aboutsummaryrefslogtreecommitdiffstats
path: root/src/opts/SkBitmapProcState_opts_arm.cpp
blob: 415bd0c278ac0b71a7612887b46e03845f5b9ecb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618

/*
 * Copyright 2009 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#include "SkBitmapProcState.h"
#include "SkColorPriv.h"
#include "SkUtils.h"
#include "SkShader.h"

#if defined(__ARM_HAVE_NEON)
#include "SkBitmapProcState_filter.h"
#endif


#if __ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)
void SI8_D16_nofilter_DX_arm(
    const SkBitmapProcState& s,
    const uint32_t* SK_RESTRICT xy,
    int count,
    uint16_t* SK_RESTRICT colors) __attribute__((optimize("O1")));

void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
                             const uint32_t* SK_RESTRICT xy,
                             int count, uint16_t* SK_RESTRICT colors) {
    SkASSERT(count > 0 && colors != NULL);
    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    SkASSERT(s.fDoFilter == false);
    
    const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
    
    // buffer is y32, x16, x16, x16, x16, x16
    // bump srcAddr to the proper row, since we're told Y never changes
    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    srcAddr = (const uint8_t*)((const char*)srcAddr +
                               xy[0] * s.fBitmap->rowBytes());
    
    uint8_t src;
    
    if (1 == s.fBitmap->width()) {
        src = srcAddr[0];
        uint16_t dstValue = table[src];
        sk_memset16(colors, dstValue, count);
    } else {
        int i;
        int count8 = count >> 3;
        const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
        
        asm volatile (
                      "cmp        %[count8], #0                   \n\t"   // compare loop counter with 0
                      "beq        2f                              \n\t"   // if loop counter == 0, exit
                      "1:                                             \n\t"
                      "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
                      "subs       %[count8], %[count8], #1        \n\t"   // decrement loop counter
                      "uxth       r4, r5                          \n\t"   // extract ptr 0
                      "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
                      "uxth       r6, r7                          \n\t"   // extract ptr 2
                      "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
                      "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
                      "uxth       r8, r9                          \n\t"   // extract ptr 4
                      "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
                      "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
                      "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
                      "uxth       r10, r11                        \n\t"   // extract ptr 6
                      "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
                      "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
                      "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
                      "add        r4, r4, r4                      \n\t"   // double pixel 0 for RGB565 lookup
                      "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
                      "add        r5, r5, r5                      \n\t"   // double pixel 1 for RGB565 lookup
                      "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
                      "add        r6, r6, r6                      \n\t"   // double pixel 2 for RGB565 lookup
                      "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
                      "add        r7, r7, r7                      \n\t"   // double pixel 3 for RGB565 lookup
                      "ldrh       r4, [%[table], r4]              \n\t"   // load pixel 0 RGB565 from colmap
                      "add        r8, r8, r8                      \n\t"   // double pixel 4 for RGB565 lookup
                      "ldrh       r5, [%[table], r5]              \n\t"   // load pixel 1 RGB565 from colmap
                      "add        r9, r9, r9                      \n\t"   // double pixel 5 for RGB565 lookup
                      "ldrh       r6, [%[table], r6]              \n\t"   // load pixel 2 RGB565 from colmap
                      "add        r10, r10, r10                   \n\t"   // double pixel 6 for RGB565 lookup
                      "ldrh       r7, [%[table], r7]              \n\t"   // load pixel 3 RGB565 from colmap
                      "add        r11, r11, r11                   \n\t"   // double pixel 7 for RGB565 lookup
                      "ldrh       r8, [%[table], r8]              \n\t"   // load pixel 4 RGB565 from colmap
                      "ldrh       r9, [%[table], r9]              \n\t"   // load pixel 5 RGB565 from colmap
                      "ldrh       r10, [%[table], r10]            \n\t"   // load pixel 6 RGB565 from colmap
                      "ldrh       r11, [%[table], r11]            \n\t"   // load pixel 7 RGB565 from colmap
                      "pkhbt      r5, r4, r5, lsl #16             \n\t"   // pack pixels 0 and 1
                      "pkhbt      r6, r6, r7, lsl #16             \n\t"   // pack pixels 2 and 3
                      "pkhbt      r8, r8, r9, lsl #16             \n\t"   // pack pixels 4 and 5
                      "pkhbt      r10, r10, r11, lsl #16          \n\t"   // pack pixels 6 and 7
                      "stmia      %[colors]!, {r5, r6, r8, r10}   \n\t"   // store last 8 pixels
                      "bgt        1b                              \n\t"   // loop if counter > 0
                      "2:                                             \n\t"
                      : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
                      : [table] "r" (table), [srcAddr] "r" (srcAddr)
                      : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
                      );
        
