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author | Jason Sams <rjsams@android.com> | 2011-01-18 18:12:26 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2011-01-18 18:12:26 -0800 |
commit | d1ac98149737299513da1357e36f68cbb6d74425 (patch) | |
tree | d59875cb9ab74b735cd2d417d42020d1a5b5158e /graphics | |
parent | 991040c8261237997915f8a4c899a6ea5012fb42 (diff) | |
download | frameworks_base-d1ac98149737299513da1357e36f68cbb6d74425.zip frameworks_base-d1ac98149737299513da1357e36f68cbb6d74425.tar.gz frameworks_base-d1ac98149737299513da1357e36f68cbb6d74425.tar.bz2 |
Fix race condition between GC thread and
the teardown of RS. The RS context was going away while
the objects were being deleted within the finializer.
Add more debugging for playCoreCommands.
Change-Id: I391f0b4db948f43f54017b47b062ab47d6a1ef64
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 103 |
1 files changed, 102 insertions, 1 deletions
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 28b32d5..bb9fb78 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -101,414 +101,515 @@ public class RenderScript { } native void rsnContextDestroy(int con); synchronized void nContextDestroy() { + validate(); rsnContextDestroy(mContext); } native void rsnContextSetSurface(int con, int w, int h, Surface sur); synchronized void nContextSetSurface(int w, int h, Surface sur) { + validate(); rsnContextSetSurface(mContext, w, h, sur); } native void rsnContextSetPriority(int con, int p); synchronized void nContextSetPriority(int p) { + validate(); rsnContextSetPriority(mContext, p); } native void rsnContextDump(int con, int bits); synchronized void nContextDump(int bits) { + validate(); rsnContextDump(mContext, bits); } native void rsnContextFinish(int con); synchronized void nContextFinish() { + validate(); rsnContextFinish(mContext); } native void rsnContextBindRootScript(int con, int script); synchronized void nContextBindRootScript(int script) { + validate(); rsnContextBindRootScript(mContext, script); } native void rsnContextBindSampler(int con, int sampler, int slot); synchronized void nContextBindSampler(int sampler, int slot) { + validate(); rsnContextBindSampler(mContext, sampler, slot); } native void rsnContextBindProgramStore(int con, int pfs); synchronized void nContextBindProgramStore(int pfs) { + validate(); rsnContextBindProgramStore(mContext, pfs); } native void rsnContextBindProgramFragment(int con, int pf); synchronized void nContextBindProgramFragment(int pf) { + validate(); rsnContextBindProgramFragment(mContext, pf); } native void rsnContextBindProgramVertex(int con, int pv); synchronized void nContextBindProgramVertex(int pv) { + validate(); rsnContextBindProgramVertex(mContext, pv); } native void rsnContextBindProgramRaster(int con, int pr); synchronized void nContextBindProgramRaster(int pr) { + validate(); rsnContextBindProgramRaster(mContext, pr); } native void rsnContextPause(int con); synchronized void nContextPause() { + validate(); rsnContextPause(mContext); } native void rsnContextResume(int con); synchronized void nContextResume() { + validate(); rsnContextResume(mContext); } native void rsnAssignName(int con, int obj, byte[] name); synchronized void nAssignName(int obj, byte[] name) { + validate(); rsnAssignName(mContext, obj, name); } native String rsnGetName(int con, int obj); synchronized String nGetName(int obj) { + validate(); return rsnGetName(mContext, obj); } native void rsnObjDestroy(int con, int id); synchronized void nObjDestroy(int id) { - rsnObjDestroy(mContext, id); + // There is a race condition here. The calling code may be run + // by the gc while teardown is occuring. This protects againts + // deleting dead objects. + if (mContext != 0) { + rsnObjDestroy(mContext, id); + } } native int rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize); synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) { + validate(); return rsnElementCreate(mContext, type, kind, norm, vecSize); } native int rsnElementCreate2(int con, int[] elements, String[] names, int[] arraySizes); synchronized int nElementCreate2(int[] elements, String[] names, int[] arraySizes) { + validate(); return