1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
|
/* NEON optimized code (C) COPYRIGHT 2009 Motorola */
/*
* Modifications done in-house at Motorola
*
* this is a clone of SkBitmapProcState_matrix.h
* and has been tuned to work with the NEON unit.
*
* Still going back and forth between whether this approach
* (clone the entire SkBitmapProcState_matrix.h file or
* if I should put just the modified routines in here and
* then use a construct like #define DONT_DO_THIS_FUNCTION or
* something like that...
*
* This is for the RepeatX_RepeatY part of the world
*/
#if !defined(__ARM_HAVE_NEON)
#error this file can be used only when the NEON unit is enabled
#endif
#include <arm_neon.h>
/*
* This has been modified on the knowledge that (at the time)
* we had the following macro definitions in the parent file
*
* #define MAKENAME(suffix) RepeatX_RepeatY ## suffix
* #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
* #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
* #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
* #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
*/
/* SkClampMax(val,max) -- bound to 0..max */
#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale_neon)
#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine_neon)
#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp_neon)
#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
#ifndef PREAMBLE
#define PREAMBLE(state)
#define PREAMBLE_PARAM_X
#define PREAMBLE_PARAM_Y
#define PREAMBLE_ARG_X
#define PREAMBLE_ARG_Y
#endif
static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
PREAMBLE(s);
// we store y, x, x, x, x, x
const unsigned maxX = s.fBitmap->width() - 1;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
fx = SkScalarToFixed(pt.fY);
const unsigned maxY = s.fBitmap->height() - 1;
*xy++ = TILEY_PROCF(fx, maxY);
fx = SkScalarToFixed(pt.fX);
}
if (0 == maxX) {
// all of the following X values must be 0
memset(xy, 0, count * sizeof(uint16_t));
return;
}
const SkFixed dx = s.fInvSx;
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if ((unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
decal_nofilter_scale(xy, fx, dx, count);
} else
#endif
{
int i;
#if defined(__ARM_HAVE_NEON)
/* RBE: very much like done in decal_nofilter ,
* but some processing of the 'fx' information
* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
*/
if (count >= 8) {
/* SkFixed is 16.16 fixed point */
SkFixed dx2 = dx+dx;
SkFixed dx4 = dx2+dx2;
SkFixed dx8 = dx4+dx4;
/* now build fx/fx+dx/fx+2dx/fx+3dx */
SkFixed fx1, fx2, fx3;
int32x2_t lower, upper;
int32x4_t lbase, hbase;
int16_t *dst16 = (int16_t *)xy;
fx1 = fx+dx;
fx2 = fx1+dx;
fx3 = fx2+dx;
lbase = vdupq_n_s32(fx);
lbase = vsetq_lane_s32(fx1, lbase, 1);
lbase = vsetq_lane_s32(fx2, lbase, 2);
lbase = vsetq_lane_s32(fx3, lbase, 3);
hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
/* store & bump */
do
{
int32x4_t lout;
int32x4_t hout;
int16x8_t hi16;
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
/* bare multiplication, not SkFixedMul */
lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
/* extraction, using uzp */
/* this is ok -- we want all hi(lout)s then all hi(hout)s */
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
hi16 = vreinterpretq_s16_s32(hout);
vst1q_s16(dst16, hi16);
/* bump our base on to the next */
lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
dst16 += 8;
count -= 8;
fx += dx8;
} while (count >= 8);
xy = (uint32_t *) dst16;
}
#else
/* simple, portable way of looking at 4 at a crack;
* so gets some loop unrolling, but not full SIMD speed
*/
for (i = (count >> 2); i > 0; --i) {
unsigned a, b;
a = TILEX_PROCF(fx, maxX); fx += dx;
b = TILEX_PROCF(fx, maxX); fx += dx;
#ifdef SK_CPU_BENDIAN
*xy++ = (a << 16) | b;
#else
*xy++ = (b << 16) | a;
#endif
a = TILEX_PROCF(fx, maxX); fx += dx;
b = TILEX_PROCF(fx, maxX); fx += dx;
#ifdef SK_CPU_BENDIAN
*xy++ = (a << 16) | b;
#else
*xy++ = (b << 16) | a;
#endif
}
/* loop doesn't adjust count */
count -= (count>>2);
#endif
uint16_t* xx = (uint16_t*)xy;
for (i = count; i > 0; --i) {
*xx++ = TILEX_PROCF(fx, maxX); fx += dx;
}
}
}
// note: we could special-case on a matrix which is skewed in X but not Y.