        for (i = (count & 7); i > 0; --i) {
            src = srcAddr[*xx++]; *colors++ = table[src];
        }
    }

    s.fBitmap->getColorTable()->unlock16BitCache(); 
}

void SI8_opaque_D32_nofilter_DX_arm(
    const SkBitmapProcState& s,
    const uint32_t* SK_RESTRICT xy,
    int count,
    SkPMColor* SK_RESTRICT colors) __attribute__((optimize("O1")));

void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
                                    const uint32_t* SK_RESTRICT xy,
                                    int count, SkPMColor* SK_RESTRICT colors) {
    SkASSERT(count > 0 && colors != NULL);
    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    SkASSERT(s.fDoFilter == false);

    const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();

    // buffer is y32, x16, x16, x16, x16, x16
    // bump srcAddr to the proper row, since we're told Y never changes
    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());

    if (1 == s.fBitmap->width()) {
        uint8_t src = srcAddr[0];
        SkPMColor dstValue = table[src];
        sk_memset32(colors, dstValue, count);
    } else {
        const uint16_t* xx = (const uint16_t*)(xy + 1);

        asm volatile (
                      "subs       %[count], %[count], #8          \n\t"   // decrement count by 8, set flags
                      "blt        2f                              \n\t"   // if count < 0, branch to singles
                      "1:                                             \n\t"   // eights loop
                      "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
                      "uxth       r4, r5                          \n\t"   // extract ptr 0
                      "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
                      "uxth       r6, r7                          \n\t"   // extract ptr 2
                      "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
                      "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
                      "uxth       r8, r9                          \n\t"   // extract ptr 4
                      "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
                      "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
                      "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
                      "uxth       r10, r11                        \n\t"   // extract ptr 6
                      "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
                      "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
                      "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
                      "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
                      "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
                      "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
                      "ldr        r4, [%[table], r4, lsl #2]      \n\t"   // load pixel 0 SkPMColor from colmap
                      "ldr        r5, [%[table], r5, lsl #2]      \n\t"   // load pixel 1 SkPMColor from colmap
                      "ldr        r6, [%[table], r6, lsl #2]      \n\t"   // load pixel 2 SkPMColor from colmap
                      "ldr        r7, [%[table], r7, lsl #2]      \n\t"   // load pixel 3 SkPMColor from colmap
                      "ldr        r8, [%[table], r8, lsl #2]      \n\t"   // load pixel 4 SkPMColor from colmap
                      "ldr        r9, [%[table], r9, lsl #2]      \n\t"   // load pixel 5 SkPMColor from colmap
                      "ldr        r10, [%[table], r10, lsl #2]    \n\t"   // load pixel 6 SkPMColor from colmap
                      "ldr        r11, [%[table], r11, lsl #2]    \n\t"   // load pixel 7 SkPMColor from colmap
                      "subs       %[count], %[count], #8          \n\t"   // decrement loop counter
                      "stmia      %[colors]!, {r4-r11}            \n\t"   // store 8 pixels
                      "bge        1b                              \n\t"   // loop if counter >= 0
                      "2:                                             \n\t"
                      "adds       %[count], %[count], #8          \n\t"   // fix up counter, set flags
                      "beq        4f                              \n\t"   // if count == 0, branch to exit
                      "3:                                             \n\t"   // singles loop
                      "ldrh       r4, [%[xx]], #2                 \n\t"   // load pixel ptr
                      "subs       %[count], %[count], #1          \n\t"   // decrement loop counter
                      "ldrb       r5, [%[srcAddr], r4]            \n\t"   // load pixel from image
                      "ldr        r6, [%[table], r5, lsl #2]      \n\t"   // load SkPMColor from colmap
                      "str        r6, [%[colors]], #4             \n\t"   // store pixel, update ptr
                      "bne        3b                              \n\t"   // loop if counter != 0
                      "4:                                             \n\t"   // exit
                      : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
                      : [table] "r" (table), [srcAddr] "r" (srcAddr)
                      : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
                      );
    }

    s.fBitmap->getColorTable()->unlockColors(false);
}
#endif //__ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)


