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author | Romain Guy <romainguy@google.com> | 2012-10-02 12:32:25 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2012-10-02 13:33:10 -0700 |
commit | cf8675ee176a375f873792684d38a47f78348dff (patch) | |
tree | a50655caeb5717f2e53cc613b66e62ae4dee2ec3 /graphics | |
parent | 0944d625448209185452eb4e800daec49de51986 (diff) | |
download | frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.zip frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.tar.gz frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.tar.bz2 |
Draw stroked rectangle as meshes instead of textures
Bug #7233734
Stroked rectangles were rendered using software generated textures
which would lead to slightly misaligned results. Instead, let's use
the new convex path rendering code that will do the right thing
(and save a lot of bandwidth.)
Change-Id: Ib95ff581e56c1ecead97e4919298e6fd146ca167
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/graphics/drawable/GradientDrawable.java | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/drawable/GradientDrawable.java b/graphics/java/android/graphics/drawable/GradientDrawable.java index 2ca54d4..22aa29c 100644 --- a/graphics/java/android/graphics/drawable/GradientDrawable.java +++ b/graphics/java/android/graphics/drawable/GradientDrawable.java @@ -513,7 +513,10 @@ public class GradientDrawable extends Drawable { canvas.drawRoundRect(mRect, rad, rad, mStrokePaint); } } else { - canvas.drawRect(mRect, mFillPaint); + if (mFillPaint.getColor() != 0 || mColorFilter != null || + mFillPaint.getShader() != null) { + canvas.drawRect(mRect, mFillPaint); + } if (haveStroke) { canvas.drawRect(mRect, mStrokePaint); } @@ -1251,6 +1254,11 @@ public class GradientDrawable extends Drawable { private void initializeWithState(GradientState state) { if (state.mHasSolidColor) { mFillPaint.setColor(state.mSolidColor); + } else if (state.mColors == null) { + // If we don't have a solid color and we don't have a gradient, + // the app is stroking the shape, set the color to the default + // value of state.mSolidColor + mFillPaint.setColor(0); } mPadding = state.mPadding; if (state.mStrokeWidth >= 0) { |