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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
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+page.title=Glossary
+@jd:body
+
+<p>The list below defines some of the basic terminology of the Android platform. </p>
+ <dl>
+ <dt id="apk">.apk file</dt> <dd>Android application package file. Each
+ Android application is compiled and packaged in a single file that
+ includes all of the application's code (.dex files), resources, assets,
+ and manifest file. The application package file can have any name but
+ <em>must</em> use the <code>.apk</code> extension. For example:
+ <code>myExampleAppname.apk</code>. For convenience, an application package
+ file is often referred to as an ".apk".
+ <p>Related: <a href="#application">Application</a>.</p>
+</dd>
+
+ <dt id="dex">.dex file </dt>
+ <dd>Compiled Android application code file.
+ <p>Android programs are compiled into .dex (Dalvik Executable) files, which
+ are in turn zipped into a single .apk file on the device. .dex files can
+ be created by automatically translating compiled applications written in
+ the Java programming language.</dd>
+
+ <dt id="action">Action</dt>
+ <dd>A description of something that an Intent sender wants done. An action is
+ a string value assigned to an Intent. Action strings can be defined by Android
+ or by a third-party developer. For example, android.intent.action.VIEW
+ for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application
+ to vibrate the phone.
+ <p>Related: <a href="#intent">Intent</a>.</p>
+ </dd>
+
+ <dt id="activity">Activity</dt>
+ <dd>A single screen in an application, with supporting Java code, derived
+ from the {@link android.app.Activity} class. Most commonly, an activity is
+ visibly represented by a full screen window that can receive and handle UI
+ events and perform complex tasks, because of the Window it uses to render
+ its window. Though an Activity is typically full screen, it can also be
+ floating or transparent.</dd>
+
+ <dt id="adb">adb</dt>
+ <dd>Android Debug Bridge, a command-line debugging application included with the
+ SDK. It provides tools to browse the device, copy tools on the device, and
+ forward ports for debugging. If you are developing in Eclipse using the
+ ADT Plugin, adb is integrated into your development environment. See
+ <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a>
+ for more information. </dd>
+
+ <dt id="application">Application</dt>
+ <dd>From a component perspective, an Android application consists of one
+ or more activities, services, listeners, and intent receivers. From a
+ source file perspective, an Android application consists of code,
+ resources, assets, and a single manifest. During compilation, these files
+ are packaged in a single file called an application package file (.apk).
+ <p>Related: <a href="#apk">.apk</a>, <a href="#activity">Activity</a></p></dd>
+
+ <dt id="canvas">Canvas</dt>
+ <dd>A drawing surface that handles compositing of the actual bits against
+ a Bitmap or Surface object. It has methods for standard computer drawing
+ of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a
+ Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects
+ on the screen. However, it does not support hardware acceleration, as
+ OpenGL ES does. The base class is {@link android.graphics.Canvas}.
+ <p>Related: <a href="#drawable">Drawable</a>, <a href="#opengles">OpenGL
+ ES</a>.</p></dd>
+
+ <dt id="contentprovider">Content Provider</dt>
+ <dd>A data-abstraction layer that you can use to safely expose your
+ application's data to other applications. A content provider is built on
+ the {@link android.content.ContentProvider} class, which handles content
+ query strings of a specific format to return data in a specific format.
+ See <a href="{@docRoot}guide/topics/providers/content-providers.html">
+ Content Providers</a> topic for more information.
+ <p>Related: <a href="#uri">URI Usage in Android</a></p></dd>
+
+ <dt id="dalvik">Dalvik</dt>
+ <dd>The Android platform's virtual machine. The Dalvik VM is an
+ interpreter-only virtual machine that executes files in the Dalvik
+ Executable (.dex) format, a format that is optimized for efficient storage
+ and memory-mappable execution. The virtual machine is register-based, and
+ it can run classes compiled by a Java language compiler that have been
+ transformed into its native format using the included &quot;dx&quot; tool.
+ The VM runs on top of Posix-compliant operating systems, which it relies
+ on for underlying functionality (such as threading and low level memory
+ management). The Dalvik core class library is intended to provide a
+ familiar development base for those used to programming with Java Standard
+ Edition, but it is geared specifically to the needs of a small mobile
+ device.</dd>
+
+ <dt id="ddms">DDMS</dt>
+ <dd>Dalvik Debug Monitor Service, a GUI debugging application included
+ with the SDK. It provides screen capture, log dump, and process
+ examination capabilities. If you are developing in Eclipse using the ADT
+ Plugin, DDMS is integrated into your development environment. See <a
+ href="{@docRoot}guide/developing/tools/ddms.html">Dalvik Debug Monitor
+ Server</a> to learn more about the program.</dd>
+
+ <dt id="dialog">Dialog</dt> <dd> A floating window that that acts as a lightweight
+ form. A dialog can have button controls only and is intended to perform a
+ simple action (such as button choice) and perhaps return a value. A dialog
+ is not intended to persist in the history stack, contain complex layout,
+ or perform complex actions. Android provides a default simple dialog for
+ you with optional buttons, though you can define your own dialog layout.