#if defined(__ARM_HAVE_NEON) && defined(SK_CPU_LENDIAN)
void Clamp_S32_opaque_D32_filter_DX_shaderproc(const SkBitmapProcState& s, int x, int y,
                                               SkPMColor* SK_RESTRICT colors, int count) {
    SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                             SkMatrix::kScale_Mask)) == 0);
    SkASSERT(s.fInvKy == 0);
    SkASSERT(count > 0 && colors != NULL);
    SkASSERT(s.fDoFilter);
    SkDEBUGCODE(SkASSERT(s.fBitmap->config() == SkBitmap::kARGB_8888_Config); SkASSERT(s.fAlphaScale == 256);)

    const unsigned maxX = s.fBitmap->width() - 1;
    const SkFixed oneX = s.fFilterOneX;
    const SkFixed dx = s.fInvSx;
    SkFixed fx;
    const SkPMColor* SK_RESTRICT row0;
    const SkPMColor* SK_RESTRICT row1;
    unsigned subY;

    {
        SkPoint pt;
        s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
        SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
        const unsigned maxY = s.fBitmap->height() - 1;
        // compute our two Y values up front
        subY = (((fy) >> 12) & 0xF);
        int y0 = SkClampMax((fy) >> 16, maxY);
        int y1 = SkClampMax((fy + s.fFilterOneY) >> 16, maxY);

        const char* SK_RESTRICT srcAddr = (const char*)s.fBitmap->getPixels();
        unsigned rb = s.fBitmap->rowBytes();
        row0 = (const SkPMColor*)(srcAddr + y0 * rb);
        row1 = (const SkPMColor*)(srcAddr + y1 * rb);
        // now initialize fx
        fx = SkScalarToFixed(pt.fX) - (oneX >> 1);
    }

    do {
        // Check if we can do the next four pixels using ARM NEON asm
        if ((count >= 4) &&
            (((dx >= 0) && (fx >= 0) && (((fx + 3 * dx) >> 16) < (const signed)maxX)) ||
             ((dx < 0) && ((fx >> 16) < (const signed)maxX) && (((fx + 3 * dx) >> 16) >= 0)))) {
            int asm_count;

            // How many iterations can we do while still clamped?
            if (dx >= 0) {
                asm_count = (((((const signed)maxX - 1) << 16) - fx) / dx) >> 2;
            } else {
                asm_count = ((0 - fx) / dx) >> 2;
            }

            if (asm_count <= 0) {
                asm_count = 1;
            } else if ((asm_count << 2) > count) {
                asm_count = count >> 2;
            }

            count -= asm_count << 2;

