1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
|
/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_FLINGER_H
#define ANDROID_AUDIO_FLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
#include <common_time/cc_helper.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
#include <media/IAudioRecord.h>
#include <media/AudioSystem.h>
#include <media/AudioTrack.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/SortedVector.h>
#include <utils/TypeHelpers.h>
#include <utils/Vector.h>
#include <binder/BinderService.h>
#include <binder/MemoryDealer.h>
#include <system/audio.h>
#include <hardware/audio.h>
#include <hardware/audio_policy.h>
#include <media/AudioBufferProvider.h>
#include <media/ExtendedAudioBufferProvider.h>
#include "FastMixer.h"
#include <media/nbaio/NBAIO.h>
#include "AudioWatchdog.h"
#include <powermanager/IPowerManager.h>
namespace android {
class audio_track_cblk_t;
class effect_param_cblk_t;
class AudioMixer;
class AudioBuffer;
class AudioResampler;
class FastMixer;
// ----------------------------------------------------------------------------
// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
// Adding full support for > 2 channel capture or playback would require more than simply changing
// this #define. There is an independent hard-coded upper limit in AudioMixer;
// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
#define FCC_2 2 // FCC_2 = Fixed Channel Count 2
static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
class AudioFlinger :
public BinderService<AudioFlinger>,
public BnAudioFlinger
{
friend class BinderService<AudioFlinger>; // for AudioFlinger()
public:
static const char* getServiceName() { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
// IAudioFlinger interface, in binder opcode order
virtual sp<IAudioTrack> createTrack(
pid_t pid,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
IAudioFlinger::track_flags_t flags,
const sp<IMemory>& sharedBuffer,
audio_io_handle_t output,
pid_t tid,
int *sessionId,
status_t *status);
virtual sp<IAudioRecord> openRecord(
pid_t pid,
audio_io_handle_t input,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
IAudioFlinger::track_flags_t flags,
pid_t tid,
int *sessionId,
status_t *status);
virtual uint32_t sampleRate(audio_io_handle_t output) const;
virtual int channelCount(audio_io_handle_t output) const;
virtual audio_format_t format(audio_io_handle_t output) const;
virtual size_t frameCount(audio_io_handle_t output) const;
virtual uint32_t latency(audio_io_handle_t output) const;
virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output);
virtual status_t setStreamMute(audio_stream_type_t stream, bool muted);
virtual float streamVolume(audio_stream_type_t stream,
audio_io_handle_t output) const;
virtual bool streamMute(audio_stream_type_t stream) const;
virtual status_t setMode(audio_mode_t mode);
virtual status_t setMicMute(bool state);
virtual bool getMicMute() const;
virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
virtual void registerClient(const sp<IAudioFlingerClient>& client);
virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format,
audio_channel_mask_t channelMask) const;
virtual audio_io_handle_t openOutput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask,
uint32_t *pLatencyMs,
audio_output_flags_t flags);
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
audio_io_handle_t output2);
virtual status_t closeOutput(audio_io_handle_t output);
virtual status_t suspendOutput(audio_io_handle_t output);
virtual status_t restoreOutput(audio_io_handle_t output);
virtual audio_io_handle_t openInput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask);
virtual status_t closeInput(audio_io_handle_t input);
virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
virtual status_t setVoiceVolume(float volume);
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
audio_io_handle_t output) const;
virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const;
virtual int newAudioSessionId();
virtual void acquireAudioSessionId(int audioSession);
virtual void releaseAudioSessionId(int audioSession);
virtual status_t queryNumberEffects(uint32_t *numEffects) const;
virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
effect_descriptor_t *descriptor) const;
virtual sp<IEffect> createEffect(pid_t pid,
effect_descriptor_t *pDesc,
const sp<IEffectClient>& effectClient,
int32_t priority,
audio_io_handle_t io,
int sessionId,
status_t *status,
int *id,
int *enabled);
virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);
virtual audio_module_handle_t loadHwModule(const char *name);
virtual int32_t getPrimaryOutputSamplingRate();
virtual int32_t getPrimaryOutputFrameCount();
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
// end of IAudioFlinger interface
class SyncEvent;
typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
class SyncEvent : public RefBase {
public:
SyncEvent(AudioSystem::sync_event_t type,
int triggerSession,
int listenerSession,
sync_event_callback_t callBack,
void *cookie)
: mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
mCallback(callBack), mCookie(cookie)
{}
virtual ~SyncEvent() {}
void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
AudioSystem::sync_event_t type() const { return mType; }
int triggerSession() const { return mTriggerSession; }
int listenerSession() const { return mListenerSession; }
void *cookie() const { return mCookie; }
private:
const AudioSystem::sync_event_t mType;
const int mTriggerSession;
const int mListenerSession;
sync_event_callback_t mCallback;
void * const mCookie;
mutable Mutex mLock;
};
sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
int triggerSession,
int listenerSession,
sync_event_callback_t callBack,
void *cookie);
private:
class AudioHwDevice; // fwd declaration for findSuitableHwDev_l
audio_mode_t getMode() const { return mMode; }
bool btNrecIsOff() const { return mBtNrecIsOff; }
AudioFlinger();
virtual ~AudioFlinger();
// call in any IAudioFlinger method that accesses mPrimaryHardwareDev
status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
// RefBase
virtual void onFirstRef();
AudioHwDevice* findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
void purgeStaleEffects_l();
// standby delay for MIXER and DUPLICATING playback threads is read from property
// ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
static nsecs_t mStandbyTimeInNsecs;
// Internal dump utilities.
