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#include "SkProgressBarView.h"
#include "SkAnimator.h"
#include "SkWidgetViews.h"
#include "SkTime.h"
#include "SkSystemEventTypes.h"
SkProgressBarView::SkProgressBarView()
{
init_skin_anim(kProgress_SkinEnum, &fAnim);
fAnim.setHostEventSink(this);
fProgress = 0;
fMax = 100;
}
void SkProgressBarView::changeProgress(int diff)
{
int newProg = fProgress + diff;
if (newProg > 0 && newProg < fMax)
this->setProgress(newProg);
//otherwise i'll just leave it as it is
//this implies that if a new max and progress are set, max must be set first
}
/*virtual*/ void SkProgressBarView::onDraw(SkCanvas* canvas)
{
SkPaint paint;
SkAnimator::DifferenceType diff = fAnim.draw(canvas, &paint, SkTime::GetMSecs());
if (diff == SkAnimator::kDifferent)
this->inval(nil);
else if (diff == SkAnimator::kPartiallyDifferent)
{
SkRect bounds;
fAnim.getInvalBounds(&bounds);
this->inval(&bounds);
}
}
/*virtual*/ bool SkProgressBarView::onEvent(const SkEvent& evt)
{
if (evt.isType(SK_EventType_Inval))
{
this->inval(nil);
return true;
}
if (evt.isType("recommendDim"))
{
SkScalar height;
if (evt.findScalar("y", &height))
this->setHeight(height);
return true;
}
return this->INHERITED::onEvent(evt);
}
/*virtual*/ void SkProgressBarView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
this->INHERITED::onInflate(dom, node);
int32_t temp;
if (dom.findS32(node, "max", &temp))
this->setMax(temp);
if (dom.findS32(node, "progress", &temp))
this->setProgress(temp);
}
/*virtual*/ void SkProgressBarView::onSizeChange()
{
this->INHERITED::onSizeChange();
SkEvent evt("user");
evt.setString("id", "setDim");
evt.setScalar("dimX", this->width());
evt.setScalar("dimY", this->height());
fAnim.doUserEvent(evt);
}
void SkProgressBarView::reset()
{
fProgress = 0;
SkEvent e("user");
e.setString("id", "reset");
fAnim.doUserEvent(e);
}
void SkProgressBarView::setMax(int max)
{
fMax = max;
SkEvent e("user");
e.setString("id", "setMax");
e.setS32("newMax", max);
fAnim.doUserEvent(e);
}
void SkProgressBarView::setProgress(int progress)
{
fProgress = progress;
SkEvent e("user");
e.setString("id", "setProgress");
e.setS32("newProgress", progress);
fAnim.doUserEvent(e);
}
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