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author | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
commit | 2729ea9262ca60d93047e984739887cfc89e82eb (patch) | |
tree | 25962a3f1c5f70586af45c926c037e03c643857f /include/media/ToneGenerator.h | |
download | frameworks_av-2729ea9262ca60d93047e984739887cfc89e82eb.zip frameworks_av-2729ea9262ca60d93047e984739887cfc89e82eb.tar.gz frameworks_av-2729ea9262ca60d93047e984739887cfc89e82eb.tar.bz2 |
Initial Contribution
Diffstat (limited to 'include/media/ToneGenerator.h')
-rw-r--r-- | include/media/ToneGenerator.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/include/media/ToneGenerator.h b/include/media/ToneGenerator.h new file mode 100644 index 0000000..bc27d35 --- /dev/null +++ b/include/media/ToneGenerator.h @@ -0,0 +1,175 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_TONEGENERATOR_H_ +#define ANDROID_TONEGENERATOR_H_ + +#include <utils/RefBase.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <media/AudioSystem.h> +#include <media/AudioTrack.h> + +namespace android { + +class ToneGenerator { +public: + + // List of all available tones + // This enum must be kept consistant with constants in ToneGenerator JAVA class + enum tone_type { + // DTMF tones ITU-T Recommendation Q.23 + TONE_DTMF_0 = 0, // 0 key: 1336Hz, 941Hz + TONE_DTMF_1, // 1 key: 1209Hz, 697Hz + TONE_DTMF_2, // 2 key: 1336Hz, 697Hz + TONE_DTMF_3, // 3 key: 1477Hz, 697Hz + TONE_DTMF_4, // 4 key: 1209Hz, 770Hz + TONE_DTMF_5, // 5 key: 1336Hz, 770Hz + TONE_DTMF_6, // 6 key: 1477Hz, 770Hz + TONE_DTMF_7, // 7 key: 1209Hz, 852Hz + TONE_DTMF_8, // 8 key: 1336Hz, 852Hz + TONE_DTMF_9, // 9 key: 1477Hz, 852Hz + TONE_DTMF_S, // * key: 1209Hz, 941Hz + TONE_DTMF_P, // # key: 1477Hz, 941Hz + TONE_DTMF_A, // A key: 1633Hz, 697Hz + TONE_DTMF_B, // B key: 1633Hz, 770Hz + TONE_DTMF_C, // C key: 1633Hz, 852Hz + TONE_DTMF_D, // D key: 1633Hz, 941Hz + // Call supervisory tones: 3GPP TS 22.001 (CEPT) + TONE_SUP_DIAL, // Dial tone: 425Hz, continuous + TONE_SUP_BUSY, // Busy tone: 425Hz, 500ms ON, 500ms OFF... + TONE_SUP_CONGESTION, // Congestion tone: 425Hz, 200ms ON, 200ms OFF... + TONE_SUP_RADIO_ACK, // Radio path acknowlegment: 425Hz, 200ms ON + TONE_SUP_RADIO_NOTAVAIL, // Radio path not available: 425Hz, 200ms ON, 200 OFF 3 bursts + TONE_SUP_ERROR, // Error/Special info: 950Hz+1400Hz+1800Hz, 330ms ON, 1s OFF... + TONE_SUP_CALL_WAITING, // Call Waiting: 425Hz, 200ms ON, 600ms OFF, 200ms ON, 3s OFF... + TONE_SUP_RINGTONE, // Ring Tone: 425Hz, 1s ON, 4s OFF... + // Proprietary tones: 3GPP TS 31.111 + TONE_PROP_BEEP, // General beep: 400Hz+1200Hz, 35ms ON + TONE_PROP_ACK, // Positive Acknowlgement: 1200Hz, 100ms ON, 100ms OFF 2 bursts + TONE_PROP_NACK, // Negative Acknowlgement: 300Hz+400Hz+500Hz, 400ms ON + TONE_PROP_PROMPT, // Prompt tone: 400Hz+1200Hz, 200ms ON + TONE_PROP_BEEP2, // General double beep: 400Hz+1200Hz, 35ms ON, 200ms OFF, 35ms on + NUM_TONES + }; + + ToneGenerator(int streamType, float volume); + ~ToneGenerator(); + + bool startTone(int toneType); + void stopTone(); + + bool isInited() { return (mState == TONE_IDLE)?false:true;} + +private: + + enum tone_state { + TONE_IDLE, // ToneGenerator is being initialized or initialization failed + TONE_INIT, // ToneGenerator has been successfully initialized and is not playing + TONE_STARTING, // ToneGenerator is starting playing + TONE_PLAYING, // ToneGenerator is playing + TONE_STOPPING, // ToneGenerator is stoping + TONE_RESTARTING // + }; + + static const unsigned int NUM_PCM_BUFFERS = 2; // number of pcm buffers of audio track + + static const unsigned int TONEGEN_MAX_WAVES = 3; + static const unsigned int TONEGEN_MAX_SEGMENTS = 4; // Maximun number of elenemts in + static const unsigned int TONEGEN_INF = 