diff options
Diffstat (limited to 'services/audioflinger/AudioPolicyManagerBase.cpp')
-rw-r--r-- | services/audioflinger/AudioPolicyManagerBase.cpp | 45 |
1 files changed, 30 insertions, 15 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp index b17584a..e3b5db1 100644 --- a/services/audioflinger/AudioPolicyManagerBase.cpp +++ b/services/audioflinger/AudioPolicyManagerBase.cpp @@ -246,7 +246,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // if leaving call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { LOGV("setPhoneState() in call state management: new state is %d", state); for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { handleIncallSonification(stream, false, true); @@ -259,16 +259,21 @@ void AudioPolicyManagerBase::setPhoneState(int state) bool force = false; // are we entering or starting a call - if ((oldState != AudioSystem::MODE_IN_CALL) && (state == AudioSystem::MODE_IN_CALL)) { + if (!isStateInCall(oldState) && isStateInCall(state)) { LOGV(" Entering call in setPhoneState()"); // force routing command to audio hardware when starting a call // even if no device change is needed force = true; - } else if ((oldState == AudioSystem::MODE_IN_CALL) && (state != AudioSystem::MODE_IN_CALL)) { + } else if (isStateInCall(oldState) && !isStateInCall(state)) { LOGV(" Exiting call in setPhoneState()"); // force routing command to audio hardware when exiting a call // even if no device change is needed force = true; + } else if (isStateInCall(state) && (state != oldState)) { + LOGV(" Switching between telephony and VoIP in setPhoneState()"); + // force routing command to audio hardware when switching between telephony and VoIP + // even if no device change is needed + force = true; } // check for device and output changes triggered by new phone state @@ -290,7 +295,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // force routing command to audio hardware when ending call // even if no device change is needed - if (oldState == AudioSystem::MODE_IN_CALL && newDevice == 0) { + if (isStateInCall(oldState) && newDevice == 0) { newDevice = hwOutputDesc->device(); } @@ -298,7 +303,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // immediately and delay the route change to avoid sending the ring tone // tail into the earpiece or headset. int delayMs = 0; - if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) { + if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) { // delay the device change command by twice the output latency to have some margin // and be sure that audio buffers not yet affected by the mute are out when // we actually apply the route change @@ -311,7 +316,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // if entering in call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() - if (state == AudioSystem::MODE_IN_CALL) { + if (isStateInCall(state)) { LOGV("setPhoneState() in call state management: new state is %d", state); // unmute the ringing tone after a sufficient delay if it was muted before // setting output device above @@ -586,7 +591,7 @@ status_t AudioPolicyManagerBase::startOutput(audio_io_handle_t output, setOutputDevice(output, getNewDevice(output)); // handle special case for sonification while in call - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { handleIncallSonification(stream, true, false); } @@ -611,7 +616,7 @@ status_t AudioPolicyManagerBase::stopOutput(audio_io_handle_t output, routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream); // handle special case for sonification while in call - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { handleIncallSonification(stream, false, false); } @@ -1478,7 +1483,7 @@ uint32_t AudioPolicyManagerBase::getNewDevice(audio_io_handle_t output, bool fro // use device for strategy media // 4: the strategy DTMF is active on the hardware output: // use device for strategy DTMF - if (mPhoneState == AudioSystem::MODE_IN_CALL || + if (isInCall() || outputDesc->isUsedByStrategy(STRATEGY_PHONE)) { device = getDeviceForStrategy(STRATEGY_PHONE, fromCache); } else if (outputDesc->isUsedByStrategy(STRATEGY_SONIFICATION)) { @@ -1533,7 +1538,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, switch (strategy) { case STRATEGY_DTMF: - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { // when off call, DTMF strategy follows the same rules as MEDIA strategy device = getDeviceForStrategy(STRATEGY_MEDIA, false); break; @@ -1546,7 +1551,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, // of priority switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) { case AudioSystem::FORCE_BT_SCO: - if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) { + if (!isInCall() || strategy != STRATEGY_DTMF) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } @@ -1566,7 +1571,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; @@ -1580,14 +1585,14 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, break; case AudioSystem::FORCE_SPEAKER: - if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) { + if (!isInCall() || strategy != STRATEGY_DTMF) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } @@ -1604,7 +1609,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by // handleIncallSonification(). - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { device = getDeviceForStrategy(STRATEGY_PHONE, false); break; } @@ -1971,6 +1976,16 @@ void AudioPolicyManagerBase::handleIncallSonification(int stream, bool starting, } } +bool AudioPolicyManagerBase::isInCall() +{ + return isStateInCall(mPhoneState); +} + +bool AudioPolicyManagerBase::isStateInCall(int state) { + return ((state == AudioSystem::MODE_IN_CALL) || + (state == AudioSystem::MODE_IN_COMMUNICATION)); +} + bool AudioPolicyManagerBase::needsDirectOuput(AudioSystem::stream_type stream, uint32_t samplingRate, uint32_t format, |