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authorMathias Agopian <mathias@google.com>2012-02-13 17:09:30 -0800
committerMathias Agopian <mathias@google.com>2012-02-13 18:11:42 -0800
commit8db8509e3cfe63a05da5e990164ec3a4576528ca (patch)
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remove multiplexing of multiple EGL implementation
from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
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