void dumpPermissionDenial(int fd, const Vector<String16>& args);
void dumpClients(int fd, const Vector<String16>& args);
void dumpInternals(int fd, const Vector<String16>& args);
// --- Client ---
class Client : public RefBase {
public:
Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
virtual ~Client();
sp<MemoryDealer> heap() const;
pid_t pid() const { return mPid; }
sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; }
bool reserveTimedTrack();
void releaseTimedTrack();
private:
Client(const Client&);
Client& operator = (const Client&);
const sp<AudioFlinger> mAudioFlinger;
const sp<MemoryDealer> mMemoryDealer;
const pid_t mPid;
Mutex mTimedTrackLock;
int mTimedTrackCount;
};
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioFlinger>& audioFlinger,
const sp<IAudioFlingerClient>& client,
pid_t pid);
virtual ~NotificationClient();
sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
NotificationClient(const NotificationClient&);
NotificationClient& operator = (const NotificationClient&);
const sp<AudioFlinger> mAudioFlinger;
const pid_t mPid;
const sp<IAudioFlingerClient> mAudioFlingerClient;
};
class TrackHandle;
class RecordHandle;
class RecordThread;
class PlaybackThread;
class MixerThread;
class DirectOutputThread;
class DuplicatingThread;
class Track;
class RecordTrack;
class EffectModule;
class EffectHandle;
class EffectChain;
struct AudioStreamOut;
struct AudioStreamIn;
class ThreadBase : public Thread {
public:
enum type_t {
MIXER, // Thread class is MixerThread
DIRECT, // Thread class is DirectOutputThread
DUPLICATING, // Thread class is DuplicatingThread
RECORD // Thread class is RecordThread
};
ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
virtual ~ThreadBase();
void dumpBase(int fd, const Vector<String16>& args);
void dumpEffectChains(int fd, const Vector<String16>& args);
void clearPowerManager();
// base for record and playback
class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
public:
enum track_state {
IDLE,
TERMINATED,
FLUSHED,
STOPPED,
// next 2 states are currently used for fast tracks only
STOPPING_1, // waiting for first underrun
STOPPING_2, // waiting for presentation complete
RESUMING,
ACTIVE,
PAUSING,
PAUSED
};
TrackBase(ThreadBase *thread,
const sp<Client>& client,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
virtual ~TrackBase();
virtual status_t start(AudioSystem::sync_event_t event,
int triggerSession) = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const { return mCblkMemory; }
audio_track_cblk_t* cblk() const { return mCblk; }
int sessionId() const { return mSessionId; }
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
protected:
TrackBase(const TrackBase&);
TrackBase& operator = (const TrackBase&);
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
// ExtendedAudioBufferProvider interface is only needed for Track,
// but putting it in TrackBase avoids the complexity of virtual inheritance
virtual size_t framesReady() const { return SIZE_MAX; }
audio_format_t format() const {
return mFormat;
}
int channelCount() const { return mChannelCount; }
audio_channel_mask_t channelMask() const { return mChannelMask; }
int sampleRate() const; // FIXME inline after cblk sr moved
// Return a pointer to the start of a contiguous slice of the track buffer.
// Parameter 'offset' is the requested start position, expressed in
// monotonically increasing frame units relative to the track epoch.
// Parameter 'frames' is the requested length, also in frame units.
// Always returns non-NULL. It is the caller's responsibility to
// verify that this will be successful; the result of calling this
// function with invalid 'offset' or 'frames' is undefined.
void* getBuffer(uint32_t offset, uint32_t frames) const;
bool isStopped() const {
return (mState == STOPPED || mState == FLUSHED);
}
// for fast tracks only
bool isStopping() const {
return mState == STOPPING_1 || mState == STOPPING_2;
}
bool isStopping_1() const {
return mState == STOPPING_1;
}
bool isStopping_2() const {
return mState == STOPPING_2;
}
bool isTerminated() const {
return mState == TERMINATED;
}
bool step();
void reset();
const wp<ThreadBase> mThread;
/*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const
sp<IMemory> mCblkMemory;
audio_track_cblk_t* mCblk;
void* mBuffer; // start of track buffer, typically in shared memory
void* mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
// is based on mChannelCount and 16-bit samples
uint32_t mFrameCount;
// we don't really need a lock for these
track_state mState;
const uint32_t mSampleRate; // initial sample rate only; for tracks which
// support dynamic rates, the current value is in control block
const audio_format_t mFormat;
bool mStepServerFailed;
const int mSessionId;
uint8_t mChannelCount;
audio_channel_mask_t mChannelMask;
Vector < sp<SyncEvent> >mSyncEvents;
};
enum {
CFG_EVENT_IO,
CFG_EVENT_PRIO
};
class ConfigEvent {
public:
ConfigEvent(int type) : mType(type) {}
virtual ~ConfigEvent() {}
int type() const { return mType; }
virtual void dump(char *buffer, size_t size) = 0;
private:
const int mType;
};
class IoConfigEvent : public ConfigEvent {
public:
IoConfigEvent(int event, int param) :
ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
virtual ~IoConfigEvent() {}
int event() const { return mEvent; }
int param() const { return mParam; }
virtual void dump(char *buffer, size_t size) {
snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
}
private:
const int mEvent;
const int mParam;
};
class PrioConfigEvent : public ConfigEvent {
public:
PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
virtual ~PrioConfigEvent() {}
pid_t pid() const { return mPid; }
pid_t tid() const { return mTid; }
int32_t prio() const { return mPrio; }
virtual void dump(char *buffer, size_t size) {
snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
}
private:
const pid_t mPid;
const pid_t mTid;
const int32_t mPrio;
};
class PMDeathRecipient : public IBinder::DeathRecipient {
public:
PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
virtual ~PMDeathRecipient() {}
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
PMDeathRecipient(const PMDeathRecipient&);
PMDeathRecipient& operator = (const PMDeathRecipient&);
wp<ThreadBase> mThread;
};
virtual status_t initCheck() const = 0;
// static externally-visible
type_t type() const { return mType; }
audio_io_handle_t id() const { return mId;}
// dynamic externally-visible
uint32_t sampleRate() const { return mSampleRate; }
int channelCount() const { return mChannelCount; }
audio_channel_mask_t channelMask() const { return mChannelMask; }
audio_format_t format() const { return mFormat; }
// Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
// and returns the normal mix buffer's frame count.
size_t frameCount() const { return mNormalFrameCount; }
// Return's the HAL's frame count i.e. fast mixer buffer size.
size_t frameCountHAL() const { return mFrameCount; }
// Should be "virtual status_t requestExitAndWait()" and override same
// method in Thread, but Thread::requestExitAndWait() is not yet virtual.
void exit();
virtual bool checkForNewParameters_l() = 0;
virtual status_t setParameters(const String8& keyValuePairs);
virtual String8 getParameters(const String8& keys) = 0;
virtual void audioConfigChanged_l(int event, int param = 0) = 0;
void sendIoConfigEvent(int event, int param = 0);
void sendIoConfigEvent_l(int event, int param = 0);
void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
void processConfigEvents();
// see note at declaration of mStandby, mOutDevice and mInDevice
bool standby() const { return mStandby; }
audio_devices_t outDevice() const { return mOutDevice; }
audio_devices_t inDevice() const { return mInDevice; }
virtual audio_stream_t* stream() const = 0;
sp<EffectHandle> createEffect_l(
const sp<AudioFlinger::Client>& client,
const sp<IEffectClient>& effectClient,
int32_t priority,
int sessionId,
effect_descriptor_t *desc,
int *enabled,
status_t *status);
void disconnectEffect(const sp< EffectModule>& effect,
EffectHandle *handle,
bool unpinIfLast);
// return values for hasAudioSession (bit field)
enum effect_state {
EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
// effect
TRACK_SESSION = 0x2 // the audio session corresponds to at least one
// track
};
// get effect chain corresponding to session Id.
sp<EffectChain> getEffectChain(int sessionId);
// same as getEffectChain() but must be called with ThreadBase mutex locked
sp<EffectChain> getEffectChain_l(int sessionId) const;
// add an effect chain to the chain list (mEffectChains)
virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
// remove an effect chain from the chain list (mEffectChains)
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
// lock all effect chains Mutexes. Must be called before releasing the
// ThreadBase mutex before processing the mixer and effects. This guarantees the
// integrity of the chains during the process.
