aboutsummaryrefslogtreecommitdiffstats
path: root/src/gpu/gl/GrGpuGL.h
blob: 398a2fc8e8d6fde11f16b5b066ea30b680ee7a56 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#ifndef GrGpuGL_DEFINED
#define GrGpuGL_DEFINED

#include "../GrDrawState.h"
#include "../GrGpu.h"
#include "GrGLContextInfo.h"
#include "GrGLIndexBuffer.h"
#include "GrGLIRect.h"
#include "GrGLStencilBuffer.h"
#include "GrGLTexture.h"
#include "GrGLVertexBuffer.h"

class GrGpuGL : public GrGpu {
public:
    virtual ~GrGpuGL();

    const GrGLInterface* glInterface() const { 
        return fGLContextInfo.interface();
    }
    GrGLBinding glBinding() const { return fGLContextInfo.binding(); }
    GrGLVersion glVersion() const { return fGLContextInfo.version(); }
    GrGLSLGeneration glslGeneration() const {
        return fGLContextInfo.glslGeneration();
    }

    // GrGpu overrides
    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
                                                            const SK_OVERRIDE;
    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
                                                            const SK_OVERRIDE;
    virtual bool readPixelsWillPayForYFlip(
                                    GrRenderTarget* renderTarget,
                                    int left, int top,
                                    int width, int height,
                                    GrPixelConfig config,
                                    size_t rowBytes) const SK_OVERRIDE;
    virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE;

    virtual bool canPreserveReadWriteUnpremulPixels() SK_OVERRIDE;

protected:
    GrGpuGL(const GrGLContextInfo& ctxInfo);

    struct {
        size_t                  fVertexOffset;
        GrVertexLayout          fVertexLayout;
        const GrVertexBuffer*   fVertexBuffer;
        const GrIndexBuffer*    fIndexBuffer;
        bool                    fArrayPtrsDirty;
    } fHWGeometryState;

    struct AAState {
        bool fMSAAEnabled;
        bool fSmoothLineEnabled;
    } fHWAAState;

    enum UnpremulConversion {
        kUpOnWrite_DownOnRead_UnpremulConversion,
        kDownOnWrite_UpOnRead_UnpremulConversion
    } fUnpremulConversion;

    GrDrawState fHWDrawState;
    bool        fHWStencilClip;

    // As flush of GL state proceeds it updates fHDrawState
    // to reflect the new state. Later parts of the state flush
    // may perform cascaded changes but cannot refer to fHWDrawState.
    // These code paths can refer to the dirty flags. Subclass should
    // call resetDirtyFlags after its flush is complete
    struct {
        bool fRenderTargetChanged : 1;
        int  fTextureChangedMask;
    } fDirtyFlags;
    GR_STATIC_ASSERT(8 * sizeof(int) >= GrDrawState::kNumStages);

    // clears the dirty flags
    void resetDirtyFlags();

    // last scissor / viewport scissor state seen by the GL.
    struct {
        bool        fScissorEnabled;
        GrGLIRect   fScissorRect;
        GrGLIRect   fViewportRect;
    } fHWBounds;

    const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); }

    // GrGpu overrides
    virtual void onResetContext() SK_OVERRIDE;

    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
                                       const void* srcData,
                                       size_t rowBytes);
    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
                                                 bool dynamic);
    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
                                               bool dynamic);
    virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) SK_OVERRIDE;
    virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) SK_OVERRIDE;
    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
                                                    int width, int height);
    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
                                                   GrRenderTarget* rt);

    virtual void onClear(const GrIRect* rect, GrColor color);

    virtual void onForceRenderTargetFlush();

    virtual bool onReadPixels(GrRenderTarget* target,
                              int left, int top, 
                              int width, int height,
                              GrPixelConfig, 
                              void* buffer,
                              size_t rowBytes,
                              bool invertY) SK_OVERRIDE;

    virtual void onWriteTexturePixels(GrTexture* texture,
                                      int left, int top, int width, int height,
                                      GrPixelConfig config, const void* buffer,
                                      size_t rowBytes) SK_OVERRIDE;

    virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;


    virtual void onGpuDrawIndexed(GrPrimitiveType type,
                                  uint32_t startVertex,
                                  uint32_t startIndex,
                                  uint32_t vertexCount,
                                  uint32_t indexCount);
    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
                                     uint32_t vertexCount,
                                     uint32_t numVertices);
    virtual void flushScissor(const GrIRect* rect);
    virtual void clearStencil();
    virtual void clearStencilClip(const GrIRect& rect, bool insideClip);
    virtual int getMaxEdges() const;