// this would require a more general setup thatn SCALE does, but could use
// SCALE's inner loop that only looks at dx
static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed fx = SkScalarToFixed(srcPt.fX);
SkFixed fy = SkScalarToFixed(srcPt.fY);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
#if 1
int ocount = count;
uint32_t *oxy = xy;
SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
#endif
#if defined(__ARM_HAVE_NEON)
if (0) { extern void rbe(void); rbe(); }
/* RBE: benchmarks show this eats up time; can we neonize it? */
/* RBE: very much like done in decal_nofilter ,
* but some processing of the 'fx' information
* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
*/
if (count >= 4) {
/* SkFixed is 16.16 fixed point */
SkFixed dx4 = dx*4;
SkFixed dy4 = dy*4;
/* now build fx/fx+dx/fx+2dx/fx+3dx */
int32x2_t lower, upper;
int32x4_t xbase, ybase;
int16_t *dst16 = (int16_t *)xy;
/* synthesize 4x for both X and Y */
xbase = vdupq_n_s32(fx);
xbase = vsetq_lane_s32(fx+dx, xbase, 1);
xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
ybase = vdupq_n_s32(fy);
ybase = vsetq_lane_s32(fy+dy, ybase, 1);
ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
/* store & bump */
do {
int32x4_t xout;
int32x4_t yout;
int16x8_t hi16;
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
/* bare multiplication, not SkFixedMul */
xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
/* put hi16 from xout over low16 from yout */
yout = vsriq_n_s32(yout, xout, 16);
/* and then yout has the interleaved upper 16's */
hi16 = vreinterpretq_s16_s32(yout);
vst1q_s16(dst16, hi16);
/* bump preserved base & on to the next */
xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
dst16 += 8; /* 8 x16 aka 4x32 */
count -= 4;
fx += dx4;
fy += dy4;
} while (count >= 4);
xy = (uint32_t *) dst16;
}
#if 0
/* diagnostics... see whether we agree with the NEON code */
int bad = 0;
uint32_t *myxy = oxy;
int myi = (-1);
SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
for (myi = ocount; myi > 0; --myi) {
uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
if (val != *myxy++) {
bad++;
break;
}
ofx += odx; ofy += ody;
}
if (bad) {
SkDebugf("repeat-nofilter-affine fails\n");
SkDebugf("count %d myi %d\n", ocount, myi);
SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
bfx, bdx, bfy, bdy);
SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
}
#endif
#endif
for (int i = count; i > 0; --i) {
/* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
/* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
*xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
fx += dx; fy += dy;
}
}
static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy,
int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
PREAMBLE(s);
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
#if defined(__ARM_HAVE_NEON)
/* RBE: */
/* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
/* it's a little more complicated than what I did for the
* clamp case -- where I could immediately snip to the top
* 16 bits and do my min/max games there.
* ... might only be able to get 4x unrolling here
*/
/* vld2 to get a set of 32x4's ... */
/* do the tile[xy]_procf operations */
/* which includes doing vuzp to get hi16's */
/* store it */
/* -- inner loop (other than vld2) can be had from above */
/* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
* but we immediately discard the low 16 bits...
* so what we're going to do is vld4, which will give us
* xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
* parts....