// Also sets the parameter 'effectChains' to current value of mEffectChains.
void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
// unlock effect chains after process
void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
// set audio mode to all effect chains
void setMode(audio_mode_t mode);
// get effect module with corresponding ID on specified audio session
sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
// add and effect module. Also creates the effect chain is none exists for
// the effects audio session
status_t addEffect_l(const sp< EffectModule>& effect);
// remove and effect module. Also removes the effect chain is this was the last
// effect
void removeEffect_l(const sp< EffectModule>& effect);
// detach all tracks connected to an auxiliary effect
virtual void detachAuxEffect_l(int effectId) {}
// returns either EFFECT_SESSION if effects on this audio session exist in one
// chain, or TRACK_SESSION if tracks on this audio session exist, or both
virtual uint32_t hasAudioSession(int sessionId) const = 0;
// the value returned by default implementation is not important as the
// strategy is only meaningful for PlaybackThread which implements this method
virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
// suspend or restore effect according to the type of effect passed. a NULL
// type pointer means suspend all effects in the session
void setEffectSuspended(const effect_uuid_t *type,
bool suspend,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
// check if some effects must be suspended/restored when an effect is enabled
// or disabled
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
bool enabled,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0;
virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
mutable Mutex mLock;
protected:
// entry describing an effect being suspended in mSuspendedSessions keyed vector
class SuspendedSessionDesc : public RefBase {
public:
SuspendedSessionDesc() : mRefCount(0) {}
int mRefCount; // number of active suspend requests
effect_uuid_t mType; // effect type UUID
};
void acquireWakeLock();
void acquireWakeLock_l();
void releaseWakeLock();
void releaseWakeLock_l();
void setEffectSuspended_l(const effect_uuid_t *type,
bool suspend,
int sessionId);
// updated mSuspendedSessions when an effect suspended or restored
void updateSuspendedSessions_l(const effect_uuid_t *type,
bool suspend,
int sessionId);
// check if some effects must be suspended when an effect chain is added
void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
virtual void preExit() { }
friend class AudioFlinger; // for mEffectChains
const type_t mType;
// Used by parameters, config events, addTrack_l, exit
Condition mWaitWorkCV;
const sp<AudioFlinger> mAudioFlinger;
uint32_t mSampleRate;
size_t mFrameCount; // output HAL, direct output, record
size_t mNormalFrameCount; // normal mixer and effects
audio_channel_mask_t mChannelMask;
uint16_t mChannelCount;
size_t mFrameSize;
audio_format_t mFormat;
// Parameter sequence by client: binder thread calling setParameters():
// 1. Lock mLock
// 2. Append to mNewParameters
// 3. mWaitWorkCV.signal
// 4. mParamCond.waitRelative with timeout
// 5. read mParamStatus
// 6. mWaitWorkCV.signal
// 7. Unlock
//
// Parameter sequence by server: threadLoop calling checkForNewParameters_l():
// 1. Lock mLock
// 2. If there is an entry in mNewParameters proceed ...
// 2. Read first entry in mNewParameters
// 3. Process
// 4. Remove first entry from mNewParameters
// 5. Set mParamStatus
// 6. mParamCond.signal
// 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
// 8. Unlock
Condition mParamCond;
Vector<String8> mNewParameters;
status_t mParamStatus;
Vector<ConfigEvent *> mConfigEvents;
// These fields are written and read by thread itself without lock or barrier,
// and read by other threads without lock or barrier via standby() , outDevice()
// and inDevice().
// Because of the absence of a lock or barrier, any other thread that reads
// these fields must use the information in isolation, or be prepared to deal
// with possibility that it might be inconsistent with other information.
bool mStandby; // Whether thread is currently in standby.
audio_devices_t mOutDevice; // output device
audio_devices_t mInDevice; // input device
audio_source_t mAudioSource; // (see audio.h, audio_source_t)
const audio_io_handle_t mId;
Vector< sp<EffectChain> > mEffectChains;
static const int kNameLength = 16; // prctl(PR_SET_NAME) limit
char mName[kNameLength];
sp<IPowerManager> mPowerManager;
sp<IBinder> mWakeLockToken;
const sp<PMDeathRecipient> mDeathRecipient;
// list of suspended effects per session and per type. The first vector is
// keyed by session ID, the second by type UUID timeLow field
KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions;
};
struct stream_type_t {
stream_type_t()
: volume(1.0f),
mute(false)
{
}
float volume;
bool mute;
};
// --- PlaybackThread ---
class PlaybackThread : public ThreadBase {
public:
enum mixer_state {
MIXER_IDLE, // no active tracks
MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready
MIXER_TRACKS_READY // at least one active track, and at least one track has data
// standby mode does not have an enum value
// suspend by audio policy manager is orthogonal to mixer state
};
// playback track
class Track : public TrackBase, public VolumeProvider {
public:
Track( PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId,
IAudioFlinger::track_flags_t flags);
virtual ~Track();
static void appendDumpHeader(String8& result);
void dump(char* buffer, size_t size);
virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
int triggerSession = 0);
virtual void stop();
void pause();
void flush();
void destroy();
void mute(bool);
int name() const { return mName; }
audio_stream_type_t streamType() const {
return mStreamType;
}
status_t attachAuxEffect(int EffectId);
void setAuxBuffer(int EffectId, int32_t *buffer);
int32_t *auxBuffer() const { return mAuxBuffer; }
void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
int16_t *mainBuffer() const { return mMainBuffer; }
int auxEffectId() const { return mAuxEffectId; }
// implement FastMixerState::VolumeProvider interface
virtual uint32_t getVolumeLR();
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
protected:
// for numerous
friend class PlaybackThread;
friend class MixerThread;
friend class DirectOutputThread;
Track(const Track&);
Track& operator = (const Track&);
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
// releaseBuffer() not overridden
virtual size_t framesReady() const;
bool isMuted() const { return mMute; }
bool isPausing() const {
return mState == PAUSING;
}
bool isPaused() const {
return mState == PAUSED;
}
bool isResuming() const {
return mState == RESUMING;
}
bool isReady() const;
void setPaused() { mState = PAUSED; }
void reset();
bool isOutputTrack() const {
return (mStreamType == AUDIO_STREAM_CNT);
}
sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
public:
void triggerEvents(AudioSystem::sync_event_t type);
virtual bool isTimedTrack() const { return false; }
bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
protected:
// written by Track::mute() called by binder thread(s), without a mutex or barrier.