rsnElementCreate2(mContext, elements, names, arraySizes); } native void rsnElementGetNativeData(int con, int id, int[] elementData); synchronized void nElementGetNativeData(int id, int[] elementData) { + validate(); rsnElementGetNativeData(mContext, id, elementData); } native void rsnElementGetSubElements(int con, int id, int[] IDs, String[] names); synchronized void nElementGetSubElements(int id, int[] IDs, String[] names) { + validate(); rsnElementGetSubElements(mContext, id, IDs, names); } native int rsnTypeCreate(int con, int eid, int x, int y, int z, boolean mips, boolean faces); synchronized int nTypeCreate(int eid, int x, int y, int z, boolean mips, boolean faces) { + validate(); return rsnTypeCreate(mContext, eid, x, y, z, mips, faces); } native void rsnTypeGetNativeData(int con, int id, int[] typeData); synchronized void nTypeGetNativeData(int id, int[] typeData) { + validate(); rsnTypeGetNativeData(mContext, id, typeData); } native int rsnAllocationCreateTyped(int con, int type, int mip, int usage); synchronized int nAllocationCreateTyped(int type, int mip, int usage) { + validate(); return rsnAllocationCreateTyped(mContext, type, mip, usage); } native int rsnAllocationCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage); synchronized int nAllocationCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) { + validate(); return rsnAllocationCreateFromBitmap(mContext, type, mip, bmp, usage); } native int rsnAllocationCubeCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage); synchronized int nAllocationCubeCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) { + validate(); return rsnAllocationCubeCreateFromBitmap(mContext, type, mip, bmp, usage); } native int rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp); synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) { + validate(); return rsnAllocationCreateBitmapRef(mContext, type, bmp); } native int rsnAllocationCreateFromAssetStream(int con, int mips, int assetStream, int usage); synchronized int nAllocationCreateFromAssetStream(int mips, int assetStream, int usage) { + validate(); return rsnAllocationCreateFromAssetStream(mContext, mips, assetStream, usage); } native void rsnAllocationCopyToBitmap(int con, int alloc, Bitmap bmp); synchronized void nAllocationCopyToBitmap(int alloc, Bitmap bmp) { + validate(); rsnAllocationCopyToBitmap(mContext, alloc, bmp); } native void rsnAllocationSyncAll(int con, int alloc, int src); synchronized void nAllocationSyncAll(int alloc, int src) { + validate(); rsnAllocationSyncAll(mContext, alloc, src); } native void rsnAllocationGenerateMipmaps(int con, int alloc); synchronized void nAllocationGenerateMipmaps(int alloc) { + validate(); rsnAllocationGenerateMipmaps(mContext, alloc); } native void rsnAllocationCopyFromBitmap(int con, int alloc, Bitmap bmp); synchronized void nAllocationCopyFromBitmap(int alloc, Bitmap bmp) { + validate(); rsnAllocationCopyFromBitmap(mContext, alloc, bmp); } native void rsnAllocationData1D(int con, int id, int off, int mip, int count, int[] d, int sizeBytes); synchronized void nAllocationData1D(int id, int off, int mip, int count, int[] d, int sizeBytes) { + validate(); rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes); } native void rsnAllocationData1D(int con, int id, int off, int mip, int count, short[] d, int sizeBytes); synchronized void nAllocationData1D(int id, int off, int mip, int count, short[] d, int sizeBytes) { + validate(); rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes); } native void rsnAllocationData1D(int con, int id, int off, int mip, int count, byte[] d, int sizeBytes); synchronized void nAllocationData1D(int id, int off, int mip, int count, byte[] d, int sizeBytes) { + validate(); rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes); } native void rsnAllocationData1D(int con, int id, int off, int mip, int count, float[] d, int sizeBytes); synchronized void nAllocationData1D(int id, int off, int mip, int count, float[] d, int sizeBytes) { + validate(); rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes); } native void