+ The base class for dialogs is {@link android.app.Dialog Dialog}.
+ <p>Related: <a href="#activity">Activity</a>.</p></dd>
+
+ <dt id="drawable">Drawable</dt>
+ <dd>A compiled visual resource that can be used as a background, title, or
+ other part of the screen. A drawable is typically loaded into another UI
+ element, for example as a background image. A drawable is not able to
+ receive events, but does assign various other properties such as "state"
+ and scheduling, to enable subclasses such as animation objects or image
+ libraries. Many drawable objects are loaded from drawable resource files
+ &mdash; xml or bitmap files that describe the image. Drawable resources
+ are compiled into subclasses of {@link android.graphics.drawable}. For
+ more information about drawables and other resources, see <a
+ href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>.
+ <p>Related: <a href="#resources">Resources</a>, <a href="#canvas">Canvas
+ </a></p></dd>
+
+ <dt id="intent">Intent</dt>
+ <dd>An message object that you can use to launch or communicate with other
+ applications/activities asynchronously. An Intent object is an instance of
+ {@link android.content.Intent}. It includes several criteria fields that you can
+ supply, to determine what application/activity receives the Intent and
+ what the receiver does when handling the Intent. Available criteria include
+ include the desired action, a category, a data string, the MIME type of
+ the data, a handling class, and others. An application sends
+ an Intent to the Android system, rather than sending it directly to
+ another application/activity. The application can send the Intent to a
+ single target application or it can send it as a broadcast, which can in
+ turn be handled by multiple applications sequentially. The Android system
+ is responsible for resolving the best-available receiver for each Intent,
+ based on the criteria supplied in the Intent and the Intent Filters
+ defined by other applications. For more information, see <a
+ href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and
+ Intent Filters</a>.
+ <p>Related: <a href="#intentfilter">Intent Filter</a>, <a
+ href="#broadcastreceiver">Broadcast Receiver</a>.</p></dd>
+
+ <dt id="intentfilter">Intent Filter</dt>
+ <dd>A filter object that an application declares in its manifest file, to
+ tell the system what types of Intents each of its components is willing to
+ accept and with what criteria. Through an intent filter, an application
+ can express interest in specific data types, Intent actions, URI formats,
+ and so on. When resolving an Intent, the system evaluates all of the
+ available intent filters in all applications and passes the Intent to the
+ application/activity that best matches the Intent and criteria. For more
+ information, see <a
+ href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and
+ Intent Filters</a>.
+ <p>Related: <a href="#intent">Intent</a>, <a
+ href="#broadcastreceiver">Broadcast Receiver</a>.</p></dd>
+
+ <dt id="broadcastreceiver">Broadcast Receiver </dt>
+ <dd>An application class that listens for Intents that are broadcast,
+ rather than being sent to a single target application/activity. The system
+ delivers a broadcast Intent to all interested broadcast receivers, which
+ handle the Intent sequentially.
+ <p>Related: <a href="#intent">Intent</a>, <a href="#intentfilter">Intent
+ Filter</a>.</p> </dd>
+
+ <dt id="layoutresource">Layout Resource</dt>
+ <dd>An XML file that describes the layout of an Activity screen.
+ <p>Related: <a href="#resources">Resources</a></p></dd>
+
+ <dt id="manifest">Manifest File</dt>
+ <dd>An XML file that each application must define, to describe the
+ application's package name, version, components (activities, intent
+ filters, services), imported libraries, and describes the various
+ activies, and so on. See <a
+ href="{@docRoot}guide/topics/manifest/manifest-intro.html">The
+ AndroidManifest.xml File</a> for complete information.</dd>
+
+ <dt id="ninepatch">Nine-patch / 9-patch / Ninepatch image</dt>
+ <dd>A resizeable bitmap resource that can be used for backgrounds or other
+ images on the device. See <a
+ href="{@docRoot}guide/topics/resources/available-resources.html#ninepatch">
+ Nine-Patch Stretchable Image</a> for more information.
+ <p>Related: <a href="#resources">Resources</a>.</p></dd>
+
+ <dt id="opengles">OpenGL ES</dt>
+ <dd> Android provides OpenGL ES libraries that you can use for fast,
+ complex 3D images. It is harder to use than a Canvas object, but
+ better for 3D objects. The {@link android.opengl} and
+ {@link javax.microedition.khronos.opengles} packages expose
+ OpenGL ES functionality.
+ <p>Related: <a href="#canvas">Canvas</a>, <a href="#surface">Surface</a></p></dd>
+
+ <dt id="resources">Resources</dt>
+ <dd>Nonprogrammatic application components that are external to the
+ compiled application code, but which can be loaded from application code
+ using a well-known reference format. Android supports a variety of
+ resource types, but a typical application's resources would consist of UI
+ strings, UI layout components, graphics or other media files, and so on.