// read by Track::isMuted() called by playback thread, also without a mutex or barrier.
// The lack of mutex or barrier is safe because the mute status is only used by itself.
bool mMute;
// FILLED state is used for suppressing volume ramp at begin of playing
enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
mutable uint8_t mFillingUpStatus;
int8_t mRetryCount;
const sp<IMemory> mSharedBuffer;
bool mResetDone;
const audio_stream_type_t mStreamType;
int mName; // track name on the normal mixer,
// allocated statically at track creation time,
// and is even allocated (though unused) for fast tracks
// FIXME don't allocate track name for fast tracks
int16_t *mMainBuffer;
int32_t *mAuxBuffer;
int mAuxEffectId;
bool mHasVolumeController;
size_t mPresentationCompleteFrames; // number of frames written to the audio HAL
// when this track will be fully rendered
private:
IAudioFlinger::track_flags_t mFlags;
// The following fields are only for fast tracks, and should be in a subclass
int mFastIndex; // index within FastMixerState::mFastTracks[];
// either mFastIndex == -1 if not isFastTrack()
// or 0 < mFastIndex < FastMixerState::kMaxFast because
// index 0 is reserved for normal mixer's submix;
// index is allocated statically at track creation time
// but the slot is only used if track is active
FastTrackUnderruns mObservedUnderruns; // Most recently observed value of
// mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
uint32_t mUnderrunCount; // Counter of total number of underruns, never reset
volatile float mCachedVolume; // combined master volume and stream type volume;
// 'volatile' means accessed without lock or
// barrier, but is read/written atomically
}; // end of Track
class TimedTrack : public Track {
public:
static sp<TimedTrack> create(PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
virtual ~TimedTrack();
class TimedBuffer {
public:
TimedBuffer();
TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
const sp<IMemory>& buffer() const { return mBuffer; }
int64_t pts() const { return mPTS; }
uint32_t position() const { return mPosition; }
void setPosition(uint32_t pos) { mPosition = pos; }
private:
sp<IMemory> mBuffer;
int64_t mPTS;
uint32_t mPosition;
};
// Mixer facing methods.
virtual bool isTimedTrack() const { return true; }
virtual size_t framesReady() const;
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
int64_t pts);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
// Client/App facing methods.
status_t allocateTimedBuffer(size_t size,
sp<IMemory>* buffer);
status_t queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts);
status_t setMediaTimeTransform(const LinearTransform& xform,
TimedAudioTrack::TargetTimeline target);
private:
TimedTrack(PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
void timedYieldSilence_l(uint32_t numFrames,
AudioBufferProvider::Buffer* buffer);
void trimTimedBufferQueue_l();
void trimTimedBufferQueueHead_l(const char* logTag);
void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
const char* logTag);
uint64_t mLocalTimeFreq;
LinearTransform mLocalTimeToSampleTransform;
LinearTransform mMediaTimeToSampleTransform;
sp<MemoryDealer> mTimedMemoryDealer;
Vector<TimedBuffer> mTimedBufferQueue;
bool mQueueHeadInFlight;
bool mTrimQueueHeadOnRelease;
uint32_t mFramesPendingInQueue;
uint8_t* mTimedSilenceBuffer;
uint32_t mTimedSilenceBufferSize;
mutable Mutex mTimedBufferQueueLock;
bool mTimedAudioOutputOnTime;
CCHelper mCCHelper;
Mutex mMediaTimeTransformLock;
LinearTransform mMediaTimeTransform;
bool mMediaTimeTransformValid;
TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
};
// playback track
class OutputTrack : public Track {
public:
class Buffer: public AudioBufferProvider::Buffer {
public:
int16_t *mBuffer;
};
OutputTrack(PlaybackThread *thread,
DuplicatingThread *sourceThread,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount);
virtual ~OutputTrack();
virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
int triggerSession = 0);
virtual void stop();
bool write(int16_t* data, uint32_t frames);
bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
bool isActive() const { return mActive; }
const wp<ThreadBase>& thread() const { return mThread; }
private:
enum {
NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value
};
status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
void clearBufferQueue();
// Maximum number of pending buffers allocated by OutputTrack::write()
static const uint8_t kMaxOverFlowBuffers = 10;
Vector < Buffer* > mBufferQueue;
AudioBufferProvider::Buffer mOutBuffer;
bool mActive;
DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
}; // end of OutputTrack
PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
audio_io_handle_t id, audio_devices_t device, type_t type);
virtual ~PlaybackThread();
void dump(int fd, const Vector<String16>& args);
// Thread virtuals
virtual status_t readyToRun();
virtual bool threadLoop();
// RefBase
virtual void onFirstRef();
protected:
// Code snippets that were lifted up out of threadLoop()
virtual void threadLoop_mix() = 0;
virtual void threadLoop_sleepTime() = 0;
virtual void threadLoop_write();
virtual void threadLoop_standby();
virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
// prepareTracks_l reads and writes mActiveTracks, and returns
// the pending set of tracks to remove via Vector 'tracksToRemove'. The caller
// is responsible for clearing or destroying this Vector later on, when it
// is safe to do so. That will drop the final ref count and destroy the tracks.
virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
// ThreadBase virtuals
virtual void preExit();
public:
virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
// return estimated latency in milliseconds, as reported by HAL
uint32_t latency() const;
// same, but lock must already be held
uint32_t latency_l() const;
void setMasterVolume(float value);
void setMasterMute(bool muted);
void setStreamVolume(audio_stream_type_t stream, float value);
void setStreamMute(audio_stream_type_t stream, bool muted);
float streamVolume(audio_stream_type_t stream) const;
sp<Track> createTrack_l(
const sp<AudioFlinger::Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId,
IAudioFlinger::track_flags_t flags,
pid_t tid,
status_t *status);
AudioStreamOut* getOutput() const;
AudioStreamOut* clearOutput();
virtual audio_stream_t* stream() const;
// a very large number of suspend() will eventually wraparound, but unlikely
void suspend() { (void) android_atomic_inc(&mSuspended); }
void restore()
{
// if restore() is done without suspend(), get back into
// range so that the next suspend() will operate correctly
if (android_atomic_dec(&mSuspended) <= 0) {
android_atomic_release_store(0, &mSuspended);
}
}
bool isSuspended() const
{ return android_atomic_acquire_load(&mSuspended) > 0; }
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
int16_t *mixBuffer() const { return mMixBuffer; };
virtual void detachAuxEffect_l(int effectId);
status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
int EffectId);
status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
int EffectId);
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
virtual uint32_t hasAudioSession(int sessionId) const;
virtual uint32_t getStrategyForSession_l(int sessionId);
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const;
void invalidateTracks(audio_stream_type_t streamType);
protected:
int16_t* mMixBuffer;
// suspend count, > 0 means suspended. While suspended, the thread continues to pull from
// tracks and mix, but doesn't write to HAL. A2DP and SCO HAL implementations can't handle
// concurrent use of both of them, so Audio Policy Service suspends one of the threads to
// workaround that restriction.