rsnAllocationElementData1D(int con, int id, int xoff, int mip, int compIdx, byte[] d, int sizeBytes); synchronized void nAllocationElementData1D(int id, int xoff, int mip, int compIdx, byte[] d, int sizeBytes) { + validate(); rsnAllocationElementData1D(mContext, id, xoff, mip, compIdx, d, sizeBytes); } native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, byte[] d, int sizeBytes); synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, byte[] d, int sizeBytes) { + validate(); rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes); } native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, short[] d, int sizeBytes); synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, short[] d, int sizeBytes) { + validate(); rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes); } native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, int[] d, int sizeBytes); synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, int[] d, int sizeBytes) { + validate(); rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes); } native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, float[] d, int sizeBytes); synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, float[] d, int sizeBytes) { + validate(); rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes); } native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, Bitmap b); synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, Bitmap b) { + validate(); rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, b); } native void rsnAllocationRead(int con, int id, byte[] d); synchronized void nAllocationRead(int id, byte[] d) { + validate(); rsnAllocationRead(mContext, id, d); } native void rsnAllocationRead(int con, int id, short[] d); synchronized void nAllocationRead(int id, short[] d) { + validate(); rsnAllocationRead(mContext, id, d); } native void rsnAllocationRead(int con, int id, int[] d); synchronized void nAllocationRead(int id, int[] d) { + validate(); rsnAllocationRead(mContext, id, d); } native void rsnAllocationRead(int con, int id, float[] d); synchronized void nAllocationRead(int id, float[] d) { + validate(); rsnAllocationRead(mContext, id, d); } native int rsnAllocationGetType(int con, int id); synchronized int nAllocationGetType(int id) { + validate(); return rsnAllocationGetType(mContext, id); } native void rsnAllocationResize1D(int con, int id, int dimX); synchronized void nAllocationResize1D(int id, int dimX) { + validate(); rsnAllocationResize1D(mContext, id, dimX); } native void rsnAllocationResize2D(int con, int id, int dimX, int dimY); synchronized void nAllocationResize2D(int id, int dimX, int dimY) { + validate(); rsnAllocationResize2D(mContext, id, dimX, dimY); } native int rsnFileA3DCreateFromAssetStream(int con, int assetStream); synchronized int nFileA3DCreateFromAssetStream(int assetStream) { + validate(); return rsnFileA3DCreateFromAssetStream(mContext, assetStream); } native int rsnFileA3DCreateFromFile(int con, String path); synchronized int nFileA3DCreateFromFile(String path) { + validate(); return rsnFileA3DCreateFromFile(mContext, path); } native int rsnFileA3DCreateFromAsset(int con, AssetManager mgr, String path); synchronized int nFileA3DCreateFromAsset(AssetManager mgr, String path) { + validate(); return rsnFileA3DCreateFromAsset(mContext, mgr, path); } native int rsnFileA3DGetNumIndexEntries(int con, int fileA3D); synchronized int nFileA3DGetNumIndexEntries(int fileA3D) { + validate(); return rsnFileA3DGetNumIndexEntries(mContext, fileA3D); } native void rsnFileA3DGetIndexEntries(int con, int fileA3D, int numEntries, int[] IDs, String[] names); synchronized void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names) { + validate(); rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names); } native int rsnFileA3DGetEntryByIndex(int con, int fileA3D, int index); synchronized int nFileA3DGetEntryByIndex(int fileA3D, int index) { + validate(); return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index); } native int rsnFontCreateFromFile(int con, String fileName, float size, int dpi); synchronized int nFontCreateFromFile(String fileName, float