    // binds texture unit in GL
    void setTextureUnit(int unitIdx);

    // binds appropriate vertex and index buffers, also returns any extra
    // extra verts or indices to offset by.
    void setBuffers(bool indexed,
                    int* extraVertexOffset,
                    int* extraIndexOffset);

    // flushes state that is common to fixed and programmable GL
    // dither
    // line smoothing
    // texture binding
    // sampler state (filtering, tiling)
    // FBO binding
    // line width
    bool flushGLStateCommon(GrPrimitiveType type);

    // Subclasses should call this to flush the blend state.
    // The params should be the final coeffecients to apply
    // (after any blending optimizations or dual source blending considerations
    // have been accounted for).
    void flushBlend(GrPrimitiveType type,
                    GrBlendCoeff srcCoeff,
                    GrBlendCoeff dstCoeff);

    bool hasExtension(const char* ext) const {
        return fGLContextInfo.hasExtension(ext);
    }

    const GrGLContextInfo& glContextInfo() const { return fGLContextInfo; }

    // adjusts texture matrix to account for orientation
    static void AdjustTextureMatrix(const GrGLTexture* texture,
                                    GrSamplerState::SampleMode mode,
                                    GrMatrix* matrix);

    // subclass may try to take advantage of identity tex matrices.
    // This helper determines if matrix will be identity after all
    // adjustments are applied.
    static bool TextureMatrixIsIdentity(const GrGLTexture* texture,
                                        const GrSamplerState& sampler);

    static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);

private:
    // Inits GrDrawTarget::Caps, sublcass may enable additional caps.
    void initCaps();

    void initFSAASupport();

    // determines valid stencil formats
    void initStencilFormats();

    // notify callbacks to update state tracking when related
    // objects are bound to GL or deleted outside of the class
    void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);
    void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer);
    void notifyIndexBufferBind(const GrGLIndexBuffer* buffer);
    void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer);
    void notifyTextureDelete(GrGLTexture* texture);
    void notifyRenderTargetDelete(GrRenderTarget* renderTarget);

    void setSpareTextureUnit();

    // bound is region that may be modified and therefore has to be resolved.
    // NULL means whole target. Can be an empty rect.
    void flushRenderTarget(const GrIRect* bound);
    void flushStencil();
    void flushAAState(GrPrimitiveType type);

    bool configToGLFormats(GrPixelConfig config,
                           bool getSizedInternal,
                           GrGLenum* internalFormat,
                           GrGLenum* externalFormat,
                           GrGLenum* externalType);
    // helper for onCreateTexture and writeTexturePixels
    bool uploadTexData(const GrGLTexture::Desc& desc,
                       bool isNewTexture,
                       int left, int top, int width, int height,
                       GrPixelConfig dataConfig,
                       const void* data,
                       size_t rowBytes);

    bool createRenderTargetObjects(int width, int height,
                                   GrGLuint texID,
                                   GrGLRenderTarget::Desc* desc);

    friend class GrGLVertexBuffer;
    friend class GrGLIndexBuffer;
    friend class GrGLTexture;
    friend class GrGLRenderTarget;

    GrGLContextInfo fGLContextInfo;

    // we want to clear stencil buffers when they are created. We want to clear
    // the entire buffer even if it is larger than the color attachment. We
    // attach it to this fbo with no color attachment to do the initial clear.
    GrGLuint fStencilClearFBO;

    bool fHWBlendDisabled;

    int fActiveTextureUnitIdx;

    // we record what stencil format worked last time to hopefully exit early
    // from our loop that tries stencil formats and calls check fb status.
    int fLastSuccessfulStencilFmtIdx;

    enum CanPreserveUnpremulRoundtrip {
        kUnknown_CanPreserveUnpremulRoundtrip,
        kNo_CanPreserveUnpremulRoundtrip,
        kYes_CanPreserveUnpremulRoundtrip,
    } fCanPreserveUnpremulRoundtrip;

    bool fPrintedCaps;

    typedef GrGpu INHERITED;
};

#endif