// 'volatile' means accessed via atomic operations and no lock.
volatile int32_t mSuspended;
int mBytesWritten;
private:
// mMasterMute is in both PlaybackThread and in AudioFlinger. When a
// PlaybackThread needs to find out if master-muted, it checks it's local
// copy rather than the one in AudioFlinger. This optimization saves a lock.
bool mMasterMute;
void setMasterMute_l(bool muted) { mMasterMute = muted; }
protected:
SortedVector< wp<Track> > mActiveTracks; // FIXME check if this could be sp<>
// Allocate a track name for a given channel mask.
// Returns name >= 0 if successful, -1 on failure.
virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
virtual void deleteTrackName_l(int name) = 0;
// Time to sleep between cycles when:
virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED
virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE
virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us
// No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
// No sleep in standby mode; waits on a condition
// Code snippets that are temporarily lifted up out of threadLoop() until the merge
void checkSilentMode_l();
// Non-trivial for DUPLICATING only
virtual void saveOutputTracks() { }
virtual void clearOutputTracks() { }
// Cache various calculated values, at threadLoop() entry and after a parameter change
virtual void cacheParameters_l();
virtual uint32_t correctLatency(uint32_t latency) const;
private:
friend class AudioFlinger; // for numerous
PlaybackThread(const Client&);
PlaybackThread& operator = (const PlaybackThread&);
status_t addTrack_l(const sp<Track>& track);
void destroyTrack_l(const sp<Track>& track);
void removeTrack_l(const sp<Track>& track);
void readOutputParameters();
virtual void dumpInternals(int fd, const Vector<String16>& args);
void dumpTracks(int fd, const Vector<String16>& args);
SortedVector< sp<Track> > mTracks;
// mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1];
AudioStreamOut *mOutput;
float mMasterVolume;
nsecs_t mLastWriteTime;
int mNumWrites;
int mNumDelayedWrites;
bool mInWrite;
// FIXME rename these former local variables of threadLoop to standard "m" names
nsecs_t standbyTime;
size_t mixBufferSize;
// cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
uint32_t activeSleepTime;
uint32_t idleSleepTime;
uint32_t sleepTime;
// mixer status returned by prepareTracks_l()
mixer_state mMixerStatus; // current cycle
// previous cycle when in prepareTracks_l()
mixer_state mMixerStatusIgnoringFastTracks;
// FIXME or a separate ready state per track
// FIXME move these declarations into the specific sub-class that needs them
// MIXER only
uint32_t sleepTimeShift;
// same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
nsecs_t standbyDelay;
// MIXER only
nsecs_t maxPeriod;
// DUPLICATING only
uint32_t writeFrames;
private:
// The HAL output sink is treated as non-blocking, but current implementation is blocking
sp<NBAIO_Sink> mOutputSink;
// If a fast mixer is present, the blocking pipe sink, otherwise clear
sp<NBAIO_Sink> mPipeSink;
// The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
sp<NBAIO_Sink> mNormalSink;
// For dumpsys
sp<NBAIO_Sink> mTeeSink;
sp<NBAIO_Source> mTeeSource;
uint32_t mScreenState; // cached copy of gScreenState
public:
virtual bool hasFastMixer() const = 0;
virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
{ FastTrackUnderruns dummy; return dummy; }
protected:
// accessed by both binder threads and within threadLoop(), lock on mutex needed
unsigned mFastTrackAvailMask; // bit i set if fast track [i] is available
};
class MixerThread : public PlaybackThread {
public:
MixerThread (const sp<AudioFlinger>& audioFlinger,
AudioStreamOut* output,
audio_io_handle_t id,
audio_devices_t device,
type_t type = MIXER);
virtual ~MixerThread();
// Thread virtuals
virtual bool checkForNewParameters_l();
virtual void dumpInternals(int fd, const Vector<String16>& args);
protected:
virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
virtual void deleteTrackName_l(int name);
virtual uint32_t idleSleepTimeUs() const;
virtual uint32_t suspendSleepTimeUs() const;
virtual void cacheParameters_l();
// threadLoop snippets
virtual void threadLoop_write();
virtual void threadLoop_standby();
virtual void threadLoop_mix();
virtual void threadLoop_sleepTime();
virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
virtual uint32_t correctLatency(uint32_t latency) const;
AudioMixer* mAudioMixer; // normal mixer
private:
// one-time initialization, no locks required
FastMixer* mFastMixer; // non-NULL if there is also a fast mixer
sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
// contents are not guaranteed to be consistent, no locks required
FastMixerDumpState mFastMixerDumpState;
#ifdef STATE_QUEUE_DUMP
StateQueueObserverDump mStateQueueObserverDump;
StateQueueMutatorDump mStateQueueMutatorDump;
#endif
AudioWatchdogDump mAudioWatchdogDump;
// accessible only within the threadLoop(), no locks required
// mFastMixer->sq() // for mutating and pushing state
int32_t mFastMixerFutex; // for cold idle
public:
virtual bool hasFastMixer() const { return mFastMixer != NULL; }
virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
}
};
class DirectOutputThread : public PlaybackThread {
public:
DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
audio_io_handle_t id, audio_devices_t device);
virtual ~DirectOutputThread();
// Thread virtuals
virtual bool checkForNewParameters_l();
protected:
virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
virtual void deleteTrackName_l(int name);
virtual uint32_t activeSleepTimeUs() const;
virtual uint32_t idleSleepTimeUs() const;
virtual uint32_t suspendSleepTimeUs() const;
virtual void cacheParameters_l();
// threadLoop snippets
virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
virtual void threadLoop_mix();
virtual void threadLoop_sleepTime();
// volumes last sent to audio HAL with stream->set_volume()
float mLeftVolFloat;
float mRightVolFloat;
private:
// prepareTracks_l() tells threadLoop_mix() the name of the single active track
sp<Track> mActiveTrack;
public:
virtual bool hasFastMixer() const { return false; }
};
class DuplicatingThread : public MixerThread {
public:
DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
audio_io_handle_t id);
virtual ~DuplicatingThread();
// Thread virtuals
void addOutputTrack(MixerThread* thread);
void removeOutputTrack(MixerThread* thread);
uint32_t waitTimeMs() const { return mWaitTimeMs; }
protected:
virtual uint32_t activeSleepTimeUs() const;
private:
bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
protected:
// threadLoop snippets
virtual void threadLoop_mix();
virtual void threadLoop_sleepTime();
virtual void threadLoop_write();
virtual void threadLoop_standby();
virtual void cacheParameters_l();
private:
// called from threadLoop, addOutputTrack, removeOutputTrack
virtual void updateWaitTime_l();
protected:
virtual void saveOutputTracks();
virtual void clearOutputTracks();
private:
uint32_t mWaitTimeMs;