            // We know that oneX is 1.0 since we are running clamped.
            // This means that we can load both x0 and x1 pixels in one go.
            asm volatile (
                // Setup constants
                "rsb            r8, %[subY], #16                \n\t"   // 16 - subY
                "vdup.8         d30, %[subY]                    \n\t"   // Create constant for subY
                "vdup.8         d31, r8                         \n\t"   // Create constant for 16 - subY
                "vmov.u16       d29, #16                        \n\t"   // Create constant for 16
                "1:                                             \n\t"   // Loop start
                // Pre-load pixel #1
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "lsl            r7, r7, #2                      \n\t"   // Adjust offset for 32-bit RGBA values
                "add            r8, %[row0], r7                 \n\t"   // Calculate address for row0
                "vld1.32        {d0}, [r8]                      \n\t"   // Load two RGBA pixels from row0
                "add            r7, %[row1], r7                 \n\t"   // Calculate address for row1
                "vld1.32        {d1}, [r7]                      \n\t"   // Load two RGBA pixels from row1
                "subs           %[cnt], %[cnt], #1              \n\t"   // Decrement loop counter
                // Calculate pixel #1 and pre-load #2
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "vmull.u8       q1, d0, d31                     \n\t"   // q1 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q2 = [a10|a11] * y
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "lsl            r7, r7, #2                      \n\t"   // Adjust offset for 32-bit RGBA values
                "add            r8, %[row0], r7                 \n\t"   // Calculate next address for row0
                "add            r7, %[row1], r7                 \n\t"   // Calculate next address for row1
                "vld1.32        {d0}, [r8]                      \n\t"   // Load next two RGBA pixels from row0
                "vmul.i16       d16, d3, d28                    \n\t"   // d16  = a01 * x
                "vmla.i16       d16, d5, d28                    \n\t"   // d16 += a11 * x
                "vld1.32        {d1}, [r7]                      \n\t"   // Load next two RGBA pixels from row1
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d16, d2, d27                    \n\t"   // d16 += a00 * (16 - x)
                "vmla.i16       d16, d4, d27                    \n\t"   // d16 += a10 * (16 - x)
                // Calculate pixel #2 and pre-load #3
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "vmull.u8       q1, d0, d31                     \n\t"   // q1 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q2 = [a10|a11] * y
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "lsl            r7, r7, #2                      \n\t"   // Adjust offset for 32-bit RGBA values
                "add            r8, %[row0], r7                 \n\t"   // Calculate next address for row0
                "add            r7, %[row1], r7                 \n\t"   // Calculate next address for row1
                "vld1.32        {d0}, [r8]                      \n\t"   // Load next two RGBA pixels from row0
                "vmul.i16       d17, d3, d28                    \n\t"   // d17  = a01 * x
                "vmla.i16       d17, d5, d28                    \n\t"   // d17 += a11 * x
                "vld1.32        {d1}, [r7]                      \n\t"   // Load next two RGBA pixels from row1
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d17, d2, d27                    \n\t"   // d17 += a00 * (16 - x)
                "vmla.i16       d17, d4, d27                    \n\t"   // d17 += a10 * (16 - x)
                // Calculate pixel #3 and pre-load #4
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "vmull.u8       q1, d0, d31                     \n\t"   // q1 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q2 = [a10|a11] * y
                "vshrn.i16      d16, q8, #8                     \n\t"   // shift down result by 8
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "lsl            r7, r7, #2                      \n\t"   // Adjust offset for 32-bit RGBA values
                "add            r8, %[row0], r7                 \n\t"   // Calculate next address for row0
                "add            r7, %[row1], r7                 \n\t"   // Calculate next address for row1
                "vld1.32        {d0}, [r8]                      \n\t"   // Load next two RGBA pixels from row0
                "vmul.i16       d18, d3, d28                    \n\t"   // d18  = a01 * x
                "vmla.i16       d18, d5, d28                    \n\t"   // d18 += a11 * x
                "vld1.32        {d1}, [r7]                      \n\t"   // Load next two RGBA pixels from row1
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d18, d2, d27                    \n\t"   // d18 += a00 * (16 - x)
                "vmla.i16       d18, d4, d27                    \n\t"   // d18 += a10 * (16 - x)
                // Calculate pixel #4
                "vmull.u8       q1, d0, d31                     \n\t"   // q1 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q2 = [a10|a11] * y
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "vmul.i16       d19, d3, d28                    \n\t"   // d19  = a01 * x
                "vmla.i16       d19, d5, d28                    \n\t"   // d19 += a11 * x
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d19, d2, d27                    \n\t"   // d19 += a00 * (16 - x)
                "vmla.i16       d19, d4, d27                    \n\t"   // d19 += a10 * (16 - x)
                "vshrn.i16      d17, q9, #8                     \n\t"   // shift down result by 8
                "vst1.32        {d16-d17}, [%[colors]]!         \n\t"   // Write result to memory
                "bne            1b                              \n\t"
                : [fx] "+r" (fx), [colors] "+r" (colors), [cnt] "+r" (asm_count)
                : [row0] "r" (row0), [row1] "r" (row1), [subY] "r" (subY), [dx] "r" (dx)
                : "cc", "memory", "r7", "r8", "d0", "d1", "d2", "d3", "d4", "d5", "d16", "d17", "d18", "d19", "d27", "d28", "d29", "d30", "d31"
                );
        } else {
            unsigned subX = (((fx) >> 12) & 0xF);
            unsigned x0 = SkClampMax((fx) >> 16, maxX);
            unsigned x1 = SkClampMax((fx + oneX) >> 16, maxX);