size, int dpi) { + validate(); return rsnFontCreateFromFile(mContext, fileName, size, dpi); } native int rsnFontCreateFromAssetStream(int con, String name, float size, int dpi, int assetStream); synchronized int nFontCreateFromAssetStream(String name, float size, int dpi, int assetStream) { + validate(); return rsnFontCreateFromAssetStream(mContext, name, size, dpi, assetStream); } native int rsnFontCreateFromAsset(int con, AssetManager mgr, String path, float size, int dpi); synchronized int nFontCreateFromAsset(AssetManager mgr, String path, float size, int dpi) { + validate(); return rsnFontCreateFromAsset(mContext, mgr, path, size, dpi); } native void rsnScriptBindAllocation(int con, int script, int alloc, int slot); synchronized void nScriptBindAllocation(int script, int alloc, int slot) { + validate(); rsnScriptBindAllocation(mContext, script, alloc, slot); } native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone); synchronized void nScriptSetTimeZone(int script, byte[] timeZone) { + validate(); rsnScriptSetTimeZone(mContext, script, timeZone); } native void rsnScriptInvoke(int con, int id, int slot); synchronized void nScriptInvoke(int id, int slot) { + validate(); rsnScriptInvoke(mContext, id, slot); } native void rsnScriptInvokeV(int con, int id, int slot, byte[] params); synchronized void nScriptInvokeV(int id, int slot, byte[] params) { + validate(); rsnScriptInvokeV(mContext, id, slot, params); } native void rsnScriptSetVarI(int con, int id, int slot, int val); synchronized void nScriptSetVarI(int id, int slot, int val) { + validate(); rsnScriptSetVarI(mContext, id, slot, val); } native void rsnScriptSetVarJ(int con, int id, int slot, long val); synchronized void nScriptSetVarJ(int id, int slot, long val) { + validate(); rsnScriptSetVarJ(mContext, id, slot, val); } native void rsnScriptSetVarF(int con, int id, int slot, float val); synchronized void nScriptSetVarF(int id, int slot, float val) { + validate(); rsnScriptSetVarF(mContext, id, slot, val); } native void rsnScriptSetVarD(int con, int id, int slot, double val); synchronized void nScriptSetVarD(int id, int slot, double val) { + validate(); rsnScriptSetVarD(mContext, id, slot, val); } native void rsnScriptSetVarV(int con, int id, int slot, byte[] val); synchronized void nScriptSetVarV(int id, int slot, byte[] val) { + validate(); rsnScriptSetVarV(mContext, id, slot, val); } native void rsnScriptSetVarObj(int con, int id, int slot, int val); synchronized void nScriptSetVarObj(int id, int slot, int val) { + validate(); rsnScriptSetVarObj(mContext, id, slot, val); } native void rsnScriptCBegin(int con); synchronized void nScriptCBegin() { + validate(); rsnScriptCBegin(mContext); } native void rsnScriptCSetScript(int con, byte[] script, int offset, int length); synchronized void nScriptCSetScript(byte[] script, int offset, int length) { + validate(); rsnScriptCSetScript(mContext, script, offset, length); } native int rsnScriptCCreate(int con, String packageName, String resName, String cacheDir); synchronized int nScriptCCreate(String packageName, String resName, String cacheDir) { + validate(); return rsnScriptCCreate(mContext, packageName, resName, cacheDir); } native void rsnSamplerBegin(int con); synchronized void nSamplerBegin() { + validate(); rsnSamplerBegin(mContext); } native void rsnSamplerSet(int con, int param, int value); synchronized void nSamplerSet(int param, int value) { + validate(); rsnSamplerSet(mContext, param, value); } native void rsnSamplerSet2(int con, int param, float value); synchronized void nSamplerSet2(int param, float value) { + validate(); rsnSamplerSet2(mContext, param, value); } native int rsnSamplerCreate(int con); synchronized int nSamplerCreate() { + validate(); return rsnSamplerCreate(mContext); } native void rsnProgramStoreBegin(int con, int in, int out); synchronized void nProgramStoreBegin(int in, int out) { + validate(); rsnProgramStoreBegin(mContext, in, out); } native void rsnProgramStoreDepthFunc(int con, int func); synchronized void nProgramStoreDepthFunc(int func) { + validate(); rsnProgramStoreDepthFunc(mContext, func); } native void