SortedVector < sp<OutputTrack> > outputTracks;
SortedVector < sp<OutputTrack> > mOutputTracks;
public:
virtual bool hasFastMixer() const { return false; }
};
PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
// no range check, AudioFlinger::mLock held
bool streamMute_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].mute; }
// no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
float streamVolume_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].volume; }
void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
// allocate an audio_io_handle_t, session ID, or effect ID
uint32_t nextUniqueId();
status_t moveEffectChain_l(int sessionId,
PlaybackThread *srcThread,
PlaybackThread *dstThread,
bool reRegister);
// return thread associated with primary hardware device, or NULL
PlaybackThread *primaryPlaybackThread_l() const;
audio_devices_t primaryOutputDevice_l() const;
sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
// server side of the client's IAudioTrack
class TrackHandle : public android::BnAudioTrack {
public:
TrackHandle(const sp<PlaybackThread::Track>& track);
virtual ~TrackHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start();
virtual void stop();
virtual void flush();
virtual void mute(bool);
virtual void pause();
virtual status_t attachAuxEffect(int effectId);
virtual status_t allocateTimedBuffer(size_t size,
sp<IMemory>* buffer);
virtual status_t queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts);
virtual status_t setMediaTimeTransform(const LinearTransform& xform,
int target);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<PlaybackThread::Track> mTrack;
};
void removeClient_l(pid_t pid);
void removeNotificationClient(pid_t pid);
// record thread
class RecordThread : public ThreadBase, public AudioBufferProvider
// derives from AudioBufferProvider interface for use by resampler
{
public:
// record track
class RecordTrack : public TrackBase {
public:
RecordTrack(RecordThread *thread,
const sp<Client>& client,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
int sessionId);
virtual ~RecordTrack();
virtual status_t start(AudioSystem::sync_event_t event, int triggerSession);
virtual void stop();
void destroy();
// clear the buffer overflow flag
void clearOverflow() { mOverflow = false; }
// set the buffer overflow flag and return previous value
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
static void appendDumpHeader(String8& result);
void dump(char* buffer, size_t size);
private:
friend class AudioFlinger; // for mState
RecordTrack(const RecordTrack&);
RecordTrack& operator = (const RecordTrack&);
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
// releaseBuffer() not overridden
bool mOverflow; // overflow on most recent attempt to fill client buffer
};
RecordThread(const sp<AudioFlinger>& audioFlinger,
AudioStreamIn *input,
uint32_t sampleRate,
audio_channel_mask_t channelMask,
audio_io_handle_t id,
audio_devices_t device);
virtual ~RecordThread();
// no addTrack_l ?
void destroyTrack_l(const sp<RecordTrack>& track);
void removeTrack_l(const sp<RecordTrack>& track);
void dumpInternals(int fd, const Vector<String16>& args);
void dumpTracks(int fd, const Vector<String16>& args);
// Thread virtuals
virtual bool threadLoop();
virtual status_t readyToRun();
// RefBase
virtual void onFirstRef();
virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
const sp<AudioFlinger::Client>& client,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
int sessionId,
IAudioFlinger::track_flags_t flags,
pid_t tid,
status_t *status);
status_t start(RecordTrack* recordTrack,
AudioSystem::sync_event_t event,
int triggerSession);
// ask the thread to stop the specified track, and
// return true if the caller should then do it's part of the stopping process
bool stop_l(RecordTrack* recordTrack);
void dump(int fd, const Vector<String16>& args);
AudioStreamIn* clearInput();
virtual audio_stream_t* stream() const;
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
virtual bool checkForNewParameters_l();
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
void readInputParameters();
virtual unsigned int getInputFramesLost();
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
virtual uint32_t hasAudioSession(int sessionId) const;
// Return the set of unique session IDs across all tracks.
// The keys are the session IDs, and the associated values are meaningless.
// FIXME replace by Set [and implement Bag/Multiset for other uses].
KeyedVector<int, bool> sessionIds() const;
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const;
static void syncStartEventCallback(const wp<SyncEvent>& event);
void handleSyncStartEvent(const sp<SyncEvent>& event);
private:
void clearSyncStartEvent();
// Enter standby if not already in standby, and set mStandby flag
void standby();
// Call the HAL standby method unconditionally, and don't change mStandby flag
void inputStandBy();
AudioStreamIn *mInput;
SortedVector < sp<RecordTrack> > mTracks;
// mActiveTrack has dual roles: it indicates the current active track, and
// is used together with mStartStopCond to indicate start()/stop() progress
sp<RecordTrack> mActiveTrack;
Condition mStartStopCond;
AudioResampler *mResampler;
int32_t *mRsmpOutBuffer;
int16_t *mRsmpInBuffer;
size_t mRsmpInIndex;
size_t mInputBytes;
const int mReqChannelCount;
const uint32_t mReqSampleRate;
ssize_t mBytesRead;
// sync event triggering actual audio capture. Frames read before this event will
// be dropped and therefore not read by the application.
sp<SyncEvent> mSyncStartEvent;
// number of captured frames to drop after the start sync event has been received.
// when < 0, maximum frames to drop before starting capture even if sync event is
// not received
ssize_t mFramestoDrop;
};
// server side of the client's IAudioRecord
class RecordHandle : public android::BnAudioRecord {
public:
RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
virtual ~RecordHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
virtual void stop();
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<RecordThread::RecordTrack> mRecordTrack;
// for use from destructor
void stop_nonvirtual();
};
//--- Audio Effect Management
// EffectModule and EffectChain classes both have their own mutex to protect
// state changes or resource modifications. Always respect the following order
// if multiple mutexes must be acquired to avoid cross deadlock:
// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
// The EffectModule class is a wrapper object controlling the effect engine implementation
// in the effect library. It prevents concurrent calls to process() and command() functions
// from different client threads. It keeps a list of EffectHandle objects corresponding
// to all client applications using this effect and notifies applications of effect state,
// control or parameter changes. It manages the activation state machine to send appropriate
// reset, enable, disable commands to effect engine and provide volume
// ramping when effects are activated/deactivated.
// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
// the attached track(s) to accumulate their auxiliary channel.
class EffectModule: public RefBase {
public:
EffectModule(ThreadBase *thread,
const wp<AudioFlinger::EffectChain>& chain,
effect_descriptor_t *desc,
int id,
int sessionId);
virtual ~EffectModule();
enum effect_state {
IDLE,
RESTART,
STARTING,
ACTIVE,
STOPPING,
STOPPED,
DESTROYED
};
int id() const { return mId; }
void process();
void updateState();
status_t command(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
void reset_l();
status_t configure();
status_t init();
effect_state state() const {
return mState;
}
uint32_t status() {
return mStatus;
}
int sessionId() const {
return mSessionId;
}
status_t setEnabled(bool enabled);
status_t setEnabled_l(bool enabled);
bool isEnabled() const;
bool isProcessEnabled() const;
void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
void setChain(const wp<EffectChain>& chain) { mChain = chain; }
void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
const wp<ThreadBase>& thread() { return mThread; }
status_t addHandle(EffectHandle *handle);
size_t disconnect(EffectHandle *handle, bool unpinIfLast);
size_t removeHandle(EffectHandle *handle);
const effect_descriptor_t& desc() const { return mDescriptor; }
wp<EffectChain>& chain() { return mChain; }
status_t setDevice(audio_devices_t device);
status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
status_t setMode(audio_mode_t mode);
status_t setAudioSource(audio_source_t source);
status_t start();
status_t stop();
void setSuspended(bool suspended);
bool suspended() const;
EffectHandle* controlHandle_l();
bool isPinned() const { return mPinned; }
void unPin() { mPinned = false; }
bool purgeHandles();
void lock() { mLock.lock(); }
void unlock() { mLock.unlock(); }
void dump(int fd, const Vector<String16>& args);
protected:
friend class AudioFlinger; // for mHandles
bool mPinned;
// Maximum time allocated to effect engines to complete the turn off sequence
static const uint32_t MAX_DISABLE_TIME_MS = 10000;
EffectModule(const EffectModule&);
EffectModule& operator = (const EffectModule&);
status_t start_l();
status_t stop_l();
mutable Mutex mLock; // mutex for process, commands and handles list protection
wp<ThreadBase> mThread; // parent thread
wp<EffectChain> mChain; // parent effect chain
const int mId; // this instance unique ID
const int mSessionId; // audio session ID
const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
effect_config_t mConfig; // input and output audio configuration
effect_handle_t mEffectInterface; // Effect module C API
status_t mStatus; // initialization status
effect_state mState; // current activation state
Vector<EffectHandle *> mHandles; // list of client handles
// First handle in mHandles has highest priority and controls the effect module
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
// sending disable command.
uint32_t mDisableWaitCnt; // current process() calls count during disable period.
bool mSuspended; // effect is suspended: temporarily disabled by framework
};
// The EffectHandle class implements the IEffect interface. It provides resources
// to receive parameter updates, keeps track of effect control
// ownership and state and has a pointer to the EffectModule object it is controlling.
// There is one EffectHandle object for each application controlling (or using)
// an effect module.
// The EffectHandle is obtained by calling AudioFlinger::createEffect().
class EffectHandle: public android::BnEffect {
public:
EffectHandle(const sp<EffectModule>& effect,
const sp<AudioFlinger::Client>& client,
const sp<IEffectClient>& effectClient,
int32_t priority);
virtual ~EffectHandle();
// IEffect
virtual status_t enable();
virtual status_t disable();
virtual status_t command(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
virtual void disconnect();
private:
void disconnect(bool unpinIfLast);
public:
virtual sp<IMemory> getCblk() const { return mCblkMemory; }
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
// Give or take control of effect module
// - hasControl: true if control is given, false if removed
// - signal: true client app should be signaled of change, false otherwise
// - enabled: state of the effect when control is passed
void setControl(bool hasControl, bool signal, bool enabled);
void commandExecuted(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t replySize,
void *pReplyData);
void setEnabled(bool enabled);
bool enabled() const { return mEnabled; }
// Getters
int id() const { return mEffect->id(); }
int priority() const { return mPriority; }
bool hasControl() const { return mHasControl; }
sp<EffectModule> effect() const { return mEffect; }
// destroyed_l() must be called with the associated EffectModule mLock held
bool destroyed_l() const { return mDestroyed; }
void dump(char* buffer, size_t size);
protected:
friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
EffectHandle(const EffectHandle&);
EffectHandle& operator =(const EffectHandle&);
sp<EffectModule> mEffect; // pointer to controlled EffectModule
sp<IEffectClient> mEffectClient; // callback interface for client notifications
/*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
sp<IMemory> mCblkMemory; // shared memory for control block
effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
uint8_t* mBuffer; // pointer to parameter area in shared memory
int mPriority; // client application priority to control the effect
bool mHasControl; // true if this handle is controlling the effect
bool mEnabled; // cached enable state: needed when the effect is
// restored after being suspended
bool mDestroyed; // Set to true by destructor. Access with EffectModule
// mLock held
};
// the EffectChain class represents a group of effects associated to one audio session.
// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
// The EffecChain with session ID 0 contains global effects applied to the output mix.
// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
// are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
// in the effect process order. When attached to a track (session ID != 0), it also provide it's own
// input buffer used by the track as accumulation buffer.
class EffectChain: public RefBase {
public:
EffectChain(const wp<ThreadBase>& wThread, int sessionId);
EffectChain(ThreadBase *thread, int sessionId);
virtual ~EffectChain();
// special key used for an entry in mSuspendedEffects keyed vector
// corresponding to a suspend all request.