            Filter_32_opaque(subX, subY,
                            row0[x0],
                            row0[x1],
                            row1[x0],
                            row1[x1],
                            colors);
            colors += 1;
            fx += dx;
            count--;
        }
    } while (count != 0);
}


void Clamp_SI8_opaque_D32_filter_DX_shaderproc(const SkBitmapProcState& s, int x, int y,
                                               uint32_t* SK_RESTRICT colors, int count) {
    SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                             SkMatrix::kScale_Mask)) == 0);
    SkASSERT(s.fInvKy == 0);
    SkASSERT(count > 0 && colors != NULL);
    SkASSERT(s.fDoFilter);
    SkDEBUGCODE(SkASSERT(s.fBitmap->config() == SkBitmap::kIndex8_Config);)

    const unsigned maxX = s.fBitmap->width() - 1;
    const SkFixed oneX = s.fFilterOneX;
    const SkFixed dx = s.fInvSx;
    SkFixed fx;
    const uint8_t* SK_RESTRICT row0;
    const uint8_t* SK_RESTRICT row1;
    unsigned subY;

    {
        SkPoint pt;
        s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
        SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
        const unsigned maxY = s.fBitmap->height() - 1;
        // compute our two Y values up front
        subY = ((fy >> 12) & 0xF);
        int y0 = SkClampMax(fy >> 16, maxY);
        int y1 = SkClampMax((fy + s.fFilterOneY) >> 16, maxY);

        const char* SK_RESTRICT srcAddr = (const char*)s.fBitmap->getPixels();
        unsigned rb = s.fBitmap->rowBytes();
        row0 = (const uint8_t*)(srcAddr + y0 * rb);
        row1 = (const uint8_t*)(srcAddr + y1 * rb);
        // now initialize fx
        fx = SkScalarToFixed(pt.fX) - (oneX >> 1);
    }

    const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();

    do {
        // Check if we can do the next four pixels using ARM NEON asm
        if ((count >= 4) &&
            (((dx >= 0) && (fx >= 0) && (((fx + 3 * dx) >> 16) < (const signed)maxX)) ||
             ((dx < 0) && ((fx >> 16) < (const signed)maxX) && (((fx + 3 * dx) >> 16) >= 0)))) {
            int asm_count;

            // How many iterations can we do while still clamped?
            if (dx >= 0) {
                asm_count = (((((const signed)maxX - 1) << 16) - fx) / dx) >> 2;
            } else {
                asm_count = ((0 - fx) / dx) >> 2;
            }

            if (asm_count <= 0) {
                asm_count = 1;
            } else if ((asm_count << 2) > count) {
                asm_count = count >> 2;
            }

            count -= asm_count << 2;

