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#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkTypeface.h"
#include "SkAvoidXfermode.h"
static inline SkPMColor rgb2gray(SkPMColor c)
{
unsigned r = SkGetPackedR32(c);
unsigned g = SkGetPackedG32(c);
unsigned b = SkGetPackedB32(c);
unsigned x = (r * 5 + g * 7 + b * 4) >> 4;
return SkPackARGB32(0, x, x, x) | (c & (SK_A32_MASK << SK_A32_SHIFT));
}
class SkGrayScaleColorFilter : public SkColorFilter {
public:
virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[])
{
for (int i = 0; i < count; i++)
result[i] = rgb2gray(src[i]);
}
};
class SkChannelMaskColorFilter : public SkColorFilter {
public:
SkChannelMaskColorFilter(U8CPU redMask, U8CPU greenMask, U8CPU blueMask)
{
fMask = SkPackARGB32(0xFF, redMask, greenMask, blueMask);
}
virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[])
{
SkPMColor mask = fMask;
for (int i = 0; i < count; i++)
result[i] = src[i] & mask;
}
private:
SkPMColor fMask;
};
///////////////////////////////////////////////////////////
#include "SkGradientShader.h"
#include "SkLayerRasterizer.h"
#include "SkBlurMaskFilter.h"
#include "Sk2DPathEffect.h"
class Dot2DPathEffect : public Sk2DPathEffect {
public:
Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix,
SkTDArray<SkPoint>* pts)
: Sk2DPathEffect(matrix), fRadius(radius), fPts(pts) {}
virtual void flatten(SkFlattenableWriteBuffer& buffer)
{
this->INHERITED::flatten(buffer);
buffer.writeScalar(fRadius);
}
virtual Factory getFactory() { return CreateProc; }
protected:
virtual void begin(const SkIRect& uvBounds, SkPath* dst) {
if (fPts) {
fPts->reset();
}
this->INHERITED::begin(uvBounds, dst);
}
// virtual void end(SkPath* dst) {}
virtual void next(const SkPoint& loc, int u, int v, SkPath* dst)
{
if (fPts) {
*fPts->append() = loc;
}
dst->addCircle(loc.fX, loc.fY, fRadius);
}
Dot2DPathEffect(SkFlattenableReadBuffer& buffer) : Sk2DPathEffect(buffer)
{
fRadius = buffer.readScalar();
fPts = NULL;
}
private:
SkScalar fRadius;
SkTDArray<SkPoint>* fPts;
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer)
{
return new Dot2DPathEffect(buffer);
}
typedef Sk2DPathEffect INHERITED;
};
class InverseFillPE : public SkPathEffect {
public:
InverseFillPE() {}
virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width) {
*dst = src;
dst->setFillType(SkPath::kInverseWinding_FillType);
return true;
}
virtual Factory getFactory() { return Factory; }
protected:
// InverseFillPE(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
private:
static SkFlattenable* Factory(SkFlattenableReadBuffer& buffer) {
return new InverseFillPE;
}
typedef SkPathEffect INHERITED;
};
static SkPathEffect* makepe(float interp, SkTDArray<SkPoint>* pts) {
SkMatrix lattice;
SkScalar rad = 3 + SkIntToScalar(4) * (1 - interp);
lattice.setScale(rad*2, rad*2, 0, 0);
lattice.postSkew(SK_Scalar1/3, 0, 0, 0);
return new Dot2DPathEffect(rad, lattice, pts);
}
static void r7(SkLayerRasterizer* rast, SkPaint& p, SkScalar interp) {
p.setPathEffect(makepe(interp, NULL))->unref();
rast->addLayer(p);
#if 0
p.setPathEffect(new InverseFillPE())->unref();
p.setXfermodeMode(SkXfermode::kSrcIn_Mode);
p.setXfermodeMode(SkXfermode::kClear_Mode);
p.setAlpha((1 - interp) * 255);
rast->addLayer(p);
#endif
}
typedef void (*raster_proc)(SkLayerRasterizer*, SkPaint&);
#include "SkXfermode.h"
static void apply_shader(SkPaint* paint, float scale)
{
SkPaint p;
SkLayerRasterizer* rast = new SkLayerRasterizer;
p.setAntiAlias(true);
r7(rast, p, scale);
paint->setRasterizer(rast)->unref();
paint->setColor(SK_ColorBLUE);
}
class ClockFaceView : public SkView {
SkTypeface* fFace;
SkScalar fInterp;
SkScalar fDx;
public:
ClockFaceView()
{
fFace = SkTypeface::CreateFromFile("/Users/reed/Downloads/p052024l.pfb");
fInterp = 0;
fDx = SK_Scalar1/64;
}
virtual ~ClockFaceView()
{
SkSafeUnref(fFace);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt)
{
if (SampleCode::TitleQ(*evt))
{
SampleCode::TitleR(evt, "Text Effects");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas)
{
// canvas->drawColor(0xFFDDDDDD);
canvas->drawColor(SK_ColorWHITE);
}
static void drawdots(SkCanvas* canvas, const SkPaint& orig) {
SkTDArray<SkPoint> pts;
SkPathEffect* pe = makepe(0, &pts);
SkScalar width = -1;
SkPath path, dstPath;
orig.getTextPath("9", 1, 0, 0, &path);
pe->filterPath(&dstPath, path, &width);
SkPaint p;
p.setAntiAlias(true);
p.setStrokeWidth(10);
p.setColor(SK_ColorRED);
canvas->drawPoints(SkCanvas::kPoints_PointMode, pts.count(), pts.begin(),
p);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkScalar x = SkIntToScalar(20);
SkScalar y = SkIntToScalar(300);
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(240));
paint.setTypeface(SkTypeface::CreateFromName("sans-serif",
SkTypeface::kBold));
SkString str("9");
paint.setTypeface(fFace);
apply_shader(&paint, fInterp);
canvas->drawText(str.c_str(), str.size(), x, y, paint);
// drawdots(canvas, paint);
if (false) {
fInterp += fDx;
if (fInterp > 1) {
fInterp = 1;
fDx = -fDx;
} else if (fInterp < 0) {
fInterp = 0;
fDx = -fDx;
}
this->inval(NULL);
}
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ClockFaceView; }
static SkViewRegister reg(MyFactory);
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