*/
if (0) { extern void rbe(void); rbe(); }
if (count >= 8) {
int32_t *mysrc = (int32_t *) srcXY;
int16_t *mydst = (int16_t *) xy;
do {
int32x4_t x, y, x2, y2;
int16x8_t hi, hi2;
/* read array of x,y,x,y,x,y */
/* vld2 does the de-interleaving for us */
/* isolate reg-bound scopes; gcc will minimize register
* motion if possible; this ensures that we don't lose
* a register across a debugging call because it happens
* to be bound into a call-clobbered register
*/
{
register int32x4_t q0 asm("q0");
register int32x4_t q1 asm("q1");
asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
: "=w" (q0), "=w" (q1)
: "r" (mysrc)
);
x = q0; y = q1;
}
/* offset == 256 bits == 32 bytes == 8 longs */
{
register int32x4_t q2 asm("q2");
register int32x4_t q3 asm("q3");
asm ("vld2.32 {q2-q3},[%2] /* x=%q0 y=%q1 */"
: "=w" (q2), "=w" (q3)
: "r" (mysrc+8)
);
x2 = q2; y2 = q3;
}
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
/* bare multiplication, not SkFixedMul */
x = vandq_s32(x, vdupq_n_s32(0xffff));
x = vmulq_s32(x, vdupq_n_s32(maxX+1));
y = vandq_s32(y, vdupq_n_s32(0xffff));
y = vmulq_s32(y, vdupq_n_s32(maxY+1));
x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
/* now collect interleaved high 16's */
/* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */
/* extraction, using uzp, leaves hi16's in y */
y = vsriq_n_s32(y, x, 16);
hi = vreinterpretq_s16_s32(y);
vst1q_s16(mydst, hi);
/* and likewise for the second 8 entries */
y2 = vsriq_n_s32(y2, x2, 16);
hi2 = vreinterpretq_s16_s32(y2);
vst1q_s16(mydst+8, hi2);
/* XXX: gcc isn't interleaving these with the NEON ops
* but i think that all the scoreboarding works out */
count -= 8; /* 8 iterations */
mysrc += 16; /* 16 longs */
mydst += 16; /* 16 shorts, aka 8 longs */
} while (count >= 8);
/* get xy and srcXY fixed up */
srcXY = (const SkFixed *) mysrc;
xy = (uint32_t *) mydst;
}
#endif
while (--count >= 0) {
*xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
TILEX_PROCF(srcXY[0], maxX);
srcXY += 2;
}
}
}
//////////////////////////////////////////////////////////////////////////////
static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_Y) {
unsigned i = TILEY_PROCF(f, max);
i = (i << 4) | TILEY_LOW_BITS(f, max);
return (i << 14) | (TILEY_PROCF((f + one), max));
}
static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_X) {
unsigned i = TILEX_PROCF(f, max);
i = (i << 4) | TILEX_LOW_BITS(f, max);
return (i << 14) | (TILEX_PROCF((f + one), max));
}
static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
PREAMBLE(s);
const unsigned maxX = s.fBitmap->width() - 1;
const SkFixed one = s.fFilterOneX;
const SkFixed dx = s.fInvSx;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
const unsigned maxY = s.fBitmap->height() - 1;
// compute our two Y values up front
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
// now initialize fx
fx = SkScalarToFixed(pt.fX) - (one >> 1);
}
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if (dx > 0 &&
(unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
decal_filter_scale(xy, fx, dx, count);
} else
#endif
{
do {
*xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
fx += dx;
} while (--count != 0);
}
}
static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
do {
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
fy += dy;
*xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
fx += dx;
} while (--count != 0);
}
static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy, int count,
int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
extern void rbe(void);
PREAMBLE(s);
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
do {
*xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
oneY PREAMBLE_ARG_Y);
*xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
oneX PREAMBLE_ARG_X);
srcXY += 2;
} while (--count != 0);
}
}
static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
SCALE_NOFILTER_NAME,
SCALE_FILTER_NAME,
AFFINE_NOFILTER_NAME,
AFFINE_FILTER_NAME,
PERSP_NOFILTER_NAME,
PERSP_FILTER_NAME
};
#undef MAKENAME
#undef TILEX_PROCF
#undef TILEY_PROCF
#ifdef CHECK_FOR_DECAL
#undef CHECK_FOR_DECAL
#endif
#undef SCALE_NOFILTER_NAME
#undef SCALE_FILTER_NAME
#undef AFFINE_NOFILTER_NAME
#undef AFFINE_FILTER_NAME
#undef PERSP_NOFILTER_NAME
#undef PERSP_FILTER_NAME
#undef PREAMBLE
#undef PREAMBLE_PARAM_X
#undef PREAMBLE_PARAM_Y
#undef PREAMBLE_ARG_X
#undef PREAMBLE_ARG_Y
#undef TILEX_LOW_BITS
#undef TILEY_LOW_BITS
|