            // We know that oneX is 1.0 since we are running clamped.
            // This means that we can load both x0 and x1 offsets in one go.
            asm volatile (
                // Setup constants
                "rsb            r8, %[subY], #16                \n\t"   // 16 - subY
                "vdup.8         d30, %[subY]                    \n\t"   // Create constant for subY
                "vdup.8         d31, r8                         \n\t"   // Create constant for 16 - subY
                "vmov.u16       d29, #16                        \n\t"   // Create constant for 16
                "1:                                             \n\t"   // Loop start
                // Pre-load pixel #1
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "ldrh           r8, [%[row0], r7]               \n\t"   // Fetch row0 color table offsets
                "ldrh           r7, [%[row1], r7]               \n\t"   // Fetch row1 color table offsets
                "subs           %[cnt], %[cnt], #1              \n\t"   // Decrement loop counter
                "and            r6, r8, #0xFF                   \n\t"   // Extract first offset
                "lsr            r8, r8, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a00 address for table
                "add            r8, %[table], r8, lsl #2        \n\t"   // Calculate a01 address for table
                "vld1.32        {d0[0]}, [r6]                   \n\t"   // Load a00 RGBA pixel from table
                "vld1.32        {d0[1]}, [r8]                   \n\t"   // Load a01 RGBA pixel from table
                "and            r6, r7, #0xFF                   \n\t"   // Extract first offset
                "lsr            r7, r7, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a10 address for table
                "add            r7, %[table], r7, lsl #2        \n\t"   // Calculate a11 address for table
                "vld1.32        {d1[0]}, [r6]                   \n\t"   // Load a10 RGBA pixel from table
                "vld1.32        {d1[1]}, [r7]                   \n\t"   // Load a11 RGBA pixel from table
                // Calculate pixel #1 and pre-load #2
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "ldrh           r8, [%[row0], r7]               \n\t"   // Fetch row0 color table offsets
                "ldrh           r7, [%[row1], r7]               \n\t"   // Fetch row1 color table offsets
                "vmull.u8       q1, d0, d31                     \n\t"   // q0 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q1 = [a10|a11] * y
                "and            r6, r8, #0xFF                   \n\t"   // Extract first offset
                "lsr            r8, r8, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a00 address for table
                "add            r8, %[table], r8, lsl #2        \n\t"   // Calculate a01 address for table
                "vld1.32        {d0[0]}, [r6]                   \n\t"   // Load a00 RGBA pixel from table
                "vld1.32        {d0[1]}, [r8]                   \n\t"   // Load a01 RGBA pixel from table
                "vmul.i16       d16, d3, d28                    \n\t"   // d16  = a01 * x
                "vmla.i16       d16, d5, d28                    \n\t"   // d16 += a11 * x
                "and            r6, r7, #0xFF                   \n\t"   // Extract first offset
                "lsr            r7, r7, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a10 address for table
                "add            r7, %[table], r7, lsl #2        \n\t"   // Calculate a11 address for table
                "vld1.32        {d1[0]}, [r6]                   \n\t"   // Load a10 RGBA pixel from table
                "vld1.32        {d1[1]}, [r7]                   \n\t"   // Load a11 RGBA pixel from table
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d16, d2, d27                    \n\t"   // d16 += a00 * (16 - x)
                "vmla.i16       d16, d4, d27                    \n\t"   // d16 += a10 * (16 - x)
                // Calculate pixel #2 and pre-load #3
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "ldrh           r8, [%[row0], r7]               \n\t"   // Fetch row0 color table offsets
                "ldrh           r7, [%[row1], r7]               \n\t"   // Fetch row1 color table offsets
                "vmull.u8       q1, d0, d31                     \n\t"   // q0 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q1 = [a10|a11] * y
                "and            r6, r8, #0xFF                   \n\t"   // Extract first offset
                "lsr            r8, r8, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a00 address for table
                "add            r8, %[table], r8, lsl #2        \n\t"   // Calculate a01 address for table
                "vld1.32        {d0[0]}, [r6]                   \n\t"   // Load a00 RGBA pixel from table
                "vld1.32        {d0[1]}, [r8]                   \n\t"   // Load a01 RGBA pixel from table
                "vmul.i16       d17, d3, d28                    \n\t"   // d17  = a01 * x
                "vmla.i16       d17, d5, d28                    \n\t"   // d17 += a11 * x
                "and            r6, r7, #0xFF                   \n\t"   // Extract first offset
                "lsr            r7, r7, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a10 address for table
                "add            r7, %[table], r7, lsl #2        \n\t"   // Calculate a11 address for table
                "vld1.32        {d1[0]}, [r6]                   \n\t"   // Load a10 RGBA pixel from table
                "vld1.32        {d1[1]}, [r7]                   \n\t"   // Load a11 RGBA pixel from table
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d17, d2, d27                    \n\t"   // d17 += a00 * (16 - x)
                "vmla.i16       d17, d4, d27                    \n\t"   // d17 += a10 * (16 - x)
                // Calculate pixel #3 and pre-load #4
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "asr            r7, %[fx], #16                  \n\t"   // Calculate offset fx >> 16
                "ldrh           r8, [%[row0], r7]               \n\t"   // Fetch row0 color table offsets
                "ldrh           r7, [%[row1], r7]               \n\t"   // Fetch row1 color table offsets
                "vmull.u8       q1, d0, d31                     \n\t"   // q0 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q1 = [a10|a11] * y
                "and            r6, r8, #0xFF                   \n\t"   // Extract first offset
                "lsr            r8, r8, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a00 address for table
                "add            r8, %[table], r8, lsl #2        \n\t"   // Calculate a01 address for table
                "vld1.32        {d0[0]}, [r6]                   \n\t"   // Load a00 RGBA pixel from table
                "vld1.32        {d0[1]}, [r8]                   \n\t"   // Load a01 RGBA pixel from table
                "vmul.i16       d18, d3, d28                    \n\t"   // d18  = a01 * x
                "vmla.i16       d18, d5, d28                    \n\t"   // d18 += a11 * x
                "and            r6, r7, #0xFF                   \n\t"   // Extract first offset
                "lsr            r7, r7, #8                      \n\t"   // Extract second offset
                "add            r6, %[table], r6, lsl #2        \n\t"   // Calculate a10 address for table
                "add            r7, %[table], r7, lsl #2        \n\t"   // Calculate a11 address for table
                "vld1.32        {d1[0]}, [r6]                   \n\t"   // Load a10 RGBA pixel from table
                "vld1.32        {d1[1]}, [r7]                   \n\t"   // Load a11 RGBA pixel from table
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d18, d2, d27                    \n\t"   // d18 += a00 * (16 - x)
                "vmla.i16       d18, d4, d27                    \n\t"   // d18 += a10 * (16 - x)
                "vshrn.i16      d16, q8, #8                     \n\t"   // shift down result by 8
                // Calculate pixel #4
                "vmull.u8       q1, d0, d31                     \n\t"   // q0 = [a00|a01] * (16 - y)
                "vmull.u8       q2, d1, d30                     \n\t"   // q1 = [a10|a11] * y
                "lsr            r8, %[fx], #12                  \n\t"   // Calculate subX = ((fx >> 12) & 0xF)
                "and            r8, r8, #0xF                    \n\t"   //
                "add            %[fx], %[fx], %[dx]             \n\t"   // Move fx to next position
                "vdup.16        d28, r8                         \n\t"   // subX
                "vmul.i16       d19, d3, d28                    \n\t"   // d19  = a01 * x
                "vmla.i16       d19, d5, d28                    \n\t"   // d19 += a11 * x
                "vsub.i16       d27, d29, d28                   \n\t"   // 16 - subX
                "vmla.i16       d19, d2, d27                    \n\t"   // d19 += a00 * (16 - x)
                "vmla.i16       d19, d4, d27                    \n\t"   // d19 += a10 * (16 - x)
                "vshrn.i16      d17, q9, #8                     \n\t"   // shift down result by 8
                "vst1.32        {d16-d17}, [%[colors]]!         \n\t"   // Write result to memory
                "bne            1b                              \n\t"
                : [fx] "+r" (fx), [colors] "+r" (colors), [cnt] "+r" (asm_count)
                : [row0] "r" (row0), [row1] "r" (row1), [subY] "r" (subY), [dx] "r" (dx), [table] "r" (table)
                : "cc", "memory", "r6", "r7", "r8", "d0", "d1", "d2", "d3", "d4", "d5", "d16", "d17", "d18", "d19", "d27", "d28", "d29", "d30", "d31"
                );
        } else {
            unsigned subX = ((fx >> 12) & 0xF);
            unsigned x0 = SkClampMax(fx >> 16, maxX);
            unsigned x1 = SkClampMax((fx + oneX) >> 16, maxX);

