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<h1>SkLightShader Member List</h1>This is the complete list of members for <a class="el" href="classSkLightShader.html">SkLightShader</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#a9">canCallShadeSpanOpaque16</a>()</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#e0">CanCallShadeSpanOpaque16</a>(U32 flags)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>ComputeMatrixClass</b>(const SkMatrix &amp;) (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#e1">CreateBitmapShader</a>(const SkBitmap &amp;src, bool transferOwnershipOfPixels, SkPaint::FilterType ft, TileMode tm)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w9">Flags</a> enum name</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getDeviceConfig</b>() const  (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkLightShader.html#a3">getFlags</a>()</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getInverseClass</b>() const  (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getInverseMapPtProc</b>() const  (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#a2">getLocalMatrix</a>() const </td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPaintAlpha</b>() const  (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a2">getRefCnt</a>() const </td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getTotalInverse</b>() const  (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w8w0">kClamp_TileMode</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w9w5">kConstAlpha_Flag</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>kFixedStepInX_MatrixClass</b> enum value (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>kFlagsMask</b> enum value (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w9w6">kHasSpan16_Flag</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>kLinear_MatrixClass</b> enum value (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w8w2">kMirror_TileMode</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w9w4">kOpaqueAlpha_Flag</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>kPerspective_MatrixClass</b> enum value (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w8w1">kRepeat_TileMode</a> enum value</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>kTileModeCount</b> enum value (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>MatrixClass</b> enum name (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a3">ref</a>() const </td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a5">safeRef</a>() const </td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a6">safeUnref</a>() const </td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkLightShader.html#a4">setContext</a>(const SkBitmap &amp;device, const SkPaint &amp;paint, const SkMatrix &amp;matrix)</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#a3">setLocalMatrix</a>(const SkMatrix &amp;)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkLightShader.html#a5">shadeSpan</a>(int x, int y, SkPMColor span[], int count)</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#a8">shadeSpanAlpha</a>(int x, int y, U8 alpha[], int count)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#a7">shadeSpanOpaque16</a>(int x, int y, U16[], int count)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>SkLightShader</b>(SkShader *proxy, U8CPU mul, U8CPU add) (defined in <a class="el" href="classSkLightShader.html">SkLightShader</a>)</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkLightShader.html#a1">SkLightShader</a>(SkShader *proxy, const U8 mul[3], const U8 add[3])</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a0">SkRefCnt</a>()</td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>SkShader</b>() (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkShader.html#w8">TileMode</a> enum name</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a4">unref</a>() const </td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~SkLightShader</b>() (defined in <a class="el" href="classSkLightShader.html">SkLightShader</a>)</td><td><a class="el" href="classSkLightShader.html">SkLightShader</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classSkRefCnt.html#a1">~SkRefCnt</a>()</td><td><a class="el" href="classSkRefCnt.html">SkRefCnt</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~SkShader</b>() (defined in <a class="el" href="classSkShader.html">SkShader</a>)</td><td><a class="el" href="classSkShader.html">SkShader</a></td><td><code> [virtual]</code></td></tr>
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