rsnProgramStoreDepthMask(int con, boolean enable); synchronized void nProgramStoreDepthMask(boolean enable) { + validate(); rsnProgramStoreDepthMask(mContext, enable); } native void rsnProgramStoreColorMask(int con, boolean r, boolean g, boolean b, boolean a); synchronized void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a) { + validate(); rsnProgramStoreColorMask(mContext, r, g, b, a); } native void rsnProgramStoreBlendFunc(int con, int src, int dst); synchronized void nProgramStoreBlendFunc(int src, int dst) { + validate(); rsnProgramStoreBlendFunc(mContext, src, dst); } native void rsnProgramStoreDither(int con, boolean enable); synchronized void nProgramStoreDither(boolean enable) { + validate(); rsnProgramStoreDither(mContext, enable); } native int rsnProgramStoreCreate(int con); synchronized int nProgramStoreCreate() { + validate(); return rsnProgramStoreCreate(mContext); } native int rsnProgramRasterCreate(int con, boolean pointSmooth, boolean lineSmooth, boolean pointSprite); synchronized int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite) { + validate(); return rsnProgramRasterCreate(mContext, pointSmooth, lineSmooth, pointSprite); } native void rsnProgramRasterSetLineWidth(int con, int pr, float v); synchronized void nProgramRasterSetLineWidth(int pr, float v) { + validate(); rsnProgramRasterSetLineWidth(mContext, pr, v); } native void rsnProgramRasterSetCullMode(int con, int pr, int mode); synchronized void nProgramRasterSetCullMode(int pr, int mode) { + validate(); rsnProgramRasterSetCullMode(mContext, pr, mode); } native void rsnProgramBindConstants(int con, int pv, int slot, int mID); synchronized void nProgramBindConstants(int pv, int slot, int mID) { + validate(); rsnProgramBindConstants(mContext, pv, slot, mID); } native void rsnProgramBindTexture(int con, int vpf, int slot, int a); synchronized void nProgramBindTexture(int vpf, int slot, int a) { + validate(); rsnProgramBindTexture(mContext, vpf, slot, a); } native void rsnProgramBindSampler(int con, int vpf, int slot, int s); synchronized void nProgramBindSampler(int vpf, int slot, int s) { + validate(); rsnProgramBindSampler(mContext, vpf, slot, s); } native int rsnProgramFragmentCreate(int con, String shader, int[] params); synchronized int nProgramFragmentCreate(String shader, int[] params) { + validate(); return rsnProgramFragmentCreate(mContext, shader, params); } native int rsnProgramVertexCreate(int con, String shader, int[] params); synchronized int nProgramVertexCreate(String shader, int[] params) { + validate(); return rsnProgramVertexCreate(mContext, shader, params); } native int rsnMeshCreate(int con, int vtxCount, int indexCount); synchronized int nMeshCreate(int vtxCount, int indexCount) { + validate(); return rsnMeshCreate(mContext, vtxCount, indexCount); } native void rsnMeshBindVertex(int con, int id, int alloc, int slot); synchronized void nMeshBindVertex(int id, int alloc, int slot) { + validate(); rsnMeshBindVertex(mContext, id, alloc, slot); } native void rsnMeshBindIndex(int con, int id, int alloc, int prim, int slot); synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) { + validate(); rsnMeshBindIndex(mContext, id, alloc, prim, slot); } native void rsnMeshInitVertexAttribs(int con, int id); synchronized void nMeshInitVertexAttribs(int id) { + validate(); rsnMeshInitVertexAttribs(mContext, id); } native int rsnMeshGetVertexBufferCount(int con, int id); synchronized int nMeshGetVertexBufferCount(int id) { + validate(); return rsnMeshGetVertexBufferCount(mContext, id); } native int rsnMeshGetIndexCount(int con, int id); synchronized int nMeshGetIndexCount(int id) { + validate(); return rsnMeshGetIndexCount(mContext, id); } native void rsnMeshGetVertices(int con, int id, int[] vtxIds, int vtxIdCount); synchronized void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount) { + validate(); rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount); } native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount); synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) { + validate(); rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount); } |