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authorAndreas Huber <andih@google.com>2012-09-04 16:30:49 -0700
committerAndreas Huber <andih@google.com>2012-09-04 16:47:21 -0700
commit66e72bc85fb762876baff60ef29de729da93cf26 (patch)
treebe694f1cbe0c554e4e4e351cdc7c80b177a864f2 /include
parentfbe9d81ff5fbdc5aecdcdd13e4a5d7f019824f96 (diff)
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Configure the SurfaceMediaSource to emit the same number of buffers
as the video encoder allocates for its input. Do this before connecting the bufferqueue through surface flinger. Change-Id: Ibc81db1359afe2d88fdb75b23fadae65c8a6f7cc
Diffstat (limited to 'include')
-rw-r--r--include/media/stagefright/SurfaceMediaSource.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/media/stagefright/SurfaceMediaSource.h b/include/media/stagefright/SurfaceMediaSource.h
index 724c68d..840b4aa 100644
--- a/include/media/stagefright/SurfaceMediaSource.h
+++ b/include/media/stagefright/SurfaceMediaSource.h
@@ -111,6 +111,9 @@ public:
sp<BufferQueue> getBufferQueue() const { return mBufferQueue; }
+ // To be called before start()
+ status_t setMaxAcquiredBufferCount(size_t count);
+
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These