a single rectangle (not complex) and the
specified rectangle is contained by this region. Returning false is not
a guarantee that the rectangle is not contained by this region, but
return true is a guarantee that the rectangle is contained by this
region.
*/
bool quickContains(int32_t left, int32_t top, int32_t right,
int32_t bottom) const {
SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
return left < right && top < bottom &&
fRunHead == SkRegion_gRectRunHeadPtr && // this->isRect()
/* fBounds.contains(left, top, right, bottom); */
fBounds.fLeft <= left && fBounds.fTop <= top &&
fBounds.fRight >= right && fBounds.fBottom >= bottom;
}
/** Return true if this region is empty, or if the specified rectangle does
not intersect the region. Returning false is not a guarantee that they
intersect, but returning true is a guarantee that they do not.
*/
bool quickReject(const SkIRect& rect) const
{
return this->isEmpty() || rect.isEmpty() ||
!SkIRect::Intersects(fBounds, rect);
}
/** Return true if this region, or rgn, is empty, or if their bounds do not
intersect. Returning false is not a guarantee that they intersect, but
returning true is a guarantee that they do not.
*/
bool quickReject(const SkRegion& rgn) const {
return this->isEmpty() || rgn.isEmpty() ||
!SkIRect::Intersects(fBounds, rgn.fBounds);
}
/** Translate the region by the specified (dx, dy) amount.
*/
void translate(int dx, int dy) { this->translate(dx, dy, this); }
/** Translate the region by the specified (dx, dy) amount, writing the
resulting region into dst. Note: it is legal to pass this region as the
dst parameter, effectively translating the region in place. If dst is
null, nothing happens.
*/
void translate(int dx, int dy, SkRegion* dst) const;
/** The logical operations that can be performed when combining two regions.
*/
enum Op {
kDifference_Op, //!< subtract the op region from the first region
kIntersect_Op, //!< intersect the two regions
kUnion_Op, //!< union (inclusive-or) the two regions
kXOR_Op, //!< exclusive-or the two regions
/** subtract the first region from the op region */
kReverseDifference_Op,
kReplace_Op //!< replace the dst region with the op region
};
/** Set this region to the result of applying the Op to this region and the
specified rectangle: this = (this op rect).
Return true if the resulting region is non-empty.
*/
bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
/** Set this region to the result of applying the Op to this region and the
specified rectangle: this = (this op rect).
Return true if the resulting region is non-empty.
*/
bool op(int left, int top, int right, int bottom, Op op) {
SkIRect rect;
rect.set(left, top, right, bottom);
return this->op(*this, rect, op);
}
/** Set this region to the result of applying the Op to this region and the
specified region: this = (this op rgn).
Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
/** Set this region to the result of applying the Op to the specified
rectangle and region: this = (rect op rgn).
Return true if the resulting region is non-empty.
*/
bool op(const SkIRect& rect, const SkRegion& rgn, Op);
/** Set this region to the result of applying the Op to the specified
region and rectangle: this = (rgn op rect).
Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgn, const SkIRect& rect, Op);
/** Set this region to the result of applying the Op to the specified
regions: this = (rgna op rgnb).
Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
/** Returns the sequence of rectangles, sorted in Y and X, that make up
this region.
*/
class Iterator {
public:
Iterator() : fRgn(NULL), fDone(true) {}
Iterator(const SkRegion&);
// if we have a region, reset to it and return true, else return false
bool rewind();
// reset the iterator, using the new region
void reset(const SkRegion&);
bool done() { return fDone; }
void next();
const SkIRect& rect() const { return fRect; }
private:
const SkRegion* fRgn;
const RunType* fRuns;
SkIRect fRect;
bool fDone;
};
/** Returns the sequence of rectangles, sorted in Y and X, that make up
this region intersected with the specified clip rectangle.
*/
class Cliperator {
public:
Cliperator(const SkRegion&, const SkIRect& clip);
bool done() { return fDone; }
void next();
const SkIRect& rect() const { return fRect; }
private:
Iterator fIter;
SkIRect fClip;
SkIRect fRect;
bool fDone;
};
/** Returns the sequence of runs that make up this region for the specified
Y scanline, clipped to the specified left and right X values.
*/
class Spanerator {
public:
Spanerator(const SkRegion&, int y, int left, int right);
bool next(int* left, int* right);
private:
const SkRegion::RunType* fRuns;
int fLeft, fRight;
bool fDone;
};
/** Write the region to the buffer, and return the number of bytes written.
If buffer is NULL, it still returns the number of bytes.
*/
uint32_t flatten(void* buffer) const;
/** Initialized the region from the buffer, returning the number
of bytes actually read.
*/
uint32_t unflatten(const void* buffer);
SkDEBUGCODE(void dump() const;)
SkDEBUGCODE(void validate() const;)
SkDEBUGCODE(static void UnitTest();)
// expose this to allow for regression test on complex regions
SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
private:
enum {
kOpCount = kReplace_Op + 1
};
enum {
kRectRegionRuns = 6 // need to store a region of a rect [T B L R S S]
};
friend class android::Region; // needed for marshalling efficiently
void allocateRuns(int count); // allocate space for count runs
struct RunHead;
SkIRect fBounds;
RunHead* fRunHead;
void freeRuns();
const RunType* getRuns(RunType tmpStorage[], int* count) const;
bool setRuns(RunType runs[], int count);
int count_runtype_values(int* itop, int* ibot) const;
static void BuildRectRuns(const SkIRect& bounds,
RunType runs[kRectRegionRuns]);
// returns true if runs are just a rect
static bool ComputeRunBounds(const RunType runs[], int count,
SkIRect* bounds);
friend struct RunHead;
friend class Iterator;
friend class Spanerator;
friend class SkRgnBuilder;
friend class SkFlatRegion;
};
#endif
|