+ An application uses resources to efficiently support localization and
+ varied device profiles and states. For example, an application would
+ include a separate set of resources for each supported local or device
+ type, and it could include layout resources that are specific to the
+ current screen orientation (landscape or portrait). For more information
+ about resources, see <a
+ href="{@docRoot}guide/topics/resources/index.html"> Resources and
+ Assets</a>. The resources of an application are always stored in the
+ <code>res/*</code> subfolders of the project. </dd>
+
+ <dt id="service">Service</dt>
+ <dd>An object of class {@link android.app.Service} that runs in the
+ background (without any UI presence) to perform various persistent
+ actions, such as playing music or monitoring network activity.
+ <p>Related: <a href="#activity">Activity</a></p></dd>
+
+ <dt id="surface">Surface</dt>
+ <dd>An object of type {@link android.view.Surface} representing a block of
+ memory that gets composited to the screen. A Surface holds a Canvas object
+ for drawing, and provides various helper methods to draw layers and resize
+ the surface. You should not use this class directly; use
+ {@link android.view.SurfaceView} instead.
+ <p>Related: <a href="#canvas">Canvas</a></p></dd>
+
+ <dt id="surfaceview">SurfaceView</dt>
+ <dd>A View object that wraps a Surface for drawing, and exposes methods to
+ specify its size and format dynamically. A SurfaceView provides a way to
+ draw independently of the UI thread for resource-intensive operations
+ (such as games or camera previews), but it uses extra memory as a result.
+ SurfaceView supports both Canvas and OpenGL ES graphics. The base class is
+ {@link android.view.SurfaceView}.
+ <p>Related: <a href="#canvas">Surface</a></p></dd>
+
+ <dt id="theme">Theme</dt>
+ <dd>A set of properties (text size, background color, and so on) bundled
+ together to define various default display settings. Android provides a
+ few standard themes, listed in {@link android.R.style} (starting with
+ &quot;Theme_&quot;). </dd>
+
+ <dt id="uri">URIs in Android</dt>
+ <dd>Android uses URI strings as the basis for requesting data in a content
+ provider (such as to retrieve a list of contacts) and for requesting
+ actions in an Intent (such as opening a Web page in a browser). The URI
+ scheme and format is specialized according to the type of use, and an
+ application can handle specific URI schemes and strings in any way it
+ wants. Some URI schemes are reserved by system components. For example,
+ requests for data from a content provider must use the
+ <code>content://</code>. In an Intent, a URI using an <code>http://</code>
+ scheme will be handled by the browser. </dd>
+
+ <dt id="view">View</dt>
+ <dd>An object that draws to a rectangular area on the screen and handles
+ click, keystroke, and other interaction events. A View is a base class for
+ most layout components of an Activity or Dialog screen (text boxes,
+ windows, and so on). It receives calls from its parent object (see
+ viewgroup, below)to draw itself, and informs its parent object about where
+ and how big it would like to be (which may or may not be respected by the
+ parent). For more information, see {@link android.view.View}.
+ <p>Related: <a href="#viewgroup">Viewgroup</a>, <a href="#widget">Widget
+ </a></p></dd>
+
+ <dt id="viewgroup">Viewgroup</dt>
+ <dd> A container object that groups a set of child Views. The viewgroup is
+ responsible for deciding where child views are positioned and how large
+ they can be, as well as for calling each to draw itself when appropriate.
+ Some viewgroups are invisible and are for layout only, while others have
+ an intrinsic UI (for instance, a scrolling list box). Viewgroups are all
+ in the {@link android.widget widget} package, but extend
+ {@link android.view.ViewGroup ViewGroup}.
+ <p>Related: <a href="#view">View</a></p></dd>
+
+ <dt id="widget">Widget</dt>
+ <dd>One of a set of fully implemented View subclasses that render form
+ elements and other UI components, such as a text box or popup menu.
+ Because a widget is fully implemented, it handles measuring and drawing
+ itself and responding to screen events. Widgets are all in the
+ {@link android.widget} package. </dd>
+
+ <!--
+ <dt id="panel">Panel</dt>
+ <dd> A panel is a concept not backed by a specific class. It is a View of
+ some sort that is tied in closely to a parent window, but can handle
+ clicks and perform simple functions related to its parent. A panel floats
+ in front of its parent, and is positioned relative to it. A common example
+ of a panel (implemented by Android) is the options menu available to every
+ screen. At present, there are no specific classes or methods for creating
+ a panel &mdash; it's more of a general idea. </dd>
+-->
+
+ <dt id="panel">Window</dt>
+ <dd>In an Android application, an object derived from the abstract class
+ {@link android.view.Window} that specifies the elements of a generic
+ window, such as the look and feel (title bar text, location and content of
+ menus, and so on). Dialog and Activity use an implementation of this class
+ to render a window. You do not need to implement this class or use windows
+ in your application. </dd>
+
+
+</dl> \ No newline at end of file