static const int kKeyForSuspendAll = 0;
// minimum duration during which we force calling effect process when last track on
// a session is stopped or removed to allow effect tail to be rendered
static const int kProcessTailDurationMs = 1000;
void process_l();
void lock() {
mLock.lock();
}
void unlock() {
mLock.unlock();
}
status_t addEffect_l(const sp<EffectModule>& handle);
size_t removeEffect_l(const sp<EffectModule>& handle);
int sessionId() const { return mSessionId; }
void setSessionId(int sessionId) { mSessionId = sessionId; }
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
sp<EffectModule> getEffectFromId_l(int id);
sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
bool setVolume_l(uint32_t *left, uint32_t *right);
void setDevice_l(audio_devices_t device);
void setMode_l(audio_mode_t mode);
void setAudioSource_l(audio_source_t source);
void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
mInBuffer = buffer;
mOwnInBuffer = ownsBuffer;
}
int16_t *inBuffer() const {
return mInBuffer;
}
void setOutBuffer(int16_t *buffer) {
mOutBuffer = buffer;
}
int16_t *outBuffer() const {
return mOutBuffer;
}
void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
mTailBufferCount = mMaxTailBuffers; }
void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
uint32_t strategy() const { return mStrategy; }
void setStrategy(uint32_t strategy)
{ mStrategy = strategy; }
// suspend effect of the given type
void setEffectSuspended_l(const effect_uuid_t *type,
bool suspend);
// suspend all eligible effects
void setEffectSuspendedAll_l(bool suspend);
// check if effects should be suspend or restored when a given effect is enable or disabled
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled);
void clearInputBuffer();
void dump(int fd, const Vector<String16>& args);
protected:
friend class AudioFlinger; // for mThread, mEffects
EffectChain(const EffectChain&);
EffectChain& operator =(const EffectChain&);
class SuspendedEffectDesc : public RefBase {
public:
SuspendedEffectDesc() : mRefCount(0) {}
int mRefCount;
effect_uuid_t mType;
wp<EffectModule> mEffect;
};
// get a list of effect modules to suspend when an effect of the type
// passed is enabled.
void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
// get an effect module if it is currently enable
sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
// true if the effect whose descriptor is passed can be suspended
// OEMs can modify the rules implemented in this method to exclude specific effect
// types or implementations from the suspend/restore mechanism.
bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
void clearInputBuffer_l(sp<ThreadBase> thread);
wp<ThreadBase> mThread; // parent mixer thread
Mutex mLock; // mutex protecting effect list
Vector< sp<EffectModule> > mEffects; // list of effect modules
int mSessionId; // audio session ID
int16_t *mInBuffer; // chain input buffer
int16_t *mOutBuffer; // chain output buffer
// 'volatile' here means these are accessed with atomic operations instead of mutex
volatile int32_t mActiveTrackCnt; // number of active tracks connected
volatile int32_t mTrackCnt; // number of tracks connected
int32_t mTailBufferCount; // current effect tail buffer count
int32_t mMaxTailBuffers; // maximum effect tail buffers
bool mOwnInBuffer; // true if the chain owns its input buffer
int mVolumeCtrlIdx; // index of insert effect having control over volume
uint32_t mLeftVolume; // previous volume on left channel
uint32_t mRightVolume; // previous volume on right channel
uint32_t mNewLeftVolume; // new volume on left channel
uint32_t mNewRightVolume; // new volume on right channel
uint32_t mStrategy; // strategy for this effect chain
// mSuspendedEffects lists all effects currently suspended in the chain.
// Use effect type UUID timelow field as key. There is no real risk of identical
// timeLow fields among effect type UUIDs.
// Updated by updateSuspendedSessions_l() only.
KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
};
class AudioHwDevice {
public:
enum Flags {
AHWD_CAN_SET_MASTER_VOLUME = 0x1,
AHWD_CAN_SET_MASTER_MUTE = 0x2,
};
AudioHwDevice(const char *moduleName,
audio_hw_device_t *hwDevice,
Flags flags)
: mModuleName(strdup(moduleName))
, mHwDevice(hwDevice)
, mFlags(flags) { }
/*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
bool canSetMasterVolume() const {
return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
}
bool canSetMasterMute() const {
return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
}
const char *moduleName() const { return mModuleName; }
audio_hw_device_t *hwDevice() const { return mHwDevice; }
private:
const char * const mModuleName;
audio_hw_device_t * const mHwDevice;
Flags mFlags;
};
// AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
// For emphasis, we could also make all pointers to them be "const *",
// but that would clutter the code unnecessarily.
struct AudioStreamOut {
AudioHwDevice* const audioHwDev;
audio_stream_out_t* const stream;
audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
audioHwDev(dev), stream(out) {}
};
struct AudioStreamIn {
AudioHwDevice* const audioHwDev;
audio_stream_in_t* const stream;
audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
audioHwDev(dev), stream(in) {}
};
// for mAudioSessionRefs only
struct AudioSessionRef {
AudioSessionRef(int sessionid, pid_t pid) :
mSessionid(sessionid), mPid(pid), mCnt(1) {}
const int mSessionid;
const pid_t mPid;
int mCnt;
};
mutable Mutex mLock;
DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client()
mutable Mutex mHardwareLock;
// NOTE: If both mLock and mHardwareLock mutexes must be held,
// always take mLock before mHardwareLock
// These two fields are immutable after onFirstRef(), so no lock needed to access
AudioHwDevice* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*> mAudioHwDevs;
// for dump, indicates which hardware operation is currently in progress (but not stream ops)
enum hardware_call_state {
AUDIO_HW_IDLE = 0, // no operation in progress
AUDIO_HW_INIT, // init_check
AUDIO_HW_OUTPUT_OPEN, // open_output_stream
AUDIO_HW_OUTPUT_CLOSE, // unused
AUDIO_HW_INPUT_OPEN, // unused
AUDIO_HW_INPUT_CLOSE, // unused
AUDIO_HW_STANDBY, // unused
AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume
AUDIO_HW_GET_ROUTING, // unused
AUDIO_HW_SET_ROUTING, // unused
AUDIO_HW_GET_MODE, // unused
AUDIO_HW_SET_MODE, // set_mode
AUDIO_HW_GET_MIC_MUTE, // get_mic_mute
AUDIO_HW_SET_MIC_MUTE, // set_mic_mute
AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume
AUDIO_HW_SET_PARAMETER, // set_parameters
AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume
AUDIO_HW_GET_PARAMETER, // get_parameters
AUDIO_HW_SET_MASTER_MUTE, // set_master_mute
AUDIO_HW_GET_MASTER_MUTE, // get_master_mute
};
mutable hardware_call_state mHardwareStatus; // for dump only
DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads;
stream_type_t mStreamTypes[AUDIO_STREAM_CNT];
// member variables below are protected by mLock
float mMasterVolume;
bool mMasterMute;
// end of variables protected by mLock
DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads;
DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
volatile int32_t mNextUniqueId; // updated by android_atomic_inc
audio_mode_t mMode;
bool mBtNrecIsOff;
// protected by mLock
Vector<AudioSessionRef*> mAudioSessionRefs;
float masterVolume_l() const;
bool masterMute_l() const;
audio_module_handle_t loadHwModule_l(const char *name);
Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
// to be created
private:
sp<Client> registerPid_l(pid_t pid); // always returns non-0
// for use from destructor
status_t closeOutput_nonvirtual(audio_io_handle_t output);
status_t closeInput_nonvirtual(audio_io_handle_t input);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_FLINGER_H
|