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#ifndef SkLayerDrawLooper_DEFINED
#define SkLayerDrawLooper_DEFINED
#include "SkDrawLooper.h"
#include "SkXfermode.h"
struct SkPoint;
class SkLayerDrawLooper : public SkDrawLooper {
public:
SkLayerDrawLooper();
virtual ~SkLayerDrawLooper();
/**
* Bits specifies which aspects of the layer's paint should replace the
* corresponding aspects on the draw's paint.
* kEntirePaint_Bits means use the layer's paint completely.
* 0 means ignore the layer's paint.
*/
enum Bits {
kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
kShader_Bit = 1 << 4, //!< use this layer's shader
kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
kEntirePaint_Bits = -1, //!< use this layer's paint entirely
};
typedef int32_t BitFlags;
/**
* Info for how to apply the layer's paint and offset.
*
* fColorMode controls how we compute the final color for the layer:
* The layer's paint's color is treated as the SRC
* The draw's paint's color is treated as the DST
* final-color = Mode(layers-color, draws-color);
* Any SkXfermode::Mode will work. Two common choices are:
* kSrc_Mode: to use the layer's color, ignoring the draw's
* kDst_Mode: to just keep the draw's color, ignoring the layer's
*/
struct LayerInfo {
BitFlags fPaintBits;
SkXfermode::Mode fColorMode;
SkVector fOffset;
bool fPostTranslate; //!< applies to fOffset
/**
* Initial the LayerInfo. Defaults to settings that will draw the
* layer with no changes: e.g.
* fPaintBits == 0
* fColorMode == kDst_Mode
* fOffset == (0, 0)
*/
LayerInfo();
};
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to this object.
*/
SkPaint* addLayer(const LayerInfo&);
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to this object.
* The returned paint will be ignored, and only the offset will be applied
*
* DEPRECATED: call addLayer(const LayerInfo&)
*/
SkPaint* addLayer(SkScalar dx, SkScalar dy);
/**
* Helper for addLayer() which passes (0, 0) for the offset parameters.
* This layer will not affect the drawing in any way.
*
* DEPRECATED: call addLayer(const LayerInfo&)
*/
SkPaint* addLayer() {
return this->addLayer(0, 0);
}
// overrides from SkDrawLooper
virtual void init(SkCanvas*);
virtual bool next(SkCanvas*, SkPaint* paint);
// must be public for Registrar :(
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkLayerDrawLooper, (buffer));
}
protected:
SkLayerDrawLooper(SkFlattenableReadBuffer&);
// overrides from SkFlattenable
virtual void flatten(SkFlattenableWriteBuffer& );
virtual Factory getFactory() { return CreateProc; }
private:
struct Rec {
Rec* fNext;
SkPaint fPaint;
LayerInfo fInfo;
static Rec* Reverse(Rec*);
};
Rec* fRecs;
int fCount;
// state-machine during the init/next cycle
Rec* fCurrRec;
static void ApplyBits(SkPaint* dst, const SkPaint& src, BitFlags,
SkXfermode::Mode);
class MyRegistrar : public SkFlattenable::Registrar {
public:
MyRegistrar();
};
typedef SkDrawLooper INHERITED;
};
#endif
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