0xFFFFFFFF; // Represents infinite time duration + static const float TONEGEN_GAIN = 0.9; // Default gain passed to WaveGenerator(). + + // ToneDescriptor class contains all parameters needed to generate a tone: + // - The array waveFreq[] contains the frequencies of all individual waves making the multi-tone. + // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES. + // The first null value indicates that no more waves are needed. + // - The array segments[] is used to generate the tone pulses. A segment is a period of time + // during which the tone is ON or OFF. Segments with even index (starting from 0) + // correspond to tone ON state and segments with odd index to OFF state. + // The data stored in segments[] is the duration of the corresponding period in ms. + // The first segment encountered with a 0 duration indicates that no more segment follows. + // - repeatCnt indicates the number of times the sequence described by segments[] array must be repeated. + // When the tone generator encounters the first 0 duration segment, it will compare repeatCnt to mCurCount. + // If mCurCount > repeatCnt, the tone is stopped automatically. + + class ToneDescriptor { + public: + unsigned short waveFreq[TONEGEN_MAX_WAVES+1]; + unsigned long segments[TONEGEN_MAX_SEGMENTS+1]; + unsigned long repeatCnt; + }; + + static const ToneDescriptor toneDescriptors[NUM_TONES]; + + unsigned int mTotalSmp; // Total number of audio samples played (gives current time) + unsigned int mNextSegSmp; // Position of next segment transition expressed in samples + // NOTE: because mTotalSmp, mNextSegSmp are stored on 32 bit, current design will operate properly + // only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded, + // no crash will occur but tone sequence will show a glitch. + + unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[] + unsigned short mCurCount; // Current sequence repeat count + volatile unsigned short mState; // ToneGenerator state (tone_state) + const ToneDescriptor *mpToneDesc; // pointer to active tone descriptor + const ToneDescriptor *mpNewToneDesc; // pointer to next active tone descriptor + + unsigned int mSamplingRate; // Sampling rate + AudioTrack *mpAudioTrack; // Pointer to audio track used for playback + Mutex mLock; // Mutex to control concurent access to ToneGenerator object from audio callback and application API + Mutex mCbkCondLock; // Mutex associated to mWaitCbkCond + Condition mWaitCbkCond; // condition enabling interface to wait for audio callback completion after a change is requested + float mVolume; // Volume applied to audio track + + static void audioCallback(void* user, const AudioTrack::Buffer& info); + bool prepareWave(); + unsigned int numWaves(); + void clearWaveGens(); + + // WaveGenerator generates a single sine wave + class WaveGenerator { + public: + enum gen_command { + WAVEGEN_START, // Start/restart wave from phase 0 + WAVEGEN_CONT, // Continue wave from current phase + WAVEGEN_STOP // Stop wave on zero crossing + }; + + WaveGenerator(unsigned short samplingRate, unsigned short frequency, + float volume); + ~WaveGenerator(); + + void getSamples(short *outBuffer, unsigned int count, + unsigned int command); + + private: + static const short GEN_AMP = 32000; // amplitude of generator + static const short S_Q14 = 14; // shift for Q14 + static const short S_Q15 = 15; // shift for Q15 + + short mA1_Q14; // Q14 coefficient + // delay line of full amplitude generator + short mS1, mS2; // delay line S2 oldest + short mS2_0; // saved value for reinitialisation + short mAmplitude_Q15; // Q15 amplitude + }; + + Vector<WaveGenerator *> mWaveGens; // list of active wave generators. +}; + +} +; // namespace android + +#endif /*ANDROID_TONEGENERATOR_H_*/ |