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author | Romain Guy <romainguy@google.com> | 2011-01-13 12:13:20 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-01-13 12:13:20 -0800 |
commit | ada830f639591b99c3e40de22b07296c7932a33f (patch) | |
tree | 308f469469e96ce7f99d2ec5135e7d44eb858a35 /core/java/android/view/HardwareCanvas.java | |
parent | 4f6aff386045000c2c03b903c7109cb42092b7ea (diff) | |
download | frameworks_base-ada830f639591b99c3e40de22b07296c7932a33f.zip frameworks_base-ada830f639591b99c3e40de22b07296c7932a33f.tar.gz frameworks_base-ada830f639591b99c3e40de22b07296c7932a33f.tar.bz2 |
Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.
Change-Id: Ie826121a2227de8252c77b992a61218defea5143
Diffstat (limited to 'core/java/android/view/HardwareCanvas.java')
-rw-r--r-- | core/java/android/view/HardwareCanvas.java | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/core/java/android/view/HardwareCanvas.java b/core/java/android/view/HardwareCanvas.java index 1a5df98..2273238 100644 --- a/core/java/android/view/HardwareCanvas.java +++ b/core/java/android/view/HardwareCanvas.java @@ -54,13 +54,10 @@ abstract class HardwareCanvas extends Canvas { /** * Draws the specified layer onto this canvas. * - * @param left The left coordinate of the layer - * @param top The top coordinate of the layer - * @param right The right coordinate of the layer - * @param bottom The bottom coordinate of the layer * @param layer The layer to composite on this canvas + * @param x The left coordinate of the layer + * @param y The top coordinate of the layer * @param paint The paint used to draw the layer */ - abstract void drawHardwareLayer(float left, float top, float right, float bottom, - HardwareLayer layer, Paint paint); + abstract void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint); } |