            Filter_32_opaque(subX, subY,
                        table[row0[x0]],
                        table[row0[x1]],
                        table[row1[x0]],
                        table[row1[x1]],
                        colors);
            colors += 1;
            fx += dx;
            count--;
        }
    } while (count != 0);

    s.fBitmap->getColorTable()->unlockColors(false);
}
#endif


///////////////////////////////////////////////////////////////////////////////

/*  If we replace a sampleproc, then we null-out the associated shaderproc,
    otherwise the shader won't even look at the matrix/sampler
 */
void SkBitmapProcState::platformProcs() {
    bool doFilter = fDoFilter;
    bool isOpaque = 256 == fAlphaScale;
    bool justDx = (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    bool clamp_clamp = ((SkShader::kClamp_TileMode == fTileModeX) &&
                       (SkShader::kClamp_TileMode == fTileModeY));

    switch (fBitmap->config()) {
        case SkBitmap::kIndex8_Config:
#if defined(__ARM_HAVE_NEON) && defined(SK_CPU_LENDIAN)
            if (SI8_opaque_D32_filter_DX == fSampleProc32) {
                if (clamp_clamp) {
                    fShaderProc32 = Clamp_SI8_opaque_D32_filter_DX_shaderproc;
                }
            } else
#endif
#if __ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)
            if (justDx && !doFilter) {
#if 0   /* crashing on android device */
                fSampleProc16 = SI8_D16_nofilter_DX_arm;
                fShaderProc16 = NULL;
#endif
                if (isOpaque) {
                    // this one is only very slighty faster than the C version
                    fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
                    fShaderProc32 = NULL;
                }
            }
#endif
            break;
        case SkBitmap::kARGB_8888_Config:
#if defined(__ARM_HAVE_NEON) && defined(SK_CPU_LENDIAN)
            if (S32_opaque_D32_filter_DX == fSampleProc32 && clamp_clamp) {
                fShaderProc32 = Clamp_S32_opaque_D32_filter_DX_shaderproc;
            }
#endif
            break;
        default:
            break;
    }
}